it's interesting how this kind of thing compares to the otaku ethos of making characters attractive specifically so that it may drive fan engagement and generate activity around it, with all the fanart and the doujins that are treated as legal even with how stringent japanese copyright is, in great part due to their production being a gauge for success separate from sales
the monetization of skins for characters he describes in western live service games seems to have converged with gacha in this regard, both feeding off a dedicated core of whales that get extremely invested into a particular game, with the difference that in the west it's purely cosmetic
>>33988that guy teo that appeared at one point is definitely white, but i agree, with the comments i've seen regarding the practices of the development team it seems they were designed on purpose to go against current standards