Anonymous 06/03/25 (Tue) 11:19:02 No. 7301
>>7295 Because the player forgot to press A
Anonymous 06/03/25 (Tue) 15:22:32 No. 7304
>>7298 >they're on the simple side of things. It's an odd situation where there's a lot of mechanical depth with the absorption powers and a lot of effort goes into the level design on an aesthetic level but the challenges are generally very basic. It's a neat way to keep the games easy enough for small children while still giving enough toys to play with to keep an older audience engaged.
Anonymous 06/03/25 (Tue) 16:11:32 No. 7305
>>7304 >challenges are generally very basic Most of the challenge in Kirby games, at least the more modern ones, comes from the true arena boss rush at the end of the game. They're all genuinely challenging and arguably the main appeal of the games for more experienced players.
The main game is usually great too but it's more about spectacle and getting familiar with the different powers and mechanics.
Anonymous 06/04/25 (Wed) 21:30:15 No. 7333
There's some personal challenge stuff you can do, too, like winning using only specific powerups or stuff like that. I never really cared for that, but it's something people do. To me Kirby games are a thing I do to relax and just enjoy the music and cute atmosphere. It's like a Slice of Life anime in video game form. It often includes a lot of minigames, too, which can be strangely good for being minigames.