[ home / bans / all ] [ amv / jp / spg ] [ maho ] [ f / ec ] [ qa / b / poll ] [ tv / bann ] [ toggle-new ]

/amv/ - Anime, Manga, VG

PLACEHOLDER TEXT

New Reply

Options
Comment
File
Whitelist Token
Spoiler
Password (For file deletion.)
Markup tags exist for bold, itallics, header, spoiler etc. as listed in " [options] > View Formatting "


[Return] [Bottom] [Catalog]

File:R-1746673206781.jpg (154.71 KB,1280x720)

 No.6228

A shameless copy of the anime idea thread.

 No.6229

To start. I had a dream where you get enemies to accidentally shoot each other. Boss fights were fun. The bosses would shoot their minions or sometimes each other. The plot was you were trying to clean and cook for your favorite deity.

 No.6232

File:chacha.png (37.8 KB,587x481)

>>>/amv/6231
I think this would work for a game too. With lots of minor enemies in the forest and then the wolf being the final boss.
I'd probably make it with RPG-Maker.
...Is what I was gonna say but then I noticed that someone already made a little red riding hood rpg maker game... Maybe I should look beyond the popular fairy tales that everyone is predictably always adapting

 No.6233

File:[SubsPlease] Akebi-chan no….jpg (193.92 KB,1280x720)

Akebi Simulator! You just play as Akebi as you do SoL stuff while you wander around the school and town. Maybe make it play like an Atelier game somehow.

 No.6252

File:R-1746730709517.jpg (300.97 KB,1920x1080)

A story-based open world life sim/time management RPG, choose various routes to play and see the same world from different perspectives(like pic related, Way of the Samurai), perhaps include non-combat story routes as well.
Could do a Fable style childhood prologue which onboards you to the different routes like inheriting a declining shop that becomes the crux of a non-combat storyline or joining a royal academy to involve yourself with the nobility and geopolitics. The prologue could also serve as a tutorial for what to expect from time-management, give players a deadline for something but don't fail them for missing it yet.

Open world games usually feel meandering, I think by just slapping on a time limit all the generic dungeon dives and quests become more focused cost-opportunity decisions to gear up/level up. Though you'd probably want to keep the sidequesting very simple/generic so people don't stress about FOMO. Could unlock meaningful sidestories after you've completed a route and no longer have a time-limit limiting your exploration. But no matter what you do players will always get anxiety about time-limits so a free-play mode to screw around would be good, either by failing a story or ignoring it(like Way of the Samurai).

Requesting 20 gorillian dollars for development

 No.6253

>>6252
This but a Rapege

 No.6254

>>6253
You can actually spend nights going nightcrawling in Way of the Samurai

 No.6255

>>6228
a game where you make friends and everyone has fun with one another.
Nothing mean happens.

 No.6299

>>6252
Wasn't Shenmue like this? Just in case you're interested.




[Return] [Top] [Catalog] [Post a Reply]
Delete Post [ ]

[ home / bans / all ] [ amv / jp / spg ] [ maho ] [ f / ec ] [ qa / b / poll ] [ tv / bann ] [ toggle-new ]