No.112729[View All]
The new league starts in a few hours so I thought I'd advertise the /qa/ mansion guild here in case anyone wants to play it. We're around 6-7 right now, but I have enough guild slots so that we can accommodate pretty much the whole /jp/ spinoff population that still plays games (upper limit of 30-ish if I'm assuming generously). The bulk of us are going to be playing on softcore-ruthless so I'd recommend doing that too if you want to reap the benefits of a shared use stash. But, anyone that just wants a bunch of free space can join to use it in normal/hc too. We have a good deal of space
https://files.catbox.moe/b6cox8.jpg so poor NEETs can enjoy the convenience of paying without needing to spend a dime.
So if you're interested post your userid or character name ITT if you want me to invite you, we're fine with anyone that's not a complete subhuman.
60 posts and 31 image replies omitted. Click reply to view. No.135452
From the looks of it, it seems like everything they're doing for the endgame of PoE 2 is a refinement and improvement over PoE 1. It'll have less in terms of overall things to do, but what will be there at launch will be its best implementation. Super excited to try my hands at it.
To start off with the map system, it seems that they took a lot of redundancy out of it and instead of a billion different maps to collect you'll now have tiered waystones that can be placed inside of map points on a more improved atlas that's somewhat reminiscent of delve, maybe why it's not included on launch, with its infinitely expanding nature. And the tablets that influence the map points from towers seem to help reduce redundancy of needing a billion different items for influencing what appears inside of your maps and it can now all be done with tablets.
The carryover leagues from PoE1 seem to be Breach, Expedition, Ritual, and Delirium in their more normal forms with some revisions. Then in place of ascendancy trials they're bringing back Sanctum, Ultimatum, and some unknown (maybe new?) mechanic to serve as the trials for ascendancy. So thankfully lab is dead, but in its place I fear what we'll see with Sanctum ascendancy... But instead of a huge atlas passive tree you need to navigate it's a lot more compact in the center around normal random small events you can find and then the league mechanics all have their own smaller trees around the main one that level independently of the atlas passive tree. Each of them getting their skill points from beating the pinnacle bosses of the mechanic, and then subsequent points from doing it at a higher difficulty. This is really revolutionizing the atlas tree since you can actually spec into everything at once instead of focusing yourself on only a few facets of a massive tree and selling off stuff from other mechanics because you aren't specced into them to take advantage of it in any worthwhile manner.
I can't wait to get my hands on this and try it out myself.
No.135454
>>135452Seems kind of interesting, although having not played PoE I have no idea what some of the words mean. (don't bother explaining)
The endgame of these games are generally where I lose interest, but if there's enough variety and respeccing then maybe I could participate. The last Diablo clone game I played for a while was Grim Dawn? Pretty good, but I did need to "cheat" by changing my class every 10 or so hours to keep things fun. +2% DPS just isn't as exciting as new abilities.
No.135456
>>135454poe is so hardcore you'd probably lose interest by act 5 out of 10, then the endgame is another wall if you get past that
No.135457
>>135454I'd definitely recommend looking at 22:40 on
>>135414 to get a bit of a better understanding of the new tree. In addition to making respec easier, they're also giving some really nice additions like some amazing keystone nodes (dual-wielding 2handers) and having weapon skill points that you'll be able to allocate for your two weapon specs. Based on all the available info it should be really fun instead of daunting to level up and try new things.
Also it seems like co-op is going to be a blast, with how they explained skill synergy. Since they've also said in a Q&A that these skill synergies won't apply to your character alone, but will also interact with others' skills in your party. So you'll probably be able to build a party around boosting each others strengths to create an invincible team.
No.135460
>>135456They're somewhat streamlining PoE 2 in comparison to the original with a lot of QoL inclusions and also cutting a lot of the fat of the original that manifested into a billion different systems that overwhelm new players. It's good that they went with keeping the league mechanics they did for the initial release because, in addition to being pretty fun, all of them are quite simple to grasp and understand. It should be a much better experience starting up PoE 2 as a new player than it was starting up PoE 1, even when it first came out really.
No.135462
>>135460It can't be the same game yet also accessible for a casual audience. Don't get hype drunk
No.135464
>>135457Hmm, yeah I watched that video and the respeccing doesn't seem too bad. Interesting. I kept watching that that Blood Mage specialization looks fun. I guess we'll see if it's varied enough to keep me interested.
No.135465
>>135464>Blood MageYeah, I'm seriously torn myself after watching the witch ascendancies. A fiery witch of hell sounds perfectly fitting, but then they showed off the blood mage and that sounds like a blast to play too. Though both seem very interesting gameplay-wise since there's a mechanic to each that harms you while doing moves you need to manage.
No.135570
>>135567might be out now actually
No.135575
I've never played this game, but just wanted to share that my high school physics teacher knew the founder and a bunch of the staff. Apparently the company was funded when starting up with money earned from selling items from a Diablo 2 (?) item duplication glitch, or something like that.
No.135588
How much do you have to spend total to get a key?
My lifetime total is like $1000 and I didn't get a key.
No.135589
>>135588by all accounts you should have one
if it's not in spam or somewhere else i'd contact support
No.135590
Path of Exile doesn't really seem like a game you can idle in, no? I don't think I could devote a lot of time to it if I have to be doing something.
No.135600
>>135590Well if you count doing the economy as gameplay then you sorta can treat it as an idling game.
No.135744
https://www.pathofexile.com/I've got a bad feeling about tomorrow if the website crashed today...
No.135745
>>135744oh yeah steam preload is up now
No.135802
>>135801Anyone can play, but it's a paid early access beta, so you'd need to pay 30$ to get in (although it does reward you with 30$ worth of mtx currency too so it's pretty worth it to get currency/gems/other stash tabs and such)
No.135803
The game is a bit unbalanced with the melee classes having to work hard, but they've streamlined the campaign so that it doesn't take a lot of investment to experiment with builds. My tri-element chronomaster(I guess that makes it quad elemental) has switched a lot of configurations as new skill gems become available.
No.135805
Were there ever actually queues. I always connect to Canada East and never had an issue
No.135806
>>135805On the first day yeah, not since.
No.135833
>>135829is that poe2? it looks pretty cool i thought the gameplay would be much slower from the trailer or whatever
No.135841
>>135833Yeah, it's pretty slow still, but a lot faster nearing endgame than PoE2's early game looked.
No.135843
I would play poe2 with /qa/ if I wasn't completely jaded towards poe and online games in general already. And if my computer could even run it, since graphic updates basically broke poe1 when I tried it out again a few years back. Maybe in another lifetime.....
No.135845
>>135843you'll grow out of it
No.135909
Pyromatic Pact kills me too much and the self-ignite is unbearable, plus the Demon Form just isn't that good without a really good setup for it so that you can prolong it infinitely.
So I'm rerolling as a shock sorc.
No.135911
Why are you playing at all the endgame is absolute garbage once I got to the slog that is maps I threw the game in the trash
No.135918
>>135911Because I think it'll be more fun once I have a build that can actually run maps and not immediately die. And also I'm determined to make my dream of a Demon Form+Infernal Flame infinite demonflame via life recoup build work, but I need gear to make it possible.
No.135920
llllllllllll
No.135979
>>135567>>135575Oh yeah, update on this.
One of my friends can't play because they haven't resolved a certain CPU bug, so I've got one extra key lying around if anyone wants to try it out.