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File:erururururu.jpg (376.32 KB,640x480)

 No.95318[Last50 Posts]

Do you read them? I started reading .jpg related because of that one anon who loves it so much. I find it very soothing so far.
However this is not a thread for only this one, but for visual novels in general. I thought the board was kind of missing one.

 No.95319

File:7935b7a8261403ebcb00d338e2….jpg (138.62 KB,1200x1600)

If I ever have both time and no future anxiety I read them, but that occasion had become more of a rarity until recently. But whenever I do sit down to read and immerse myself in a VN the experience and feeling is the most gratifying and enjoyable feeling in the world, nothing else comes close. They represent the ultimate form of escapism and I can't wait until I've rid myself of all future anxieties so I can get back to reading them.

 No.95320

>future anxiety
If you're not planning on retiring soon I would suggest you to get used to that feeling and continue indulging in your hobbies anyway. Those "perfect days" to do so something just don't really come, at least in my experience. Just do what you can without waiting for the "right" moment. I used to have that, too, but I always ended up just doing nothing rather than being productive or enjoying myself.

 No.95321

File:__sakihata_rimi_and_nishij….jpg (141.84 KB,750x540)

>>95318
start them sometimes but rarely finish or do more than 1 or 2 routes. Honestly I don't really like the CYOA aspects that much, it's tedious to try every choice exhaustively so walkthroughs feel necessary. I think Chaos:Head is the only one I've ever actually 100% completed.

 No.95322

>>95318
I've started reading them a bit more often lately in raw japanese in an effort to learn the moon runes.
It's very hard to start reading these, especially raw, but once you get past the initial hurdle of starting it gets surprisingly easy to burn through the hours.
Latest one I've read is uh, Kakurenbo... Categorically speaking it's not exactly thought provoking, but it's easy to read and enjoyable both for its intended purpose and the daily life scenes.
Before that, I also read through Kami-sama no youna kimi e.
My advise for picking up VNs is to just see if you like any of the character designs or their tags match your tastes. My attention sharpens greatly when my favorite characters show up and I end up enjoying the story much more and manage to learn runes much easier as well.

 No.95323

>>95320
Oh, I meant to say that ever since I found nice work to do my future anxieties have waned. I have the time I want to do what I want, and the funds to keep myself and things I like afloat. All I need is to make sure I can secure a position and I'm probably set for life...

 No.95324

File:01 - The Uninvited.mkv_sna….jpg (222.05 KB,1280x720)

>>95318
>I started reading .jpg related because of that one anon who loves it so much.
Nice, it worked! Do keep in mind that it's not all soothing, but you'll find that out soon enough, but I guess there wouldn't be many battles in the game part of it that were the case.
I'm not sure if that image is yours or not, but are you playing the original or remaster? The original is eroge so there's some sex scenes, but they're minor and easily forgettable honestly. I'd still say it's the ideal experience, though.

/jp/ might not be a good idea for a slow thread like one for VNs, though. It could be moved to /qa/ probably, if desired

 No.95325

>>95324
>I'm not sure if that image is yours or not
It's my screencap. I don't mind eroge. I only have one concern: how bad is the translation?
>/jp/ might not be a good idea for a slow thread
If it dies, it dies.

 No.95326

>>95325
>how bad is the translation?
I can't say I remember anything bad, but it's been a while.

 No.95327

>>95326
well it's not like i'd notice it anyway, so whatever. should be fine.

 No.95328

File:heart.png (787.81 KB,800x600)

>>95321
>but rarely finish or do more than 1 or 2 routes.
I do the same thing. After I finish reading my favourite girls' routes I often lose the motivation to do the others. It's a bad habit of mine and I am missing out on a lot because of it.

 No.95329

File:白羽蘇芳X花菱立花.png (2.79 MB,1920x1966)

Been playing Flowers (FLOWERS 春篇) in Japanese to learn Japanese but it's taking a long time to finish since I can only rarely spend an hour a day playing it. But it's nice.

 No.95330

File:1643264709874.jpg (100.31 KB,600x800)

I happen to love them. For and through them I learned Japanese, and continue to pick up words when I read them, which is a nice bonus to the base fun they provide. They are a great way to stimulate the imagination...while there are others more passionate about them than me, who have read more VNs, I've gone through my fair share of stuff ranging from moege, romance, adventure, denpa/horror stuff (probably my favorite style), comedy, nakige. They strike a chord in me that isn't quite covered by anime, manga or traditional vidya, nor literature/film. I'm not the first to come up with this, but VNs almost constitute a new kind of Gesamtkunstwerk, total art, (forgive me if I'm using this wrong) blending story, visuals, text and sound/music into a cohesive experience. As silly as it sounds, as most VNs aren't exactly high art, but the good stuff DOES manage to evoke emotions when these elements of creation come together in just the right way.

I've also been enjoying the Utawarerumono series, specifically the second game which I complete recently. The world really comes to life as you interact with the characters in the capital of their empire, and see this country interact with its neighbors. Girls are super cute and loveable, guys are cool and bro-tier. It was really fun and I'm excited to play the third game which I hear nothing but praise for. OP, I highly recommend not stopping with the first game, and moving on to the sequels when you're finished.

Other games I played recently were Subarashiki Hibi, and Ciconia When They Cry. I could make separate whole separate posts about them there's so much to say. Unrelated but while /cry/ is pretty dead I wonder how a Kissu /vn/ board would play out, Tohno has one, and it certainly wouldn't be out of place here. Then again more VN threads on /jp/ would be nice too, no point in splitting traffic.

>>95319
When I was a teenbro with no responsibilities was also the time when I found reading them the most enjoyable. They are honestly amazing when you have the inner peace required to truly soak them in, aren't they? Good luck on settling your matters and clearing away the anxiety, Anonymous.

(I might have wrote too much, oh well!)

 No.95331

File:1613140084053.jpg (733.4 KB,2280x2836)

I wish I knew Japanese... But alas, I don't even know how to study the language.

 No.95332

Few things come close to the comfort I feel reading a VN on my Vita in bed. I'm going to read Steins;Gate 0 even though I heard nothing but bad things about it. Unfortunately I bought it, which makes me feel obligated to read through it at least once. And quite frankly, on my Vita I'll read anything.

 No.95333

>>95331
Surely you've seen itazuraneko.neocities.org < this site posted around, right?
Personally, my method that I more or less extracted from that guide is to just pick up a VN I wanna play and just read it with a text hook. Of course, not by reading the translation but by reading the kanji and trying to memorize it.
That being said, it's a lot easier for me because I already have like 500 MAL entries so I naturally picked up grammar and a bunch of the most common words.
My suggestion for is to try and watch an anime raw. Fully raw. Don't use subs for the show you picked, let your brain struggle. You'll end up using it as a crutch if you slip up. After a handful of shows that you attentively watch, you'd be surprised at how much you realize you know/learned.
Try starting with a CGDCT show or a show you wanna rewatch, knowing the context and connecting the dots helps.

 No.95334

>>95329
I was reading that. The flowery vocabulary is what seemed to make it a slow read for me. I need to try transferring my save file from my laptop.

 No.95335

File:1586638440368.jpg (776.08 KB,1250x889)

Have any of you read Sayonara wo Oshiete? I have heard that it's similar to Saya no Uta but much better.

 No.95336

I think I'm not even an hour into Steins;Gate 0 and I already want to stop reading it, which is what I'm going to do probably. I find it unbearable, but can't quite describe why.

 No.95337

>>95335
Nope. There's a lot stuff I really need to read, but I keep procrastinating. I did get part 1 of my reading-in-bed setup complete, though, so I think I'll be remedying that soon.

 No.95338

Which VN would you recommend to someone who's new to them or just recommendations in general?

 No.95339

>>95338
Baldr Force. https://vndb.org/v221
Not overly long but still long enough to feel satisfying, nice story with great pacing and very little filler or slice-of-life sections, locked route order so you don't need to think about which route to play and there's no risk of accidentally spoiling yourself, fun action gameplay to keep it from feeling too monotonous compared to your usual VN which is all reading. As a nice bonus, the PS2 version has an all-star voice cast if you can read Japanese and have a PS2 or don't mind emulating it.

 No.95340

File:She pouts.jpg (443.88 KB,640x480)

>>95339
>Baldr Force
Hey, this is fun. Thanks. I love the music.

 No.95341

File:Bachelor.jpg (371.14 KB,640x480)

This has to be one of the most annoying faggots I ever had to fight in a videogame. And I still have not beaten him. Holy shit.

 No.95342

File:rekt.jpg (379.83 KB,640x480)

There we go. I beat him right after I switched to controller..

 No.95343

File:pure_rage.png (235.44 KB,582x600)

Went to look up a guide to find out how to access the different routes. Scrolled down a bit and read THE major spoiler. Thanks, asshole. God fucking damn it.

 No.95344

Currently, I'm reading Saihate no Ima. On Category 2 Fueko right now. It's a very confusing ride, and one punctuated by very long lulls to be honest, but the central mystery is interesting enough.

 No.95345

>>95343
Ah, that sucks. There's been "spoiler-free walkthroughs" for a long time now that you could look out for in the future, but the best solution, although not the most time-friendly, is to always do one normal, blind run through a game first.

 No.95346

>>95343
Ah, that sucks. There's been "spoiler-free walkthroughs" for a long time now that you could look out for in the future, but the best solution, although not the most time-friendly, is to always do one normal, blind run through a game first.

 No.95347

>>95343
What was the spoiler?

 No.95348

File:mpc-hc64_nvo_2022-07-17_22….png (278.05 KB,720x540)

>>95343
Serves you right for relying on a walkthrough and not figuring things out for yourself like a true gamer.

 No.95349

File:MML_GwanLQ8ff4.jpg (508.36 KB,1920x1080)

I'm reminded that I never finished all routes in Magical Marriage Lunatics. Same creators as that Princess Evangline VN which I also loved with a similarly romantic focus. The girls in this are all supernatural and I did the witch's path first, and then was working on succubus path when my vita messed up and I couldn't stream to it from PC any more. (I think I could fix it now, but don't want to)

Interestingly the save files still work on a new windows installation, but realistically I'd need to start all over again because I forgot nearly everything.

 No.95350

File:1554806088289.webm (2.75 MB,872x480)

キタ───(゚∀゚)───!!

 No.95351

Whenever I really get into one it's almost as if I'm addicted to it and I can't stop reading. Experienced lots of sleepless nights thanks to VNs. Doesn't really happen with anime or manga for me.

 No.95352

>>95351
Yep, same thing with me. The immersion potential can't be beat, you really feel like you're there. Breaking that illusion is just too much, so I try to avoid it as much as possible until I'm done.

 No.95353

File:Bachelor.jpg (492.95 KB,640x480)

Finished it today. It was awesome. Really awesome. I loved it from beginning to end.
I got every ending, but I'm missing some weapons and one single CG, but I'm pretty sure I know how to get that one, too.
Survival and Hell Mode are really fun. "Hell Mode" really fits - it's a nightmare trying to fight the bosses. Besides that I think there's some more stuff I can unlock, but it's not that important.

As for the story and the characters: Bachelor ended up being my favorite character.
The story has nice twists and turns and I was wondering how it would end the whole time, always excited for what's coming next.
The "true" ending is also extremely satisfying and even though it might have been a bit predictable, it made my kokoro go doki doki.
Overall it really has great pacing and there's never a moment where I ever felt bored or thought it began to drag.
The way it switches from VN to gameplay and back keeps you engaged all the time.

I'm not really getting deeper into the story unless I have someone here to talk about it, though.
And I'm also quite glad that the only translated version is the Standard Edition, because the ero scenes in the original really suck.

>>95339
So yeah, thanks for the recommendation, Anon.
>>95346
>blind run through a game first
That's what I did. Finished the first girl's route and tried to look up how to access the other routes after that, is what I meant.
After I got spoilered I read the rest completely blind, too. It was actually quite easy to get to ther other girls.
>>95347
Why do you want to know?
>>95348
I managed to get some really neat combos on the final boss. Can I have my true gamer license back?

I'm going to have some more fun in Survival mode now.

 No.95354

File:caramel.gif (297.21 KB,300x225)

I think it is a bit weird that Popotan still hasn't been translated into english yet. Wasn't the game quite popular back then?

 No.95355

>>95354
no, not really. apparently it's not even very good. what was popular was its opening and some of the music.

 No.95356

>>95354
also the loli scenes cause problems for official translations. There was a big controversy over Demonbane. If you keep them in you run into trouble with activist groups or authorities, or if you take them out fans complain.

 No.95357

>>95356
What about Saya then...

 No.95358

>>95330
>I wonder how a Kissu /vn/ board would play out
Probably pretty poorly. I think most people see tohno's large amount of boards as more of a cautionary tale than something to emulate. The intermingling of multiple topics is a strength I think. I did tell OP that his thread might be better on the slower and more serious board of /qa/, though. People shouldn't stop making stupid threads on /jp/ for fear of archiving a serious one like this.


>>95356
Hmm, what kind of controversy with Demonbane? I haven't noticed anything with loli VN stuff getting sidelined, but I can't say I've been following VN news at all, much less for 20 years or whenever that might have happened.
I think stuff like Popotan or the one with the waha girl simply never managed to motivate anyone to translate them for hobbyist or commercial reasons.

 No.95359

File:025.jpg (Spoiler Image,86.34 KB,800x600)

whenever something gets cut it usually gets an uncensored/restoration release or patch on some other site anyway

 No.95360

File:1460331951819.jpg (206.64 KB,1920x1080)

>>95356
>There was a big controversy over Demonbane.
Did they remove anything? I just bought the game not long ago.

 No.95361

>>95359
Pretty much every time too, at least the publisher can sell their title at all with these changes.

 No.95362

>>95358
>>95360
Original JAST release had some censored scenes. I don't remember the details, but some people were really mad.

 No.95363


 No.95364


 No.95365

>>95363
even worse
it's an anime game

 No.95366

>>95364
not rude enough

 No.95367

File:[Commie] Call of the Night….jpg (287.3 KB,1920x1080)

>>95362
Oh, that's a shame. I wonder what they were

>>95363
t? t what?

 No.95368

File:1551997031599.png (170.9 KB,900x753)

>>95362
Presuming it was the H-scenes that got censored, the other release doesn't seem to have any ero in it whatsoever, so that's not any better either. God damn it.

The game is probably still good, but I don't like spending money on unfinished products. That's the reason why I didn't buy Majikoi.

 No.95369

why would you spend money on visual novels at all, anon?

 No.95370

File:0001.jpg (242.38 KB,800x600)

What are your favorite aesthetics and genres?
I like the (not-so-distant) FUTURE.

 No.95371

Is it really that fun to sit in front of a text box plus one or two characters and pressing enter for 40 or more hours?

 No.95372

>>95371
Yes. You don't play a visual novel, you read it. For the most part VNs are much closer to books than they are traditional video games.

 No.95373

>>95372
I quite enjoyed Muv Luv's 2D cutouts moving around on the screen.

 No.95374

File:smuggy.png (247.68 KB,355x449)

>>95371
Yes. It's amazing just how much more fun VNs are compared to traditional novels. I have tried getting into books before, but I just can't do it. Reading text on plain white paper for hours on end is something I find awfully boring.

 No.95375

File:easy.png (31.24 KB,1020x614)

>It's amazing just how much more fun VNs are
Yes.

 No.95376


 No.95377


 No.95378

>>95374
I like when they're fully voiced so you don't have to read anything at all. I hear they're even working on some new technology to have the characters more dynamically interact with each other instead of being constrained to set poses, it'll be like moving pictures! The future is going to be so cool!

 No.95379

File:[DameDesuYo] Utawarerumono….jpg (204.66 KB,1920x1080)

>>95378
I tend not to pay attention to voices unless they're really cute or really good and dramatic. My default behavior in video games is to go as fast as I can read which cuts out a LOT of time and I don't feel like I'm missing anything unless there's aforementioned cute or dramatic voices.
Maybe I'd feel different if I understood Japanese

 No.95380

>>95378
NO! Reading is fun.

 No.95381

File:cute.png (508.03 KB,800x600)

I wish a cute girl would sneak up on me and snatch my egg sandwich. (´・ω・`)

 No.95382

File:__kuon_and_haku_utawarerum….jpg (1.03 MB,1866x1181)

>>95371
I like to sit and imagine the scenes in my head. True, some VNs have a really simplistic setup but they're still immersive to me especially when coupled with good music, backgrounds and voice acting, not to mention CGs. The stronger a game is in each of these aspects the greater the immersion and enjoyment. It can actually get boring to slog through slow parts but that's why you gotta build a good tempo.

>>95379
I love Kuon's voice! kana

 No.95383

File:0091.jpg (168.46 KB,800x600)

Baldr Sky is pretty fun, too, but it sure likes to take its time.

 No.95384

>>95383
¥That dress
¥Those legs
¥Cute hair
That's a click from me

 No.95385

>>95384
You'll read it?

 No.95386

>>95385
no, i'll click on it.

 No.95387

>>95385
I'm not a fan of ideal life simulators. I prefer distopias such as Fate;s/n , muv, saya. Things with a world that rejects the good end

 No.95388

File:toh6.png (702.8 KB,800x600)

Making a portal to Gensokyo with Karin!!!

 No.95389

>>95388
Noxious fumes!??!?

 No.95390

>>95388
NO, THAT'S NOT HOW YOU CREATE A PORTAL TO GENSOKYO! THAT'S MUSTARD GAS!

 No.95391

File:1505994861042.png (72.94 KB,500x363)

>>95390
Nah, that's not mustard gas. The gas now has a yellow tint to it, so that means the portal is finally taking shape.

 No.95392

File:N'wah.jpg (349.26 KB,2317x1241)

>>95388
>N'wah!!

 No.95393

File:Chinatsu.jpg (109.16 KB,800x600)

>>95387
There's bad endings in Baldr Sky, too. What do you mean? In Baldr Force there were plenty, too.
And how is a cyberpunk world filled with cultists and warmongers, who are fighting over who gets to control or destroy the planet not dystopian?

 No.95394

>>95387
>Saya
>dystopia
?

 No.95395

>>95387
Only bad endings VNs are unsatisfying to read

 No.95396

>>95394
Would Saya not be considered dystopian?

 No.95397

>>95395
There are some VN which go out of their wy to please the viewer. Not a fan of those

 No.95398

>>95397
Overly pandering content always moves media into another bucket for me, suspension of disbelief goes out the window and I end up moving on to something else. Definitely subjective, and I'm mostly thinking of scenarios where it doesn't suit the setting or characters.

 No.95399

To add onto that, I think it took me at least 10 to 15 years to realize I was dropping media when this happened.

 No.95400

File:the little things.jpg (91.55 KB,265x366)

I'm done witht Baldr Sky Dive1 (the first three routes). What a ride that last one was.
It was awesome. Time for a break. Has anyone else on Kissu read/played Baldr Sky?

>>95397
>VNs which go out of their way to please the viewer
Can you elaborate? Do you mean fanservice that becomes so excessive that it starts to look desperate?

 No.95401

>>95400
gross image.

 No.95402

>>95397
It depends on how sexually it is meant to be taken for me. Wish fufillment stuff is fine when its like oniikiss where its porn for the right person

 No.95403

File:anal.jpg (45.29 KB,153x215)

>>95401
butthurt post. for whatever reason.

 No.95404

File:part of you.png (183.1 KB,1920x1016)

Might be polluting the thread by posting this, buuuuut...
Read through Psycholonials. It was interesting, under five hours.
If "Homestuck Joker" (with all of its implications (and i mean all of them)) sounds like a fun read, then check it out. Otherwise, don't.

 No.95405

it's a webcomic, doesn't even have novel in the name or it's format

 No.95406

>>95405
That's Homestuck, Psycholonials is an OELVN proper.

 No.95407

File:wide.jpg (639.48 KB,1920x1080)

>>95404
>>95406
I just looked it up. That's a hard pass from me, bub.

 No.95408

it is much too late for me to be getting into Homestuck

 No.95409

>>95408
To get into the community, yes, but it's still a damn good read. Same deal happened to me when getting into R07's stuff.

 No.95410

>>95404
I read Psycholonials and I was super mixed on it. It's good storytelling applied to a story I don't like. There's always been an underlying cynicism to Andrew Hussie's stuff, but it's usually balanced out with a lot of ironic humor; Homestuck for example has its fair share of miserable subject matter, but it plays it with a light enough touch that it never feels overly intense. Psycholonials strips away a lot of the humor and is a (comparatively) more earnest work, and I'm not really a fan of the results.

 No.95411

>>95410
I agree, I feel like you need a certain mindset going in to enjoy it. Often it's just political ranting that I simply glossed over because I'm not looking for deep geopolitical takes from the MS Paint webcomic dude. What I did want to see was his characteristic drawings and dialogue, and that was nice enough.

 No.95412

File:subarashiki_hibi_yuki.jpeg (163.12 KB,1000x749)

Started reading Subarashiki Hibi today

 No.95413

File:bad opinions.png (53.11 KB,1283x257)

>>95410
>>95411
Oh, yeah, forgot pic.

 No.95414

evns aren't vns

 No.95415

>>95414
It's got VN in the name though

 No.95416

>>95415
i can call an animation i make animu but that wouldn't make it so
evns are not and will never be vns

 No.95417

>>95416
>animu
kimo

 No.95418

File:edgeworth wag.gif (998.7 KB,500x299)

The Ace Attorney games are considered VNs, aren't they?
I've played through the ones on the DS like 3 times each, they're just such a nice hybrid of VN and I guess what you'd call an adventure game maybe? Point-and-click without the mouse? I know how everything will end, but the characters are just so lovable that I keep going back.
As for the recent and unproductive posts: I think EOLVNs can be considered VNs, although the quality is very rarely there. People liked KS, didn't they? Talking about things you like instead of things you hate really isn't a difficult concept.

Oh yeah, I think I'll have my VN reading setup soon. Hehehe.. I'm going to lay in bed and have the switch joycon in my hand to advance text and stuff. It's going to be great.

 No.95419

File:basuketoboru1kb.jpg (109.79 KB,589x433)

>>95416
In 1891 in Springfield, Masschusetts, Dr. James Naismith nailed a peach basket ten feet from the ground, creating the sport of basketball.

Shortly after, in a move considered vastly out of character, the Canadian-born Naismith did not remain in the United States. He did not help promote and refine his sport through YMCA organisations throughout the country. Instead, he self-diagnosed himself with yellow fever and travelled to Japan for health reasons. He brought with him his peach basket, creating the sport of basuketoboru.

In the United States, basketball gradually became widespread through drawcard players like Wilt Chamberlain, whose debut is now considered to have ushered in the Golden Age of basketball. Despite this, it was still considered less a sport than a game, played for entertainment at social gatherings rather than competitively. It was primarily played by children and teenagers, who moved onto more respected sports when they became of mature age. The stigma of basketball being a diversion for children rather than a sport of actual athletic merit continues even today.

In Japan, basuketoboru developed along similar lines until the postwar era, when a ban was lifted on non-state approved sports. After borrowing techniques from other sports and from basketball, basuketoboru exploded in popularity. Its following became larger and more diverse than basketball, spawning correspondingly diverse playing styles and techniques, such as the full court decompress. Although still primarily played by children and teens, it garnered some respect as a legitimate sport, as signified by its inclusion into the Olympics.

The Olympics standardised the rules between basketball and basuketoboru, but there were still major variations in the way it was played in either country. The uniforms worn in the U.S. were flamboyantly coloured spandex, whilst the Japanese basuketoboru uniforms were typically monochromatic, using high contrast to distinguish home and away. In basketball, the timer for each quarter would count down from 12 minutes, whilst basuketoboru's timer counted up to 12 minutes. Fans of one were unaccustomed to the other, calling it 'backwards'.

As time went on, it was in the United States that the first cracks begun to appear in the status quo. There were many of course, loyal to basketball since childhood. But from there the sport fractured into many subgroups.

Some grew weary of trying to change people's perceptions of basketball as a children's game. They split off from other leagues and formed their own. They also announced that although they were still playing basketball, their sport was no longer called basketball. It would now be called basket-based athletics.

Still other Americans agreed with the perception, and shunned basketball entirely. They begun to follow basuketoboru exclusively, and it fast gained its own niche. As some understood it, basuketoboru was not merely basketball but the way the Japanese played it. In short order, American basketoboru fans grew up wanting to be players. And riding the wave of popularity, the same local companies who broadcast basuketoboru from Japan to American fans sponsored the creation of a professional domestic league.

The debut was disappointing and universally panned. The standard of play was amateurish, perhaps college-level at the most for some teams. But nowhere near professional, and nowhere near Japan. Worse still, it exposed another fracture and yet another subgroup. The purists. As they understood it, basuketoboru was not merely basketball, and not merely the way the Japanese played it, it was basketball as played by Japanese people. They saw the domestic league as a cheap imitation, missing the point of basuketoboru entirely. It was just basketball in black and white uniforms with the clocks counting up.

American basuketoboru was an oxymoron, an impossibility. They called it 'wasuketoboru'. The term took off.

For years the league struggled. Their matches were poorly attended and those that were there were mostly aspiring players themselves. The purists had no such aspirations, and vindicated, waited with glee for it to die.

***

Michael James Jordan entered the domestic league as the third pick in the first round, and his impact was felt immediately. He had grown up around basuketoboru and played it all his life. For him it was as natural as breathing. His debut year saw him bag the Rookie of the Year award and a spot on the All-Star team, and people began to take notice.

The purists admitted yes, he was good, but what he was playing was not basuketoboru. No matter how good he was, it was still just basketball. Fans of the league hated people calling their sport 'basketball'.

In his fourth season Jordan became league MVP, All-Star MVP, won the defensive player of the year award and his second consecutive Slam Dunk contest.

Look, said the purists, he's clearly very good, but he can only recreate basuketoboru. Anything new he brings to the game will at best be considered basuketoboru-style.

Jordan asked to be traded to the JBL when his contract came up for renegotiation, where he was signed by a marquee team in Japan. He was immediately moved to the position of center, and led them to a championship trophy, where he clinched the finals MVP.

It was proof, said his American fans. They weren't pigeonholed into the childish trifle that was basketball by virtue of birth – Americans could play basuketoboru.

Soon Jordan's team began to rely on him to the point of predictability. To combat this, the assistant coach and Jordan developed a triangle offense strategy. It worked, and became the cornerstone offensive strategy for many teams, a tactical mainstay of the Japanese game.

ESPN named Jordan the greatest basketball player of the decade. NHK Sports named Jordan the greatest basuketoboru player of the decade.

Jordan was asked to weigh in on the debate.

Did he consider himself a basketball player, or a basuketoboru player? Or perhaps a basket-based athelete?

Could Americans play basuketoboru?

Could Japanese play basketball?

How did he define them? What if your team was Japanese, but you played in an American league, but you didn't wear spandex, and the clock counted -

He replied that he had not given it much thought and did not realise they were two different sports. The answer pleased no-one and was derided on the internet as simplistic and ignorant.

Jordan retired on a career high and was widely recognised as one of the greatest players ever.

 No.95420

tl;dr

 No.95421

File:gh8u0i.jpg (129.88 KB,640x480)

I do. It is a medium that is very dear to me, and offers an amount of immersion unlike any other I have ever experienced. Off the top of my head, I reread the original Tsukihime pretty often, and have a couple of dating sims I enjoy too. I also love older Key, and Higurashi of course.

 No.95422

>>95419
>basuketoboru
it's called basugay man

 No.95423

>>95418
the japs call visual novels adventure games, so yes you're right. in this case at least, since it's not an eroge.
i never really got into ace attorney, but it's been on my radar for a long time now. once i'm done with the vn i'm reading right now, i think i might just give it a chance.

 No.95424

>>95423
The only complaint I really have for the early ones is that some of the triggers to progress when you're in exploration mode are really annoying, kind of like old adventure games now that I think about it. You know, stuff like a person won't appear at Area C until you look at a trash can at area B. Just make sure to interact with everything

 No.95425

File:mi3.jpg (238.2 KB,1199x899)

This pose. This pose right here. This one single sprite. Her expression. The massive boobers. It's the lewdest thing in the entire game. I should go back and finish Majikoi soon.

 No.95426

File:33.jpg (65.6 KB,800x600)

>>95425
enticing, but this is my pick

 No.95427

File:mayo.jpg (223.85 KB,1199x899)

>>95426
Not a big fan of violent girls.

 No.95428

File:toh8.png (637.48 KB,800x600)

キタ───ヽ(w´∀`w)ノ───!!

 No.95429

>>95426
this image entices my prick

 No.95430

>>95427
big fan of violent girls
do you not want to get beat up by a pretty girl?

 No.95431

>>95430
I want a really cute little girl to get very angry and ball up her tiny little girl hands and beat them against my /qa/ belly...

 No.95432

Post some BGM. It's one of the easiest ways to get someone interested.
I really like this type of music. Ambient electronic or whatever.

 No.95433

>>95432
The most powerful theme to go along with the most powerful robot.

 No.95434

File:5r6ui7j.jpg (146.15 KB,640x743)

Have you ever played Comic Party? It's a really fun dating sim on the Dreamcast from the late 90's that celebrates doujin circles and Comiket. Since it was also made by Leaf, it also has a lot of fun references to To Heart.

 No.95435

>>95432
The opening song instantly got me hooked on this little meatball game.

 No.95436

>>95432
Obligatory.

 No.95437

File:1600117186533.png (237.56 KB,395x700)

>>95436
I really wish Umineko took a different direction. It got so bad near the end that I couldn't even finish the game.

 No.95438

>>95437
sighhhhh no love
still infinitely better than higu's twist

 No.95439

File:1655741664116.png (524.06 KB,512x421)

>>95438
Which one? Seacats had a twist in like every other episode.

 No.95440

>>95432
I love the Subahibi soundtrack dearly.

 No.95441

>>95439
all of them

 No.95442

>>95432
The prime routes really weren't necessary here, but Onoken=win.

 No.95443

>>95432
I love all of Clannad's soundtrack, but this one is by far my favorite. I love super reverbed ambient pads with soft bells so much.

 No.95444

>>95443
My favorite would probably be Ushio, the one that always plays on the main menu screen.
Maybe it's because I listened to it every time I opened the game, not sure.

https://www.youtube.com/watch?v=NJNzehpxAmY

 No.95445

File:Sayonara Zetsubou Sensei H….png (2.46 MB,1280x1633)

>>95434
Sounds fun, but it's only in Japanese from the looks of it.

 No.95446

>>95432
Yuri, summertime, and Japanese mythology. I recommend.

 No.95447

>BGM
The piano in this one is so sick.
Why aren't you reading/playing Baldr Sky right now, kissu?

 No.95448

>>95446
How is it compared to Akai Ito?

 No.95449

File:lolis.jpg (714.12 KB,800x600)

キタ───(゚∀゚)───!!

 No.95450

>>95449
moderately based

 No.95451

>>95450
Gross.

 No.95452

File:based.jpg (204.58 KB,1199x899)


 No.95453

>>95452
based on raep

 No.95454

>>95448
I've only read a bit of Akai Ito because my Japanese isn't good enough and the English translation still isn't 100%. In terms of style and themes, they are very similar. Mysterious visions, dreams, bloodlines, etc. all factor in. The yuri is fairly subdued. It's romantic, but the girls won't be slobbering over each other and kai-awase'ing. I think the atmosphere and structure of the routes is all very great as there is a clear divide between the relatively normal period and then the "point of no return" which is represented by the mainland and an island connected to the mainland by only a mile long bridge of stepping stones which disappear at high tide. I should also mention that besides the Japanese mythology talk, there is also a cool Zen priest who talks a lot about Buddhism and is just a general cool old man. There is a lot of erudite discussion besides the normal cute girl scenes that was very interesting to me, like a discussion of Zen dietary restrictions during a meal.

 No.95455

>>95452
heh, saving this one for later use

 No.95456

>>95432
I thought this and the remixed tracks from Dies Irae were pretty good.

 No.95457

>>95432
God, I love Sapporo Momoko's stuff. SayoOshi's OST is amazing as well.

 No.95458

This thread has more replies than I expected.
Where have you been hiding VN fags?

 No.95459

>>95458
You were the change you wanted to see.

 No.95460

File:Rude.jpg (52.7 KB,198x272)


 No.95461

>>95354
>still hasn't been translated into english
learning japanese is quicker than waiting an eternity for an unlikely translation that is probably mediocre at best. or use machine translation.
>>95355
>apparently it's not even very good
i'm reading it and it's pretty good so far, i liked the anime too but this is much better.

 No.95462

>>95458
In the void waiting for translations.

 No.95463

>>95432
Goddamn Nasu, keeping Sakurai away from making more WaB.
>>95458
Wandering.

 No.95464

>>95432
Higurashi overall has a very good selection of music, but if I were to pick a single track that had me most emotional, it would be this one

 No.95465

Don't be an EOP, learn japanese and never worry about translations again

 No.95466

>>95465
EOP is a very anglocentric term, isn't it?

 No.95467

>>95465
What's EOP?

 No.95468

>>95462
Is anything good even coming out? I know there's some licensed stuff out there, but that's all coming out soon™. Pretty sure it's a dying/dead industry at this point, no?
>>95466
Because Japanese and English are the only languages that matter on imageboards (or whatever).

 No.95469

>>95468
>only languages that matter
Such is hegemony. It does fit in with ESL and JOP.

 No.95470

File:EV_HAN019a.jpg (92.92 KB,1280x720)

>>95468
Chaos;Head Noah is coming out in october.

 No.95471

File:[SubsPlease] Utawarerumono….jpg (116.84 KB,1280x720)

>>95467
"Engish-only Peasant". It was tongue-in-cheek and funny at first, but like many things on 4chan it turned bitter and tribal.

 No.95472

>>95471
i remember /jp/ wishing for english translations so more people could enjoy something and they'd have another chance to talk about it

 No.95473

>>95470
>Chaos;Head Noah
>6 new routes
cool. might be worth checking out.

 No.95474

File:imminent death.jpg (107.79 KB,1200x799)

Did this ever happen to any of you?

 No.95475

>>95474
I've come very close in the past, but I was never fully caught.

 No.95476

File:1608391040451.jpg (141.42 KB,1280x720)

>>95474
Who took that photo?

 No.95477

>>95476
someone standing in the doorframe, concealed by the shadow or just out of sight, i assume

 No.95478

>>95476
A youkai.

 No.95479

>>95474
I will never understand how a young man can have his computer monitor standing in a position where you can see the contents from the doorway. Any intruder can enter without knocking when you look at something too refined for earthly eyes. That's how my father caught me watching Sailor Moon, specifically at the transformation scene.

 No.95480

>>95479
you can just lock the door

 No.95481

>>95480
Many homes don't have keys for each room.

 No.95482

I'm glad my parents didn't ask annoying questions when I asked for a lock on the door.

 No.95483

>>95481
then hang a "currently masturbating" sign on the handle

 No.95484

>>95474
Not exactly that. But one time my Dad walked in on me hornyposting in a Neptunia thread on /v/. That was many years ago and I still agonize over it.

 No.95485

>>95484
Did he say anything?

 No.95486

>>95485
He just pretended he didn't see anything. I know he did though. I could see the disappointment in his eyes.

 No.95487

I'd understand it if a son of mine became an otaku, though I'd never do anything to steer him towards that.

 No.95488

>>95484
how does anyone possibly discern what is going on

 No.95489

>>95488
his dad was the one he responded to in the thread

 No.95490

>>95489
So the disappointment was over the low quality of his son's horny posting?

 No.95491

File:hellish scene.jpg (227.92 KB,800x600)

Finished Baldr Sky. Now I need to take a break from VNs.

 No.95492

>>95491
>Now I need to take a break from VNs.
Why? What happened?

 No.95493

File:smile.jpg (78.57 KB,341x325)

look at this dumbass

 No.95499

>>95492
Because the typical length makes it easy to burn out. JRPG gamers often need to take breaks too

 No.95500

Moved from >>>/jp/38913 : Thread with room for discussion hit bump limit

 No.95502

File:disturbance.jpg (58.97 KB,194x260)

back from the dead

 No.95839

File:yuki3.jpg (Spoiler Image,76.49 KB,640x480)

There is something off about this sprite but I can't quite put my finger on it.

 No.95841

>>95839
confusing image

 No.95843

>>95839
ye, i got it... it looks like her groin pits are over a foot long

 No.95845

File:Illustration.png (Spoiler Image,599.65 KB,800x600)

>>95839
It's just overall badly drawn.

 No.95853

>>95845
oh wow, you're really good

 No.95854

>>95845
oh wow, you're really good

 No.95855

>>95839
Could this be the next big kissu meme

 No.95856


 No.95860

>>95845
details!

 No.95861

File:1521375795750.gif (1.29 MB,704x476)

>>95845
Hmmmm it's still missing something.

 No.95863

>>95861
Is that embarassed or aroused

 No.95865

>>95863
embarrassed arousal

 No.95871

>>95861
The pussy?

 No.95913

Which VNs are worth purchasing on Steam? Nothing with cut content of course.

 No.95916

>worth purchasing
no such thing. you're welcome.

 No.95917

>>95916
but your favorite creators need to eat food, pay for internet and live somewhere

 No.95921

>>95913
Well, what kind of stuff are you interested in? SoL? Sci-fi? Animal people with cute ears waging war between wonderful SoL?

 No.95924

>>95921
You should maybe see if there are better avenues of purchase, also. The creators might get a bigger cut if you buy it from JAST or Mangagamer or something, but I never looked into it. I've said it before on kissu, but JAST has a special place in my heart because they were bringing this stuff to English 20 years ago and deserves our appreciation for playing a major role in popularizing it.
*repost correction: 25 years ago

 No.97424

File:wha.png (682.21 KB,537x695)

Valve is being tard again. Chaos;Head Noah won't be coming to Steam after all, and they are now looking for a different platform to sell the game on.

 No.97432

File:2022-09-20-123104.jpg (167.53 KB,960x544)

Hmm, after seeing how little gameplay there is in comparison to story I think I'll count Ar Nosurge as a VN hybrid like Utawarerumono.
An interesting thing about it is that you enter a character's subconscious and explore their dream world and sometimes it gets really random and silly, and it's pretty funny. The game is full of a lot of choices when it comes to how to respond to stuff, but you're still working towards a set outcome so it's more flavor than anything. There is a very interesting aspect of the story that I like involving the 4th wall.

 No.97817


 No.97818

File:1531070631463.jpg (124.94 KB,500x375)

>>97817
Great. I am looking forward to the fan patch.

 No.97824

>>95435
I prefer sabbath, it played as my menu music. Its a gentle track providing sanctuary from the gritting metal guitar tracks and meat hellscapes when it comes

 No.99050

File:2022-11-04-135354.jpg (169.31 KB,960x544)

I'm finding that Utawarerumono Mask of Truth is a whole lot more perverted than Utawarerumono was... Which is interesting given that Utawarerumono itself was originally released with H scenes whereas the newer games only have some ecchi scenes at most. The very most lewd thoughts Hakuowlo ever had were more observations than anything, most of which portrayed a sense of modesty and civility whereas Mask of Truth has been a lot more on the nose with stuff. Making the jump between noticing that Eruruu has breast envy compared to Camyuu's or Karulau's to repeatedly making comments about Kuon's figure... it's been... well, it's certainly something of a change I must say.

 No.99054

File:Utawarerumono Desktop.png (5.86 MB,5760x1080)

>>99050
Really liking the background in Mask of Truth though. Made a desktop from the inn at the beginning of the game. Too bad the outside area doesn't have a corresponding day and midday variant otherwise I could've made two other desktops to go alongside this one.

 No.99060

File:Utawarerumono.S02E01.False….jpg (233.98 KB,1920x1080)

>>99050
Hmm, yeah I guess it is now that you mention it. To me the original Utawarerumono's sex scenes seemed like an afterthought, something to qualify it as an eroge in an age where had to be contain the stuff to justify existing, which nasu did as well. It's not to say that they didn't have value or failed to be relevant to the story, but they felt isolated at times.
But, Utawarerumono 2 and 3 have things going for it that make it much more natural for it to contain echii and general sexiness.
1. Over a decade of experience since the first game with increased familiarity with what people like and confidence that they (Aquaplus) can do it well
2. A completely different and more "normal" protag
3. 2 long VNs sharing one story which provides a LOT of time for character building and SoL stuff which will provide ample opportunity for things to not be deathly serious about war. I've seen complaints from people that there's too much of it, which I can sort of understand, but it's one of its strengths in my view.
4. Amaduyu's quite frankly ridiculous improvement in his art
5. Kuon!

 No.99667

File:old.jpg (212.17 KB,935x1025)

Do you like older women (20)?

 No.99672

>>99667
Did it directly mention her age? I think it works better for these when it just says "older" so it's less of an immersion breaker when the older woman is much younger than the reader/viewer. Somehow it seems better to keep it slightly nebulous even when it's obvious. Maybe that's just me, though.

 No.99676

File:jiii.png (81.8 KB,260x260)

>>99672
I agree, but in this case, she did say "oba-san".
Still pretty weird though since she looks just as young as the other girls.

 No.99683

File:movie480_vp9.webm (40.21 MB,854x480)

Looks nice, like it's not a VN

 No.99711

File:MonochromeMobius_Rights_an….jpg (280.22 KB,1920x1080)

>>99683
I've been posting about it a little in my Utawarerumono blog thread, but parts of it DOES look like a VN, complete with portraits and nice 2D backgrounds. There's a healthy mix of 3D scenes and more VN-like ones so far.

 No.101371

File:140_AMADUYU_TATSUKI_ART_WO….jpg (1.9 MB,4846x6958)

I just found out by chance that To Heart 2 had a fan translation released in 2017. This is an influential VN and I need to read it. Well, I mean it's not like Fate or Higurashi, but it's got multiple girls and paths and sex scenes and such. I've assumed no one was ever going to touch it, but apparently ONE GUY with assistance here and there took it upon himself to do it. Well done, Ittaku.
It's Leaf.
It's Aquaplus.
It's romantic escapism.
And I must experience it.

 No.101381

File:17816AC2-9BD7-446A-AF50-2….jpeg (153.73 KB,788x1098)

>>101371
To Heart is great and I heavily recommend it. It is hard to say whether or not it is my favorite Leaf work…I love Utawarerumono and I feel like whenever Comic Party gets translated I will end up liking it more, but it is still a great title. Also Tomoko is cute.

 No.101385

File:__kousaka_tamaki_and_komak….png (36.8 KB,400x450)

>>101371
The cutest and the lewdest.

>>101381
>whenever Comic Party gets translated
Is there a translation in the works?

 No.101389

File:w45gtr.jpg (217.16 KB,850x638)

>>101385
I don't think so, at least not any projects that I have heard of. I am sure there will be some day, if Snow can get an English patch after all these years then so can Comic Party, but who knows how long it would take. There is apparently a project aiming to translate December When There Is No Angel though.

 No.101410

Damn, I forgot about this thread. I've been playing through 13 Sentinels.

 No.101422

File:d428c50e8588198732143ebc73….png (28.11 KB,400x400)

>>101371
>This is an influential VN
It certainly is. Lots of fanart around the place, like this one's a crossover with Ojamajo Doremi which was popular at the same time. There's a Qix clone called Gal Pani X
where as you play you turn silhouettes of the To Heart characters into full color pictures.
I now realise I misread your post as saying "To Heart" not "To Heart 2", but I think both were a big deal.

 No.101423

File:094_Mitsumi_Misato_Art_Wor….jpg (3.67 MB,4878x6960)

>>101422
I meant the "franchise" of 1 and 2, really. But, there's no translation of the first one. It's kind of poetic since there's no translation of the first 'To Heart Dungeon Travelers' game, either, while the second one got an official translation, which might have been the last physical game I bought. It came with a little pinup calendar thing which was really nice.
The 'To Heart' characters are bonus characters in the Dungeon Travelers 2 and Utawarerumono games so it will be nice to actually see their original source finally.

(and Dungeon Travelers 2-2 will never be translated by anyone as its stuck on the vita and we are years from its death with no emulator...)

 No.102187

File:[Exiled-Destiny]_Comic_Par….jpg (169.37 KB,640x480)

>>101389
I am watching the Comic Party anime and Yuu is the ultimate glasses moe!

 No.102417

Are you someone that cries in VNs/anime/games? The first Utawarerumono got me a couple times, but 2 and 3 (mostly 3) are in a whole different league. For me it's the "hear the specific song and become paralyzed with emotion" experience that few things give me, but I haven't read as many VNs as I should have. Higurashi songs do that as well, which wouldn't be surprising for a "sound novel" I suppose.

I avoid stuff that's specifically labeled with that 'crying game' label, but maybe I shouldn't.
For me it's a strange thought to know a game will focus on sadness from the start and I think that people should perhaps not label them at all. What does /qa/ think?

 No.103429

I hope zts returns for Ciconia phase 2...

 No.103430

>>102417
Yes I am. The usual suspects have gotten me. (Welcome to the NHK suicide episodes, last volume of punpun, clannad)
But Nakige is another topic entirely, and is mostly avoided these days I think, both because it loses its effect if constantly engaged with and that bitter acceptance/despair is more popular these days

 No.103485

>>103429
was listening to that album yesterday too

 No.103573

File:f4896236f16b6ebacff74ca209….png (1.29 MB,1280x937)

Epic VN crossover

 No.103858

In fanslation news, Lucky Star Ryouou Gakuen Outousai got a partial English patch a couple of weeks ago.

 No.104178

File:__kusunoki_yua_chaos_head_….jpg (2.25 MB,2560x3840)

It's funny when Takumi tard giggles over figurines or whatever because I do the exact same thing when Yua appears on screen.

 No.108236

File:Screenshot Ne No Kami The ….png (1005.56 KB,1280x720)

Yuri, Yōkai – What's there not to love?

 No.112372

File:Brushel_Normal_1.webp (14.2 KB,256x192)

My semi-annual Ace Attorney DS/3DS re-read is now at 4 out of 6 as I've finished Apollo Justice. There's just something really satisfying about these games/VNs that I go back every few years and re-read them in bed, but only the 2D sprite-based ones. I've read through the 3D ones, but I've just never felt the same connection to them. Apart from visuals I assume there are new writers or something else changed behind the scenes. I do like them, but I've never gone back to them after one read through.
Anyway, the great characters, the fantastic localization (although people do joke about the location thing) and the perhaps most of all the charming portraits really make it an enjoyable experience. Presenting every single character your badge and having the humorous reactions never gets old somehow. "You show this to me every time, pal."

Although, I've been very hesitant to start Investigations 2 as my old DS firmware was missing so I had to get a new one and I can't get the cheats to work. The cheat I use is "unlock all chapters" which, for some strange reason, is tied to fast text speed. You can't hit a button to make the text immediately load unless you've seen it already. Otherwise y... o... u...
s... e... e... t... e... x... t... m... o... v... e... a... s.... i.... f.... t.... h.... e.... y.... w... e.... r.... e.... *animation plays* s... p... e... a... k... i.... n... g...
It's a bit mind-boggling that they do it like that, but I guess in theory they don't want people to skip past valuable information.

Although he's kind of ugly, I think the reporter Brushel has the best overall set of animations of the mainline series. Even his normal/default portrait is full of personality

 No.112488

https://store.steampowered.com/category/visual_novel/

Apparently there's a VN sale going on today.

 No.112514

File:gk2sprite-tsukasa.png (17.7 KB,176x200)

>>112372
>Investigations 2
>I can't get the cheats to work. The cheat I use is "unlock all chapters"
Couldn't you just use an existing save file with all the episodes unlocked? I found this, but I haven't tested it myself.
https://www.mediafire.com/download/m353oyn9caair5d/gk2_saves.7z

 No.112515

File:Brushel_Making_Notes.webp (55.27 KB,256x192)

>>112514
Thank you, but...
I actually did try those, too. There were save converter programs I used to make it compatible with mine (M3 Sakura) but nothing seemed to work. The option left to me was to try new firmwares, but it's such an annoying thing and it would invalidate saves for other games I have on my cart- saves I have from 15 years ago (but are backed up on computer of course). I guess I could try it, though, and then switch back.
It's really such an annoying process to switch micro SD cards around- and I worry I'm going to break it since it's so thin

 No.114641

File:142_AMADUYU_TATSUKI_ART_WO….jpg (2.35 MB,4846x6958)

>>112372
I did decide to toughen it out and read though Investigations 2 even with the occasionally really slow text.
With that 16-bit anime seemingly making reference to VNs, I should read one soon. I'm thinking I'll finally read through To Heart since it or the second one got a fan translation somewhat recently. Soon the weather will cool down and I'll be able to lay in bed with my tablet screen over my bed and the window open. Ahh, it will be nice.
After I read To Heart I want to play the original Dungeon Travelers DRPG game which unlike its sequel uses characters from the To Heart games instead of original characters.
It's crazy to see Tatsuki's art improve from back then to his newer stuff.

 No.114647

File:screenshot1.png (148.87 KB,640x480)

>>114641
play some Gal Pani X it features the To Heart girls
you can find it on some abandonware site probably and play it on windows XP in a VM
if you cant find it i can dig it up

 No.114665

>>114641
>After I read To Heart I want to play the original Dungeon Travelers DRPG game which unlike its sequel uses characters from the To Heart games instead of original characters.
Actually DT1 is a spin-off of To Heart 2, not To Heart.

 No.114674

File:20230714175642_1.jpg (287.9 KB,1920x1080)

I did love her so much!
I'm not looking forward to play the sequels because apparently she barely shows up...

 No.114676

File:[touka (utawarerumono)] b4….png (1.57 MB,2040x1425)

>>114674
>I'm not looking forward to play the sequels
WHAT?
She may not be a main character, but Utawarerumono 2 and 3 are so highly rated and fantastic that you should definitely look forward to them. Oh, to be able to look forward to experiencing it for the first time, you are so lucky!
The characters, the art, the music, the story, the Kuon!

 No.114677

>>114674
Honestly, yeah, I also feel the Uta1 cast is really strong, and that's probably the reason I didn't find 2+3 to be a lot better than 1 as seems to be the common opinion. I would rank them 3 >= 1 > 2.

 No.114678

>>114677
Agreed.

 No.114681

File:20230720143354_1.jpg (277.74 KB,1920x1080)

>>114676
I'm gonna give it a try someday, for now all I need is a rest. Uta1 make love the characters, the story and the ambience so hard, then the shameful plot twist and tôka will meet soregashi never again... They probably compensate it very well by your posts, I'm curious about that. The girls look worse, probably a magnificent story, I guess.

 No.114685

File:020_AMADUYU_TATSUKI_ART_WO….jpg (3.01 MB,4846x6958)

I have to strongly disagree with Uta 1's cast being stronger than 2 and 3's. There are certainly great characters, but I found the relationships between them to be a lot simpler than in 2 and 3, along with the story itself. I love the characters, but I didn't necessarily feel like I understood them or was drawn into their world as much as I was with the latter games.

 No.114687

File:ponpon.webm (2.61 MB,1280x720)

>>102417
I've lost count to how many. Way too embarrassing to list off, I have a weird aversion to recommending anything because it made me cry. It feels way too personal to try and set an expectation for someone else. The staff all share some thought, pouring hours into something they want you to feel, and it resonates - it's the sort of stuff that makes media worth your time. Even better, the senses are all able to be overwhelmed with VNs/games/anime.

> I avoid stuff that's specifically labeled with that 'crying game' label, but maybe I shouldn't.
> For me it's a strange thought to know a game will focus on sadness from the start and I think that people should perhaps not label them at all. What does /qa/ think?
I've avoided all of the key games for this reason. Everything I've seen makes me think they're specifically written to punch you in the gut. Nothing to gain, nothing to learn from the experience, just a way to make you feel attached.

Clannad had its cute moments though.

 No.114705

File:Utawarerumono_Mask_of_Trut….jpg (324.05 KB,1920x1080)

>>114685
I meant more in terms of charisma I guess, I agree that the 2+3 cast is more fleshed out - they did have twice as much time to develop, after all.

 No.114709

>>114687
Im surprised they've never done NTR for that reason

 No.114710

>>114685
BIG tail

 No.114713

>>114709
retard

 No.115214

File:115075.jpg (369.91 KB,1600x900)

Okay, HOLD UP! You guys may remember that I made a thread(s) lamenting pic related entering licensing hell at 99% translation status due to a terribly managed company that went defunct after a guy took the money and ran.
Well... IT GOT A REAL RELEASE!
Who here is up to reading 'together'? By that I mean I'll make a thread and we can talk about it as we read it by ourselves. I still want to finish playing Dungeon Travelers 2-2 first so it will be a couple weeks, but WOW!

https://vndb.org/v22899 is the VN and yes it's ero. It became popular on futaba when it released and I was eagerly waiting its translation. Finally 4 years later it's here.

 No.115215

>>115214
This is a high holy commandment from Jesus Christ himself telling you to please use the improvement patch if you're going to read it.

 No.115216

>>115215
Looking at those notes on vndb, that does seem to be a requirement. Yeeessh.

 No.115234

Was reading a vn with a black side character... I didnt know the "every black guy is named Bob" stereotype was still a thing.

 No.115237

File:phantom_Ql6x73ScGe.png (431.13 KB,802x627)


 No.115238

>>115237
Impressive to be racist against the Japanese and foreigners at the same time

 No.115239

>>115237
>>115238
Its not the faces that make japanese hard to tell apart, its that at any time an age group has like two haircuts popular

 No.115796

File:crbd_2nd_58QRBuIS1L.png (1.79 MB,1920x1080)

I recently learned that a couple games I enjoyed are getting English releases, going to do brief writeups on them in case anyone is interested.

Criminal Border

This one was a nice surprise. The basic premise is that our protagonist, your average loner who spends a lot of time on the internet (wow, he's just like me), was making anime MADs when he accidentally develops a digital drug that makes the viewer uncontrollably horny. Sounds like a typical nukige setup, right? Here's the surprising part - despite the ridiculous subject matter, the game keeps a relatively serious tone and stays focused on the story, and we follow the MC as he explores the possible uses of his chance invention, and gets tangled up in some shady dealings involving delinquent gangs, yakuza and prostitution.

The art style is pretty divisive, can't say I'm much of a fan but you get used to it.

It's an episodic release in 4 parts, with each one being about 5-10 hours long and focusing on a particular character. Part 1 in English and part 3 in Japanese come out later this month. If you're familiar with 9-nine-, it's the same writer.

 No.115797

File:amegure_ybFUTS5FbJ.jpg (406.93 KB,1920x1080)

Amazing Grace

This one seems be generally considered one of the better VNs in recent years. Sadly I can't give a 100% positive opinion, but I'll get to that later. The game starts with an amnesiac protagonist in an unfamiliar town that seems to be rooted in classical European culture, but he quickly realizes that something seems odd. Not only is the town surrounded by a barrier separating it from the outside world, it's also focused on the arts to an unnatural degree, with the only school being an art school where students are given an environment to learn and practice many kinds of art such as painting, sculpting and film. As a new transfer student he begins to adapt little by little, as he learns more about the town and its inhabitants. (it's in the synopsis, but mild spoilers:) On Christmas day, the town is struck by a fire that is reminiscent of the apocalypse that's said to have destroyed the outside world 101 years ago. The protagonist goes back in time to try to learn what happened and how to prevent it. Yes, it's a time loop game, with various mysteries and reveals and all that good stuff.

(not really spoilers but don't read if you want to go in completely blind:) So my main gripe with this game is the way it's written. I've read other games by this author, Fuyuakane Tom, and they also had this issue but to a lesser degree. The game repeats information way too often and goes out of its way to explain everything in detail. Nothing wrong with making yourself clear, but at the expense of good pacing and a sense of tension...? The feeling I get is that plot twists are a major focal point for him, and he does this to avoid making them feel like asspulls, but still. Rather annoying. Despite this I think the core mystery is pretty fun, and the game has interesting things to say about art and how we engage with it. Also a great game to read during the holiday season.

 No.115823

File:[SubsPlease] Hoshikuzu Tel….jpg (327.27 KB,1920x1080)

Hmm, more to add to the backlog. I have mixed feelings about stuff that's set in modern times, double so if its subject matter is a bit dark, so I don't know if Criminal Border is something I would ever try. Amazing Grace sounds right up my alley!
How long is Amazing Grace?

 No.115829

>>115796
>despite the ridiculous subject matter, the game keeps a relatively serious tone and stays focused on the story
Sounds interesting, I like my eroge with a good story behind them to get me hooked. Although just to make sure, it still has ero options right? Would be a shame to have such a premise and not a chance to take advantage of it for some prime H-material.

 No.115861

>>115823
20-30h

>>115829
Yeah, of course. Speaking as someone who tends to skim through H scenes, the ones in Criminal Border were pretty high quality.

 No.115870

File:[SubsPlease] 16bit Sensati….jpg (397.98 KB,1920x1080)

Oh yeah, I just remembered. 16bit Sensation had an ad for Criminal Border.

 No.115885

File:20231107050321.png (842.92 KB,640x480)

It begins. I am ready to cry bitch tears.

 No.117214

File:[ASW] 16bit Sensation - An….jpg (928.88 KB,1920x1080)

Translation doko

 No.119522

File:movie480_vp9.webm (10.33 MB,854x480)

There's a Konosuba VN-like thing out now. Or rather its translation four years later is now on Steam. It seems like there's resource management and you create clothing which triggers scenes? It's a Mages thing so it might not just be licensed shovelware. There's a separate Aqua and a Megumin pout in this preview video, and I see Yunyun! I can't tell from the trailer if it's voiced or not.
(maybe it will be on nyaa soon)

 No.119558

>>119522
The pouts are a big plus but if i understood the translations right, megumin has to wear clothes that make her the opposite of a loli? That doesn't sound good.

 No.120035

I'm surprised this thread is still alive.

 No.120036

I'm reading The Great Ace Attorney Chronicles right now

 No.120044

>>120036
How is that one so far? How does it compare to the older ones? I've read through the original trilogy and the 3DS stuff but haven't touched those newest ones.

 No.120072

File:e14417c3a12881207d17fc1617….jpg (45.66 KB,527x873)

>>120044
I played through them a few years ago. They were pretty fun overall, but I enjoyed the original trilogy + Rise from the Ashes and Investigations 2 more. Otherwise I think they're better than the rest of the series (4, Investigations 1, Professor Layton VS, 5, 6).
Chronicles is a port of the two Dai Gyakuten Saiban / Great Ace Attorney games on the 3DS. The first game was made with a sequel in mind, so it leaves a lot of plot threads hanging, which makes it feel lacking as a standalone game. In contrast, I think even if you stopped at 1 or 2 in the original trilogy you'd be able to feel satisfied.
The games take place in Meiji-era Japan but also in Victoria-era London. The main character is Naruhodou Ryuunosuke, a university student and ancestor of Naruhodou Ryuuichi / Phoenix Wright. シャーロック・ホームズ / Herlock Sholmes and Natsume Souseki also appear as characters. Personally I'm not familiar with Sherlock Holmes, but I think The Great Ace Attorney contains many references to the original stories that were written about him, but the games are still enjoyable even if you don't catch them. Natsume Souseki is caricatured as referring to himself in the first person as "wagahai" due to his famous novel Wagahai wa Neko de Aru.
In some respects they feel like a spiritual successor to the Professor Layton crossover. They share the same director/writer (the guy who also wrote and directed the original trilogy), the same main composer, London as one of the settings, and mob testimony.
The soundtrack is great overall but feels different from the other games except the Layton one because it relies on more period-appropriate instrumentation instead of, say, square waves and electric guitars. The tracks associated with Asougi and Susato blend Japanese and Western elements in an enjoyable way similar to what >>119364 described for Utawarerumono.
Unfortunately the Western releases lack the option to set the text to Japanese while the Japan and Asia releases let you switch between Japanese and English as you please. The first three Japanese DS games were like this too, except that in those games each language gets its own save file, while here you can continue right from where you left off in the other language. Also the port doesn't feel like the definitive edition because it's lacking some of the 3DS DLC, such as a meta skit where the characters in the courtroom talk about buying the DLC, some videos of the developers talking to the camera, and two other neat bonus episodes where you get to play as some characters you don't get to use in the main story. There's also a part that I think originally might've made use of the 3DS's stereoscopic 3D gimmick that had to be re-adjusted here, but that's a minor issue.
Pic related is Iris. She makes some cute pouts.

 No.120073

>>120044
I like it, it's pretty fun. I think it's just as good as the originals. Also they turned Watson in a little girl >>120072

 No.121716

That feelio when almost none of the cute and fluffy VNs/dating sims without s*x are translated. Amagami got a translation recently however: https://nishishitranslations.wordpress.com/ still in (beta) whatever that means though. I intend to play that soon.

 No.121717

File:butt hurts.jpg (219.53 KB,1920x1080)


 No.123687

File:explorer_TECU4dXw6w.png (183.92 KB,1626x1073)

I'm going to start the Konosuba 'Clothes of Desire' VN that got a translation a while ago. With season 3 airing this seems like a good time.

43k files. Seems reasonable. It's all voice files. Do they really not have a better way of doing this?

 No.123688

>>123687
It is the simplest way of doing this because you just need to play the sound file when the dialog is displayed.

 No.123699

>>123687
Not unless you want a VN taking the max adorable memory

 No.123706

catpicture just took max adorable memory

 No.123839

File:KONOSUBA_LFD_kwLmCQ0dU2.jpg (710.01 KB,2560x1440)

I have kind of finished the Konosuba VN! I say "kind of" because it was 1 ending out of something like 10. The ending I got was the Aqua 'regular' ending because her affection meter was the highest, but I don't think it was high enough for the good ending. I assume the good ending is just a minor alteration to the regular ending. I'm impressed with how long the Aqua "ending" was, since it felt like a whole chapter, just without any choices or gameplay elements.
I call it a VN, but there's some shallow gameplay resource/time management and you also pick which characters to hang out with to see their story and increase aforementioned affection meter. You use the resources to craft outfits and some are tied to story progression while others are side stuff just done to see scenes or increase character affinity. I wasn't able to see all the scenes in one playthrough so I'll play again and maybe try to save at points where I can increase affection to choose routes. The resource stuff is honestly tedious, but it's worth dealing with to enjoy the fun VN elements. You already need to play through it multiple times to see everything so the pressure to maximize resource gathering efficiency really isn't there. I guess I should mention that it's extremely easy and simple so if you feel stressed out at time management like Atelier games then you shouldn't be for this.
Being Konosuba, it's very funny and occasionally a little serious and ecchi. If you know Konosuba you know what this will be like.

I liked it a lot!

 No.123840

File:20240428_122909.jpg (150.55 KB,1200x1051)

Today's the 20th anniversary of Clannad!

 No.123864

>>123839
I think that if people count things like Dating Sims as VNs then this should count as much as any as one. How long was it? Might give it a shot if I can spare some time.

 No.123899

>>123840
When I learned that my father liked Clannad, I was really shocked, until I learned that he was referring to the Irish folk band.

 No.125078

File:KONOSUBA_LFD_Pmzgziat7k.png (3.87 MB,2560x1440)

>>123864
Oops, I didn't see this post until now. It's not long, but hard to accurately gauge because of the resource thing. I tried to min-max before realizing that seeing everything in one or even three playthoughs was impossible. Probably like 5-8 hours if you don't do a bunch of experimentation and a host of save files at different points like I did. I imagine it will be hard to resist making a whole bunch of costumes even if it's not necessary, though, and for that you'll spend time messing around with gathering.
Sadly you can't just share a saved file for all the stuff either because the event gallery is only for the costumes and not all the other scenes.
The dating-like parts kind of run into the same problem as the Sword Art games- the story is already established so you know in your mind all of this is "fake". It's nice to hang out with Wiz in a first-person perspective, but I know that this is superfluous fluff that exists outside canon.

Anyway, I entered this thread again because I'm going to try reading Nekokawa ( https://vndb.org/v1320 ) after I saw a random /v/ thread mention it, but I'm having issues since it's old and certainly not meant for a modern OS with multiple monitor setup. I think I have Japanese locale installed, but I haven't done it since I reinstalled. The story is translated, but the error popup menu definitely is not.
I wonder if I can even use a controller for it without doing some awkward keyboard emulation which I again haven't set up since reinstalling windows a couple years ago.
I'll have to try again later after I get some sleep.

 No.126482

File:steamwebhelper_KsM1PZCPFe.png (147.69 KB,1280x800)

I decided to try out Steam's controller stuff and it seems like I don't need to use JoytoKey any more, which is great because the two heavily conflict with each other if you use a Switch controller.
Something interesting I noticed is that this "Mouse Region" thing here for joypad lets you move the cursor around the screen as if you were aiming a gun in one of those console shooter games. Move it slightly left and the mouse moves to slightly left of center, move it all the way to the top and right and it moves to the top right of the screen!
Using the controller buttons is good for stuff like the Enter or Escape keys, but some of these older games do rely on mouse movement sometimes to navigate menus so this is pretty nice.
I decided it's time to read ToHeart 2 and then I'll play the Dungeon Travelers game with them in a few months since it was finally translated over a decade later and was put on Steam unlike the other Dungeon Travelers games.

 No.126552

>>126482
It isn't my favorite controller ever but I've found PS4 controller to be a pretty good all-around PC gamepad. The touch screen is really helpful for when you need a mouse. I re-programmed the PCB in my joystick to emulate the PS4 touchpad. So now I can hold down the start button on it and navigate with the mouse pointer using the joystick itself.

https://www.brookaccessory.com/detail/06960737/

I've found these PCBs to be really good for PC support on *nix and they're easy to work with. If you get one with the headers you don't even have to solder. I'd like to get a large shell and build a custom gamepad out of one of them. They're just small enough that they could fit in something comfortable.

You can force it to identify as dinput, xinput, switch/Wii controller and about 4 different other things. It works with both PC and every console since the Xbox 360 era. Steam support is really good.

Steam keeps taking over more of my gaming stuff. At first I really didn't want to rely on it for controller support. But it simplified configuration of all my fighting games when we're using more than one controller. So I've defaulted to it now for most stuff. I haven't used joy2key for anything in a long while.

 No.131544

File:ATRI-MyDearMoments-_jKrCPP….png (758.21 KB,1600x900)

I was surprised to see Atri survive voting in the seasonal stream, so now I must read it before the anime really gets anywhere!
It's quite interesting to see the options in a modern VN. It has some option to send information to external TTS software for unvoiced lines? Huh. Japanese TTS might be better (Zundamon, etc) but this still seems like a major immersion breaker to me.

 No.131549

>>131544
zundamon narration??? i think that could be fun

 No.131550

File:ATRI-MyDearMoments-_arg8wF….png (1.17 MB,1602x952)

>>131544
I'm also surprised to see that you can choose to display multiple languages at the same time. Good for language learners, I suppose. (For those 3 people on the planet learning Japanese for VNs). My assumption is that this was a feature made for the international release as there's also Chinese, but in theory I guess it could help Japanese people learn English if they wanted to for some reason. (I think those people would be playing FPS'd or something)

 No.131551

File:__zundamon_voiceroid_and_1….png (654.69 KB,810x1080)

>>131549
Yeah, the reason Zundamon was originally brought up on kissu back in early 2022 was because it was a TTS voice used in some Japanese streams. >>90430
Sadly it's too difficult to use it in English, but you can use that thread if you want to try it.

 No.131871

File:ed88a8f7b5f9a084900d901243….jpg (543.59 KB,715x1161)

It looks like that new To Heart project they announced some time ago is an all ages remake of the first To Heart VN.

 No.131872

File:2099-07-25-180234-528697.jpg (127.38 KB,960x544)

>>131871
Really? Where'd you see that? There wasn't supposed to be any sort of announcement until November.
That one was never translated by anyone, but maybe this one would get an official one?
Thankfully Utawarerumono already got that treatment so the Utawarerumon announcement in November must be something else! Something related to Kuon???

 No.131873

>>131872
I saw some artists drawing the characters and mentioning a remake, and there are several Japanese media outlets writing about it as well so I assume it's real.

 No.132081

File:australia.jpg (358.54 KB,1920x1080)


 No.132082

File:senren3.jpg (321.78 KB,1920x1080)


 No.132086

>>132081
damn are all aussies this big

 No.132461

File:ATRI-MyDearMoments-_T9MYxL….png (1.28 MB,2560x1440)

After spending a few hours reading it, I'm not sure if I'm going to keep reading Atri's VN when the anime is available. It does go into more detail about things, but so far from what I've seen it doesn't really add more to it than the anime's fantastic visuals do.
Maybe if the anime adaptation was worse and skipped more things I'd be more interested in the VN. Or maybe it was a mistake to read a VN and watch its anime adaptation at the same time.
What to do, what to do...

 No.132472

>>132081
>australia
You mean fucking kill everything with a machete,senpaiang, and didgeridoo before the air becomes too poisonous to breathe?

 No.132474

>>132473
Not edgy enough, try again with a bit more effort.

 No.132477

File:[DmonHiro] Ikoku Meiro No ….png (145.54 KB,302x382)

>senpaiang

 No.132479

I am playing Your Diary +. It's good so far, the only complaints i have is the translation is bad and the game is broken.

 No.133056

File:Utawarerumono_Mask_of_Dece….png (3.03 MB,1671x1275)

Yeah, I'm sucked back into it. The last time I read it, it was on Vita but now I've got my monitor tablet thing in bed so I can do the PC release of Utawarerumono 2 and 3! Unfortunately it's really not made for higher resolutions, but you can get a patch for the 3D parts at least to scale them higher than 720p.
I guess my plan is to read 2 and 3 again, then do an AI translation thing for the BD bonus disc (which I'll make a thread for) and then I'll see what Utawarerumono-related announcement Aquaplus has for November. It seems unlikely to simply be a remake, so I'm really hoping for a brand new Utawarerumono story. They did a prequel with Monochrome Mobius, but you can't compare VN length to something like that, although it did have the same Aquaplus charm.
Anyway, yeah, November will be an announcement for something related to Utawareumono and ToHeart. In an ocean of gacha, Aquaplus gives a reason to think positively of the future of (some) media!

 No.133058

File:mi1.jpg (244.36 KB,1199x899)

I really should read Underwater Ray Romano someday. There's a remake of the first game isn't there? Should I read that or go for the original?

 No.133059

File:1679605723283.jpg (158.34 KB,1280x1024)

I am currently eyeing Tokyo Necro. I asked about it, and people said it's really good if you like edgy content with big sword fights and lots of blood. Somehow the budget for this game wasn't a lot of money yet /vn/ called it Nitro's magnum opus. Hopefully it's what worth it.

 No.133067

File:2099-07-25-175055-330334.jpg (122.93 KB,960x544)

>>133058
I read the original like 14 years ago and then the remaster when it came to vita/PS4 which was like 5 years ago? I would say the remaster is a better experience.
The original has sex scenes, but they're not very good. They feel tacked on instead of part of the story. In some VNs they're the culmination of relationships and feel natural, but in this one they're just there to hit a quota. "Well, I'm a new female character in the party so I guess we need to have sex now with a couple paragraphs of dialog."
The remake is of course easier to play on modern PCs/vita, has a higher resolution, and the gameplay is better. They applied the stuff they learned from making 2 and 3 and ported it back to 1. The combat is still simple and easy when compared to 2 and 3, but it feels better than the original. There's some optional bonus content battles completely unrelated to the story that are kind of fun, but it doesn't really add anything to the overall experience. If I remember right you had to farm % drops to unlock the ultimate optional battle, which seemed lame to me.
There's an option to mix in some Uta 2 and 3 music for related moments which sounds cool to me, but I can't remember how that worked. Music is such a huge part of VNs that this seems really good, though.
There's DLC for Uta 2 and 3 characters to be used in cleared/optional battles, but that's atmosphere and gameplay balance destruction so I wouldn't recommend those.

 No.133071

File:1457985474400.gif (135.37 KB,434x400)

>>133067
Remaster it is then.

 No.133161

File:Utawarerumono_Mask_of_Dece….jpg (391.87 KB,2561x1440)

I wonder what the most effective way is to properly catalog VN moments for future enjoyment. Utawarerumono 2 has 50 save slots, but it's nowhere near enough. I was going to have a save slot for each character introduction, so that's like 20 slots. A slot after each story battle? That's like 30 slots, etc etc. The SoL stuff is often done in chunks with a menu so I guess that part is easy to save, although it makes it hard to find the specific scene you want. I can't remember if you unlock a Scene Selection thing when you beat this game or not, although those generally miss stuff.
I've recorded VN scenes before in video form, but it's not very efficient. What to do, what to do...

Also, in sad news I've learned that Karula/Karura/Karulau's VA passed away a few weeks ago. She was still very active this year and I wonder if she was (or was going to be) involved with the to-be-announced Utawarerumono project... https://anilist.co/staff/95100/Atsuko-Tanaka

 No.133162

>>133161
I won't say it's effective but I just take screencaps.

 No.133191

File:1151450.png (2.16 MB,1920x1080)

Finished reading uta 1 recently, now I'm planning to read MoD and experience Kuon's story at last. I hope the older cast make a relevant appearance in both sequels. Karalau in particular was my favourite character, it's a shame what happened to her VA
>>133161
There is a bonus section where you can replay previous scenes in uta 1, I assume a similar feature is also present in the other games
Alternatively, you can extract the game files with something like garbro and view the cgs directly, although I doubt that would be enjoyable without the dialogues, music, etc. Video recording is probably your best bet

 No.133194

File:Utawarerumono_Mask_of_Dece….jpg (497.29 KB,2560x1440)

>>133191
>now I'm planning to read MoD and experience Kuon's story at last.
Excellent! Feel free to make a thread about reading it with updates and opinions! I'd love to read and comment on it! (but I understand if you don't want to) Something I need to point out is that the the first part of the duology (Utawarerumono 2/Mask of Deception/Itsuwari no Kamen) has a lot of casual slice-of-life stuff in it. It establishes the world and grows you closer to the characters, but not everyone has a willingness to spend 15 hours reading that stuff until it gets serious. The cooking parts are a common complaint, but you could turn on the Skip option to allow you to skip ahead of stuff you haven't read. It has the same "home base" selection stuff that the first one did, so when you see Kitchen you know what you're going to get.
But, as I've said before many times around kissu, I think Aquaplus are the undisputed lords of charm, emotion and character stuff in general. You will smile, laugh, and of course cry. I could read these all day.
Oh, and
DO NOT WATCH THE OP FOR THE THIRD ONE! (Mask of Truth/Futari no Hakuoro)
The spoilers in it are ridiculous. I don't know why creators do this, but skipping the opening has been an ingrained action of mine for a couple decades now for a reason.

 No.133198

>>133191
>Karalau in particular was my favourite character
I thought she was such a fucking cunt when she decided to kill her fellow slaves in her backstory, and she didn't ever become sympathetic after that.

 No.133238

File:Utawarerumono_Mask_of_Dece….jpg (619.91 KB,2560x1440)

>>133191
>Alternatively, you can extract the game files with something like garbro
Dang, it didn't work on Utawarerumono 2. I assumed it wouldn't, but that's still a bummer. I'd love to have access to source images not just of the portraits but also the UI since it's so good. I guess I have to do things the hard way with screenshots and editing.

 No.134687

Steins;Gate reboot/make/master thingie coming next year.

 No.134773

File:chaos head noah.png (864.82 KB,1000x1056)

>>97818
Noah is just a mess. The official tl for noah is fine but there is just so much stuff missing/censored in the game. The coz tl for noah is just a terrible fanfic. Play the original game instead.

 No.134774

File:coz why they changed pregn….png (31.24 KB,630x326)


 No.134775

>>134773
>>134774
How is their patch for Chaos;Child? The official TL for that had some missing/untranslated stuff in it too that they added in, but I'm aware that it also needlessly changes stuff like the case names, at least in the later revisions.

 No.134776

File:image_02100.jpg (92.99 KB,1024x768)

>>134773
I would say that in most cases, needlessly changed text that gets the general message across is still better than no text at all.

 No.134777

Don't play the version that has missing content, play the other version that has even more missing content.

 No.135134

File:2024_11_12_00-22__Hft.png (349.36 KB,800x450)

You know I never made the connection in my head when watching the endings for the School Days VN that the entire VN was animated and real-time decision making. Think I still need a bit more time before taking this one on because I can't read jp notebook notes in 2 seconds.

 No.135138

File:[MoyaiSubs] Mewkledreamy -….jpg (292.62 KB,1920x1080)

>>135134
>was animated and real-time decision making
What do you mean?

 No.135811

File:1684550923922.jpg (122.15 KB,1280x720)

My Kamidori Alchemy Meister save got wiped when I moved to a new PC. I had almost everyone up to 99 and was getting ready to do NG+ too.




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