Ore, Twintails (QUALITY)
Rokka no Yuusha (QUALITY)
Marchen Madchen (Q U A L I T Y)
Bakemonogatari (slideshow)
Baby Steps (generic and unimpressive visuals)
Initial D (horrendous 3D cars)
Frame Arms Girl (low-quality CG)
Inferno Cop/Ninja Slayer (paper cutout animation)
Tesagure/gdgd fairies (MMD-tier animation)
Evangelian (static pictures and rough sketches)
You can argue several of these have a "style", but once you start making those soul/soulless arguments there's no point trying to come up with generalizations and you're just complaining shows you like don't look as good as shows you don't like.
>>136852>Maybe the animators could be concentrated into fewer projects to make better overall works1. Scheduling and outsourcing to cheap animators who have no interest in creating great cuts don't get solved by having more manpower available.
2. Going all in on technical quality means higher costs and longer production times, which means bigger returns are needed, which means you need to appeal to the broadest audience possible, which means anime is Hollywood now and the niche stuff that appeals to you specifically never gets made.
3. The proportion of quality projects to slop projects is probably about the same as it was long ago, the slop projects just see a larger pure numbers increase as the industry grows and are more visible in the present.