I like the wired SFC/SNES, GameCube, and Xbox 360 controllers the most. Never have to worry about batteries or charging. People often criticize the d-pad on the latter two, but I don't find them to be that bad. They're at least passable. In fact, I prefer them over the PS1, PS2, and PS3 DualShock ones. But I dislike the soft mushiness of the Start and Select buttons on the SFC/SNES controllers (as with the NES, GB, and GBC). It could just be the specific worn-out controllers I've used, but sometimes they feel inconsistent or unreliable or difficult to press, as sometimes when I press those buttons those button presses aren't registered as button inputs in game.
The Wii U GamePad tablet is surprisingly comfortable, if a little heavy. The buttons are big and feel nice to press, and the underside is molded to fit your hands.
The joycon grip that is included with the Switch actually makes the Switch joycons pretty comfortable to use, ignoring the annoying stick drift and the lack of a proper d-pad. When you hold the joycons in your hands without the grip, it's uncomfortable to reach your thumbs to the d-pad buttons or the right stick or the buttons below those. The grip positions your hands so that your thumbs can reach them much more easily.
>>135593>right analog stick for>Paper MarioThen remap the controls? Unless you're using an emulator that doesn't let you do that, such as the Wii Virtual Console on an actual Wii, in which case I agree. It also makes it awkward to play Super Mario World with a GameCube controller. At least a few games like Super Metroid offer built-in button remapping.
>>135597I like the N64 controller too except for the design flaw that causes the stick to be ground into plastic dust over time. The buttons feel nice to press.
>>135598>The PS4 controller is nice, but the handles could be a bit fuller.I always felt that the handles of the previous PlayStation controllers were kind of awkward and uncomfortable to hold. The PS4 controller feels more comfortable in my hands.
A fun fact is that apparently you can hook up a SFC/SNES controller to a FC/NES if you just wire it up correctly, so when making an adapter, there's no need to include a microcontroller to convert the button inputs. When you hook it up this way, it's revealed that actually SNES Y is mapped to NES B and SNES B is mapped to NES A, just like the labels on the prototype in pic related (source:
https://www.chrismcovell.com/secret/SFC_1988Q4.html). This works well for playing Mario, but might feel slightly weird for RPGs.
I wonder why they didn't just go with this labeling for B and A in the end, with B as the left button and A as the bottom button. They did end up going with this on the N64 controller but not on any other controller since then.