>>3866Games use 4x4 matrices to represent things, and when the camera moves it has to apply 4x4 matrices against everything.
I don't really understand how this system works or if their are limitations. But it seems to be implying that that GPUs can run 3D simulations faster because of a math find that one of Google's AIs did, using a training system that allows them to feed back the results of code into itself to make improvements.