No.95499
>>95492Because the typical length makes it easy to burn out. JRPG gamers often need to take breaks too
No.95500
Moved from >>>/jp/38913 : Thread with room for discussion hit bump limit
No.95839
File:yuki3.jpg (Spoiler Image,76.49 KB,640x480)

There is something off about this sprite but I can't quite put my finger on it.
No.95843
>>95839ye, i got it... it looks like her groin pits are over a foot long
No.95853
>>95845oh wow, you're really good
No.95854
>>95845oh wow, you're really good
No.95855
>>95839Could this be the next big kissu meme
No.95863
>>95861Is that embarassed or aroused
No.95865
>>95863embarrassed arousal
No.95913
Which VNs are worth purchasing on Steam? Nothing with cut content of course.
No.95916
>worth purchasing
no such thing. you're welcome.
No.95917
>>95916but your favorite creators need to eat food, pay for internet and live somewhere
No.95921
>>95913Well, what kind of stuff are you interested in? SoL? Sci-fi? Animal people with cute ears waging war between wonderful SoL?
No.95924
>>95921You should maybe see if there are better avenues of purchase, also. The creators might get a bigger cut if you buy it from JAST or Mangagamer or something, but I never looked into it. I've said it before on kissu, but JAST has a special place in my heart because they were bringing this stuff to English 20 years ago and deserves our appreciation for playing a major role in popularizing it.
*repost correction: 25 years ago
No.99060
>>99050Hmm, yeah I guess it is now that you mention it. To me the original Utawarerumono's sex scenes seemed like an afterthought, something to qualify it as an eroge in an age where had to be contain the stuff to justify existing, which nasu did as well. It's not to say that they didn't have value or failed to be relevant to the story, but they felt isolated at times.
But, Utawarerumono 2 and 3 have things going for it that make it much more natural for it to contain echii and general sexiness.
1. Over a decade of experience since the first game with increased familiarity with what people like and confidence that they (Aquaplus) can do it well
2. A completely different and more "normal" protag
3. 2 long VNs sharing one story which provides a LOT of time for character building and SoL stuff which will provide ample opportunity for things to not be deathly serious about war. I've seen complaints from people that there's too much of it, which I can sort of understand, but it's one of its strengths in my view.
4. Amaduyu's quite frankly ridiculous improvement in his art
5. Kuon!
No.99672
>>99667Did it directly mention her age? I think it works better for these when it just says "older" so it's less of an immersion breaker when the older woman is much younger than the reader/viewer. Somehow it seems better to keep it slightly nebulous even when it's obvious. Maybe that's just me, though.
No.99676
>>99672I agree, but in this case, she did say "oba-san".
Still pretty weird though since she looks just as young as the other girls.
No.101385
>>101371The cutest and the lewdest.
>>101381>whenever Comic Party gets translatedIs there a translation in the works?
No.101410
Damn, I forgot about this thread. I've been playing through 13 Sentinels.
No.101422
>>101371>This is an influential VN It certainly is. Lots of fanart around the place, like this one's a crossover with Ojamajo Doremi which was popular at the same time. There's a Qix clone called Gal Pani X
where as you play you turn silhouettes of the To Heart characters into full color pictures.
I now realise I misread your post as saying "To Heart" not "To Heart 2", but I think both were a big deal.
No.101423
>>101422I meant the "franchise" of 1 and 2, really. But, there's no translation of the first one. It's kind of poetic since there's no translation of the first 'To Heart Dungeon Travelers' game, either, while the second one got an official translation, which might have been the last physical game I bought. It came with a little pinup calendar thing which was really nice.
The 'To Heart' characters are bonus characters in the Dungeon Travelers 2 and Utawarerumono games so it will be nice to actually see their original source finally.
(and Dungeon Travelers 2-2 will never be translated by anyone as its stuck on the vita and we are years from its death with no emulator...)
No.102417
Are you someone that cries in VNs/anime/games? The first Utawarerumono got me a couple times, but 2 and 3 (mostly 3) are in a whole different league. For me it's the "hear the specific song and become paralyzed with emotion" experience that few things give me, but I haven't read as many VNs as I should have. Higurashi songs do that as well, which wouldn't be surprising for a "sound novel" I suppose.
I avoid stuff that's specifically labeled with that 'crying game' label, but maybe I shouldn't.
For me it's a strange thought to know a game will focus on sadness from the start and I think that people should perhaps not label them at all. What does /qa/ think?
No.103430
>>102417Yes I am. The usual suspects have gotten me. (Welcome to the NHK suicide episodes, last volume of punpun, clannad)
But Nakige is another topic entirely, and is mostly avoided these days I think, both because it loses its effect if constantly engaged with and that bitter acceptance/despair is more popular these days
No.103485
>>103429was listening to that album yesterday too