No.6151
>>6148Fuck this asshole in particular
No.6152
>>6151IMO the yellow one is worse, at least you can position yourself away from the red one. Yellow just throws complete random chaos across the screen that has a much higher chance of completely fucking up your dodging rhythm.
No.6204
>>6197That spell card in particular fucks with me. It’s really just random and depends on if you luck out or not, need to bomb it.
No.6216
>>6215Oh no... a kemonohu...
No.6221
>>6100mega link is dead dang
No.6226
>>6225my UFO cd still holds value it seems
No.6235
>>6225fuck, the pyramid RNG fucks me up so bad. I did reimu red and I basically had the screen flooded all the time and died alot.
No.6236
>>6235Yeah, I especially hate how it can pop into bosses, just enough randomness to force a bomb or life
No.6237
>>6235Yeah, probably my leading criticism of the gameplay so far is the Illuminati showing up in the middle of boss fights.
The pyramids are especially a pain during some of the spell cards that require precise movement like Nareko's.
No.6238
>>6237I just quit after dying to a pyramid shitting on me during her last card, granted I switched to blue + red (unshift, it was a weird dumb combo that kinda worked)
No.6239
>>6237The worst part is this is still just stages 1-3, I’m sure like usual that 4-6 are going to have a lot more precision movements that will be even easier to fuck up via pyramids. Hopefully ZUN does a bit of tweaking from the demo to fix them up a bit by the time it releases. Otherwise maybe we just need to figure out how to use the PCB-like invincibility system.
No.6240
>>6239I didn't test it but can you activate ultimates with C or something? being stuck waiting to get that gauge up while pyramids shit on whatever you are dealing with sucks. I also kinda hope he just buffs some of the weaker attacks since they take longer to kill fairies below 2 power
No.6241
>>6239I think one way to tweak them would be to prevent them from appearing during spell cards, and if they appear in non-spells reduce or even eliminate their bullets.
The only reason they should still appear is so they can drop life or bomb pieces, but maybe they should be nixed during the boss entirely and just saved to appear at the start of the next stage.
No.6242
>>6240I tried pressing C but it did nothing, which is really annoying because I’m pretty sure the last mechanic like this used C to activate it, but with how it is now you just have to time your grazes or score or whatever correctly so that you trigger it whenever it’s a crucial moment or spellcard
No.6248
>>6242I guess my problem is I don't pay attention to the gauges on the corner, not like I can afford to when I have to also pay attention to bullets on screen
No.6334
Reimu's scenario has been translated, Marisa's seems incomplete
https://en.touhouwiki.net/wiki/Fossilized_Wonders/Story/Reimu%27s_Scenariohttps://en.touhouwiki.net/wiki/Fossilized_Wonders/Story/Marisa%27s_Scenariobased on what we see either the story will actually branch off depending on equipped stone or at the very least will change
also
¥Chimi's Yellow Stone dialogue: Still, using an incident's power...? I get an uneasy feeling from that stone. That altar gives off the same feeling... But that's impossible.Fucking moonies
No.6335
>>6334I'd imagine the story will probably change subtly along with different endings.
Would be cool if we got different bosses representing the incidents of the stones, but I doubt that will happen. Maybe vs. other heroine like IN, I could see that, and that would be cool too.
No.6336
>>6335I did realise branching stories would just make working with what's canon or not incredibly fucked unless there's a lore explanation to wrap everything up neatly.
There's also Marisa's route to consider.
>vs. other heroine like INThis seems to be the thing people want to see the most, myself included. Hell maybe that's why ZUN bothered to draw the different stones in the character portraits, then he can reuse it for their boss appearance.
If there was a branching story then we could get best of both worlds, vs. other protagonist in Stage 4 branching stage 5 + 6 so we get a ton of new characters
No.6339
>>6337Only the visual effect, or complete with the mechanic just staying in place and dealing damage indefinitely?
No.6341
>>6337I also once had my abnormal attack go off right at the very end of a boss which caused me to be unable to use it again even though my bar was full
No.6342
>>6339Sadly it just obscures the bullets passing under the effect, without any benefits.
No.6392
I guess this thread is gonna be dead now
No.6395
>>6392Oh no, what ever will we do without the outrage concern trolling to ram up total activity numbers in the Touhou thread. Your discussion is still alive in
>>6369, you know, if you want to continue being a massive faggot.
No.6401
>>6392Either that or people will still talk about gameplay/lore and future speculation.
Deliberately keeping a thread alive for no good reason is such a nu-4chan thing to do.
No.6411
>>6404That's a kinda funny looking Sphinx. Wonder how it got there or where it came from.
No.6432
>>6332It's smugness reaching levels we humans have never seen before.
No.6438
>>6434Oh, I think I've seen the reference this is to, but can't remember it off the top of my head.
No.6497
>>6496I was wondering from which thread I saved that picture since I was drunk, thanks
No.6539
>>6538That’s one hell of a family
No.6544
>>6538I remember someone pointing out that Nareko and Chimata are closer sisters because Sae no Kami (Nareko's likely inspiration) and Chimata no Kami were both made during the "Izanagi Yomi visit" event. There is also the fact that Chimata is based on the
Ichigami and Nareko's surname is
MichigamiThey also claimed this might mean Nareko's real name could be Sae
I then pointed out this means her name is
Sae Tenkyuu