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File:FipZliFUYAAnzeC.jpg (314.41 KB,869x1228)

 No.112729[Last50 Posts]

The new league starts in a few hours so I thought I'd advertise the /qa/ mansion guild here in case anyone wants to play it. We're around 6-7 right now, but I have enough guild slots so that we can accommodate pretty much the whole /jp/ spinoff population that still plays games (upper limit of 30-ish if I'm assuming generously). The bulk of us are going to be playing on softcore-ruthless so I'd recommend doing that too if you want to reap the benefits of a shared use stash. But, anyone that just wants a bunch of free space can join to use it in normal/hc too. We have a good deal of space https://files.catbox.moe/b6cox8.jpg so poor NEETs can enjoy the convenience of paying without needing to spend a dime.

So if you're interested post your userid or character name ITT if you want me to invite you, we're fine with anyone that's not a complete subhuman.

 No.112732

Gn gn gn

 No.112733

File:1691053433977.gif (586.99 KB,800x376)


 No.112737

File:[SubsPlease] Level 1 daked….jpg (249.43 KB,1920x1080)

What is Softcore Ruthless? Does PoE have a nice pet/summon class that is still fun to play like a D2 necro that can equip a golem or have a bunch of expendable skeletons? Or maybe something gimmicky that is weak unless you do crazy stuff?
Is the customization I've seen real or is it more of a superficial thing that pools people into set roles?

 No.112739

File:867ffc373f9692a46dd7eecab4….jpg (2 MB,1488x2283)

>>112737
The customization is real and very rewarding when you're able to make something you like work. Although the barrier to end game normally lies within understanding all of the game's systems to finally make the build you were going for work (or just finding something online someone else made that works). When it comes to minions they are really fun to play and I'll probably be playing one of them myself since it's easy enough to set up (specifically a variation on https://www.youtube.com/watch?v=7E56zfUXJxQ ). But there's plenty of different endgame viable builds that are centered around buffing up minions, and since they are permanent summons until they die they're quite convenient to use too. The only times it gets tricky are when you have a build centered around specific spectres (raised enemies) or equipment golems (raised armor/weapons) and they die, but that rarely happens unless you're careless and/or take on something too hard. Normally you die before your high quality summons do and they persist through death. The best part is that it isn't really bound to a single class, any class can have a minion build (although some base classes are certainly more preferable than others). There's also a bunch of different gimmicky stuff that can be made to work and the devs actively encourage people finding different wacky fun builds, like https://www.youtube.com/watch?v=zmKf_bgtknM .

And softcore ruthless is just a slower version of softcore where build progression takes a bit longer than normal because of item rarity.

 No.112740

https://www.youtube.com/watch?v=EntDk7PVxVs

also here's a starter build for minions

 No.112741

kagamin butte

 No.112742

kagamin butte

 No.112743

File:1690816747204971.gif (290.13 KB,520x560)

IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP IT'S UP

BUT I'M 55000 IN QUEUE

 No.112744

>>112729
from the thumbnail i thought she was peeing herself..
sigh...

 No.112745

File:1588098852853.gif (1.63 MB,540x547)

>>112743
now it's down to 0!

 No.112748

>>112745
Slower

 No.112770

i forgot this site still existed
didn't the admin take it down or was that somewhere else?

 No.112771

>>112770
No you're thinking of /what/ and buttmin

 No.112775

>>112770
what or nen or like hundreds of other imageboard

 No.112786

File:1547252448244.png (302.45 KB,1024x768)

>>112744
That would've been a lethal amount of moe. Everyone would have died and kissu would have to shut down due to a lack of posters.

 No.112898

File:20230821182645_1.jpg (1.83 MB,3840x2160)

Despite the wariness I had towards playing ruthless, I think that it's been pretty great so far. It really feels more like a new game going through the campaign than just going through the motions like I normally do. The lower droprates are more akin to D2 where stuff you pick up actually matters instead of needing a loot filter from lvl 1 because of the abundance of gear it gives you. The slower nature of gearing also leads to a more challenging (and fun) experience going through the campaign as well, since it's more like you're playing the game and not running through checkpoints before eventually reaching the actual game.

The new league mechanic I still have to see more of, but it's somewhat interesting. Probably need to wait until I'm stronger to take it on and win more often so that I'm able to figure out if it's good for getting currency/tattoos. My current build is just too squishy to really do much at the moment, so I need to figure out how to improve my survivability which will probably be a bit of a pain to do in ruthless.

Aside from all that stuff, we're slowing using up space on the ruthless guild chest and we organized it a bit so that we can locate stuff easier, but I sincerely doubt we're ever going to be running into issues with space at the rate we're going, especially if we start clearing out inventory to get rid of the kuso rares. And also a reminder that if you want to play but not on ruthless the guild chest over on standard still has the same amount of space in it and is probably more open because we're mostly playing ruthless.

 No.112999

File:f32801d7d5b8d2a738bddb6271….png (22.31 KB,500x500)

I think D4 may have done a bigger number on me than I thought.... It gave me a craving for a good ARPG and now I can't stop playing PoE...

 No.113030

File:PathOfExileSteam_SpOMEvsF9….jpg (1.88 MB,3840x2160)

ez

 No.113033

>>113030
Ah, that's a cool pet item. I'm glad to see games create more interesting summonsing effects. The "chance when hitting a Unique" is a really nice idea so stuff that otherwise requires an enemy death can still be used. That's long been a problem in games and forces you to either invest in skills you otherwise wouldn't use and/or keep another set of equipment that you change into for bosses. Good quality of life thing there and kind of makes me want to play...

 No.113034

4 STR 4 STAM leather belt

 No.113035

>>113033
Yeah, it's actually insanely good to the point that the build using it is one of the best in the game. I got a second one actually if anyone's interested (in standard league).

 No.113177

File:__hinanawi_tenshi_touhou_d….jpg (5.41 MB,4093x2894)

Ruthless is great, feels like actually playing an old school difficult arpg, there's so much you can do to improve the character with all the different leagues mechanics

 No.113182

>>113177
Yeah, it's really fun just how much there is to do that you don't think of much while playing standard that is really allowed to shine in ruthless. Like delve.

 No.113197

File:1693122985674449.webm (3.69 MB,720x864)

d4 bad

 No.113207

>>113197
It was eh. Grim Dawn was better

 No.113375

File:830c60acf0290d3524d48a0563….png (8.17 MB,2894x4093)

PoE Ruthless > Grim Dawn > PoE > D2 > Torchlight > Titan Quest > D3 >

 No.113376

File:[SubsPlease] Jidou Hanbaik….jpg (238.98 KB,1920x1080)

>>113375
Is Ruthless the name of an expansion or a game mode?
Kind of surprised to see Grim Dawn that high. I liked it for a while, but eventually I just completely lost my enjoyment somehow. I can't really describe why, either. The last time I played I was in some neon radioactive-looking environment for its expansion and I liked exploring it, but then it turned into some mutated forest thing and that's around when I dropped it.
The great thing about Titan Quest and Grim Dawn is that I can use third party cheat software to reset my classes. Shooting a monster with a bow or gun isn't as fun the 10,000th time, so I reset everything and my character is now a rogue that uses traps and poison. 10k kills later he's now a wizard.
I just can't enjoy being the same class forever

 No.113377

File:87041ac7f9581e227fa4455f9c….jpg (2.49 MB,3412x5080)

>>113376
it's a game mode, makes it more interesting by removing some OP mechanics and having aura skills/skill supports be drop only
i just start a new character if bored of the current one, the journey of leveling up and slowly becoming powerful is fun for me
but yeah, grim dawn should probably be below poe anyway

 No.113849

File:c7cc9e933aefd1337c774b8a29….jpg (113.68 KB,750x713)

>>113033
https://www.youtube.com/watch?v=fJSAziYQfyg

Here's probably a minion build you'd enjoy

 No.116970

>>112729
now THIS is a super cute butt

 No.117151

SPEAKING OF the new league released and also more content was revealed for PoE 2, like how you're going to be able to use WASD controls to move your character if you want to which is fucking boson. The more I hear them talk about the characters the more I'm curious about how the skill tree(s?) is going to look, since they keep saying with classes that they do X and not Y, but that's not really true in the current game since any class can do anything pretty much. So I wonder if there's ways that the new tree will make it so classes are even more segregated. In a way that could be cool, and in other ways not so cool.

Also affliction seems like a lot of fun, I'll be rolling on standard league this season (after a bit of raiding in WoW) so if anyone wants to try it out in like a week I'll be there to help.

 No.118004

File:2023_12_30_15-55__3T3.png (1.59 MB,1687x691)

Started playing standard of the new league since I heard that drops are great and got this in Act 4, got a feeling I might clear ubers this league.

 No.118005

>>118004
Oh I guess I said I'd be playing standard already, but yeah, most everything I picked up when into the guild chest.

 No.118019

File:C-1704059637733.png (610.44 KB,659x549)

Still going through the campaign... this league mechanic is insane...

 No.118039

>>112740
https://www.youtube.com/watch?v=rv4XkKSn1HA

This one is probably more up your ally if you like having a real undead army.

 No.118041

File:C-1704132780357.png (13.37 MB,3840x2160)

I haven't even started mapping yet.....

 No.118131

File:2024_01_03_18-14__DVq.jpg (644.93 KB,1700x1619)

Just one weekend and the guild chest is pretty good

 No.118231

File:2024_01_05_18-17__dt0.jpg (1.1 MB,2793x1708)


 No.118232

i have no idea what i'm looking at........

 No.118234

File:62406623_p2.jpg (208.29 KB,700x394)

>>118232
It's simple really, I buy a unique for 3 divines, buy another unique for 4 chaos, and then vendor recipe them into a unique that costs 4 divines. Then I net 1 divine per successful trade.

 No.118235

File:C-1704497737315.png (114.45 KB,450x306)


 No.118236

Also 1 divine is worth 220 chaos

 No.118277

File:e728768a284f9b42268a449ddc….jpg (402.08 KB,1214x860)

After several successive hours of flipping kingmakers on the market at a profit ranging from half a divine to 1, I was able to finally reach the medium-budget endgame position for the absolution build I'm running. I tested out my new prowess by opening up a t16 and running a breach only to die when I got surrounded by enemies so I learned that I'm not quite invincible yet.

Soon enough I think vermin's going to start playing and he'll probably play an actual juicing viable build like that kinetic bolt one and with the funds I've secured it can probably be built. Then we'll have magebloods for everyone on /qa/ after like a day of trufarming.

I think I'll take a small break now to eat food and exercise and watch anime after I sleep before going right back to the perpetual grind.

 No.118279

File:C-1704521561304.png (4.21 MB,1700x1621)

>>118277
Also, the current /qa/ stash in case anyone's interested in playing in the guild. (I pocketed 4 divines so I can flip more if I need to)

 No.118405

File:2024-01-08 20-00-59 1-1.mp4 (18.25 MB,1280x720)

Finally got a build that can clear these juiced maps... I feel so accomplished I've never reached this point before. (Also funnily enough I didn't add the music to this it just so happened to be playing naturally and hit the chorus as soon as I started the excavation)

 No.118406

File:C-1704764648371.png (861.73 KB,847x1525)

lol
lmao
who the fuck would run this

 No.122346

File:90623168_p0.jpg (349.9 KB,1102x1631)

https://www.youtube.com/watch?v=jIPxZ78pQk4
https://www.youtube.com/watch?v=dv-qPLBe22U
https://www.youtube.com/watch?v=PHvhqekNRH8

So a bunch of content creators were flown out to have hands-on experience with and record footage of PoE2, the results seem to have been overwhelmingly positive and talk about it makes the game seem revolutionary for the ARPG genre. I'm more excited for this than I've ever been after having seen a bit of how it plays and the details that have been shared about that 'how'. We should definitely have a /qa/ mp session for this once it comes out, I've a feeling it'll be an absolutely epic blast to enjoy for the first time before anyone starts to really map out how the game should be played.

Though I'll probably be playing the beta with a bit of /qa/ come the time for it to release.

 No.122358

>>122346
sorta wonder if it's going to be better to play the game with controller now vs typical mouse and keyboard with the inclusion of wasd movement

 No.126869

>>112737
Rejoice! The new PoE2 class trailer just dropped and this time they focused on the witch, and even more specifically minion builds in general.

The most massive change they're making is using corpses to summon everything has been completely scrapped in favor of a new spirit resource that I'll need to se a bit more of. Depending on if it's level or area based it's either really neat or has me feeling 'ehhh'. However, minions are now summoned automatically, and revive automatically once some time has passed and no minions have died (even on bosses!) so you can keep a constant army of them up at all times, which is so fucking cool and an extreme step up for minion builds that used to be a real pain in the rear once your minions started dying. It also seems like you'll be selecting your minion composition through allocation of spirit (which makes that distinction important), but temporary minions still seem to be a thing and corpses now are used more for buffing up other spells it seems. One thing that stands out in particular is that it now seems like you can collect spectres inside of skill gems and be able to summon them at any time you want like other minions, they also auto-revive too. This makes spectre gameplay so much better since you only need to find the minion once to use it extensively and when it dies you don't need to go hunting for another one, and the way it tells you what spectre you bind to the spell and what their spirit cost is BEFORE you summon from the corpse is a much welcomed QoL addition. All in all fantastic news for anyone that likes minion builds in these games, should be the best experience to date.

As a side note, despite all the detail they went into there didn't seem to be any news about golems.
Not sure if they're waiting to give more updates later or if those just aren't going to be a thing in PoE2. If they are and animate golem is still a thing I'd love for it to also be auto-respawning in such a way that I don't need to worry about the weapon I fed to it being lost forever when it dies.

 No.126870

File:[ASW] Akuyaku Reijou Level….jpg (199.63 KB,1920x1080)

>>126869
I don't really care about this because minions suck and only chaos/curse witches are good. The D2 skelly necro sucked as well. You literally couldn't kill any bosses with it.

 No.126884

File:01.jpg (575.01 KB,1715x1351)

>>126870
Yeah, well, you're gay.

 No.126888

>>126870
>minions suck
>D2 skelly necro sucked as well
But minion stuff is fun...
That's why Titan Quest was so cool with multiple masteries having pets. Man, I should play that game again sometime. I wonder if there's any other games with fun minion stuff that released lately. Commanding a little army is just so cool.

 No.126893

Buid an army
trust no one

 No.126921

dumb trustard

 No.131708

New league is focused on a sort of city-builder kind of mechanic. Seems really neat, gonna play this season.

 No.135413

IT'S HAPPENING
https://www.pathofexile.com/shop/purchase

Less than the initial supposed requirement of a purchase history total of >=$400 (though still free if you have it), the cost for early access of the upcoming beta sits at $30. And it's December 6th!

Probably will buy it for all my /qa/ friends who play if they don't have it already. Everything about it looks so good.

 No.135414

>>135413
Also there's a fuckload of endgame content even in EA.

 No.135418

File:[Piyoko] Himitsu no AiPri ….jpg (191.59 KB,1920x1080)

Ehhhhhhhhh maybe. I'm not good at committing to a class for 500 hours and tend to rely on offline games so I can "cheat" by changing class or resetting my skill points to do something new

 No.135421

>>135418
Well it's a lot easier to respec now

 No.135450

File:1462469777748.png (17.57 KB,312x326)

>>135414
Oh god I just came off of Factorio and now this is promising to be just as addictive in 2 weeks...

Everything they talk about just seems absolutely orgasmically epic. If it were an LN story, I'd say the game is too unrealistic for how good it seems to be.

 No.135452

File:C-1732473179493.png (2.04 MB,1480x832)

From the looks of it, it seems like everything they're doing for the endgame of PoE 2 is a refinement and improvement over PoE 1. It'll have less in terms of overall things to do, but what will be there at launch will be its best implementation. Super excited to try my hands at it.

To start off with the map system, it seems that they took a lot of redundancy out of it and instead of a billion different maps to collect you'll now have tiered waystones that can be placed inside of map points on a more improved atlas that's somewhat reminiscent of delve, maybe why it's not included on launch, with its infinitely expanding nature. And the tablets that influence the map points from towers seem to help reduce redundancy of needing a billion different items for influencing what appears inside of your maps and it can now all be done with tablets.

The carryover leagues from PoE1 seem to be Breach, Expedition, Ritual, and Delirium in their more normal forms with some revisions. Then in place of ascendancy trials they're bringing back Sanctum, Ultimatum, and some unknown (maybe new?) mechanic to serve as the trials for ascendancy. So thankfully lab is dead, but in its place I fear what we'll see with Sanctum ascendancy... But instead of a huge atlas passive tree you need to navigate it's a lot more compact in the center around normal random small events you can find and then the league mechanics all have their own smaller trees around the main one that level independently of the atlas passive tree. Each of them getting their skill points from beating the pinnacle bosses of the mechanic, and then subsequent points from doing it at a higher difficulty. This is really revolutionizing the atlas tree since you can actually spec into everything at once instead of focusing yourself on only a few facets of a massive tree and selling off stuff from other mechanics because you aren't specced into them to take advantage of it in any worthwhile manner.

I can't wait to get my hands on this and try it out myself.

 No.135454

File:[SubsPlease] Puniru wa Kaw….jpg (252.71 KB,1920x1080)

>>135452
Seems kind of interesting, although having not played PoE I have no idea what some of the words mean. (don't bother explaining)
The endgame of these games are generally where I lose interest, but if there's enough variety and respeccing then maybe I could participate. The last Diablo clone game I played for a while was Grim Dawn? Pretty good, but I did need to "cheat" by changing my class every 10 or so hours to keep things fun. +2% DPS just isn't as exciting as new abilities.

 No.135456

>>135454
poe is so hardcore you'd probably lose interest by act 5 out of 10, then the endgame is another wall if you get past that

 No.135457

>>135454
I'd definitely recommend looking at 22:40 on >>135414 to get a bit of a better understanding of the new tree. In addition to making respec easier, they're also giving some really nice additions like some amazing keystone nodes (dual-wielding 2handers) and having weapon skill points that you'll be able to allocate for your two weapon specs. Based on all the available info it should be really fun instead of daunting to level up and try new things.

Also it seems like co-op is going to be a blast, with how they explained skill synergy. Since they've also said in a Q&A that these skill synergies won't apply to your character alone, but will also interact with others' skills in your party. So you'll probably be able to build a party around boosting each others strengths to create an invincible team.

 No.135460

>>135456
They're somewhat streamlining PoE 2 in comparison to the original with a lot of QoL inclusions and also cutting a lot of the fat of the original that manifested into a billion different systems that overwhelm new players. It's good that they went with keeping the league mechanics they did for the initial release because, in addition to being pretty fun, all of them are quite simple to grasp and understand. It should be a much better experience starting up PoE 2 as a new player than it was starting up PoE 1, even when it first came out really.

 No.135462

>>135460
It can't be the same game yet also accessible for a casual audience. Don't get hype drunk

 No.135464

>>135457
Hmm, yeah I watched that video and the respeccing doesn't seem too bad. Interesting. I kept watching that that Blood Mage specialization looks fun. I guess we'll see if it's varied enough to keep me interested.

 No.135465

>>135464
>Blood Mage
Yeah, I'm seriously torn myself after watching the witch ascendancies. A fiery witch of hell sounds perfectly fitting, but then they showed off the blood mage and that sounds like a blast to play too. Though both seem very interesting gameplay-wise since there's a mechanic to each that harms you while doing moves you need to manage.

 No.135492

>>135414
The opening cinematic is pretty good, but GGG still seems to be lacking the kind of creative grandmastery that Blizzard used to have when they made D2. Not sure how they'd fix that since really great storytellers are pretty hard to come by. Maybe they'll start to grow better as they start to put more focus into story.

 No.135567

File:dd637642fa80ad9b59587013d2….png (8.57 MB,3217x4758)

I might have 1-2 or more early access keys left, I'll see after tomorrow and how many of my friends use the ones I sent them. Then I'll probably give whatever's leftover to whoever else wants one. If multiple people respond to this post I'll give them out at random probably as according to my biases.

 No.135570

>>135567
might be out now actually

 No.135575

I've never played this game, but just wanted to share that my high school physics teacher knew the founder and a bunch of the staff. Apparently the company was funded when starting up with money earned from selling items from a Diablo 2 (?) item duplication glitch, or something like that.

 No.135588

How much do you have to spend total to get a key?
My lifetime total is like $1000 and I didn't get a key.

 No.135589

>>135588
by all accounts you should have one
if it's not in spam or somewhere else i'd contact support

 No.135590

Path of Exile doesn't really seem like a game you can idle in, no? I don't think I could devote a lot of time to it if I have to be doing something.

 No.135600

>>135590
Well if you count doing the economy as gameplay then you sorta can treat it as an idling game.

 No.135678

File:1709928339818.png (334.04 KB,750x1000)

Kinda feeling really giddy about the fact that people will be going in, for the most part, blind. Can't wait to experiment with all different kinds of builds that seem fun (especially with the easy respec!) while testing out each and every corner of the Early Access.

I think first I'll probably try and get into maps using the Witch, and hopefully get all the way up to pinnacle bosses on my own wits. If that fails I think the next class I'm trying is the Gemling Legionaire since that's the most unique new class of PoE2. Wonder if the bosses really will be the hardest content that PoE has ever seen, or if the addition of WASD controls will actually help to make the game a shitload easier.

 No.135731

File:Titan.png (7.31 MB,3840x2160)

https://www.pathofexile.com/forum/view-thread/3592012

So the Devs decided that ahead of the Early Access releasing tomorrow, they'd give everyone a look at all the different ascendancy classes. And some of these nodes are pretty insane. Thought that the Gemling Merc would've been my primary choice if I was thinking just pure quality that would boost any build, but now taking a good look at them all I think the Titan fits the bill nicely as well. Maybe even more depending on how broken 5 is on the tree, it seems absolutely insane.

 No.135744

https://www.pathofexile.com/

I've got a bad feeling about tomorrow if the website crashed today...

 No.135745

>>135744
oh yeah steam preload is up now

 No.135746

File:C-1733454021872.png (617.17 KB,1230x410)


 No.135750

lol

 No.135763

File:dvYB.png (3.21 MB,2500x3000)

Game is even better than I was hoping for so far, really just a straight upgrade over PoE1. Only a few minor issues that I have with it that will probably be ironed out by the time the game fully releases.

Having a lot of fun and I'm happy about that.

 No.135766

File:C-1733608218327.png (2.91 MB,1429x1093)

Stay a while and listen

 No.135774

File:1383512981437.gif (186.85 KB,192x192)

¥fighting a boss
¥dc because servers go down
¥There are 20508 people ahead of you in queue
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

 No.135775

File:C-1733626294728.png (2.65 MB,1824x1579)

guild stash is UP

 No.135797

Dug up my old 2015 character to give it a spin and see if I should get into the sequel, from back when there were three difficulty modes and ascendancy and Act 5 weren't a thing yet. It was a witch that tried to pull off general elemental damage and minions alongside some other random shit, wasn't working very well so I tweaked it a bit and then played through most of Act 3 until it was 6 in the morning. Even after deciding to not play anymore and deleting the witch, still I watched pic and kept looking up stuff to better understand it.
A harsh but crucial reminder to not do videogames. (´・ω・`)

 No.135801

File:[MoyaiSubs] Mewkledreamy -….jpg (136.35 KB,1920x1080)

So is this anyone can play now or is it still some closed beta thing?

 No.135802

>>135801
Anyone can play, but it's a paid early access beta, so you'd need to pay 30$ to get in (although it does reward you with 30$ worth of mtx currency too so it's pretty worth it to get currency/gems/other stash tabs and such)

 No.135803

The game is a bit unbalanced with the melee classes having to work hard, but they've streamlined the campaign so that it doesn't take a lot of investment to experiment with builds. My tri-element chronomaster(I guess that makes it quad elemental) has switched a lot of configurations as new skill gems become available.

 No.135804

File:[SubsPlease] Dragon Ball D….jpg (292.37 KB,1920x1080)

>>135802
Oh. Huh. Well, I guess I might try it later, maybe.

 No.135805

Were there ever actually queues. I always connect to Canada East and never had an issue

 No.135806

>>135805
On the first day yeah, not since.

 No.135823


 No.135829

File:2024-12-11 00-45-13-1.mp4 (36.23 MB,1280x720)

pretty good damage for level 45 i think
having real fun figuring out something on my own instead of a build guide

 No.135833

>>135829
is that poe2? it looks pretty cool i thought the gameplay would be much slower from the trailer or whatever

 No.135841

>>135833
Yeah, it's pretty slow still, but a lot faster nearing endgame than PoE2's early game looked.

 No.135843

I would play poe2 with /qa/ if I wasn't completely jaded towards poe and online games in general already. And if my computer could even run it, since graphic updates basically broke poe1 when I tried it out again a few years back. Maybe in another lifetime.....

 No.135845

>>135843
you'll grow out of it

 No.135853

File:2024-12-12 11-09-45-1.mp4 (32.87 MB,1280x720)

So here's my current setup, which I think is doing pretty well. Since I got my second set of ascendancy points I specced into Demon Form again to keep trying at it with bosses to see if I'm able to make it viable, but really it's a pain and keeps killing me so I'll need to make sure I have recoup allocated to it by maps or it's going to be too dangerous to play with.

Aside from that though, my current setup without any of the extra damage modifiers I have planned is pretty simple. I want infinite mana from the infernal flame skill, so I need to be ready to take damage whenever I cap out my flame. It does 100% of life and ES as flame damage, so the easiest way of dealing with it is maxing out my fire res to 76% so I only take 24% of that. Then I've specced into a bunch of ES and also ES recharge rate and start time buffs. For the damage I've currently taken a good bit of fire/ignite damage modifiers alongside a good bit of ignite chance so that I can proc some % increased damage on ignite. The skills I'm using are Ember Fusillade for my single target and Fireball for AoE and finishing my single target. The fireball is really magical because I've got a good bit of %chance to add 2 additional projectiles and on scattershot that means I shoot 5 fireballs. Then when my wildshards procs, it shoots "8 projectiles in a circle", which actually is a single cast for each so at max it can shoot 5*8 fireballs that all split into smaller firebolts to flood the screen and kill anything on it. Also does some pretty nice stun buildup too.

Recently just specced into crit chance and then 70% increased damage after you crit for 4 secs, coupling that with more crit bonus should be insane.

 No.135909

Pyromatic Pact kills me too much and the self-ignite is unbearable, plus the Demon Form just isn't that good without a really good setup for it so that you can prolong it infinitely.

So I'm rerolling as a shock sorc.

 No.135911

Why are you playing at all the endgame is absolute garbage once I got to the slog that is maps I threw the game in the trash

 No.135918

>>135911
Because I think it'll be more fun once I have a build that can actually run maps and not immediately die. And also I'm determined to make my dream of a Demon Form+Infernal Flame infinite demonflame via life recoup build work, but I need gear to make it possible.

 No.135920

llllllllllll

 No.135951

File:justcopyametabuildlol.jpg (3.22 MB,2575x2113)

I've got some good stats now. Just need to figure out the secret to sustaining high level maps because this shit is fucking retarded. I do a juiced up T9 and drop T6s and T8s, it's so awful.

Eventually I really do hope to make that Infernal Flame Demon Form build work, but as long as it gets ignited I dunno how to deal with the damage.

 No.135979

File:__furude_rika_higurashi_no….jpg (250.68 KB,500x620)

>>135567
>>135575
Oh yeah, update on this.

One of my friends can't play because they haven't resolved a certain CPU bug, so I've got one extra key lying around if anyone wants to try it out.

 No.135987

File:C-1734714702056.png (3.59 MB,1937x1532)

this shit is

 No.135988

File:C-1734714718452.png (3.55 MB,2059x1685)

not going to survive

 No.135989

File:C-1734714733451.png (3.15 MB,1920x1577)

the day

 No.135990

File:C-1734714756102.png (2.44 MB,1831x1496)

is it....




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