No.8485
I've heard about this one, but never played it myself. What's the gameplay like? Looks quite puzzle-y and if it is yeah I could see myself getting sucked in too.
No.8489
>>8483lots of resource and waste management
you assign tasks and priority levels and the guys (all sleeping in my screenshot) carry them out semi-intelligently
lots of stuff gives you one type of resource e.g. a solid, a liquid, or a gas, at the cost of some pollution of another type
the goal is to build outwards and upwards
No.8492
So you build and maintain systems and expand? Is it hectic or can you sit back and relax and focus on stuff? Games like FTL is too chaotic for me.
No.8514
>>8492feels a bit hectic yeah.. but it's also actually quite permissive with the level of exposure to environmental hazards the guys can tolerate. they hold their breath in carbon dioxide or underwater, or if they're sick they kind of just power through it. I thought I was about to lose a guy to drowning when he fell in a pool and I had to make other guys build a ladder to get him out.
No.8515
It's an addictive game. The biggest hurdle of the game is the waste management and sustainability, there's always something of excess coming up and always something you're short of. Like too much carbon dioxide preventing oxygen production and too much heat killing off your crops.
No.8577
A bunch of my guys died so I am going to start over
No.8578
I couldn't get to like this game, it's kind of too stressing and needs too much micromanagement. It's not like rimworld where you can relax most of the time.
No.8605
man, the game's hard
No.8606
so I was getting water from a pool at the bottom of my base, I wanted to replace the pool with water filters that turn polluted water + sand into water and be self-sufficient that way. then I realised too late that the replacement just wasn't fast enough at producing water to feed my algae farms and now my base is filling up with carbon dioxide.
Nothing's really self-sufficient in this game, everything costs you more than you get from recycling resources and you have to keep expanding your base outwards. You can't take any resource for granted because you suddenly find you've run out of it and were relying on it the whole time.
No.8611
looks like lobotomy corp
No.8613
>>8578>rimworld>relaxingSure if you savescum and/or play on easy/normal mode, there is lot of micromanagment required in rimworld too when difficulty is cranked up and when you don't have convenience mods installed. Been struggling with tribal start on second hardest/ironman quite lot.
No.8705
my resources are going down
No.9207
Things are looking up
I built some infrastructure around a natural gas vent to take some of the edge off my hunger for coal, and I built an electrolysis/hydrogen burning stuff at the top of my base. Right now the big resource that I am most prone to running low on is algae, and there's plenty available it's just annoying to gather.
The game's a bit unintuitive. Your guys can hold their breath for a long time and only suffer minor temporary setbacks from being immersed in a pure chlorine atmosphere. Gases settle into pure layers. Hydrogen doesn't explode and you can consume it in a hydrogen engine for more power than what it took to electrolyse it out of water.
There's a setting for your guys to ignore or not ignore proximity when picking the next errand and I had forgotten about it and made them ignore it -_- fixing that improved the efficiency of my big base.
Piccies later
No.9208
What about some video, or is that too much work?
No.9209
>>9208There is an ingame timelapse vidder thing, I'll look into it