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File:3e3c0390177a80f17166db44be….jpg (1.15 MB,1802x1274)

 No.11011[Reply][Last50 Posts]

Bring up issues for both Kissu UI.

The old HTML pages will be undergoing an update to a new templating language so I will be more receptive to resolving issues with it.
UI Feedback: https://feedback.kissu.moe/public/forms/UI_Feedback/12
120 posts and 23 image replies omitted. Click reply to view.

 No.12006

File:R-1696072111032.png (11.59 KB,401x204)

>>12004
Okay you want more?
Why does the NuUI randomly tab my spaces like this?
Why are there barely any themes?
Why is the screen so fucking cluttered.
Why is that I need to open options -> Post -> Reverse Image Search Options instead of just having it be on the fucking page.
Why is that (You)'s don't carry over from the old UI to the NuUI?
Why can't I make the NuUI to give me (You)? (Because it ain't in the fucking options you prick).

 No.12007

File:[SubsPlus ] Dark Gathering….jpg (289.44 KB,1920x1080)

Sometimes I sit down to make new themes, but it's just so boring.
Guess I could just copy vichan colors or something. I should get back to trying to make a "universal" starting spot so I can just select 10 or so colors and have it affect everything requiring 50 adjustments to affect all colors...
Looking at text is so painful, I hate it

 No.12008

>>12005
The only thing that's an option that is even relevant to your inane bitchshitpost was that there's image preview.
It breaks functionality with 4chanX.
It doesn't have the quality of life things that make browsing imageboards nice.




File:hazuki-404.webp (751.37 KB,500x261)

 No.11013[Reply][Last50 Posts]

If it doesn't fit into a thread, discuss it here.

General Feedback: https://feedback.kissu.moe/public/forms/Kissu_Satisfaction/4
264 posts and 50 image replies omitted. Click reply to view.

 No.11978

File:__arisaka_mashiro_ao_no_ka….jpg (550.22 KB,845x1200)

arigato, kissu is no longer trying to steal my login info

 No.11985

File:C-1695427967424.png (432.4 KB,2307x564)

yay readable youtube links

 No.11986

i thought something was different lately




File:a6c209d75045e47dba3a3a5dc0….jpg (280.53 KB,1166x1400)

 No.11010[Reply]

Thread is for discussing Kissu's replacement of Vichan and my blogging about it's development.

Feedback: https://feedback.kissu.moe/public/forms/Server_Feedback/13
41 posts and 9 image replies omitted. Click reply to view.

 No.11804

>>11803
What type of database does Kissu use?

 No.11805


 No.11834

My ideal here is the following, but starting with new plans will take a bit of time.

Mod UI = dynamic binding QT C++
- Separate the moderator activity for better security practices
- I want to be able to make GUI again and potentially pick up my OpenGL knowledge(therefore there is no alternative to C++)
- Good stepping point for other desktop application ideas
API Server = HTTP2 Golang-Gin server interfacing with DB and Cache
- A simple REST API that issues information for clients
- Make use of HTTP2 websockets in place of certain types of polling
- Better progress feedback on uploads
- Instead of JSON files use Redis cache
- Vichan is built on JSON files already so switch to MongoDB
- Maintain legacy HTML pages
WASM UI = Redo with Solid instead of React
- Stay hip and with the times
Post too long. Click here to view the full text.




File:chamaji33.jpg (608.36 KB,936x1001)

 No.6583[Reply]

If you ever want to reward me for a good job, then I have several ways you can help.

https://kissu.moe/donations

This page has donations as well as some affiliate programs which provide me commissions on sale.

Changes June 6th, 2022
Presently someone is covering my developer cost for the site. The terms of donation are slightly different because of this. Likewise changes to my monetary account are requiring a change of services from Patreon to Ko-Fi.

Kissu needs a total of 30 USD / Month to pay for it's services. This covers both per month domain fees and server fees. Extra gets put into savings for future needs or gifted to people important to Kissu.


My patreon will be open until no one is left in them.
https://ko-fi.com/kissu
68 posts and 6 image replies omitted. Click reply to view.

 No.11551

uh huh
though we did browse different sites, that much is true

 No.11554

canadian hell must be really cold

 No.11721





File:genius_comes_17.jpg (768.16 KB,1064x1500)

 No.6894[Reply][Last50 Posts]

Today I begin a programming project to construct real numbers and various operations on them. I don't mean the wimpy limited precision floating point numbers that you've probably used if you've ever written a program in your life. Nor do I mean arbitrary precision numbers which can have as many digits as you like (until your computer runs out of memory) but still have irrecoverable rounding error because the digits end at some point. I mean exact representations of numbers that can be queried to any precision (which in practice may be limited by time and memory constraints).

This has been done many times before and probably much better than I will manage, so I don't expect to create anything really novel or useful. This is primarily for my own edification, to learn more about numbers and the computable/constructive reals. In this thread I will blog about what I'm doing and discuss the philosophy of numbers with anyone who's interested.
194 posts and 55 image replies omitted. Click reply to view.

 No.11942

File:infinite decimal multiplic….jpg (914.12 KB,752x1336)

>>9444
I was thinking about how to hand-multiply infinite (signed-digit) decimals again. Pic related might be more work than necessary, but it does have the advantage of making it less confusing. It also has the advantage of giving the greatest possible number of digits for a fixed number of digits of the input, which might be helpful if further digits of the numbers you're multiplying are difficult to compute.

Most of the process should be self-explanatory, but some things I should explain. First of all, obviously we can't multiply infinitely many digits. The goal here is a process that if carried on long enough, could give you arbitrarily many digits of the answer, assuming you can get the required number of digits of the two numbers you're multiplying.

Second, as mentioned in >>9462, I'm using signed digits. Digits can be anything in {-9,-8,-7,-6,-5,-4,-3,-2,-1,0,1,2,3,4,5,6,7,8,9}. To represent the negative digits, I draw a line over the digit. Everything is still in base 10, but there are now more ways to represent the same number. For example, early on in the computation, I add 140 + 56 and write the answer as 20(-4) rather than 196. When adding the numbers, I chose to convert the 6 to 1(-4) and carry the 1. I'll explain why I did that in a moment.

When a signed-digit infinite decimal number is truncated to a finite number of digits, the uncertainty in the number is ±1 in the final digit. For example, 1.414 could be the truncation of any number between 1.414[(-9)(-9)(-9),repeating] and 1.414[999,repeating] inclusive, which are the same thing as 1.413 and 1.415 respectively. At various stages in the calculation, I've computed the uncertainty in the answer at that point. For example, when multiplying numbers truncated to 1.414*1.414, the result is 2.00(-1)404 with an uncertainty of ±0.002829. The uncertainty can be calculated by adding 1414+1414+1. By considering the uncertainty, we can figure out which digits can be taken as final digits of the answer. At the 1.414*1.414 stage, the digits 2.00 can be taken as final since 2.00(-1)404 ± 0.002829 is guaranteed to be between 2.0(-1) and 2.01 inclusive. In the pic, I've drawn boxes around the digits which have been taken as final.

This should explain why I wrote the answer to 1.4*1.Post too long. Click here to view the full text.

 No.11943

File:[Serenae] Hirogaru Sky! Pr….jpg (287.29 KB,1920x1080)

This stuff is far, far above my mental capacity, but I'm glad to see you're still doing it!

 No.11947

>>11943
You're probably underrating your mental capacity. Some of the stuff in this thread might be complicated, but >>11942 is just me getting closer and closer to the result of a multiplication problem by repeatedly adding a digit to each of the two numbers I'm multiplying.

1 * 1 = 1
1.4 * 1 = 1.4
1.4 * 1.4 = 2.0(-4) [another way of writing 1.96]
1.41 * 1.4 = 2.0(-3)4 [another way of writing 1.974]
and so on indefinitely.

In this case the two numbers I'm multiplying are both the square root of 2, which is
1.4142135623730950488016887... (continues infinitely)
so the result should be 2. But you could use the same algorithm to multiply any two infinite decimals.

The ± thing is me calculating how far the current result could possibly be from the correct answer, which lets me know how many of digits I've calculated so far are necessarily correct. I drew a box around the digits I know are correct at each stage.

 No.11948

File:infinite decimal multiplic….jpg (846.69 KB,752x1120)

>>11942
The same algorithm with a bit less writing. It's nice that it works out so you can see what you need to multiply at each step by simply looking at the digit you're at and the digits in the other column above it. I've also reduced the use of negative digits.

 No.11996

File:2023-09-24-111133_992x914_….png (316.13 KB,992x914)

>>9731
I found a paper they wrote about that functionality after they implemented it:
https://cacm.acm.org/magazines/2017/8/219594-small-data-computing/fulltext

It's an interesting read. Also it usefully gives the error guarantees on the calculation:
>We wanted to ensure at a minimum that the displayed final answer was never off by one or more in the final displayed digit.
That's what I expected, but it's nice to know it instead of guessing. It's also the same standard I used for >>11164.

They made use of a preexisting Java library to do the calculations:
https://www.hboehm.info/crcalc/




File:85888011_p0.png (1.69 MB,1080x1080)

 No.5355[Reply]

To preface, I think that /qa/ has been wonderful so far. It’s provided a place for people that want to get away from the crappiness of the modern internet and has proven to be a nice haven for those rangebanned off of 4/qa/. There’s nothing more I could ask of the admins in regards to how things have been handled so far.

My concerns today stem from /jp/, the secondary board made to be /qa/’s dumping grounds of sorts. Its purpose has always been murky and shrouded in a veil of vagueness, but I believe today that there is a path for kissu to clear this vagueness and give the board a clear purpose alongside being a side for less important funposts. My proposal is that the moderation of the board become more hands off from the staff, and more hands on for the posters. This of course, excludes crap that doesn’t belong on a 2D/Random board in the first place such as 3D, cancerman/frogs, and politics discussion.

The for this reason being that while /qa/ has appealed to the section of 4/qa/ that liked to take it easy and talk to each other about meta, otaku culture, and the like, there was also another portion of 4/qa/ that has been largely ignored by kissu from the getgo. These posters being those who were interested in /qa/’s unique clash of cultures which lead to the creation something wholly unique and fun. That 4/qa/ from 2017 has been mostly lost to history, and while some may think that the current “board wars” going on are representative of it, I think it to be a wholly different concept. The clashing cultures of 2017 were more closely related to each other, and weren’t really vying for presence on the board, but rather the clashes were due to the differing philosophies and values of those posting. Leading to passionate arguments, lighthearted shit/funposting at each other, fun trolling of each other, and a lot of positive inter-board interaction. For the most part this doesn’t exist on kissu in its current state, mostly that’s due to staff moderation standards. While not being the exact same, they’re a bit too similarly strict on both boards towards those that clash with the current culture, thereby making the possibility for this to occur once again extremely, if not entirely, unlikely.

That is why I believe the moderation on /jp/ should be even more lax than it currently is. If the possibility is there, then I believe kissu also has the capability to pull it off. I think there’s a fair amount of people who may have been intPost too long. Click here to view the full text.
52 posts and 14 image replies omitted. Click reply to view.

 No.11991

die casual skimmer

 No.11992

File:1342510138235.png (267.41 KB,696x620)

>>11987
I would sooner leave Kissu entirely than stay and let this site become known for a board that's entire raison d'etre is for conflict. Might as well migrate to kiwi farms at that point.

 No.11993

>>11991
Das casual skimmer.

 No.11994

>>11992
I think we're still not seeing the same picture... I don't want conflict to be the board's raison d'etre, but I'd like to see people that if given the opportunity to voice their opinions present them passionately rather than worry about the atmosphere of the board around them like one may do on /all/. Of course that would just be one facet of the board that I'd think would help to make it nice. More long metatard conversations like these that often come up as unsightly to the regular user I'd be fine with as well. Or funposts to break from the serious attitude. I don't just want the board to just devolve into exclusively flamewars that'd be antithetical to the purpose of elevating it to something better... But at the same time I guess I don't have much of a clear vision that I'd like for /secret/ that couldn't just be done on kissu proper except for discussion of more uncouth topics we wouldn't want on /all/. I guess what would your ideal for /secret/ be since I want to consider how it'd look in an ideal world.

Also since you brought up you'd rather go to kiwifarms I think you might be hung up on
>because of the propensity they had for drama
But I don't really think those posters would be good on /secret/ for that, but because I know there's a lot more posters like those could contribute beyond drama.

 No.11995

Actually when I think of the ideal /secret/ environment I just think 4/qa/ with less of the purely maliciously antagonistic individuals




File:liruu.jpg (817.98 KB,1200x1905)

 No.9448[Reply]

Liru is a miracle of the universe.
18 posts and 13 image replies omitted. Click reply to view.

 No.11768

File:EsQywriXcAYBdWg.png (358.09 KB,677x844)

>>11765
I saw the anime years ago and I liked it!

 No.11845

File:5dbc5773a9c5874fb58a42d5b0….png (220.47 KB,386x576)

Liru is so great guys....

 No.11932

File:00082.jpeg (1.47 MB,4096x6144)

Full Blue Supermoon soon!

 No.11955

File:90429785_p0.jpg (648.48 KB,1225x1400)


 No.11956

>>11955
That's a nice aged-up version




File:[MoyaiSubs] Mewkledreamy -….jpg (237.19 KB,1920x1080)

 No.10412[Reply][Last50 Posts]

I figure it wouldn't hurt to have a thread focused on kissu's CSS stuff. I can blog about it and people can offer suggestions. CSS is the text that alters how stuff looks on websites. When I add in something temporarily, like little images attached to posts, it's a CSS thing.

Anyway, I think it'd be cool if there was more community interaction with this thing and people could provide material for me to use.
We can't really celebrate every idol or 2hu birthday or it'd be a lot less special. I've just been doing it on a whim now and then with random stuff, but I'm only one person with one set of likes and dislikes.
Maybe you liked part of an episode or game and edited a nice crop of it? Yeah, I can put that up for a couple days. Did a manga come back from hiatus and you're excited to share a picture from it? Sounds cool, I'll attach something to your thread if you provide it. Stupid stuff like "Can you add furry Patchy to this /jp/ thread" is also acceptable, in moderation.
108 posts and 61 image replies omitted. Click reply to view.

 No.11859

File:waterfox_UcJYL8ZbgN.png (219.61 KB,770x609)

Pshuu Day is over. If you want to extend it, you can put this in your custom css in the Style tab of options on new UI or User CSS on old UI. The top part is the pshuu~ in the replies and the bottom one is the background:

div.post.reply, .reply > .post-contents {
background-image: url(/test/src/1690677878824.png);
background-position: bottom right !important;
background-repeat: no-repeat !important;
padding-bottom: 5px;
padding-right: 115px;
min-height: 95px;
position:relative
}
#lowercontents, .main-contents {
background-image: url(/test/src/1690676206035.png);
background-position: left;
background-repeat: no-repeat;
Post too long. Click here to view the full text.

 No.11860

File:110365202_p0.jpg (3.05 MB,1707x2048)

>>11859
thanks for having it

 No.11939

I live in the state of CSS, there's no other state quite like it.

 No.11946


 No.11949

>>11946
Ohh, that does seem cool. Too complicated for me to look at now, though




File:110818010_p0.png (718.52 KB,1098x1075)

 No.11878[Reply]

I've been thinking about creating a simple "welcome" image to help explain kissu to newcomers or perhaps something people can share elsewhere if they so desire. Something that will look similar to the rules page, but will sound a bit more flowery by virtue of not being a rules page. Basically an image of "what is kissu" and a "where do I post ____ on kissu" thing.

I'm thinking a basic format like this:

"Welcome to kissu blahblah we talk about blahblah take it easy blahblahblah banana"
(We could talk about the brief history of kissu, but I'm not sure that's necessary. Or maybe it IS necessary since the "main" board is /qa/ and the /qa/ name has unfortunate associations to the wider world, though)

Then there would be a section for the basic purpose of each board
"Confused about where to post? Well, don't be!
/qa/- /qa/ is blahblah
/jp/- here you can blahblah
seasonal boards- blahblah
etc etc"


I'd much sure to emphasize that it's okay to make mistakes and post on the wrong board and bad posts are just deleted here without bans as long as it's not clearly malicious. Posts and threads can be moved by a mod if it's an issue and so on.
Post too long. Click here to view the full text.
38 posts and 15 image replies omitted. Click reply to view.

 No.11927

File:;_;.png (1.23 MB,835x835)

>>11926
wanna eat that banana

 No.11928

File:1693111742427a.png (172.18 KB,1618x992)

>>11926
I think it's better to have a more horizontal layout, it just fits better into the screen. I also think community stuff should be given more visibility over UI matters since it's way more impactful, should it be there at all.
And NO mentions of Discord, no way.

 No.11929

File:[SubsPlease] Benriya Saito….jpg (196.87 KB,1920x1080)

>>11928
>And NO mentions of Discord, no way.
I was just thinking to think of things people would think or be curious about. The kids and stuff, you know. Avoiding that does make sense, though, yeah, we'll just mention irc/chat/ maybe
Horizontal, ehh.. Well, I'm just thinking that I generally prefer more narrow columns when reading stuff, but a wider image does have more character and playfulness to it.

 No.11930

>>11929
It's that, y'know, I see a list like >>6883 and it just looks so uninviting. I don't think lists are fun, but maybe that's a me thing.

 No.11931

Also more space to fit pics on the sides, I should add.




File:3c5544f97d0b9428a635888794….png (1.5 MB,1470x1610)

 No.8551[Reply]

Referring to the post at >>>/poll/1597 you can use this thread to request statistic information about your current IP.

Items such as post counts and etc.
31 posts and 2 image replies omitted. Click reply to view.

 No.11867

Curious again, how many do I have? IP/token

 No.11868

I hope I have the sql query somewhere

 No.11869

select tokens.board , tokens.qty as "Token quantity" , ip.qty as "IP quantity" from
(select "poll" as board, count( * ) as qty from posts_poll where wl_token = "TOKEN"
union select "sum" as board, count( * ) as qty from posts_sum where wl_token = "TOKEN"
union select "spg" as board, count( * ) as qty from posts_spg where wl_token = "TOKEN"
union select "aut" as board, count( * ) as qty from posts_aut where wl_token = "TOKEN"
union select "win" as board, count( * ) as qty from posts_win where wl_token = "TOKEN"
union select "jp" as board, count( * ) as qty from posts_jp where wl_token = "TOKEN"
union select "qa" as board, count( * ) as qty from posts_qa where wl_token = "TOKEN"
union select "cry" as board, count( * ) as qty from posts_cry where wl_token = "TOKEN"
union select "secret" as board, count( * ) as qty from posts_secret where wl_token like "TOKEN"
union select "trans" as board, count( * ) as qty from posts_trans where wl_to
Post too long. Click here to view the full text.

 No.11870

+--------+----------------+-------------+
| board | Token quantity | IP quantity |
+--------+----------------+-------------+
| poll | 78 | 0 |
| sum | 8 | 0 |
| spg | 77 | 0 |
| aut | 0 | 0 |
| win | 19 | 0 |
| jp | 128 | 2 |
| qa | 752 | 1 |
| cry | 37 | 0 |
| secret | 110 | 0 |
| trans | 4 | 0 |
| ec | 9 | 0 |
| f | 1
Post too long. Click here to view the full text.

 No.11871

>>11870
Thank you.




File:storm.jpg (Spoiler Image,2.4 MB,1680x1120)

 No.11865[Reply]

 No.11866

Very 2000's graphics card style




File:error_log.png (553.79 KB,616x720)

 No.2234[Reply]

This is the thread for discussing improvements, fixes, additions and development of oyasumi-chyuu, a site made to house /qa/'s collection of OPs and EDs. Up until now I've been working on it on my own, but it was always intended to become a place that the community can develop together. I haven't asked for any help on it because I wanted to learn how to do things on my own, but now that it has most of the main features that I wanted to add its a good time to open it up. If it seems like a very basic site, thats because it is. I'll make a github soon enough so everyone can look at the actual files and help improve them as needed, but if theres something that you think needs to change and you know how to do it, by all means please help.

Theres a number of fixes I want to work on now but for now I want to focus on the development of a scraper. Its been suggested that we make a scraper that will pull information about a given OP from a site like anidb.net. The scraper will put the information into the post form for the user, so all they really have to do it select the file to upload, select which OP it is and hit Go. This will both minimize the chance for errors and wrong or inaccurate information entered, and will make uploading a series of videos from the same show much simpler. Aside from this, its also been suggested to make a scraper that will collect more information about the song used in each OP itself )such as the song name, artist) and display that. There are a couple other sites that have information on the complete soundtrack from different shows so we can pull from there. Plus, if we pull from those sites, it gives us a more accurate number of how many OPs and EDs a series has so we can collect them all. I haven't looked too deeply into this, so if theres anybody out there with any experience or who knows how to do this your help would be greatly appreciated!
82 posts and 16 image replies omitted. Click reply to view.

 No.9993

>>9992
oops I didn't mean to reply to anything

 No.10024

>>9993
too late

 No.11862

oyasumi site 404s now

 No.11863

>>11862
Ah, yeah, well the guy's been busy in RL or something from what I've heard. It might come back someday...

 No.11864

>>11862
It works for me. Try http://




File:Tsukuyomi -MOON PHASE- - C….jpg (47.98 KB,720x480)

 No.7514[Reply][Last50 Posts]

Project thread for the banners.kissu.moe system
Source code: https://github.com/ECHibiki/Community-Banners-2.0
Feedback on banners: https://feedback.kissu.moe/public/forms/Banners_Feedback/10

Original TextWe should make banners or something, or rather someone other than that one guy that makes 90% of them. Do you have any ideas? We should think of new stuff to add to the clickable longer banners, too.
Or maybe if you're lazy you can come up with ideas and other people can make them.

Well?
98 posts and 32 image replies omitted. Click reply to view.

 No.11839

File:[Serenae] Hirogaru Sky! Pr….jpg (333.57 KB,1920x1080)

I have a question to people: Has any particular Elle image anyone has posted jumped out to you as kissu banner material? (She has a thread on /ec/ >>>/ec/10984 ) You might have a good screenshot, too?
Her little floating hammock thing has potential because I could do a curved font around it and it's her unique form of transportation, but her cutest faces are outside of it.
There's also something like pic related where I could edit the book to say 'KISSU'.

Hmm... decisions, decisions...

 No.11840

>>11839
>>>/ec/13100 has a nice uhhh composition but it's got rainbow colors so I dunno
maybe it'll be best to wait until the show ends

 No.11841

I'll make a banner when inspiration strikes, you don't need to do a big vote or whatever.

 No.11842

File:boson baby banner.png (78.95 KB,300x140)

in fact here you go

 No.11844





File:[Coalgirls]_Cardcaptor_Sak….jpg (132.3 KB,960x720)

 No.9583[Reply]

Are youtube embeds a good or bad thing? On one hand they give a preview to and quick access to the content surrounding a post/thread, and on the other they're an easy way for certain people to tard out and get their thread immediately judged and disregarded because it's more a crutch for not having an image.
6 posts and 1 image reply omitted. Click reply to view.

 No.9625


 No.9640

They're pretty much useless because you can't see what it's about before clicking and I wont click. I'd rather have something that transforms urls into the title.

 No.11836

testing embed of youtube shorts with url https://youtu.be/XzKHvOVIviE

 No.11837

>>11836
testing embed of youtube shorts with url >>11836" rel="nofollow" target="_blank" >https://www.youtube.com/shorts/XzKHvOVIviE>>11836
(it fails, says youtube/null and doesnt let me post)

 No.11838





File:images (9).jpeg (17.01 KB,739x415)

 No.11806[Reply]

How is color mapped on translucent object? Recalling guides like https://guidetodrawing.com/reflections/size-and-shape-of-reflections/
, based on position of light source, one can pull lines to edges of objects and then it ll form the shadows... so
Maybe based on the surrounding environment/scene how do one define the colors, value, shade of translcuent things?

Tyvm
Feel free to form sample scene of any sort to explain tyvm
5 posts omitted. Click reply to view.

 No.11812

>>11811
I don't understand why?

 No.11813

what are you trying to achieve? I assumed this was a tech question because you put it on /b/, but it seems like it isn't

 No.11814

>>11812
Why what?
>>11813
Is it not tech? Well it s a diagram of how the tech works... so its tech... isnt it?

 No.11815

You're not making sense. Is this related to university courses or personal hobby?
Are you asking for a low level analysis of how light is handled in 3D graphics? Or is this some sort of physics question?

 No.11833

>>11815 what do you mean by low level analysis yourself?

It s a visual explanation maybe
http://www.physics-chemistry-class.com/light/formation-of-shadows.html




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