No.5959
Let's become hunter-gathers together!
I discovered this game recently, and it's pretty enjoyable. Despite the Minecraft-like appearance the game is so much more in-depth
and realistic when it comes to its gameplay. Crafting, for example, can require multiple items within a crafting space, and creating things like tools requires you to actually knap stones into shape, creating pottery requires shaping clay, mining requires finding surface copper, etc. The built-in survival guide for looking up crafting recipes is basically a necessity.
Server: 207.211.172.205
You can buy the game from
https://www.vintagestory.at/ for 20 EUR.
The refund policy is really generous if you don't like it:
"We offer refunds within 2 weeks of purchase or 10 hours of play time, whichever comes first. However, even if you fall outside those limits you can still request a refund and we'll take a look. In principle, if you don't like our game, then we also don't want to keep your money."
No.5960
... But, I'm sure for many 20 EUR is a steep price for a game without an up-to-date demo. So:
Crack:
https://files.catbox.moe/vwq3c0.dll Rename to "VintagestoryLib.dll" and overwrite the file in the installation directory. Then, you can launch the game. Once you get in, click the "Logout" button in the bottom left and put in any username you would like. I won't vouch for the safety of this file other than to say that it works, and
passes virustotal.com. From this point, you can play singleplayer and join multiplayer servers that don't check user auth (basically the same as a cracked Minecraft server).
Downloads:
Windows:
https://cdn.vintagestory.at/gamefiles/stable/vs_install_win-x64_1.20.9.exeLinux:
https://cdn.vintagestory.at/gamefiles/stable/vs_client_linux-x64_1.20.9.tar.gzMacOS X:
https://cdn.vintagestory.at/gamefiles/stable/vs_client_osx-x64_1.20.9.tar.gzIf you want to host a server on your LAN, you'll want to change these settings found at: C:\Users\<YourUserN
ameHere>\AppData\Ro
aming\VintagestoryData
\serverconfig.json
"OnlyWhitelisted": false,
"WhitelistMode": 1,
"VerifyPlayerAuth": false,
"AdvertiseServer": false,
No.5963
I've had my eye on this game for a long time but I decided to wait until it's closer to feature complete since I don't tend to come back to this kind of game after I burn out on it the first time.
No.5964
That being said! Please gaze upon my small vineyard. I collected a bunch of cranberry, red currant, and black currant bushes and have a little plot.
>>5962It's cool! And fun! I think the closest game I can compare it to is maybe Haven and Hearth since it places much more of a heavy emphasis on realism than games like Minecraft which is more arcade-y.
No.5968
I was thinking about this looking at the minecraft thread. Were it not for the lack of 2hu mods it would be perfect.
>>5962This one is very good. It's slow, but progress feels very rewarding. Moving through the material ages is a nice natural progression that I could best describe as an explosion of possibilities at each stage.
My only real gripe is the major bottlenecks have a time window. If you don't plant enough flax to make a ton of linen then you're going to have a hell of a time trying to get into iron, and steel is out of the question.
For a niche game it surprisingly has a nicely sized modding community, so there's lots of stuff there.
>>5967I remember that, was a ton of fun. I do feel bad for committing arson on fort fumo…
No.5969
I'll keep waiting until technology advances enough that voxel games don't have to be as blocky as NES games
No.5970
>>5969But there already exists a voxel game like that called Space Engineers.
No.5974
Played this recently, it's pretty nice. I'll definitely join since it runs fine on linux but whether anyone is gonna be online at the time is another matter.
No.5975
I am entering the pottery era for real now. Food to preserve in my pottery... That's still an issue (´• ω •`)
>>5974>whether anyone is gonna be online at the time is another matterWell... We'll see... I'll probably have a server up by 4PM EST.
No.6001
Updated the thread at ops request
No.6005
>>6002Not today as l4d2 is a higher priority, but I could pop in tomorrow for some time, likely 2-6 EST. I can make for a decent charcoal and mining monkey. Blackguard is the only way I play.
No.6008
Played a bit offline, and it really feels like a tedium simulator.
Not sure what people meant by "realism", but not being able to expand your grain fields and berry bushes by replanting your harvest sure isn't it.
Maybe it's more tolerable with large group to cover different niches, but solo isn't fun.
No.6010
>>6008This, it's literally "we have Minecrap at home"
No.6021
saw is also good to make for boards, can make chests with those and maybe a house
No.6026
What version of the game are you guys running?
No.6070
Am learning the game right now, thanks to
>>5959 for bringing the game to attention and to
>>5960 for the links and infos to take a proper look at the game before having to spend 20€.
At first the crafting systems appeared to be much more tedious than what I remember in Minecraft (haven't played that in over a decade though) but the results feel more satisfying. Also because products like pickaxes last much longer, the low durability of tools in MC always annoyed me.
Finally left the stone age by smelting my first copper pickaxe yesterday. Me make shiny stick now! \o/
No.6081
>>6008>a tedium simulatorWe call those open-world survival crafting.
No.6098
This game really needs a lot for you to make a proper chest.... But I'm having fun with it. It's kinda like a mini Haven and Hearth.
No.6107
>>6098Three ingots tops, two if you just make a saw and the smallest nails & strips batch size. Crates are cheaper since it's the same recipe but with a saw in the middle instead of nails & strips. Honestly, once you make a batch or two of that your storage problem vanishes because you have a few dozen chests to work with now.
I had to drop out short yesterday, but that was next on my list. Unfortunately I burned through all of our charcoal and didn't have the time to make more, so those copper ingots were without greater purpose.
No.6113
>>6107I've been looking for sandstone biome because that's where I found coal deposit last time but so far no luck.
Also I haven't played without local-scope prospecting option so I wonder how hard is it to find ore without it.
No.6114
>>6113>local-scope prospecting optionThat's the short range "hot/cold" detection right? I thought it was enabled by default now, but I haven't tried the propick since making it on the server.
No.6115
>>6114Yeah. Copper one doesn't have it at least, dunno if the functions are separated by a tier maybe.
No.6155
I've molded some copper into tools, but haven't found much to replenish the existing supply at the base. How do you go about finding more copper?
No.6156
>>6155I thought we had a bunch of tools, I know there were two sets of hammer and pick when I logged off a day or so ago, unless those got used up or absconded with. Oh, and I know for a fact we had enough ores to make two ingots (200 units) worth of bismuth bronze, the ratio went like 6 bismuth, 10 sphalerite, and 24 copper.
Anyway, the best early game source of copper are the bits you find laying around, because beneath those is a decent surface deposit of ore you need a pickaxe to mine out. So anytime you see surface bits of any kind, mark that location on your map and come back later. Goes for everything, like tin, iron, lead, quartz, etc. For larger deposits you'll need to learn prospecting, which is a whole method on its own.
Something I also want to ask (in general) is what times do people tend to log on?
No.6158
>>6157This one I thought was enabled by default on new worlds, with the default being 6. Unless host disabled it. It just takes the tedium of having to dig out an anthill when mining an area with high probability.
No.6159
>>6158It seems disabled on the server from what I've seen so far.
No.6163
server dieded
No.6164
>>6163Should be back up now.
No.6165
>>6157>>6158Set it to 6. Had to restart the server to do so. Sorry to anyone who got disconnected unknowingly.
No.6174
>>6166Oh wow that ratio's a lot nicer than I thought.
No.6175
>>6166heh it looks like stink lines
No.6177
Oh yeah, I was kinda wondering because I wasn't much considering nutrition before, but does having good nutrition have good benefits towards your hunger bar lasting longer as well? Because that'd be pretty useful if it were the case. I think I'll try to preserve my character a bit more if it means I can venture out further without starving to death.
What's the best way to get it back up from 0 though?
No.6178
>>6177I've been running around a lot so I was just spamming berries, mushrooms are alright too when on the move but more annoying to get.
No.6179
>>6178Huh, I guess it's a bit different than H&H then if you can just spam berries to up nutrition.
No.6185
>>6177Nutrition's only benefit is extra HP, up to 12.5 if you fill out all meters.
If you want to stay full for longer then you MUST make and eat meals, making an actual cellar and kitchen was up on my list of things to do (among other things to the shitshack spawn camp), but in short I was going to make a million pots of turnip and spelt porridge and store them in crocks on shelves. Eating a bowl of something will freeze your hunger for a bit.
No.6234
>>6230It depends on the temperature and time of year. During the day when it's warmer it'll be shorter, during the night it's longer. Same for summer and winter.
No.6492
>>5959I am not smart enough for this game. But I won't refund because I think the game is well made. I like the instrument sounds for characters.
No.6509
>>6492It's like factorio in a way. It starts out small and manageable and grows in complexity from there. If you're starting out, I highly recommend changing the starting climate to warm or hot, it takes the time pressure of oncoming winter off so you can afford to roam around and explore for a good base location.
No.6663
>>665412 nuggets of tin per whole 128 stack of copper makes seven whole ingots of bronze. Do with this knowledge as you will.
No.6848
Having thought about it I'm thinking VS is not a good game for this style of drop in drop out server.
Unlike minecraft where one can spend a dozen hours on their own mining and crafting without affecting other players (depending on mods), vintage story requires upkeep from everyone. The passage of time is too important and gates progression/overall quality of life. You can't tell whether it is going to be a few days since your last log or a few months.
A player starting the game in may gives a headstart and one could reasonably pass a month of time in a single sitting, anyone else joining later or sporadically has to play catchup and change their plans. Worse still if you come back and it's the middle of fall/early winter; there's not nearly enough flax growing to make some simple automation, and your food stores has since rotted with not much time to replace them. This leads to the strategy of just ignoring hunger altogether and commit suicide when you start starving. Winter then is pure suffering since there's not enough warm clothes to let you stay out and explore, and finding new resources is impossible under a layer of snow.
Combine all this with knowledge gaps: someone may explore a continent's worth of goodies but it does nothing since there's no easy way to share points of interest apart from screenshots and in game chat; so while there would be a mountain of tasks to do and resources to exploit, nobody knows what/where they are and can't do them.
All these things then impact ones motivation to play as it feels like you're just doing busywork to get back where you left off, and winter is a grind without resources, leaving you with no time or materials to do the fun things in the game.
With all the complaining out of the way I think there's an easy fix. If the host wants to keep playing and hosting and others still have interest in the game, the solution is to host on a schedule. Once or more a week you host for some time, like 6-12 hours, and put it down until next time. The passage of time is predictable, 8 hours is anywhere from 1-2 months depending on how much is slept through. This would also have the effect of having more players at once since it's a common time for everyone to log in, which is the reason to play multiplayer in the first place.
No.7063
>>6848Good post, thanks for addressing these matters.
As an attempt for a countermeasure regarding the spoiling food of inactive players, I built a simple 'food house' near the standard spawn. It has a cellar (slows down the rotting process) for storage and is supposed to be used for meals to be prepared and stored.
My idea is that by storing surplus in food there, returning and newly joining players would not have to suffer through the starvation-suicide-cyc
le and could focus on establishing themselves.
I put some food and cooking supplies there for a start. Feel free to improve the place if you want. Rot could also be collected there to make compost later.
No.7065
>>6848Been so busy with both Minecraft and Noita that I haven't been able to really find the time to play again at all so I'd like this idea of setting up a specific time/day or something where we all hop on.
No.7072
>>6848>the solution is to host on a schedule>Once or more a week you host for some time, like 6-12 hours, and put it down until next time.I think I could do this, but I'm not sure I agree with such a brief window. I wouldn't want people in only one timezone to be able to join.
My thought would be to do something like have the server open on Thursday at 12PM UTC and close on Friday at 12PM UTC. Then, a general meetup time of Thursday at ~6-7PM EST (10PM UTC). Would that work for everyone?
Bear in mind, the server time pauses when there are no players.
No.7073
>>7072Yeah that'd work for me.
No.7074
>>7072That's reasonable. The 6-12 hour window is from my own experience with /jp/ game nights and average host time.
No.7174
>>7072AH IT'S OPEN NOW!
I forgot you said UTC and misremembered it as EST.
No.7181
>>7180Safety closet graffiti
No.7182
Funny how this was probably the most productive day of VS yet with us moving into the Iron Age and even starting some leather production. Can’t wait for next week.
No.7185
>>7182yes, I probably shouldve stopped and gone to bed way earlier, but I hade to finsih
the windmill is spinning
the dink donk machine worke
the juice is pressed
tje leather is leathering
the rot and is combosting
the food is cooked
the chores are done
410,757,864,530 dead drifters
No.7186
Whoops. I saw someone disconnect. Didn't mean to kick anybody. (´• ω •`)
Just wanted to say the server will be going down in ~15 minutes until next week!
No.7187
Server is now offline. See you next Thursday at 12PM UTC! That's 8AM EST.
No.7193
>>5967>0:55how the HELL did you get that part down so well
No.7194
>>7193Unfortunately there was no such skill involved. That mod uses abc music files to play. If you've played Starbound it's exactly how the instruments in that game worked.
No.7195
>>7185this reminds me of where the two goats are kept in the old man's house in alps no shoujo heidi
No.7206
>>5960this crack doesn't work anymore