No.6229
To start. I had a dream where you get enemies to accidentally shoot each other. Boss fights were fun. The bosses would shoot their minions or sometimes each other. The plot was you were trying to clean and cook for your favorite deity.
No.6232
>>>/amv/6231I think this would work for a game too. With lots of minor enemies in the forest and then the wolf being the final boss.
I'd probably make it with RPG-Maker.
...Is what I was gonna say but then I noticed that someone already made a little red riding hood rpg maker game... Maybe I should look beyond the popular fairy tales that everyone is predictably always adapting
No.6254
>>6253You can actually spend nights going nightcrawling in Way of the Samurai
No.6255
>>6228a game where you make friends and everyone has fun with one another.
Nothing mean happens.
No.6299
>>6252Wasn't Shenmue like this? Just in case you're interested.
No.7112
A RTS game where you use in-progress baduk games as the battleground. The state of the board could be frozen or not. Player 1 assigns a handicap to the losing color and Player 2 decides which color he wants to play.
No.7125
Years ago my cousin would always come to me with ideas for games. Without having a specific world to apply this to, one we both liked was a dirty fighting system for an RPG that allowed you to do anything you wanted using the environment, such as throw sand or dirt, pick up rocks or tree branches etc. Baldur's Gate 3 covered some of this but I think trying to implement such a thing for a real time action RPG would be very difficult to do well.
No.7129
Basically I just want a customizable RoTK/NA game where you can create the maps, create the provinces, pick from a massive selection of touhou or fate or azur lane.
Basically I just want an ERA-game but better.
>>7128cute when tarded kuon!
No.7203
>>7196>not quite sure what, but it will have an effect on the outer world.How about a rogue Persona/Psychonauts dreamworld incursion, and getting people to change that way? Jumping from one to another. And then the nightmare realm is introspection (although for that to be 90% of the game it'd require the MC to be seriously fucked in the head).
No.7204
Fallout NV but it`s Touhou
No.8340
Collaborative drawing tool using vectors like in SVG pictures. If you want space to draw, just find a small patch of whitespace and zoom in.
No.8370
Something like Morrowind + Sengoku Rance + FFXI. It's an MMO so it would lean heavily to the latter. I have to think this through some more.
No.9287
A turn-based game with 100 members in your party that requires judicious use of auto-battle to satisfy time controls.
No.9288
>>8340Collaborative drawing tool, but everyone are assigned their own layer, and everyone have access to layer visibility, layer order, and layer thumbnails, so drawing over others' stuff is never destructive!
No.9289
>>9287You'll love Gihren's Greed Axis V!
No.9302
I've been wanting to make a game for years that's a vs. SHUMP like Twinkle Star Sprites. But instead of two players with a joystick one player plays the SHUMP while the other uses a DJ set-up to mix music in real time. The tempo of the mix determines the rate that bullets and enemy spawns happen. The DJ players would get the ability to start sub-boss/boss battles through a special buttons or changing the musical score.
I tried to get several DJs I know interested in helping me develop it but all of them were too busy selling drugs and traveling to help out.
No.9303
>>7129RoTK/NA? What's that?
No.9304
I have many ideas for games but the most recurrent one and the one I am thinking about making is a single player extraction shooter with various other elements to it.
Basically, there will be a central hub where your base is and then there will be locations that you can go to from that hub as a kind of expedition. This world will kind of be like a reverse Gate. There will be numerous portals all over the world that fantasy creatures and monster girls invade earth through and the areas around these portals are cordoned off, kind of like in Stalker. So the player goes on expeditions to these areas looking for useful items and doing quests and such, there will be numerous characters in the world that you find and bring back to your base to then do things for you like being shop keepers or making weapons and such.
I don't know if it would be an eroge or not. I could make more money if it wasn't as it could appeal to a larger audience and it would be much easier to release and I wouldn't have to be embarrassed about it but I have a lot of ideas for ero content and eroge have lower standards so my terrible 3d modelling and game dev skills would still be enough to make a passable game.
No.9491
>>9303Romance of the Three Kingdoms and Nobunaga's Ambition
No.10370
Game where I think of a number from 1-10 and you guess. Number of guesses * number I chose, that gets added to my score. Then we switch places and it's your turn to think of a number from 1-10.
No.10438
Also could have a komi + I cut, you choose system.
First player starts with an extra X points, second player knows what the first player picked on his turn.
No.11287
1/200 chance to get a star with each button press.
If you press the button when you have a star, it will reroll, so be careful!
Press another button and hold for 10 seconds to cash in your star.
Get 10 stars to win.
The question is, how complicated do you have to make the game in order to make it addicting? Besides slot machine.
No.11315
>>11287>The question is, how complicated do you have to make the game in order to make it addicting? arcade wisdom where playing is satisfying by the right feedback. SFX, VFX, responsive controls or a grounded system where you can feel the weight and momentum even without rumble, and things affect the environment exactly as you'd think by looking at them, at least within the setting and the rules
that's almost how modern pachinko works
funny that any lootbox or gacha games tend to make the box opening process fell more rewarding to the senses than the game process itself. latest culprit I had played was Overwatch 1.
No.11316
Shmup that's structured like an action-RPG with customization and builds to match
Bombs could have varying power levels with different use counts, some could be kuso little releases that just clear bullets around you and some could be 1 time use giga-fuck everything on screen types with fighting game cut-in type animations for style
'Core' parts that determine health/hitbox size
Boosters for movespeed in and out of focus
Obviously all types of shots
Maybe a utility slot type thing you unlock at some point for special bonus abilities (I.E a Youmu style shot that follows you or a Crimzon Clover style homing shot lock-on in focus mode, could do fun defense things like a parry too)
And most importantly the structure of the game being 'action-rpg like' meaning its not lives and game overs needing to 1CC but just going from checkpoints more casually like a souls where its hard but you have the freedom to keep challenging whatever you get stuck on without losing progress
No.11330
Input a seed to generate a terrain. 2647 could mean make a map with four hills of heights 2, 6, 4, and 7.
You then drive around and press X to lay an egg (eggs can float in the air). When you are done laying eggs, you now have a challenge to post online.
The challenger has to collect all the eggs in the shortest time possible.
No.11415
first person shooter map with lots of kanji flashcards all over the walls, making it a memory palace for the new generations
No.11416
>>11415typing of the dead but it's wanikani
No.12405
GreedyLocke
If you can learn a non-HM move, you must. Forget the oldest move.
You must sell all non-held items when you enter a PokeMart.
You must throw your best pokeball at every pokemon you encounter.
You must use the pokemon with the highest initial levels.
No.12406
Solitaire but a mesugaki taunts you and sometimes rearranges your played cards to the worst possible option
Win 10 times to challenge her at mahjong (she makes up her own rules but still sucks at it; figure out the rules to win)
Beat her 10 times to challenge her at Uno
No.12408
>>12407We may never know. No one has ever defeated her at Uno.
No.12568
The convenience portal gun: after you enter a portal, the portals close down for about 3 seconds. Not for puzzle platforming, the convenience portal gun is for convenience.
No.12647
>>12646
does it still have gacha
No.12750
Need a huge FOSS walking simulator
No.12751
which can stitch together maps from AssaultCube and Xonotic and SuperTuxKart
No.12777
>>6229You're describing one of the core mechanics of Doom
https://youtu.be/mH1AB1pOI28
No.12778
I've had a couple of game ideas but most of them are pretty derivative / not that experimental. I think once I actually start making games I might get more creative
-A "magic first person fighting game" that's essentially just a first person Hisoutensoku with multiple players. Can play a bit like DBZ at times
-an RTS / FPS hybrid game ala Executive Assault which plays like a Halo RTS (which already exists I know). You have a commander who plays a traditional RTS game and about 10 - 20 players who drop in playing like a traditional FPS game on your side. In-universe they are super soldiers which is why they're better than your normal units and acting independently from you. The fun of the game is honestly more on the FPS player side as you get to assist and fight in this giant war however you want; boarding airships, raiding buildings, piloting vehicles etc. Fighting inside of buildings will be a major part of the game
Also ties into another idea I had which was basically just "Homeworld" (3D space RTS) but if it was in the Gundam universe. Would work fantastic with having FPS players, they can be the mech pilots or maybe they could have fun boarding enemy ships like Star Wars Battlefront II (the good one)
-This one's a combination of two things I want to see more of in-games which is a normal RPG using the bullet hell mechanics Undertale / Deltarune uses (except tweaked to be more like Touhou ofc) and a game where you have multiple groups of characters you follow and play as that are on different sides
It's something you only ever really see in a book or an RTS game but even RTS games will more often than not do different timeline instead of having it all be the same continuous story. Starcraft did it pretty well but... Starcraft 2 really dropped the ball when it came to the tone and such with Starcraft 1, there was some both sides getting good punches in on each other but in Starcraft 2 every campaign is just "watch your side come out on top and claim victory where they defeat the bad guys :))"
Mental Omega's campaign is actually pretty fantastic for that but my point is I want to see this in a non-RTS game. So I'd lump it together into the same RPG game, one where you aren't defeating or stopping a singular evil or event
No.13304
a relaxing fps game where you and friends operate fixed-in-place turrets and shoot a never-ending stream of monsters
No.13305
>>13304FPS Tower Defense sounds fun.
No.13306
>>13305It would be like fishing!
No.13308
Automatically changes the gun you're using every 3 minutes, for variety. It chooses randomly but makes sure to use each gun at least once.
No.13309
My dream would be making an action game with Getter Robo where you switch between Getter 1, 2, and 3, like style switching in Devil May Cry. It would kinda play like Armored Core 4/FA but more focused on melee combat.
Since I'd never be able to get permission to do that, I guess I'd do something inspired from it.
No.13310
>>13304>>13305Isn't sanctum (or at least sanctum 2) some kind of FPS/TD mix? Not sure if it you can play with friends though...
No.13364
>>13310You can play with friends, I remember the Yogscast playing it
No.13379
>>13309Get out of my head!
Anyhow you can get 3 form Getter action in Another Century Episode 3
No.13386
>>13385Yeah I had to do some dives to find Getter action. Others are Real Robot Regiment (Only Getter One and Getter Dragon, although you can Open Get to evade) Iron Saga VS (fighting game, all 3 forms for Getter Robo, but Shin Getter Robo has only Shin Getter One. Go figure)