No.144914
>>144912We have a player model pack that gets posted alongside the maps for the session. It's not all inclusive, so people that play outside of my hosts might use a model we don't have.
No.144932
>>144930why is it not your thing?
No.144934
>>144932idk i just don't find it particularly fun
No.144939
>>144910interesting. if i am free at that time i'll join. i've never played sven co-op but i have it in my library.
No.144968
>>144942>>144949this looks fun gonna try it out
No.145021
>>145019Oh yeah, probably good way to gather everyone together and spread the word would be through /ghost/
No.145048
>>145023I would like to but a lot of the /jp/gyies are shy, I did get a few friended, also some of them play off steam (super shy mode).
No.145062
its at 2am for me, and i get physically ill if i stay up much past 2am. So I cant cum sadly.
No.145087
I've never done this before and 8pm is a good time for me, so I'd like to give it a spin
No.145095
>>144949I have no idea what they're trying to accomplish her but it looks neat.
>>145007That's a good idea, what board should they do it on?
No.145148
I should be around later at 8PM. Yeah!
No.145341
>>145329Now I must play this
No.145379
>>145361The fate of a human who enters Gensokyo...
No.145390
kissu qa anons kissu the jippies
No.145434
>>145424abandoned bus found footage (SCARY)
No.145633
>>144978What maps do you have in mind?
No.145644
>>145633As I expect a lot of newcomers, we will probably be playing a lot of the silly fun maps.
No.145660
>>144978Are you hosting on linux? The latest version of the game introduced lots of crashing issues for linux servers unfortunately.
No.145667
>>145660Yes actually. I'm considering hosting on 5.25, but I worry that people will end up having trouble getting things working on their end.
No.145672
>>145667If you are getting lots of map crashes upon level changes, then this is (probably) caused by the libcurl.so.4 library they shipped with 5.26. Some servers resolved this by reverting it to the one provided in 5.25 instead. Alternatively you could block outbound requests to their donor servers, I know of at least 1 server that fixed it that way.
Crashes between level changes are probably caused by script related issues but troubleshooting these can be tedious unfortunately.
No.145673
>>145672Meant to say, crashes outside of level changes are typically script related.
No.145676
Do I need any special specific versions of half life?
I remember I had Sven coop for half life 2 and then the updates broke it
No.145678
>>145676Sven Coop is a self-contained thing at this point. You can get it on steam for free. If I do host on the older version, I'll have to provide the older client anyway, so wait warmly.
No.145692
>>145672Interesting, that's exactly what's happening. So I can just... copy and paste old one over it right? I already have the 5.25 server files on hand.
No.145703
>>145692Yes, as simple as that. With any luck that will do the trick for you.
No.145738
>>145703Unfortunately when I tried switching the files the server failed to start at all, it seems to have an issue with openssl. Going back to the 5.26 file fixed this.
I'll continue looking into it, but the crashes usually aren't that big of issue outside of longer map series, and I don't plan to host any this time. We may just have to put up with it or if I sort it out, we play on 5.25.
No.145758
>>145738Ah yes, you'll need libssl 1.1 installed for the old version to work. Should've mentioned that, my bad.
You may possibly have that same problem anyway if you roll back to 5.25 entirely
No.145788
>>145758That's what I thought but man... It's really hard for me to read the file names for which package I need.
I'll sort it out tomorrow, I'm really tired now.
No.145823
On one hand I'd like it if it's mostly the usual group (change is scary), but on the other it's not fair to be a clique and start barring the door to people interested in having fun.
The real question is what is the theoretical maximum player count before OP's server/internet shits itself and dies? If we normally hit around 20 people then we can expect a fair chunk more.
No.145855
>>145823It's not like people don't already come and go. I think it's fine as long as everyone takes it easy. At any rate, I think a good few of the regulars will be there. I think talk of other imageboards has happened a few times, and kissu's been brought up. Besides, having been lurking kissu for some time, I like it's users, it'll be fine.
As for the max player count? It might be rough but believe the server can handle the 32 max player count, especially with the other anon shedding some light on the crashes being an issue with the server files. I do worry, however, that we might just hit it and some people get screwed out of playing... Hard to say, given the current situation.
No.145866
>>145823I've only been to a few /jp/ game nights but they've seemed (for the most part) very welcoming to new players.
No.145905
>>145855Kissu and wapchan anons seem to take it easy so it's fine
And with all due respect it's not like their userbases are massive and it's not like all of them will join, so I'd imagine the player count won't get too out of control
No.146989
Hopefully the server will be more stable now, and as it didn't seem to be the problem, I reenabled downloads, which solves the "looping" problem we ran into last time. Hopefully this time will be a much more straight forward experience.
>>145905Given the current situation, I'd like to see how we get along with just kissu for now. I've wanted to move from 4/jp/ for some time now and this seems to be the opportunity. So long as things go well anyhow...
No.147091
I'm throwing together the maplist and will be making an archive for newcomers that has player models and also the files used by the server scripts. If anybody wants some new player models, look through the database (
https://wootguy.github.io/scmodels/) and post what you want here. I'll have more detailed instructions on how to install everything once I actually have the files ready.
Also you may want to make a custom spray. Use this:
https://tempdecal-conv.pages.dev/
No.147669
>>147091would love to play as skeleton gman
not because it's gman, but because it's a skeleton with a suit
standing by for further instructions
No.147675
how long do you guys usually play for?
No.147680
>>147675anywhere from 4 to 10 hours I believe, average of maybe 6, but I could be highballing it a bit
No.147697
>>147680cool, i'll definitely stop by.