No.4164
>only Reimu and Marisa playable
Lazy old fuck.
No.4165
>>4164You call it lazy, I call it classic. I think it's nice to be back to just Reimu and Marisa for protagonists.
No.4166
>>4165I see. We should also go back to not seeing your hitbox when you focus. That'd make it even more classic.
No.4171
>>4170imperishable night was so big a powerspike, ZUN had to nerf it
No.4177
>>4176Dunno but I'm gonna buy it at comiket to find out
No.4179
>>4166We need to return to 16-bit graphics as well or we'll never see Mima back at this rate
No.4182
is there ever a time when ZUN intends to put safespots in his games? there are cases in which safespots feel like a gamble, like Cirno's first non spell in EoSD, but soemtimes the safespots are so easy to use in comparison to normal dodging that it feels like it was intentional, like the very last fairy of IN Extra
No.4183
>>4182I'm not sure, he's aware of obvious ones since there are anti-safespot measures:
https://en.touhouwiki.net/wiki/Anti-Safespot_Defensive_Behavior. Cirno's Icicle Fall is pretty notorious for that thanks to IOSYS, but on normal and above if you try to hug up right in her face she pops out some yellow danmaku to back you off. But for things like "stand in this specific spot to dodge everything" I think many of them are just things that slip through the cracks. The video here is only possible because Border team has the smallest hitboxes.
No.4184
iwanagahime will be a boss
No.4185
>>4167>Great Beauty/GlorySakuya confirmed
>>4182>>4183I have this mental
illness barrier where I try to force myself through the stupidest paths possible in an attempt to not accidentally abuse a potential oversight, probably completely unnecessarily in most cases.
No.4186
>>4167The "錦上" in the title is apparently a phrase of it's own, meaning "crowning beaty with greater glory". It's some kind of a cultural reference and it's also referenced in Fate. But I haven't been able to figure out what it means or where it's from. English has nothing. Searching for the kanji yields unrelated Chinese stuff. Truly a mystery.
No.4188
>>4183isn't that Yuyuko's final in PCB? Reimu also has a hitboxadvantage in that game, is there a safespot there too?
No.4189
does /qa/ like challenge runs like No Bomb and No Focus?
No.4191
>>4189No because I'm a Normal/Hard scrub who's not good enough to do that.
Actually, now that I think of it, I do have an EoSD NB 1cc on Normal. That was pretty fun.
No.4192
>>4190i know that's IN, i'm asking if the safespot works in PCB because Yuyuko's final in that game looks very similar if not identical to the IN version
No.4193
>>4192Sorry, misread what you meant.
Yes it's possible, on easy modo. The problem comes with the slight variations to the spell card that makes higher difficulties only theoretically possible. The angles of bullets aren't totally static and Yuyuko herself moves a touch left and right which changes the origin point of the pattern.
No.4194
>>4189I'd rather do score runs or try lunatic 1ccs.
No.4195
>>4193oh, so it's not consistent enough to be worth it, and only possible on one difficulty setting. i see
No.4197
>>4196I've only done full score runs of MoF and UFO so far. The scores aren't very impressive but I find it more fun to engage with the scoring system than doing self imposed challenges.
No.4198
>>4197>UFOSo, are you good enough to get past Rensenware?
No.4199
>>4198Probably, yeah. Rensenware's score requirements aren't really that high.
The only ones who couldn't pass it are people that have never touched a shmup before.
No.5893
4 days to go...
No.5897
What game do you think will have inspired this entry? Maybe the banana thing on Steam?
No.5899
>>5898This, I think.
https://store.steampowered.com/app/2923300/Banana/Basically just a way for people to bot money by selling items on steam.
No.6012
>>4161Reimu is nearly 30 now why does she look like a 7th grader still (not that I am complaining
No.6013
>>4163Why do people want her to be back so bad? I only read CDS after 46 chapters were released and apparently people expected the vengeful spirit to be Mima and were really disappointed when she wasn't.
No.6018
>>6014Marisa literally went to take care of her but then some lunatics went and tied her up and accused her of being a Mimi
Also 2 more days!!
No.6024
this will be the first Touhou i play since HSiFS, actually.
No.6032
>>6012isn't this canonically explained in how gensokyo is time frozen
No.6033
>>6013She's an old important protagonist/antagonist who didn't make the cut to Windows. There's always that one character in a franchise.
No.6035
>>6034WAIT IT'S ALREADY OUT?
No.6038
>>6034Her design looks interesting. A coin toss whether it's a God or Youkai. I cant help but think about Neo-Traditionalism in Japan where they talk about Izanagi objects and Maribel's adventure into the depths of the earth. Maybe there's some Jules Verne Journey to the Center of the Earth in this too.
No.6040
>>6038The hair decoration makes me think god, and that'd fit the theme of fossilized wonders sorta. To have an old uncovered god of sorts.
No.6045
>>6040I think I'm just reading into this too much, but I think the fossil choice was very deliberate. It's reminiscent to the shape of a magatama don't you think? I'm prepared to have my expectations dashed, but I hope we go back to Shinto mythology for this game.
No.6046
>>6038I think her crown looks like some seaweeds, so the first thing I thought of was corals
No.6047
Yeah she looks aquatic to me, but it could just be my expectations when I see wavy floating hair like that with a crown thingie. Although it looks like waves to the left, too, but again might just be a weird graphic thing.
No.6048
>>6045Hm, yeah it probably is the closest to a magatama. But at the same time I'd say that's also one of the most generic and easily recognizable fossils so I'm not going to get too excited yet.
No.6052
>>6051Ugghhhh Alice you damn stupid know it all...
I bet you don't know I'm going to impregnate you!
No.6054
>>6051oh thanks
also we all knew stage 1 was the sanctuary and were expecting a yamanba related boss and it looks like she fits the bill outfit wise
Stage 2 and Stage 3 I'm more interested in
(so instead let's try calling it if she's Nemuno's sister or someone unrelated)
No.6055
I just realised the UDoALG demo dropped on May 7th while the Steam demo dropped on May 12th meaning we might have a 5 day wait before we get to play the demo...
No.6058
>>6055The trial has always been dumped within 24 hours. I don't expect it to be any different this time.
No.6059
>>6058I suppose but I'm always afraid to check out the 'chans when it happens because frankly people have incredibly poor control when it comes to dumping spoilers in the open so I'm going to end up camping Steam or moriyashrine for the demo if I want to experience it blind like I did UDoALG's full release
No.6068
>>6059I’ll probably post the link here whenever it comes out assuming it’s not while I’m asleep.
No.6069
Attention, shoppers! Voldemort kills Reimu!
No.6078
Think this time I'll try to beat the demo on Lunatic at least. It's only 1 stage so surely it won't be that bad. Unless this is the second game Zun decided pointdevice mode should be for...
No.6083
/jp/ just keeps getting worse huh? When did the /pw/ subhumans start this raid? I mean, hope it gets worse. Can't discuss shit without these literal /dbs/ shitskins spamming.
No.6089
>>6088Thing is, some threads are even worse than /v/hu which is a fucking lot.
No.6101
Is just me or all the newhus are so ugly and meh? Even the least worse (Nu-Nemuno) is just a reheated design.
No.6102
>>6100Would you mind giving a hint on the source? Just want some sort of confirmation before potential spoilers roll in.
No.6108
Really liking the music in the demo, ZUN finally changed that kuso drum sample he used in the newer games like I predicted
Newhus are interesting, 2nd stage boss reminds me of some flowers in my country.
looks like the 4/jp/ threads are being invaded by /v/tards too and I'm hearing a lot of bitching about everything from "designs too busy" to "2hus shouldn't have earrings, ZUN's bitch wife is influencing him too much!"
No.6112
I haven't really figured out the new gimmick yet, other than that you seem to get a nerfed Supernatural Border. Music-wise there hasn't been a single track that stuck out to me personally and the Normal difficulty I think feels higher than in 6 - 12, which are the only ones I played seriously before.
No.6116
>>6112I think it has something to do with what you see on the character select screen
>>6110 but I'm not sure yet. I've seen some random "X" stones pop up here and there that aren't fixed so that might be a part of it. Also might be a part of why I feel so weak in stage 1 despite trying to hoard as much power as I can. I bet you're meant to buff yourself with them in some form or another.
And yeah I'd say it's closer to 15 in terms of first stage difficulty than anything else so far it's kinda brutal.
No.6117
>>6112I like the third stage theme
https://youtu.be/IFClZzh3AVU I think once we replay the game a bunch and listen to the music tracks again and again it'll click, same thing for a lot of new Touhou songs really
will agree about the difficulty, a lot of the patterns are first playthrough punishers like the "Pyramid Labyrinth" one. Minute I saw the walls closing in I realised that's the trick and I fell for it
No.6118
>>6112I went and tried normal after lunatic runs and got through stage 1 really smoothly. Died on 2 because I'm tired but can't help that. Think I'll try it again tomorrow.
No.6120
>>6119Oh huh it’s an assortment of different gods
No.6121
>>6119Nareko is probably my favorite design so far and the blue is nice, but I pine for traditional style 2hus again.
As far as predictions go, I don't think anyone was expecting the pyramid on the logo to be literal.
No.6122
>>6119>UFO-like summons that shoot shit at youone of these popped up during a boss and I got wrecked. Kinda retarded that can occur
No.6123
>>6116I was thinking that as well, I just went "Game Start" because I didn't have a lot of time and wanted to test it out immediately. I felt pretty weak against the common enemies as well, though I think the bosses felt normal in how their HP went down?
>>6117>>6118Now that I'm relistening, I think you might be right.. It still doesn't sound "iconic" to me, but I could see warming up to it. I had that with 11 at first too and nowadays it's among my favorites!
Stage 1 went relatively smooth for me as well, then it went all downhill in 2 and in 3 I completely got my ass handed to me.
Glad to hear I'm not alone with having problems with the triangles when the screen gets busy, I shat my pants every time they spawned during a Spellcard.
No.6124
>>6122Same. I hope all the extra stuff can be prevented with resource management or whatever shot options you pick at the start. Having so much stuff going on at once really is a double-edged sword that will either make the game super interesting or completely unplayable
>>6121What's the cutoff line for 2hu design? It feels like it changed with DDC
No.6125
>>6119>>6121A thing to note. Nareko is a dosojin who's meant to evoke a Sphinx design wise much like Chiyari with Chupacabras and Enoko with Cerberus. She's not egyptian herself and might have themed her outfit after the pyramid she's meant to keep an eye on to stop things from getting out
ZUN also likes having the stage 3 bosses be a misdirect for demo players. So I don't think we're getting anymore egypthus from this point onwards
No.6126
Nice the game just closed near the end of 3rd stage... That's the last one for the demo anyway, right?
No.6127
>>6121lmao that image mocking ZUN's designs came out around SA, which ended being the last game with traditional frilly dress and silly bonnet/hat 2hus. COINCIDENCE?
No.6130
>>6128>ZUN said this was a return to form, similar to MoF, but all of the meters, chain system, and a whole bunch of customizable shot types make this one of the most complex Touhou games to dateI was REALLY hoping that, at best, we would just get one of those meaningless score-based gimmicks again.
No.6133
>>6127take that, small hats
No.6134
Nareko's theme sounds great. It sounds like a stage 6 boss theme.
No.6137
>>6101So far I'm not liking it.
No.6138
"Return to form" my ass there's way too many options with the stones. I hope he lets us pick everything at once because having half of the games fun being locked behind clearing the game would make for a really dull and monotonous game. At least it comes with some nice music.
I had a weird bug occur where the rest of the enemies for stage 3 didn't show up by the time the pyramid appeared, it happened with Reimu but not Marisa.
>>6124Every game since like SA has a mix of unorthodox and typical froufrou so it's sort of hard to really pinpoint it
No.6142
>>6128>¥Marisa + emerald?Holy fuck thank you for this, yeah I don't know what the HELL the other combos are for but this one can actually kill the popcorn fairies before they overwhelm you.
No.6143
>>6101I can see myself warming up to egypthu real fast. She's like Murasa but much better.
Can't say the same about Nue's sister though.
No.6144
You know I kinda wonder if you're meant to fill out all your gem slots before attempting lunatic. Might be made with that in mind.
No.6151
>>6148Fuck this asshole in particular
No.6152
>>6151IMO the yellow one is worse, at least you can position yourself away from the red one. Yellow just throws complete random chaos across the screen that has a much higher chance of completely fucking up your dodging rhythm.
No.6204
>>6197That spell card in particular fucks with me. It’s really just random and depends on if you luck out or not, need to bomb it.
No.6216
>>6215Oh no... a kemonohu...
No.6221
>>6100mega link is dead dang
No.6226
>>6225my UFO cd still holds value it seems
No.6235
>>6225fuck, the pyramid RNG fucks me up so bad. I did reimu red and I basically had the screen flooded all the time and died alot.
No.6236
>>6235Yeah, I especially hate how it can pop into bosses, just enough randomness to force a bomb or life
No.6237
>>6235Yeah, probably my leading criticism of the gameplay so far is the Illuminati showing up in the middle of boss fights.
The pyramids are especially a pain during some of the spell cards that require precise movement like Nareko's.
No.6238
>>6237I just quit after dying to a pyramid shitting on me during her last card, granted I switched to blue + red (unshift, it was a weird dumb combo that kinda worked)
No.6239
>>6237The worst part is this is still just stages 1-3, I’m sure like usual that 4-6 are going to have a lot more precision movements that will be even easier to fuck up via pyramids. Hopefully ZUN does a bit of tweaking from the demo to fix them up a bit by the time it releases. Otherwise maybe we just need to figure out how to use the PCB-like invincibility system.
No.6240
>>6239I didn't test it but can you activate ultimates with C or something? being stuck waiting to get that gauge up while pyramids shit on whatever you are dealing with sucks. I also kinda hope he just buffs some of the weaker attacks since they take longer to kill fairies below 2 power
No.6241
>>6239I think one way to tweak them would be to prevent them from appearing during spell cards, and if they appear in non-spells reduce or even eliminate their bullets.
The only reason they should still appear is so they can drop life or bomb pieces, but maybe they should be nixed during the boss entirely and just saved to appear at the start of the next stage.
No.6242
>>6240I tried pressing C but it did nothing, which is really annoying because I’m pretty sure the last mechanic like this used C to activate it, but with how it is now you just have to time your grazes or score or whatever correctly so that you trigger it whenever it’s a crucial moment or spellcard
No.6248
>>6242I guess my problem is I don't pay attention to the gauges on the corner, not like I can afford to when I have to also pay attention to bullets on screen
No.6334
Reimu's scenario has been translated, Marisa's seems incomplete
https://en.touhouwiki.net/wiki/Fossilized_Wonders/Story/Reimu%27s_Scenariohttps://en.touhouwiki.net/wiki/Fossilized_Wonders/Story/Marisa%27s_Scenariobased on what we see either the story will actually branch off depending on equipped stone or at the very least will change
also
¥Chimi's Yellow Stone dialogue: Still, using an incident's power...? I get an uneasy feeling from that stone. That altar gives off the same feeling... But that's impossible.Fucking moonies
No.6335
>>6334I'd imagine the story will probably change subtly along with different endings.
Would be cool if we got different bosses representing the incidents of the stones, but I doubt that will happen. Maybe vs. other heroine like IN, I could see that, and that would be cool too.
No.6336
>>6335I did realise branching stories would just make working with what's canon or not incredibly fucked unless there's a lore explanation to wrap everything up neatly.
There's also Marisa's route to consider.
>vs. other heroine like INThis seems to be the thing people want to see the most, myself included. Hell maybe that's why ZUN bothered to draw the different stones in the character portraits, then he can reuse it for their boss appearance.
If there was a branching story then we could get best of both worlds, vs. other protagonist in Stage 4 branching stage 5 + 6 so we get a ton of new characters
No.6339
>>6337Only the visual effect, or complete with the mechanic just staying in place and dealing damage indefinitely?
No.6341
>>6337I also once had my abnormal attack go off right at the very end of a boss which caused me to be unable to use it again even though my bar was full
No.6342
>>6339Sadly it just obscures the bullets passing under the effect, without any benefits.
No.6392
I guess this thread is gonna be dead now
No.6395
>>6392Oh no, what ever will we do without the outrage concern trolling to ram up total activity numbers in the Touhou thread. Your discussion is still alive in
>>6369, you know, if you want to continue being a massive faggot.
No.6401
>>6392Either that or people will still talk about gameplay/lore and future speculation.
Deliberately keeping a thread alive for no good reason is such a nu-4chan thing to do.
No.6411
>>6404That's a kinda funny looking Sphinx. Wonder how it got there or where it came from.
No.6432
>>6332It's smugness reaching levels we humans have never seen before.
No.6438
>>6434Oh, I think I've seen the reference this is to, but can't remember it off the top of my head.
No.6497
>>6496I was wondering from which thread I saved that picture since I was drunk, thanks
No.6539
>>6538That’s one hell of a family
No.6544
>>6538I remember someone pointing out that Nareko and Chimata are closer sisters because Sae no Kami (Nareko's likely inspiration) and Chimata no Kami were both made during the "Izanagi Yomi visit" event. There is also the fact that Chimata is based on the
Ichigami and Nareko's surname is
MichigamiThey also claimed this might mean Nareko's real name could be Sae
I then pointed out this means her name is
Sae Tenkyuu