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File:02f087cb170eb7d820d6a10b47….jpg (612.38 KB,1523x1134)

 No.6754

Tried to play the new DOOM: The Dark Refund today and it kinda sucked. I enjoyed the shit out of eternal and to a similar extent 2016 when they came out, but this one I just couldn't get into out the gate. I think it's because of how tryhard the story is when it comes to being 'epic' or 'awesome'. The writing in these games has never been that good but in 2016 and eternal I was mostly able to push them aside and out of mind to focus on the gameplay more. But in this game it's front and center and impossible to really glaze my eyes over (especially since tabbing out brings up the pause menu), they just can't write for shit and I wish they'd realize this. It's not that you can't skip the cutscenes, it's pretty easy to do, but it's just really annoying and messes up the flow if you do and there's still ingame stuff as well that nags on you. The gameplay in this is still fine, arcadey arena shooter and all with secrets galore scattered across the map. Although, I feel like the secrets have been getting less and less exciting since 2016, used to be actual upgrades and early weapons and such but now it's just stupid trinkets and lore items and I don't care for them. I think that eternal was a bit more quick and snappy, though I'll have to go back after a sale and see how this one turns out to be near the endgame when you have all upgrades and such. Also it doesn't really help for me that right before I booted it up I was playing minecraft and another indie game which have very noninvasive tutorials and minimal railroading while this game stops the gameplay every 20 seconds to force you to learn something new or show off some new enemy and I got tired of that real fast.

But above all else what made me decide I had enough and wanted to refund it was while just in a level I was on high quality settings with even DLSS enabled on a 3090 and I was getting sub60 fps. Combined with everything else that pissed me off so much I alt-f4'd out straight to the purchase history screen to request my refund.

 No.6755

Minecraft's tutorial hints are very freaking chatty nowadays

 No.6756

>>6755
True, I was a bit annoyed when I started it up and saw them and they persisted as well, but at least those didn't bring all gameplay to a halt so that you could press the specific button they wanted you to press. I hate that shit.

 No.6757

That's a bummer. Excessive tutorials and "press X to awesome" are two things I find really annoying too if they're not rare. AAA games (or is Doom AA?) being poorly coded messes that require supercomputers to run is unfortunately nothing unique as well.
Well, that's what indie games are for I guess.

 No.6761

>>6757
>"press X to awesome"
Oh god that reminds me. There were some horrid sections in this where you're killing a titan or whatever and it's a stereotypical turret sequence and there's little to no challenge or method to it besides shoot the things, even on nightmare I didn't feel threatened once. I just felt bored especially when the hordes subsided and I was shooting the titan itself, it just slowly moved over as I pressed the buttons I was supposed to without any regards to reaction time or what and it died. It was so much spectacle without any substance and immediately rubbed me the wrong way since I've been playing these newer games for actual hair raising gameplay that keeps me on edge at all times and this just felt so sluggish in comparison. I think it's also a result of how they designed it too, very open areas with a bunch of enemies everywhere meant to feel more like an open warfield but removing the more layered and intricate arena design of the prior games makes it feel a lot less rhythmic in comparison since they can't have you finding cover and surveying the surroundings in such wide open arenas or with so many monster spawns. Also current DOOM is as AAA as it gets, id is owned by Bethesda which is owned by Microsoft.

Also I was thinking on the indie game I'm playing right now instead when thinking about its tutorials, and it made me consider tutorials in other games that do force you to go through them and in a way disrupt the game progressing in a linear fashion. But the main difference I think harkens back to my point about the story and writing sucking. The way proper disruptive tutorials are introduced is by being woven into the story at a point where you're not in the middle of something else, so it doesn't feel like the game is telling you to sit down.

 No.6765

I already hated the epic story in Eternal so not happy to hear it gets even worse. Though I didn't like the gameplay much in Eternal either.

 No.6766

I was always surprised everyone seems to be able to ignore the story even in 2016, it was already annoying me in that combined with not enjoying the gameplay so I never finished it. The new one looks very much like a superhero movie to me, or like the developers kept giggling and glancing at each other when adding the "epic" things.

 No.6768

File:d55c6a8ca34b2f198f8a1e2bed….jpg (398.16 KB,1549x2115)

>>6766
>like the developers kept giggling and glancing at each other when adding the "epic" things
That's kinda how I feel about it too. It's as though they were going for something "cool" but at the same time thought themselves too above just being actually cool so they had to do it in an ironic way or something. It doesn't feel authentic or genuine. It's just someone's idea of what cool should be instead of a clear vision of what it is and it really takes me out of enjoying the story at all. And I know it's not a problem on my end of being unable to enjoy cool things because Space Marine II was cool and AA (AAA?), and I thoroughly enjoyed the story in that one.

I did like the gameplay though and I think DOOM does itself many favors in being really fun to play if you like the fast-paced arena combat style it presents. Although I like playing on nightmare so something that maybe unintentionally took me out of the game as well on the dev's end is all the custom difficulty options. There's ways to adjust it so that it's way harder than nightmare and it makes me feel like I'm doing something wrong by just selecting nightmare and saying "ok that's it" but then again I've played other games where I haven't played on optional extra sadism mode and I didn't feel cheated.

 No.6769

File:1711131377923.png (229.66 KB,470x470)

Anyone have any good WADs they can recommend? I was really in the mood to play some DOOM tonight and now that's sorta been spoiled by all this.

 No.6770

File:Screenshot_Doom_20221222_0….png (137.21 KB,640x480)

>>6769
I got a notification recently that MyHouse.wad (actually myhouse.pk3) got an update if you haven't played through that

https://www.doomworld.com/forum/topic/134292-myhousewad/

 No.6771

>>6770
Actually I haven't gotten around to playing that one yet. Saw so much buzz around it and sorta memoryholed it as something the algorithm was forcing on me, but I should give it a chance.

 No.6772

>>6766
that stuff is probably why I didn't finish those games, felt like I was a participant, not the random dude having to survive based on whatever resources I could get, rather the game called me the best and praised me for epic kills. I will skip this one after OP confirmed my suspicions.

 No.6773

It doesn't even have a cool Mick Gordon soundtrack because they fucked him over in Eternal.




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