No.112729[Last50 Posts]
The new league starts in a few hours so I thought I'd advertise the /qa/ mansion guild here in case anyone wants to play it. We're around 6-7 right now, but I have enough guild slots so that we can accommodate pretty much the whole /jp/ spinoff population that still plays games (upper limit of 30-ish if I'm assuming generously). The bulk of us are going to be playing on softcore-ruthless so I'd recommend doing that too if you want to reap the benefits of a shared use stash. But, anyone that just wants a bunch of free space can join to use it in normal/hc too. We have a good deal of space
https://files.catbox.moe/b6cox8.jpg so poor NEETs can enjoy the convenience of paying without needing to spend a dime.
So if you're interested post your userid or character name ITT if you want me to invite you, we're fine with anyone that's not a complete subhuman.
No.112732
Gn gn gn
No.112739
>>112737The customization is real and very rewarding when you're able to make something you like work. Although the barrier to end game normally lies within understanding all of the game's systems to finally make the build you were going for work (or just finding something online someone else made that works). When it comes to minions they are really fun to play and I'll probably be playing one of them myself since it's easy enough to set up (specifically a variation on
https://www.youtube.com/watch?v=7E56zfUXJxQ ). But there's plenty of different endgame viable builds that are centered around buffing up minions, and since they are permanent summons until they die they're quite convenient to use too. The only times it gets tricky are when you have a build centered around specific spectres (raised enemies) or equipment golems (raised armor/weapons) and they die, but that rarely happens unless you're careless and/or take on something too hard. Normally you die before your high quality summons do and they persist through death. The best part is that it isn't really bound to a single class, any class can have a minion build (although some base classes are
certainly more preferable than others). There's also a bunch of different gimmicky stuff that can be made to work and the devs actively encourage people finding different wacky fun builds, like
https://www.youtube.com/watch?v=zmKf_bgtknM .
And softcore ruthless is just a slower version of softcore where build progression takes a bit longer than normal because of item rarity.
No.112741
kagamin butte
No.112742
kagamin butte
No.112744
>>112729from the thumbnail i thought she was peeing herself..
sigh...
No.112770
i forgot this site still existed
didn't the admin take it down or was that somewhere else?
No.112771
>>112770No you're thinking of /what/ and buttmin
No.112775
>>112770what or nen or like hundreds of other imageboard
No.113033
>>113030Ah, that's a cool pet item. I'm glad to see games create more interesting summonsing effects. The "chance when hitting a Unique" is a really nice idea so stuff that otherwise requires an enemy death can still be used. That's long been a problem in games and forces you to either invest in skills you otherwise wouldn't use and/or keep another set of equipment that you change into for bosses. Good quality of life thing there and kind of makes me want to play...
No.113034
4 STR 4 STAM leather belt
No.113035
>>113033Yeah, it's actually insanely good to the point that the build using it is one of the best in the game. I got a second one actually if anyone's interested (in standard league).
No.113182
>>113177Yeah, it's really fun just how much there is to do that you don't think of much while playing standard that is really allowed to shine in ruthless. Like delve.
No.113207
>>113197It was eh. Grim Dawn was better
No.113376
>>113375Is Ruthless the name of an expansion or a game mode?
Kind of surprised to see Grim Dawn that high. I liked it for a while, but eventually I just completely lost my enjoyment somehow. I can't really describe why, either. The last time I played I was in some neon radioactive-looking environment for its expansion and I liked exploring it, but then it turned into some mutated forest thing and that's around when I dropped it.
The great thing about Titan Quest and Grim Dawn is that I can use third party cheat software to reset my classes. Shooting a monster with a bow or gun isn't as fun the 10,000th time, so I reset everything and my character is now a rogue that uses traps and poison. 10k kills later he's now a wizard.
I just can't enjoy being the same class forever
No.113377
>>113376it's a game mode, makes it more interesting by removing some OP mechanics and having aura skills/skill supports be drop only
i just start a new character if bored of the current one, the journey of leveling up and slowly becoming powerful is fun for me
but yeah, grim dawn should probably be below poe anyway
No.116970
>>112729now THIS is a super cute butt
No.118005
>>118004Oh I guess I said I'd be playing standard already, but yeah, most everything I picked up when into the guild chest.
No.118039
>>112740https://www.youtube.com/watch?v=rv4XkKSn1HA This one is probably more up your ally if you like having a real undead army.
No.118232
i have no idea what i'm looking at........
No.118236
Also 1 divine is worth 220 chaos
No.122346
https://www.youtube.com/watch?v=jIPxZ78pQk4https://www.youtube.com/watch?v=dv-qPLBe22Uhttps://www.youtube.com/watch?v=PHvhqekNRH8So a bunch of content creators were flown out to have hands-on experience with and record footage of PoE2, the results seem to have been overwhelmingly positive and talk about it makes the game seem revolutionary for the ARPG genre. I'm more excited for this than I've ever been after having seen a bit of how it plays and the details that have been shared about that 'how'. We should definitely have a /qa/ mp session for this once it comes out, I've a feeling it'll be an absolutely epic blast to enjoy for the first time before anyone starts to really map out
how the game should be played.
Though I'll probably be playing the beta with a bit of /qa/ come the time for it to release.
No.122358
>>122346sorta wonder if it's going to be better to play the game with controller now vs typical mouse and keyboard with the inclusion of wasd movement
No.126869
>>112737Rejoice! The new PoE2 class trailer just dropped and this time they focused on the witch, and even more specifically minion builds in general.
The most massive change they're making is using corpses to summon everything has been completely scrapped in favor of a new spirit resource that I'll need to se a bit more of. Depending on if it's level or area based it's either really neat or has me feeling 'ehhh'. However, minions are now summoned automatically, and revive automatically once some time has passed and no minions have died (even on bosses!) so you can keep a constant army of them up at all times, which is so fucking cool and an extreme step up for minion builds that used to be a real pain in the rear once your minions started dying. It also seems like you'll be selecting your minion composition through allocation of spirit (which makes that distinction important), but temporary minions still seem to be a thing and corpses now are used more for buffing up other spells it seems. One thing that stands out in particular is that it now seems like you can collect spectres inside of skill gems and be able to summon them at any time you want like other minions, they also auto-revive too. This makes spectre gameplay
so much better since you only need to find the minion once to use it extensively and when it dies you don't need to go hunting for another one, and the way it tells you what spectre you bind to the spell and what their spirit cost is BEFORE you summon from the corpse is a much welcomed QoL addition. All in all fantastic news for anyone that likes minion builds in these games, should be the best experience to date.
As a side note, despite all the detail they went into there didn't seem to be any news about golems.
Not sure if they're waiting to give more updates later or if those just aren't going to be a thing in PoE2. If they are and animate golem is still a thing I'd love for it to also be auto-respawning in such a way that I don't need to worry about the weapon I fed to it being lost forever when it dies.
No.126884
File:01.jpg (575.01 KB,1715x1351)
>>126870Yeah, well, you're gay.
No.126888
>>126870>minions suck>D2 skelly necro sucked as wellBut minion stuff is fun...
That's why Titan Quest was so cool with multiple masteries having pets. Man, I should play that game again sometime. I wonder if there's any other games with fun minion stuff that released lately. Commanding a little army is just so cool.
No.126893
Buid an army
trust no one
No.126921
dumb trustard
No.135413
IT'S HAPPENINGhttps://www.pathofexile.com/shop/purchaseLess than the initial supposed requirement of a purchase history total of >=$400 (though still free if you have it), the cost for early access of the upcoming beta sits at $30. And it's December 6th!
Probably will buy it for all my /qa/ friends who play if they don't have it already. Everything about it looks so good.
No.135450
>>135414Oh god I just came off of Factorio and now this is promising to be just as addictive in 2 weeks...
Everything they talk about just seems absolutely orgasmically epic. If it were an LN story, I'd say the game is too unrealistic for how good it seems to be.
No.135452
From the looks of it, it seems like everything they're doing for the endgame of PoE 2 is a refinement and improvement over PoE 1. It'll have less in terms of overall things to do, but what will be there at launch will be its best implementation. Super excited to try my hands at it.
To start off with the map system, it seems that they took a lot of redundancy out of it and instead of a billion different maps to collect you'll now have tiered waystones that can be placed inside of map points on a more improved atlas that's somewhat reminiscent of delve, maybe why it's not included on launch, with its infinitely expanding nature. And the tablets that influence the map points from towers seem to help reduce redundancy of needing a billion different items for influencing what appears inside of your maps and it can now all be done with tablets.
The carryover leagues from PoE1 seem to be Breach, Expedition, Ritual, and Delirium in their more normal forms with some revisions. Then in place of ascendancy trials they're bringing back Sanctum, Ultimatum, and some unknown (maybe new?) mechanic to serve as the trials for ascendancy. So thankfully lab is dead, but in its place I fear what we'll see with Sanctum ascendancy... But instead of a huge atlas passive tree you need to navigate it's a lot more compact in the center around normal random small events you can find and then the league mechanics all have their own smaller trees around the main one that level independently of the atlas passive tree. Each of them getting their skill points from beating the pinnacle bosses of the mechanic, and then subsequent points from doing it at a higher difficulty. This is really revolutionizing the atlas tree since you can actually spec into everything at once instead of focusing yourself on only a few facets of a massive tree and selling off stuff from other mechanics because you aren't specced into them to take advantage of it in any worthwhile manner.
I can't wait to get my hands on this and try it out myself.
No.135454
>>135452Seems kind of interesting, although having not played PoE I have no idea what some of the words mean. (don't bother explaining)
The endgame of these games are generally where I lose interest, but if there's enough variety and respeccing then maybe I could participate. The last Diablo clone game I played for a while was Grim Dawn? Pretty good, but I did need to "cheat" by changing my class every 10 or so hours to keep things fun. +2% DPS just isn't as exciting as new abilities.
No.135456
>>135454poe is so hardcore you'd probably lose interest by act 5 out of 10, then the endgame is another wall if you get past that
No.135457
>>135454I'd definitely recommend looking at 22:40 on
>>135414 to get a bit of a better understanding of the new tree. In addition to making respec easier, they're also giving some really nice additions like some amazing keystone nodes (dual-wielding 2handers) and having weapon skill points that you'll be able to allocate for your two weapon specs. Based on all the available info it should be really fun instead of daunting to level up and try new things.
Also it seems like co-op is going to be a blast, with how they explained skill synergy. Since they've also said in a Q&A that these skill synergies won't apply to your character alone, but will also interact with others' skills in your party. So you'll probably be able to build a party around boosting each others strengths to create an invincible team.
No.135460
>>135456They're somewhat streamlining PoE 2 in comparison to the original with a lot of QoL inclusions and also cutting a lot of the fat of the original that manifested into a billion different systems that overwhelm new players. It's good that they went with keeping the league mechanics they did for the initial release because, in addition to being pretty fun, all of them are quite simple to grasp and understand. It should be a much better experience starting up PoE 2 as a new player than it was starting up PoE 1, even when it first came out really.
No.135462
>>135460It can't be the same game yet also accessible for a casual audience. Don't get hype drunk
No.135464
>>135457Hmm, yeah I watched that video and the respeccing doesn't seem too bad. Interesting. I kept watching that that Blood Mage specialization looks fun. I guess we'll see if it's varied enough to keep me interested.
No.135465
>>135464>Blood MageYeah, I'm seriously torn myself after watching the witch ascendancies. A fiery witch of hell sounds perfectly fitting, but then they showed off the blood mage and that sounds like a blast to play too. Though both seem very interesting gameplay-wise since there's a mechanic to each that harms you while doing moves you need to manage.
No.135570
>>135567might be out now actually
No.135575
I've never played this game, but just wanted to share that my high school physics teacher knew the founder and a bunch of the staff. Apparently the company was funded when starting up with money earned from selling items from a Diablo 2 (?) item duplication glitch, or something like that.
No.135588
How much do you have to spend total to get a key?
My lifetime total is like $1000 and I didn't get a key.
No.135589
>>135588by all accounts you should have one
if it's not in spam or somewhere else i'd contact support
No.135590
Path of Exile doesn't really seem like a game you can idle in, no? I don't think I could devote a lot of time to it if I have to be doing something.
No.135600
>>135590Well if you count doing the economy as gameplay then you sorta can treat it as an idling game.
No.135744
https://www.pathofexile.com/I've got a bad feeling about tomorrow if the website crashed today...
No.135745
>>135744oh yeah steam preload is up now
No.135802
>>135801Anyone can play, but it's a paid early access beta, so you'd need to pay 30$ to get in (although it does reward you with 30$ worth of mtx currency too so it's pretty worth it to get currency/gems/other stash tabs and such)
No.135803
The game is a bit unbalanced with the melee classes having to work hard, but they've streamlined the campaign so that it doesn't take a lot of investment to experiment with builds. My tri-element chronomaster(I guess that makes it quad elemental) has switched a lot of configurations as new skill gems become available.
No.135805
Were there ever actually queues. I always connect to Canada East and never had an issue
No.135806
>>135805On the first day yeah, not since.
No.135833
>>135829is that poe2? it looks pretty cool i thought the gameplay would be much slower from the trailer or whatever
No.135841
>>135833Yeah, it's pretty slow still, but a lot faster nearing endgame than PoE2's early game looked.
No.135843
I would play poe2 with /qa/ if I wasn't completely jaded towards poe and online games in general already. And if my computer could even run it, since graphic updates basically broke poe1 when I tried it out again a few years back. Maybe in another lifetime.....
No.135845
>>135843you'll grow out of it
No.135909
Pyromatic Pact kills me too much and the self-ignite is unbearable, plus the Demon Form just isn't that good without a really good setup for it so that you can prolong it infinitely.
So I'm rerolling as a shock sorc.
No.135911
Why are you playing at all the endgame is absolute garbage once I got to the slog that is maps I threw the game in the trash
No.135918
>>135911Because I think it'll be more fun once I have a build that can actually run maps and not immediately die. And also I'm determined to make my dream of a Demon Form+Infernal Flame infinite demonflame via life recoup build work, but I need gear to make it possible.
No.135920
llllllllllll
No.135979
>>135567>>135575Oh yeah, update on this.
One of my friends can't play because they haven't resolved a certain CPU bug, so I've got one extra key lying around if anyone wants to try it out.