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 No.9789[View All]

FUCK YOU it’s coming out this time
110 posts and 39 image replies omitted. Click reply to view.

 No.10666

File:C-1757359929094.jpeg (491.5 KB,3840x2160)

I KNEW IT
I KNEW I COULD KILL THESE
All you need is the silk ability that you get from the weaver area next to it.

 No.10673

File:a438f4ad7b768117dbf26e5a3b….jpg (462.15 KB,836x1410)

Saw a tumor stream linked somewhere and got irrationally (or maybe rationally?) enraged about their viewers. These people are in the chat acting all cheeky about super endgame far far beyond the ending knowledge and I closed it before I got any more spoiled than just a hint at something. I saw that they were all super knowledgeable about act 3 somehow despite less than 3% of people having actually gotten to that point in the game, and only 0.1% of people having beaten the game 100% at this point. I know for a fact that all these neandrethals sitting all day in a tumor's chatroom instead of playing the game haven't actually done anything in the game and probably couldn't even beat the normal ending. That means they just go and look up the ending and guides immediately and then from there act all fucking cheeky about their supposed 'knowledge' when it came with no effort on their end. I despise them. I loathe them. More than the tumors, who actually at least are playing the game, I think them vermin.

Anyways, the game has become EXTREMELY hard now, and I'm loving it.

 No.10690

(End end game spoilers)
>BLACK Lace
What the fuck is this phase 3
I thought there would be something after this but surely not right? This is insane

 No.10694

File:C-1757421287227.png (25.24 KB,843x42)

so it was a bug

 No.10696

File:2025-09-09 16-35-40.mp4 (10.78 MB,960x540)

Best rosary farming method I've found so far. A bit rough while I'm still figuring it out, but just need to replicate the perfect run I did here.

 No.10698

>Removed float override input (down + jump, after player has Faydown Cloak).
Now do the double jump override input.

 No.10701

>>10698
That's what it's talking about, I think.

 No.10702

File:Gz_rAzCbkAILWdt.jpg (137.94 KB,910x700)

I love the game bros

 No.10713

File:C-1757485027111.jpeg (Spoiler Image,717.31 KB,3840x2160)

Heard this area had an awful runback, though to myself "how bad can it be?"

Dear god it's awful. At the very least I learned that architect is amazing and I can just spam tools if I want to, so that's what I did to get this fucker down. Poison, AA tools, just anything that could keep me at a distance from him while I try not to get hit by anything he's throwing.

 No.10715

Saw a spoiler for how to get the secret ending and now I'm trying to do that, and thank god Grandmother Silk has a simple enough attack pattern because this shit is AIDS, literally

 No.10720

File:G0UTUX3WYAA6ECB.png (Spoiler Image,927.83 KB,880x880)

Just found the scariest enemy in the game.

 No.10721

>>10720
Would take this over another beastfly

 No.10723

File:C-1757519466875.jpeg (Spoiler Image,505.28 KB,3840x2160)

>>10715
I did it... a 1.6% down. Now I just need to get that 100% which is somehow less achieved than this. Glad I did it though, really starting to get a hang of how Hornet plays now, I was NOT using the hookshot enough because it's insanely good.

 No.10727

File:1757521601073646.png (780.98 KB,888x1101)


 No.10742

Done with the game for now, time to unhide the thread.
Gonna stop at 90% in 50-ish hours, but this is definitely a game I'll come back to for one reason or another.
Amazing game as expected, you get stuff like this once every few years on average.
First sinner was my favorite fight by a good margin too, really great stuff. Looking forward to fighting him again whenever boss rush is out. The hardest one was the ant lady. I think I missed some boss fights too, hopefully nothing too amazing in those but I'll see them eventually.

Played most of the game pretty basic style, just hitting with the nail and mostly with the reaper crest so I feel like the whole crest system was a bit wasted on me unfortunately. If you were to optimize it (which you'd have to if you were to do hardcore without too much pause-scamming) you'll definitely want to use different ones on different bosses though and you'd have to master most if not all of them. The part that sucks about them is that some have downward-forward attack and it fucks with platforming, might've used other crests more if not for that.

>>10517
Used that one most of the game before switching to wanderer, that one is definitely stronger if all you want to do is hit with your nail. You could say it's harder but I'm not so sure, you get more damage in so you finish fights faster. If you get good at clashing (previous game didn't give you invuln frames on clash did it?) you could even go full unga-bunga style with that crest, preferably with flea drink.
>>10527
Stuff like this was one of my favorites. It's a really nice change of pace.

 No.10743

>>10742
>(which you'd have to if you were to do hardcore without too much pause-scamming)
dmc mod SOON

 No.10744

File:C-1757610742130.png (205.12 KB,1135x855)

Are you fucking with me...

 No.10762

File:C-1757696044811.png (54.34 KB,492x403)

This thing taunts me. I can't FUCKING find it.

 No.10763

>>10762
And then the one way I think I can get in is blocked.

 No.10767

Abyss escape is going to give me hell on Steel Soul...

Actually, most of the game is. Definitely not going to be a walk in the park like HK's was.

 No.10776

Missing 3 spool fragments and a few tools.... On the plus side think I'm almost finished with the bestiary once I have the game complete.

 No.10784

File:output.webm (5.57 MB,1280x720)

World first super secret. I should've tried this in other similar places too to see if it works.

 No.10791

>>10784
Did you find the new Path of Pain yet?

 No.10808

File:1757451484150933.png (356.53 KB,998x757)

I guess KHAAAAAAAAAAAAAAAAAANN can't handle when you play uno reverse on his enemy spam with tool spam.

 No.10809

I bought the game a fews days ago for PC. Is anybody else playing on Mouse and Keyboard? It says not to and I was doing okay ignroing it but know that I have unlocked dash/sprint I am finding it difficult to actually use it on keyboard.

 No.10810

>>10809
I use controller. Some things just aren't good on keyboard, and this game is one of them, though I know some speerunners will swear otherwise because of some frame perfect input you can't do on the controller or whatever.

 No.10812

>>10809
I can't imagine playing this M&KB but what's it bound to? I imagine if your playing WASD it would be easy enough to use binding it to shift

 No.10813

>>10810
I figured, I'll have to use a controller.

Z is jump, X is attack, left right arrow keys are left and right. The issue is that dash is C.

 No.10814

File:C-1757832002458.jpeg (359.06 KB,3840x2160)

There's a huge hole in the bestiary I don't know how to fill...

 No.10815

>>10791
I don't think this game has one. I haven't done path of pain but I did do white palace and from what I hear path is harder. In this game I haven't ran into anything harder or on par with white palace, there is somewhat hard stuff but it's all in short bits. It's definitely not nearly as hard as they could've made it.

 No.10817

Sigh... My controller is at my mums.
I am going to try rebinding things to see if I can get it to work better.

 No.10818

>>10817
what is your mama playing

 No.10819

It didn't work. I'll have to send my sister to pick up the controller.

>>10818
Nothing...

 No.10820

File:1640375824770.png (75.72 KB,256x294)

man, i really should give these games another try. I picked up the first one years ago but ended up getting stuck and lost trying to figure out how to progress. didn't even know how to look up a guide because of the nature of metroidvania games.
I kinda wish these games were linear or did some sacrilegious handholding in case you get stuck, I ended up checking every corner of most of the map twice and after watching someone else play (years later) I think I missed a switch in the mantis village that lets you go downwards. If I ever manage to get myself to play it again it's gonna be with a guide this time around

 No.10896

File:C-1757909516189.jpeg (399.35 KB,3840x2160)

I've done it.... I've really done it...

 No.10897

>>10820
It's really not that hard in the original, or this. Well, this it's a bit hard if you're going for the true end, same with the original, but getting the first ending? That's easy.

 No.10899

File:C-1757910411777.png (113.51 KB,439x279)

Actually even the true ending is NOTHING in comparison to the criminally insane lengths some devs will make you go to.

 No.10901

File:Screenshot 2025-09-15 1833….png (Spoiler Image,2.28 MB,2559x1439)

This can't be right.

I feel like I cheated.
Using a controller is also much better too.

 No.10902

>>10899
what game
i need something new to play now that im done with SS

 No.10904

File:images.steamusercontent.jpg (489.88 KB,1350x1080)

>>10902
Environmental Station Alpha. I'll just come out and say that the hint for the true endings is to first start with paying attention to the animals. The game's by the Baba is You creator and in a perfect puzzle game fashion there's nothing that's really unimportant without telling you explicitly it isn't.

 No.10917

File:C-1758045236299.jpeg (383.47 KB,3840x2160)

Got all the mementos now too, now I just need to solve the riddle for the Mushroom man quest

 No.10953

File:C-1758228609925.png (2.01 MB,2600x2000)

bugs

 No.10968

It just didn't live up to my expectations, particularly I think the core metroidvania map experience is worse this time around while I've always defended Hollow Knight's. I think things like gating progress by having things not spawned on the map until the quest is triggered are actually antithetical to the genre and it made for superfluous backtracking and punished me for thinking "but I've already been there".
They seem to have put most of their effort into making sure enemies are appropriately scaled to Hornet's increased movement options over everything else but it feels like the platforming isn't similarly scaled up.

 No.10975

Absolutely crazy all the small hidden details that this game has.

 No.10976

>>10968
on topic sager

 No.10978

>>10968
I'm going to save my critiques of the map experience for when I've actually started doing the 100% speedrun, but I can see and do think that the seemingly lack of anything in an area until a quest is triggered can be a bit annoying. Not so much with ones that involve NPC movement, but the ones in which you're tracking a hunt. Think ideally you'd gate those encounters naturally so that they can be encountered early on and before the quest, but maybe they're just too hard or need an upgrade to get to. Maybe it'll be something they address in DLC but I don't really think it's possible unless they revise the rosary system a bit so that it's more selling dropped enemy items that nets you beads instead of just being dropped by enemies so you can be collecting potential quest items before you've even started.

I think with stuff like >>10975, we're going to see a bit more of the world start to open up as people really dig into it. Maybe in a year or a few months I'll come back to it and like I did with HK come to absolutely love it as I route out different paths towards the ending.

 No.11006

File:G1ZDKA0XsAAZsNb.jpg (41.12 KB,1080x1080)

awooo

 No.11007

File:G1XgKKFW0AAmKF4.jpg (203.54 KB,1080x1920)

>>11006
love these things way more than grubs

 No.11008

i thought this game was about spines and exoskeletons but it's actually about floofs and snoofs?

 No.11394

>>11007
On fleatopia one of the fleas is sleeping on the bench. If you press the attack button the flea wakes up and gets out of the bench, so freaking cute.




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