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File:writesisters.jpg (174.08 KB,869x1244)

 No.152089

How would you even decide the way you'd want to represent a well thought-out fictional world, given today's trends in how people enjoy media?
Assuming one would be willing to go as far as to make a whole videogame or some other multimedia project for it to include all kinds of visions one has for the exposition and the like, there has to be some starting point that you can put effort into the project in such a way where you'd be okay whether it'll end up as a successful blooming dark horse or some poor peculiarity that fades into obscurity as soon as it had appeared.

What would it be for a team of a single man?
Web novels, light novels, manga allow for plays of words and illustrations, but animation and sound are off limits.
Anime, VNs, and full-fledged complex games involve lots of commitment both from the creator and the connoisseur; it's generally more concentrated on binary fate of hit-or-miss and needs either crowdfunding or marketing probing to get certainty that the effortful passions and ideas will reach the people on launch.

Is the answer - a series of simpler web browser games?
A twitter account where you gradually give more and more exposition, including up to as much point as animations with sound?
A combination of the two?
I'd love to see anon's brainstorming on the matter.

Just don't suggest tiktok or youtube shorts formats; I'd genuinely rather cosplay and give pamphlet and booklet forms of works to strangers on the street instead.

 No.152168

File:Example Sample Video Game ….png (225.78 KB,714x592)

>>152089
>There's no guarantee of success, so the effort put into the project should be made with the expectation that it might just fade into obscurity.
>There has to be a starting point for that to happen
Well, passion I think? You'd also have to have your own time and funds for it and ideally some experience.
>Which Medium?
It really depends on your preference and what kind of experience you'd like to convey which will likely depend on what story you're trying to tell if there is one.
I've heard that Omori started out as a comic and the author decided to make it an RPG instead since that was a better way to tell that particular story.
I think the author must've been familiar with RPGMaker beforehand though, you don't learn about writing books without reading any after all.
If you want to get into making cool projects, I'd just go for it and see what sticks. You could try making a lot of little things so you can get feedback quickly and also expand on what you really like. Just like how almost every long-running manga starts with a one-shot idea that gets sent in and reviewed before it becomes something bigger.
The channel Extra Credits isn't that good nowadays, but I think this piece of advice still holds up: https://www.youtube.com/watch?v=rDjrOaoHz9s
There's no perfect answer and you probably won't find out what you want to do unless you try things out.
It sounds like you already have a cool fictional world in mind. If it's something you want to continually expand upon, you could take inspiration from Discworld or Touhou and consider publishing more than one story that's set in that setting, regardless of medium.
I worked on a project once (just a little board game) and my first step was just to jot down different ideas on paper and try different angles of going about it. I had a deadline for when I had to have prototypes ready and I think that really helped me a lot. The prototypes weren't great, but they got the ideas across and were playable and I got a ton of important feedback when I presented and played them with people.
I think that's the expected process, going from idea to draft to feedback to editing to product.
And then more feedback and tweaking, marketing and feedback and then some finishing touches before the final release I guess, although those aren't the steps I'd spend too much time thinking about in the beginning.

 No.152169

it's long as heck

 No.152196

here's a world presented in a very cool multimedia format
https://corru.observer/

 No.152216

File:ENA web series by Joel G.gif (1.54 MB,498x277)

>>152089
>Web novels, light novels, manga allow for plays of words and illustrations, but animation and sound are off limits
I don't think those are necessarily off-limits, you can do all of that solo if your projects are small enough.
>Manga
You can draw manga with and without assistants. I think Junji Ito doesn't rely on assistants while Yusuke Murata might rely a bit much on them, but if you're not trying to publish overly polished panels at lightning speed, either should be fine.
>Animation
Even if it's not youtube shorts or tiktok, some regular youtubers make solo animations, some even with really high effort stuff like Felix Colgrave, although high effort stuff will take longer to make when you're doing it by yourself. ENA by Joel G uses 3D assets and stuff, I think that might cut down the workload.
>Sounds
ZUN made the music for Touhou as well as everything else himself and Toby Fox also made the soundtrack for his own game. If you're doing something minimalistic or retro, I don't think it should be too difficult unless you're not at all into music production.
>Anime and full-fledged complex games
Yeah, I don't think I'd want to do that all by myself but short and simple VNs exist and could work as solo projects.
>web browser games, twitter storytelling with animations
Interesting ideas, although I've heard that twitter newcomers really struggle to make traction these days, especially new artists. I don't use x nor bluesky or any of that though, so I wouldn't know.
Web browser games sound interesting though, I like to play those on itch.io and sites like https://lab.serotoninphobia.info/ and whatever I find. I think https://alienmelon.itch.io/ makes stuff that's pretty fun and weird. I also like the text adventure https://www.fallenlondon.com/ which has pretty extensive worldbuilding that's expanded upon in their follow-up game Sunless Sea, although that one isn't a browser game.
There are so many ways to create experiences for others, but Idk any programming, so I've just been trying out Twine (Sugarcube) and RPGMaker 2000. I still prefer just drawing and writing though...

 No.152217

>>152196
Wow, that looks so cool, thank you for sharing!

 No.152219

I think it has to be done because you enjoy it and not for success.

Zun and Tolkien didn't do what they did for success.

 No.152822

File:[Erai-raws] Chuuzenji-sens….jpg (250.52 KB,1920x1080)

I think the easiest way to start, and it's something I'm just now starting (although I'm keeping it private) is to create a glossary of characters/locations/species/etc. Before creating a physical representation of the world I think it's better to create the concept of it first. You can change and move things around while it's still in the idea phase without much effort.
It's fun to read through the glossaries of old games when they used to put a lot of time into this sort of thing.

 No.152856

File:Writing-Style-Alignments-7….jpg (159.98 KB,768x898)

>>152822
I've done that too, but I found it easier to just go for it and start with a draft.
I fall more on the spectrum of pantser when it comes to my writing though and I don't mind writing out of order to stitch my frankendraft together at the end.
What helped me most was to just write summaries for scenes I didn't care about and found that more often than not, you can really just briefly summarise what isn't important to you and you'll naturally go into detail for what you actually care about.
At least that's how I approach drafts in plain writing, I haven't really worked much with other types of media.

 No.152883

File:[Erai-raws] Apocalypse Hot….jpg (362.42 KB,1920x1080)

>>152856
I guess I'd be a Chaotic Pantser. I think it's far easier to write what you're interested in at the moment instead of forcefully working in order. I guess there could be a problem with having a growing hole in the story/world somewhere, but that might be easier to work with once you have so much else built up. Writing in chronological order seems so exhausting and what if you decide to change something? You'd have to re-write so many things and probably forget other stuff.

 No.152884

>>152856
Allegedly I'm a lawful pantser and I just go from there.

 No.153130

File:worldbuilding alignment ch….png (346.63 KB,721x768)

I had read all the suggestions, but I don't have anything in particular to answer with for now, other than thanks!
For now, I have concluded that, for core content, spreading it over self-contained mobile-compatible free browser games hosted on itch.io has the most of potential. Posting on Twitter would be mostly for side fluff and sustained activity advertising. Some custom site would be more of an additional accessible structured presentation between the two extremes.

>>152856
Chaotic planster is me... Specific scenes are the core data points I ended up with after daydreaming about my stuff, the .zip archive kind that I can easily extrapolate back from whenever I need.
I love your image, because it gives good approaches I wouldn't really think about.

>>152822
I'd probably make an encyclopedia of entries with reference sheets, because I don't invent stuff that'd be easy to contain in words. Good idea nevertheless!

>>152219
I had read The War of Art recently, and, while don't agree fully with the book handles itself, it had an important point that you either commit yourself to out-pro'ing the pros, or you risk staying behind with what's both out of touch with yourself and other people. It helps that I enjoy competition over the things I like, or at least I love-hate it.




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