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/sum/ - Summer

Seasonal board for the Summer Season

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 No.2114

Any Need For Speed otaku?

 No.2115


 No.2116

I really liked those early games. I think driving stuff became too realistic and boring as a result of the pursuit of realism- which people previously played video games to get away from

 No.2117

>>2116
my dad really liked the challenge mode and when it transitioned to open world racing he was disapointed.

Open world gaming kills another fan

 No.2118

I loved nfs underground I and II. Although the first was better, because the second forced the players to make their cars ugly.

 No.2150

>>2116
I think realism in games is a good thing. Not that unrealistic games cannot be good as well, it depends on the kind of game.

I played NFS when I was a kid and it's okay but I liked Forza more, but then racing games are not very interesting for me and I don't play them now, I think they are simple and Forza can't really change much since the one I played on Xbox 360. Driving is still just driving. In this case you might need to add unrealistic elements to a game to change it form what is actually something very simple.

 No.2183

Yes, in fact I am such an NfS otaku that I'm in the process of making my own mod for Most Wanted (2005) for PC at the moment.

 No.2185

>>2183
A car or something else?

 No.2191

File:753bd4b3-2033-49c7-969a-de….gif (339.52 KB,371x498)

>>2185
Ah it's going to be a total overhaul of the difficulty, cops, events and retooling all vehicles so they feel less samey. It has been smooth sailing but changing the vehicle handling is quite hard because I don't want to go full sim like other mods.

Changing heat values has been really something... before I toned down from my first test build it took me around 1hr 48mins to lose the cops on the third highest difficulty. I think that might be overkill.




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