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File:dreamin.png (584.46 KB,886x720)

 No.2729[Reply]

Is anyone else thinking or already in the process of making their own video game? It's getting easier and easier with stuff like RPGMaker or Unreal and the knowledge is out there in many forms. Not to mention the AI assistance out there, although people shouldn't rely on that and should I think it should instead be used to plug holes with lots of supervision.
Of course the flipside of that is that there's a ton of them being released all the time so you need to stand out. Personally, I think kissu has people that could make such things.
If you are you can use this thread to blog or talk about things relating to it!
10 posts and 6 image replies omitted. Click reply to view.

 No.2744

I'd like to write a kinetic novel. I already have a good idea of the plot and which engine I should (ONScripter if you're curious). I want to avoid making big plans so it won't have sprites or musics right away as I prefer to focus on background graphics and sounds instead. Writing is probably the hardest part for me as I've never written a story with that amount of descriptions and from different character POVs. I don't plan to write a long story right off the bat but I'd like have a 1 or 2 hours self-contained story that could pass as a neutral/bad route.

 No.2745

I'm trying to make a Gamebook, you know like a fighting fantasy novel, in twine if that counts?

 No.2766

File:belly.mp4 (1.21 MB,1920x1080)

Topology is important! This is like a giant puzzle of trying to line stuff up, but this clip demonstrates what I'm trying to accomplish. If you have a simple grid pattern, which is what you see on like 99% of porn 3D models, you can't deform it very well or it's very inefficient.
The first two loop cuts I make that are vertical is the usual layout for torso, adding more polygons as the line goes upwards and extends to the arms, which is unnecessary and may cause issues. BUT I made the polygon path curve inward with a C shape and that means I'm only adding more polygons to the belly, where high density is needed when it's big!
I'm trying to have a whole bunch of regions like this including muscles and it's quite frustrating at times. There's still a lot more work and refining to do, but I can do it!

 No.2767

>>2766
HUGE boobers

 No.2768

>>2767
I want them to have enough polygons that they still have smooth geometry at at 2-3x that size hehehe




File:00353-2700800976-girl, fac….png (365.08 KB,512x512)

 No.843[Reply][Last50 Posts]

Anyone else been messing around with the stable diffusion algorithm or anything in a similar vein?
It's a bit hard to make it do exactly what you want but if you're extremely descriptive in the prompt or just use a couple words it gives some pretty good results. It seems to struggle a lot with appendages but faces come out surprisingly well most of the time.

Aside from having a 3070 i just followed this guide I found on /g/ https://rentry.org/voldy to get things setup and it was pretty painless.
359 posts and 189 image replies omitted. Click reply to view.

 No.2347

>>2333
These models don't matter to me until someone trains it on booru stuff to make it palatable. There's like 50 different real life models around and I can't care enough to compare them. "Oh, that one does apples on tables better than the other one which is better at mountains."

 No.2762

File:02897-score_9, score_8_up,….png (2.49 MB,1248x1408)

After installing a new OS I was reminded to disable hardware acceleration in browser because at my 12GB I can't generate on SDXL with browsers eating up VRAM. I couldn't figure out why it kept hanging at the 98% mark, but then I remembered that I am barely squeaking by.
I've moved onto illustrious/noobAI models, somewhat. I made a merge combining 4 different models and I'm somewhat happy with it and I'll throw it on mega if anyone wants to try it. I could throw it on civitai maybe to get some credits if people like it, although I should check permissions to see if that's okay with the model creators.

Illustrious/NoobAI aren't as good as pony in sex stuff, but quite good at "1girling" with characters and artist styles. It can generate a lot of characters and artist styles with a simple prompt, no lora needed (although LORAs are always better, just more work).
Older models would certainly not be able to handle "bird perched on hand" as it's not even a booru tag. Oh, and of course it clearly recognizes Kuon which is amazing in its own right!

 No.2763

File:02899-1girl, puniru _(puni….png (1.25 MB,960x1088)

>>2762
It's on mega now if anyone wants to mess with it locally instead of using kissu's prompting thing in /chat/ or irc (still trying to iron out the issue with the sampler there):
https://mega.nz/file/abw3jSTA#7fYEMUeF0qR07jj3h9cAgp8YNhKTI6zeDERJSBUNAfM
It's prone to making a splotchy appearance if you don't use the right 'Schedule Type', and it seems like Align Your Steps is the best at it, but I'm not sure since I haven't done a lot of testing yet.
I should do more merging tweaking, but I don't want to spend too much time on AI when I'm supposed to be doing 3D modeling stuff that's actual creative work.

 No.2764

File:ana.png (Spoiler Image,925.3 KB,798x894)

>>1191
Back in my day we had to DRAW boobie edits BY HAND!

 No.2765

>>1191
this just came out today but I haven't tried it, looks like it only works with comfyUI for now because everything else uses white masks instead of black masks apparently but surely someone will fix that soon
https://civitai.com/models/1376234/noobai-inpainting-controlnet




File:[SubsPlease] Fugukan - 04 ….jpg (286.91 KB,1920x1080)

 No.2552[Reply]

What video players do people use these days? I've been using mpc-hc, but the final version was released in 2017 so maybe there's something newer and better out. I know there's one some people here use with a similar name, but it has basically no UI so I don't like it.
34 posts and 18 image replies omitted. Click reply to view.

 No.2690

>>2687
Buttons is a social construct, it's all specific areas on your screen, and mpv does have that. What do you use the dropdown menu for? I don't think I've ever needed a dropdown menu.

 No.2691

I use mpv for everything except iso which i use vlc for. I like mpv because its just plug and play and its a very simple media player. I had problems before with mpc-hc i think it was called. I think there was something wrong with the program causing my audio to be delayed. Very strange.
Here is my mpv config. It starts the media files at the volume 100 and at the end of the media file it loops it because otherwise mpv would just stop it which i dont like. And then the sub filter which someone else on kissu recommended to me. It removes the SDH stuff from subtitles.
volume=100
loop=inf
-sub-filter-sdh=yes

 No.2692

>>2691
>otherwise mpv would just stop it which i dont like.
You can use keep-open=yes instead.
If you prefer your subtitles to be in English with Japanese honorifics, also consider adding slang=enm,eng because some groups use the label "enm" (Middle English) to indicate an alternative subtitle track with honorifics.

 No.2747

You could use a MPV frontend like Celluloid or Baka MPlayer.

 No.2761

>>2690
¥Does this software have x feature that I want?
"You don't actually want that feature, it isn't even real, fuck you"

Why is this so common?

For the record, the answer is that stock MPV aims for minimalism.




File:[MoyaiSubs] Mewkledreamy M….jpg (226.8 KB,1920x1080)

 No.491[Reply][Last50 Posts]

MORE AI STUFF! It's weird how this is all happening at once. Singularity is near?

Alright, there's another AI thing people are talking about, but this time it shouldn't be very controversial:
https://beta.character.ai/
Using a temporary email service (just google 'temporary email') you can make an account and start having conversations with bots. (Write down the email though because it's your login info)
But, these bots are actually good. EXTREMELY good. Like, "is this really a bot?" good. I talked with a vtuber and had an argument and it went very well. Too well, almost. I don't know how varied the stuff is, but they're really entertaining when I talked to Mario and even a vtuber.
Sadly, it's gaining in popularity rapidly so the service is getting slower and it might even crash on you.

It says "beta" all over the site, presumably this is in the public testing phase and once it leaves beta it's going to cost money, so it's best to have fun with this now while we still can (and before it gets neutered to look good for investors or advertisers).
424 posts and 179 image replies omitted. Click reply to view.

 No.2756

File:waterfox_fRnR8Jojji.png (660.92 KB,1934x873)

This is hilarious. He's fighting rival and after getting sand attack'd twice he's missed like 7 attacks in a row.

 No.2757

>>2756
Oh no, did I miss it.

 No.2758

>>2757
Yeah, you did miss a fun moment. He even talked to the captain and got the cut HM. Now he has to leave the ship.

 No.2759

>>2758
He... forgot how to cut.

 No.2760

How is this not that different from pi playing Pokemon... One would think the AI would complete the game with ease, seeing that all you'd need to complete the game is given in the game as text...




File:13696618_p0.png (197.16 KB,450x500)

 No.2728[Reply]

When it comes to IPs they always come in one of four ASN types, ones that come from ISPs, ones from businesses, ones from education, and ones from hosting. Is there any simple way of figuring out which is which in a speedy manner?

 No.2731

File:[SubsPlease] Nihon e Youko….jpg (199.58 KB,1920x1080)

I think there's a lot of them in Asia

 No.2732

File:1383252892848.png (317.97 KB,572x303)


 No.2738

File:cd676b7397de4a45b0e1152397….jpg (415.61 KB,1242x2068)


 No.2739

>>2738
Yeah that’s useful, but where do they get their data from?

 No.2751

File:eaddd01405203fc7784b9c3b15….jpg (714.88 KB,2480x3508)

>>2739
The information of the owner of ASN is provided by regional Internet registries like American Registry for Internet Numbers (ARIN) through the Registration Data Access Protocol (RDAP).
Here is the official info of AS7018 provided by ARIN through RDAP:
https://rdap.arin.net/registry/autnum/7018

This raw info only lists the owner's name, address, and contact information. But type of organization isn't a part of it. Third-party providers like ipinfo.io have their own database to determine the ASN type based on the identity of the owner.




File:[Piyoko] Himitsu no AiPri ….jpg (160.69 KB,1920x1080)

 No.2696[Reply]

Has anyone messed with local AI voice generation stuff lately? I hear there's been some advancements with stuff like https://github.com/Zyphra/Zonos/ and https://github.com/fishaudio/fish-speech but I haven't actually tried them yet. I still need to organize the raw extracted Utawarerumono voice lines for my own testing, too.

 No.2727

File:[Serenae] Kimi to Idol Pre….jpg (252.92 KB,1920x1080)

Another model is out on local: https://github.com/SesameAILabs/csm
I guess it's up to me to do some testing, so I'll see if there's a layman's guide out there.




File:1000000523.jpg (78.25 KB,563x400)

 No.2672[Reply]

I've been writing a largely custom game engine in C, C99 specifically because it's the best supported version of the language that isn't completely archaic. I'm using SDL, mostly because I want the thing to run in environments that aren't just the older version of Windows that I'm on. In doing so, I've realized two things:

First, I kind of wished I used C++. I still think C is the better overall language, and I don't exactly regret using it, but there's been a lot of situations where C++ features would've removed a lot of busywork on my end. For example, I have multiple circularly-linked lists that hold different structs but are otherwise identical in terms of access and modification, and they'd be a perfect candidate for templates. Right now, I'm handling them with a combination of boilerplate and weird post-hoc macro hacks that I put in to reduce said boilerplate when it became too much for me to manage.

Second, I've come to realize just how much of a game engine is just bookkeeping: loading data, saving data, keeping logic running at consistent speed, normalizing coordinates so the scene can be rendered, maintaining the data structures necessary for things like rendering and audio playback, etc. The problem with most of these things is that it's hard to know if they're working individually, because you need to have several of the other features up-and-running first before you get any direct feedback; I need to treat them all as one big thing, at least in the short-term, and that's a style of programming that I am not at all used to.

There is no point to this thread, by the way, I just wanted to share.
11 posts and 2 image replies omitted. Click reply to view.

 No.2695

thats very cool anon
the part that I stalled on was making a 'level loading' system because everytime i try and learn bison/lexx to make a real parser for the level files i give up

 No.2698

>>2693
>OP, is your goal to learn programming and about game engines, or is it to make a finished game?

A bit of both. I do plan to build a finished game (actually multiple!) off of this, but much of the reason I'm making my own engine is indeed so I can become a better programmer.

With that said, if push comes to shove, I'm more than willing to use libraries if it means getting the engine done in a reasonable amount of time. I'm already using SDL and I'm most certainly going to use a JSON-parsing library for resources like level-layouts and save files, and a UTF-8 library for text.

 No.2716

Quick update, a big thing I've learned working on this is the importance of documentation. I'm at the point where my code does too many things that are too complex for a quick read to suffice anymore, so I've taken to writing descriptions of everything using code comments.

 No.2720

>>2716
on topic sager

 No.2721

>>2716
Might as well take the time to create proper documentation, comments can only take you so far.




File:__sakura_mayura_and_unyuu_….jpg (298.5 KB,1444x2048)

 No.2717[Reply]

Do you use an Ukagaka (Desktop Mate)
Or have you used them?

 No.2719

I remember using a couple waaaaaay back in the day. I can't really remember much about it.




File:926190f09d.png (180.33 KB,1920x1040)

 No.2699[Reply]

I became a Zen supporter.

I like how they improved upon Firefox's tabs system. It was essentially the only thing that prevented me from going to chromium and they made it better
7 posts and 2 image replies omitted. Click reply to view.

 No.2707

something I also realized is that categorized tabs have their own set of cookies. I think that was probably in firefox, but I never used it because it was never right in front of me like it is in Zen

 No.2708

I was looking at librewolf but this also piqued my interest.
How is RAM consumption? Firefox eats up a lot.

 No.2709

File:e3eca21112.png (704.14 KB,4479x1429)

standard enough. Maybe more efficient for the number of processes running...

 No.2710

something in Zen's favor is you can unload tabs, but I'm not really thinking of RAM because there's a lot on this computer..

 No.2711

File:C-1741495765734.png (1.73 MB,3162x1383)

You should really just download it yourself and test..




File:nene1.png (596.36 KB,900x506)

 No.387[Reply][Last50 Posts]

A thread for random tech chatter
If your talk ends up being well thought out and has lots of replies, consider crossboard-linking your discussion into a thread
168 posts and 27 image replies omitted. Click reply to view.

 No.2681

my free-spinning logitech mouse is great except it has two bullshit side buttons that i always hit making me sigh

 No.2683

free spin is great, but I've found the use cases are very slim. Having to turn your mouse upside down to enable it also makes it very unusable

 No.2684

>>2533
I love my razer naga but I cringe a bit whenever I think of needing to replace it. Shits like 100 bux. I mostly use it for web browsing with media keys, video controls, alt+tab, translation, tab controls and so on

 No.2688

i used xbindkeys to disable those two side buttons w00t w00t
>>2683
having to do whaat

 No.2689

>>2688
my previous logitec put it on the bottom.. but I see that most of them have it on the top now




File:[Commie] Call of the Night….jpg (303.55 KB,1920x1080)

 No.2667[Reply]

https://github.com/hedge-dev/XenonRecomp
There's now a way to play Xbox 360 games on PC. Seems pretty cool? What kind of games are there?
This is all thanks to Sonic fans apparently. If it's not bronies pushing technlogy then it's the Sonic autists. Other weirdos need to step up!

 No.2668

I mean there was already a 360 emulator but a lot of stuff doesn't run great on there so if this method will run stuff better that's cool. Maybe it will give me an excuse to finally play Lost Odyssey. I think most good games of that gen I already played on PS3 and a lot have PC ports these days.

 No.2669

Ace Combat 6 is the only game on my list of 360 games to play when emulation gets better. I guess there's Nuts and Bolts if you still care after Tooie. The gritty brown FPS era may be better than what we get these days, but it still didn't produce much that calls to me years later.

It wasn't a console with lots of exclusives and the stuff it did have has mostly made its way to PC long ago.




File:Medalist.S01E01.A.Genius.o….jpg (327.23 KB,1920x1080)

 No.2269[Reply]

I'm feeling really, really tempted to get a 5090 even though it's a massive scam and it's months worth of savings. It's not the rational thing to do, but I do AI stuff a lot and it brings me joy. (no I don't condone AI shitting up the internet and art)
There's also 3D modeling I want to take more seriously after Palworld reignited my passion for building stuff. Obviously you don't actually need a top of the line card to do this stuff, but it does allow more geometry to be active and speeds up rendering massively. More VRAM means you can have more processes open so jumping between programs is smoother.
AAA gaming sucks apart from Capcom so that doesn't really enter the equation at all. I guess ironically retro pixel filters are known to be VERY demanding if I decide to do that. Might be more demanding on CPU, though, I can't remember.
I'm in that CG tracker that went private 5 years ago so software and assets are no issue, but man this is still such a huge amount of money.
What to do...................................................................................................................................................................
68 posts and 35 image replies omitted. Click reply to view.

 No.2638

>>2636
>That's pretty cool. It uses a vacuum or something?
If I remember right, it uses two separate pumps (one on the inlet and one on the outlet) and when the resistance falls due to a leak occurring, one of the pumps reverses flow so that the liquid is pulled into the reservoir.

 No.2645

>>2638
I was thinking it probably doesn't help well with punctures until a certain amount of liquid has spilled

 No.2646

>>2645
Yeah, I think it mainly makes sense as a prevention against server techs killing your $150,000 AI server (and every server below it) if they accidentally dislodge a tube off a barb fitting or something.

 No.2649

File:m2.jpg (462.68 KB,1797x1257)

For some reason the new motherboard isn't reading my oldest M2 drive which is what had my profiles on it for browsers and stuff.
Bought a $20 external M2 SSD reader thingie and... thankfully the drive is working. It makes me wonder what is wrong with the motherboard, though, maybe the M2 is too old? I moved it to different slots and even tried removing another one to see if somehow it was a bandwidth thing or something.
Kind of annoying, but at least it's a small drive and I could put some less accessible stuff on it like older AI models or something.

 No.2666

File:4e7ab9017cee87d2748f6de73e….jpg (337.59 KB,1031x728)

absolutely incredible cats in this thread
a confluence of cats and computers
the cat blog sends you its regards




File:C-1740803984095.jpeg (136.95 KB,1310x746)

 No.2608[Reply]

Firefox pushed an insane ToS change
34 posts and 15 image replies omitted. Click reply to view.

 No.2648

>>2647
they NEED to adapt this floppy furry as their mascot

 No.2650

>>2647
cute!

 No.2659

Firefox is like one of those fat Yosemite bears that's been fed by humans for 15 years. Their instincts are shot.
Turns out 500 million free dollars every year in corporate welfare regardless of your performance doesn't inspire you to perform.
Who knew?

 No.2665

>>2625
Isn't Vivaldi partially closed-source? That's enough for me not to want to touch it at all.

>>2659
>Turns out 500 million free dollars every year in corporate welfare
Source?

In my experience, it's generally the opposite problem: corporations, by their very nature, are a) incentivized to extract every last drop of profit they can out of their customers, leading to scummy, anti-consumer practices like this, and b) are bloated and inefficient, leading to retarded anti-consumer practices.

 No.2670

File:a.png (87.49 KB,971x791)

>>2665
>source
They're a public non-profit. The source is literally mozilla.




File:ublock origin.jpg (134.76 KB,2561x628)

 No.1771[Reply]

MV3 just killed Ublock Origin
Now what, chromebros?
Are we screwed?
I don't want to download firefox
34 posts and 3 image replies omitted. Click reply to view.

 No.2149

>>2148
>something not working correctly in FF
>they could break media in firefox
I don't know why my fingers decided to go full retard in that post. Sorry

 No.2661

It's over.... my violentmonkey and ublock extensions are gone

 No.2662

How did they 'gone'?

 No.2663

>>2661
Can you still sideload them, or does Chrome not support that? (Haven't used it in years.)

 No.2664

>>2663
IIRC, the manifest V3 thing removes support entirely. Chromium forks should be fine though afaik.




File:Deppseek.png (44.92 KB,750x750)

 No.2334[Reply]

There's been a lot of chatter lately about Deepseek. In the online circles I'm in, people have a politics-colored understanding, more or less saying "American tech companies couldn't do this, but an opensource Chinese company could and American tech companies are in 'damage control'". Which... I really don't understand. If it's an open source model, like Llama was, for example, I don't see how this doesn't just cause there to be a proliferation of much more efficient and performant models -- the same way after Llama became available, sudden there was Phi from Microsoft, Gemma from Google, Mistral, and others.

What does /maho/ think?
63 posts and 19 image replies omitted. Click reply to view.

 No.2519

>>2510
I'm getting in 4x48GB of RAM later this evening. I'll update with my results, but for now I can answer a few things:

>My choice of RAM is 2x32 or 2x48
I currently have 2x32GB with a 4090 and DeepSeek R1 671b-UD-IQ1_S ran at ~1 token/s (>>2445).

>with a $100 premium on the 48
If you're not too worried about the speed, these are the kits I'm ordering:
https://www.amazon.com/dp/B0D286TQHV
https://www.amazon.com/dp/B0D2888BLV

>Do you need like 200gb across GPU and RAM to load the great model?
It depends what you mean by "the great model". For the higher quantizations you only need ~88GB total between RAM and VRAM, if using llama.cpp. If you want to use Ollama, you need to merge the weights into a single file and then you need RAM + VRAM to be quite a bit more than the filesize of the model (>>2433). For lower quantizations, you need a lot more memory, and if you want to run the giant unquantized model, you need like >1TB of RAM.

I'll be trying 2x48GB and 4x48GB and seeing how much of a difference (if at all) they make towards generation speed. I kind of have a feeling that maybe when I was running DeepSeek R1 before, it was probably going out to a pagefile on my SSD since I had like 500MB of RAM leftover while running it.

 No.2520

File:2025-02-16 07-52-56.mp4 (6.61 MB,1280x720)

>>2515
Maybe?... The people who made the quantized version of DeepSeek R1 provided an example in their blogpost showing that their highest quantized version was still capable of creating a flappy bird style game from scratch (>>2417).

 No.2523

File:[Erai-raws] Medalist - 06 ….jpg (221.15 KB,1920x1080)

>>2519
I ended up ordering a 2x48 thing, but I feel immensely ripped off by it. This is the computer I'm going to be using for the next 4 or so years so I justified the price premium to myself since I don't buy things like real clothes. The whole reason I'm doing the RAM thing is for local text gen so I'm eager to hear of your progress in it. (saw in IRC that you're having issues though...)

>It depends what you mean by "the great model".
The famous one that is a little bit below GTP4o or whatever. My assumption is that I can't run that one, but maybe the one under it? Slow 1 token/s generation is rough, but part of the appeal of all this VRAM and RAM stuff is multitasking.

 No.2524

The API is still fucked huh? I assume results are slightly worse than usual because of the DDoSing or whatever

 No.2541





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