Vintage Story Anonymous 05/02/25 (Fri) 04:54:50 No. 5959
Let's become hunter-gathers together!
I discovered this game recently, and it's pretty enjoyable. Despite the Minecraft-like appearance the game is so much more in-depth
and realistic when it comes to its gameplay. Crafting, for example, can require multiple items within a crafting space, and creating things like tools requires you to actually knap stones into shape, creating pottery requires shaping clay, mining requires finding surface copper, etc. The built-in survival guide for looking up crafting recipes is basically a necessity.
Server: 207.211.172.205
You can buy the game from
https://www.vintagestory .at/ for 20 EUR.
The refund policy is really generous if you don't like it:
"We offer refunds within 2 weeks of purchase or 10 hours of play time, whichever comes first. However, even if you fall outside those limits you can still request a refund and we'll take a look. In principle, if you don't like our game, then we also don't want to keep your money."
Anonymous 05/02/25 (Fri) 04:56:56 No. 5960
... But, I'm sure for many 20 EUR is a steep price for a game without an up-to-date demo. So:
Crack:
https://files.catbox.m oe/vwq3c0.dll Rename to "VintagestoryLib.dll" and overwrite the file in the installation directory. Then, you can launch the game. Once you get in, click the "Logout" button in the bottom left and put in any username you would like. I won't vouch for the safety of this file other than to say that it works, and
passes virustotal .com . From this point, you can play singleplayer and join multiplayer servers that don't check user auth (basically the same as a cracked Minecraft server).
Downloads:
Windows:
https://cdn.vintagestory .at/gamefiles/stable/vs_install_win-x64_1 .20.9.exe Linux:
https://cdn.vintagestory .at/gamefiles/stable/vs_client_linux-x64_1 .20.9.tar.gz MacOS X:
https://cdn.vintagestory .at/gamefiles/stable/vs_client_osx-x64_1 .20.9.tar.gz If you want to host a server on your LAN, you'll want to change these settings found at: C:\Users\<YourUserN
ameHere>\AppData\Ro
aming\VintagestoryData
\serverconfig.json
"OnlyWhitelisted ": false, "WhitelistMode ": 1, "VerifyPlayerAuth ": false, "AdvertiseServer ": false,
Anonymous 05/02/25 (Fri) 05:00:35 No. 5963
I've had my eye on this game for a long time but I decided to wait until it's closer to feature complete since I don't tend to come back to this kind of game after I burn out on it the first time.
Anonymous 05/02/25 (Fri) 05:01:46 No. 5964
That being said! Please gaze upon my small vineyard. I collected a bunch of cranberry, red currant, and black currant bushes and have a little plot.
>>5962 It's cool! And fun! I think the closest game I can compare it to is maybe Haven and Hearth since it places much more of a heavy emphasis on realism than games like Minecraft which is more arcade-y.
Anonymous 05/02/25 (Fri) 05:24:06 No. 5968
I was thinking about this looking at the minecraft thread. Were it not for the lack of 2hu mods it would be perfect.
>>5962 This one is very good. It's slow, but progress feels very rewarding. Moving through the material ages is a nice natural progression that I could best describe as an explosion of possibilities at each stage.
My only real gripe is the major bottlenecks have a time window. If you don't plant enough flax to make a ton of linen then you're going to have a hell of a time trying to get into iron, and steel is out of the question.
For a niche game it surprisingly has a nicely sized modding community, so there's lots of stuff there.
>>5967 I remember that, was a ton of fun. I do feel bad for committing arson on fort fumo…
Anonymous 05/02/25 (Fri) 05:52:00 No. 5969
I'll keep waiting until technology advances enough that voxel games don't have to be as blocky as NES games
Anonymous 05/02/25 (Fri) 05:52:48 No. 5970
>>5969 But there already exists a voxel game like that called Space Engineers.
Anonymous 05/02/25 (Fri) 06:58:38 No. 5974
Played this recently, it's pretty nice. I'll definitely join since it runs fine on linux but whether anyone is gonna be online at the time is another matter.
Anonymous 05/02/25 (Fri) 07:37:09 No. 5975
I am entering the pottery era for real now. Food to preserve in my pottery... That's still an issue (´• ω •`)
>>5974 >whether anyone is gonna be online at the time is another matter Well... We'll see... I'll probably have a server up by 4PM EST.
Anonymous 05/02/25 (Fri) 20:24:07 No. 6001
Updated the thread at ops request
Anonymous 05/02/25 (Fri) 21:35:11 No. 6005
>>6002 Not today as l4d2 is a higher priority, but I could pop in tomorrow for some time, likely 2-6 EST. I can make for a decent charcoal and mining monkey. Blackguard is the only way I play.
Anonymous 05/03/25 (Sat) 02:46:07 No. 6008
Played a bit offline, and it really feels like a tedium simulator. Not sure what people meant by "realism", but not being able to expand your grain fields and berry bushes by replanting your harvest sure isn't it. Maybe it's more tolerable with large group to cover different niches, but solo isn't fun.
Anonymous 05/03/25 (Sat) 03:27:45 No. 6010
>>6008 This, it's literally "we have Minecrap at home"
Anonymous 05/03/25 (Sat) 17:25:58 No. 6021
saw is also good to make for boards, can make chests with those and maybe a house
Anonymous 05/03/25 (Sat) 20:01:49 No. 6026
What version of the game are you guys running?
Anonymous 05/04/25 (Sun) 17:45:52 No. 6070
Am learning the game right now, thanks to
>>5959 for bringing the game to attention and to
>>5960 for the links and infos to take a proper look at the game before having to spend 20€.
At first the crafting systems appeared to be much more tedious than what I remember in Minecraft (haven't played that in over a decade though) but the results feel more satisfying. Also because products like pickaxes last much longer, the low durability of tools in MC always annoyed me.
Finally left the stone age by smelting my first copper pickaxe yesterday. Me make shiny stick now! \o/
Anonymous 05/04/25 (Sun) 20:19:36 No. 6081
>>6008 >a tedium simulator We call those open-world survival crafting.
Anonymous 05/05/25 (Mon) 01:51:31 No. 6098
This game really needs a lot for you to make a proper chest.... But I'm having fun with it. It's kinda like a mini Haven and Hearth.
Anonymous 05/05/25 (Mon) 04:58:54 No. 6107
>>6098 Three ingots tops, two if you just make a saw and the smallest nails & strips batch size. Crates are cheaper since it's the same recipe but with a saw in the middle instead of nails & strips. Honestly, once you make a batch or two of that your storage problem vanishes because you have a few dozen chests to work with now.
I had to drop out short yesterday, but that was next on my list. Unfortunately I burned through all of our charcoal and didn't have the time to make more, so those copper ingots were without greater purpose.
Anonymous 05/05/25 (Mon) 05:48:28 No. 6113
>>6107 I've been looking for sandstone biome because that's where I found coal deposit last time but so far no luck.
Also I haven't played without local-scope prospecting option so I wonder how hard is it to find ore without it.
Anonymous 05/05/25 (Mon) 05:52:18 No. 6114
>>6113 >local-scope prospecting option That's the short range "hot/cold" detection right? I thought it was enabled by default now, but I haven't tried the propick since making it on the server.
Anonymous 05/05/25 (Mon) 05:57:47 No. 6115
>>6114 Yeah. Copper one doesn't have it at least, dunno if the functions are separated by a tier maybe.
Anonymous 05/06/25 (Tue) 03:15:49 No. 6155
I've molded some copper into tools, but haven't found much to replenish the existing supply at the base. How do you go about finding more copper?
Anonymous 05/06/25 (Tue) 03:27:09 No. 6156
>>6155 I thought we had a bunch of tools, I know there were two sets of hammer and pick when I logged off a day or so ago, unless those got used up or absconded with. Oh, and I know for a fact we had enough ores to make two ingots (200 units) worth of bismuth bronze, the ratio went like 6 bismuth, 10 sphalerite, and 24 copper.
Anyway, the best early game source of copper are the bits you find laying around, because beneath those is a decent surface deposit of ore you need a pickaxe to mine out. So anytime you see surface bits of any kind, mark that location on your map and come back later. Goes for everything, like tin, iron, lead, quartz, etc. For larger deposits you'll need to learn prospecting, which is a whole method on its own.
Something I also want to ask (in general) is what times do people tend to log on?
Anonymous 05/06/25 (Tue) 04:00:18 No. 6158
>>6157 This one I thought was enabled by default on new worlds, with the default being 6. Unless host disabled it. It just takes the tedium of having to dig out an anthill when mining an area with high probability.
Anonymous 05/06/25 (Tue) 04:01:29 No. 6159
>>6158 It seems disabled on the server from what I've seen so far.
Anonymous 05/06/25 (Tue) 06:01:59 No. 6163
server dieded
Anonymous 05/06/25 (Tue) 06:04:07 No. 6164
>>6163 Should be back up now.
Anonymous 05/06/25 (Tue) 06:08:09 No. 6165
>>6157 >>6158 Set it to 6. Had to restart the server to do so. Sorry to anyone who got disconnected unknowingly.
Anonymous 05/06/25 (Tue) 12:42:27 No. 6174
>>6166 Oh wow that ratio's a lot nicer than I thought.
Anonymous 05/06/25 (Tue) 12:44:44 No. 6175
>>6166 heh it looks like stink lines
Anonymous 05/06/25 (Tue) 13:01:56 No. 6177
Oh yeah, I was kinda wondering because I wasn't much considering nutrition before, but does having good nutrition have good benefits towards your hunger bar lasting longer as well? Because that'd be pretty useful if it were the case. I think I'll try to preserve my character a bit more if it means I can venture out further without starving to death. What's the best way to get it back up from 0 though?
Anonymous 05/06/25 (Tue) 13:04:59 No. 6178
>>6177 I've been running around a lot so I was just spamming berries, mushrooms are alright too when on the move but more annoying to get.
Anonymous 05/06/25 (Tue) 13:07:30 No. 6179
>>6178 Huh, I guess it's a bit different than H&H then if you can just spam berries to up nutrition.
Anonymous 05/06/25 (Tue) 18:15:17 No. 6185
>>6177 Nutrition's only benefit is extra HP, up to 12.5 if you fill out all meters.
If you want to stay full for longer then you MUST make and eat meals, making an actual cellar and kitchen was up on my list of things to do (among other things to the shitshack spawn camp), but in short I was going to make a million pots of turnip and spelt porridge and store them in crocks on shelves. Eating a bowl of something will freeze your hunger for a bit.
Anonymous 05/08/25 (Thu) 04:11:24 No. 6234
>>6230 It depends on the temperature and time of year. During the day when it's warmer it'll be shorter, during the night it's longer. Same for summer and winter.
Anonymous 05/11/25 (Sun) 01:32:37 No. 6492
>>5959 I am not smart enough for this game. But I won't refund because I think the game is well made. I like the instrument sounds for characters.
Anonymous 05/11/25 (Sun) 03:10:42 No. 6509
>>6492 It's like factorio in a way. It starts out small and manageable and grows in complexity from there. If you're starting out, I highly recommend changing the starting climate to warm or hot, it takes the time pressure of oncoming winter off so you can afford to roam around and explore for a good base location.
Anonymous 05/13/25 (Tue) 02:17:19 No. 6663
>>6654 12 nuggets of tin per whole 128 stack of copper makes seven whole ingots of bronze. Do with this knowledge as you will.
Anonymous 05/17/25 (Sat) 05:29:31 No. 6848
Having thought about it I'm thinking VS is not a good game for this style of drop in drop out server. Unlike minecraft where one can spend a dozen hours on their own mining and crafting without affecting other players (depending on mods), vintage story requires upkeep from everyone. The passage of time is too important and gates progression/overall quality of life. You can't tell whether it is going to be a few days since your last log or a few months. A player starting the game in may gives a headstart and one could reasonably pass a month of time in a single sitting, anyone else joining later or sporadically has to play catchup and change their plans. Worse still if you come back and it's the middle of fall/early winter; there's not nearly enough flax growing to make some simple automation, and your food stores has since rotted with not much time to replace them. This leads to the strategy of just ignoring hunger altogether and commit suicide when you start starving. Winter then is pure suffering since there's not enough warm clothes to let you stay out and explore, and finding new resources is impossible under a layer of snow. Combine all this with knowledge gaps: someone may explore a continent's worth of goodies but it does nothing since there's no easy way to share points of interest apart from screenshots and in game chat; so while there would be a mountain of tasks to do and resources to exploit, nobody knows what/where they are and can't do them. All these things then impact ones motivation to play as it feels like you're just doing busywork to get back where you left off, and winter is a grind without resources, leaving you with no time or materials to do the fun things in the game. With all the complaining out of the way I think there's an easy fix. If the host wants to keep playing and hosting and others still have interest in the game, the solution is to host on a schedule. Once or more a week you host for some time, like 6-12 hours, and put it down until next time. The passage of time is predictable, 8 hours is anywhere from 1-2 months depending on how much is slept through. This would also have the effect of having more players at once since it's a common time for everyone to log in, which is the reason to play multiplayer in the first place.
Anonymous 05/24/25 (Sat) 21:06:28 No. 7063
>>6848 Good post, thanks for addressing these matters.
As an attempt for a countermeasure regarding the spoiling food of inactive players, I built a simple 'food house' near the standard spawn. It has a cellar (slows down the rotting process) for storage and is supposed to be used for meals to be prepared and stored.
My idea is that by storing surplus in food there, returning and newly joining players would not have to suffer through the starvation-suicide-cyc
le and could focus on establishing themselves.
I put some food and cooking supplies there for a start. Feel free to improve the place if you want. Rot could also be collected there to make compost later.
Anonymous 05/24/25 (Sat) 22:09:40 No. 7065
>>6848 Been so busy with both Minecraft and Noita that I haven't been able to really find the time to play again at all so I'd like this idea of setting up a specific time/day or something where we all hop on.
Anonymous 05/25/25 (Sun) 04:15:19 No. 7072
>>6848 >the solution is to host on a schedule >Once or more a week you host for some time, like 6-12 hours, and put it down until next time. I think I could do this, but I'm not sure I agree with such a brief window. I wouldn't want people in only one timezone to be able to join.
My thought would be to do something like have the server open on Thursday at 12PM UTC and close on Friday at 12PM UTC. Then, a general meetup time of Thursday at ~6-7PM EST (10PM UTC). Would that work for everyone?
Bear in mind, the server time pauses when there are no players.
Anonymous 05/25/25 (Sun) 04:30:39 No. 7073
>>7072 Yeah that'd work for me.
Anonymous 05/25/25 (Sun) 05:50:42 No. 7074
>>7072 That's reasonable. The 6-12 hour window is from my own experience with /jp/ game nights and average host time.
Anonymous 05/29/25 (Thu) 16:29:47 No. 7174
>>7072 AH IT'S OPEN NOW!
I forgot you said UTC and misremembered it as EST.
Anonymous 05/30/25 (Fri) 02:09:47 No. 7181
>>7180 Safety closet graffiti
Anonymous 05/30/25 (Fri) 06:12:02 No. 7182
Funny how this was probably the most productive day of VS yet with us moving into the Iron Age and even starting some leather production. Can’t wait for next week.
Anonymous 05/30/25 (Fri) 10:05:32 No. 7185
>>7182 yes, I probably shouldve stopped and gone to bed way earlier, but I hade to finsih
the windmill is spinning
the dink donk machine worke
the juice is pressed
tje leather is leathering
the rot and is combosting
the food is cooked
the chores are done
410,757,864,530 dead drifters
Anonymous 05/30/25 (Fri) 11:47:29 No. 7186
Whoops. I saw someone disconnect. Didn't mean to kick anybody. (´• ω •`) Just wanted to say the server will be going down in ~15 minutes until next week!
Anonymous 05/30/25 (Fri) 12:00:34 No. 7187
Server is now offline . See you next Thursday at 12PM UTC! That's 8AM EST.
Anonymous 05/30/25 (Fri) 22:02:52 No. 7193
>>5967 >0:55 how the HELL did you get that part down so well
Anonymous 05/30/25 (Fri) 22:44:12 No. 7194
>>7193 Unfortunately there was no such skill involved. That mod uses abc music files to play. If you've played Starbound it's exactly how the instruments in that game worked.
Anonymous 05/30/25 (Fri) 22:45:48 No. 7195
>>7185 this reminds me of where the two goats are kept in the old man's house in alps no shoujo heidi
Anonymous 05/31/25 (Sat) 14:25:35 No. 7206
>>5960 this crack doesn't work anymore
Anonymous 06/05/25 (Thu) 19:56:32 No. 7370
>>7369 I'm glad someone made that silly dirt spiral since it was a perfect place and shape to slap it on. We'll just have to make another anvil for it. At least we wont have to refine plates or blooms totally by hand anymore.
I'll probably hop on in 2-3 hours.
Anonymous 06/09/25 (Mon) 20:55:00 No. 7518
>>7517 >And I need to look for bees already, it's such a pain to find them. We've got a little structure set up for them once we're able to transport them to the base, but yeah it's a real pain to find them. And how many piglets do you have? The winter lasts quite a while here.
Anonymous 06/10/25 (Tue) 02:58:20 No. 7533
>>7518 So far just one, but working on getting more. I was thinking of slaughtering them before winter because their weight drops drastically during winter and I can just seal crocks with their fat instead of keeping them alive.
Anonymous 06/10/25 (Tue) 05:05:25 No. 7537
>>7517 I hate bowtorns too, 5 damage a shot is too much for a surface variant, and they spawn like common drifters which makes it a pain in the ass.
Animals you capture do eventually grow up, just takes a while. For larger animals like that I have more luck slapping one to piss them off and have them chase me into their new pen. Skips to having adults ready to mate.
>>7533 I wouldn't kill all of your animals since they become docile after a few generations (depending on the animal), and if you feed them before the slaughter it would fatten them up to raise drop chances.
As for crock sealing, I've found that the 30 some days each crock lasts for unsealed in a cellar works just fine, and they'll last longer during winter because it's cold. Sealing crocks become much more important when you want to travel or have so much food you cant eat all of it before it spoils.
Anonymous 06/12/25 (Thu) 19:45:40 No. 7595
I’ll be on a bit later today, enjoying the last bit of great weather before the weekend which is rain rain rain rain
Anonymous 06/12/25 (Thu) 21:46:14 No. 7597
>>7595 I wish I had rain. There's not a single cloud in the sky and my skin is crispy. I hate summer and dare I say hate spring too.
Anonymous 06/15/25 (Sun) 19:24:39 No. 7659
>>7537 >Animals you capture do eventually grow up, just takes a while. The piggy did grow up. Not sure what to do with it, maybe I will actually set up a farm.
>I wouldn't kill all of your animals since they become docile after a few generations I was planning on killing them because I wasn't planning on setting up a farm yet due to lack of boards for trough.
I wanted to skip copper anvil thing entirely by getting black bronze pickaxe and mining out more silver and gold from quartz. Thing is I cannot get the other silver nugget anywhere, with only one getting as a loose chunk on the ground. The gold was acquired via trader.
Hell, I was panning gravel in desperate attemot for getting silver (but according to loot tables I need bony soil that I already used up) and guess what? I got a golden coronet. This game was mocking me, so decided to drop the idea and just go with copper for now.
Anonymous 06/15/25 (Sun) 19:50:30 No. 7660
>>7659 I'd use whatever metal you can get your hands on, anvil made tools are such a game changer and getting a saw is a huge leg up.
Black bronze is the best of bronzes, but it's rare and moot once you get iron which comes in practically infinite amounts. Personally I prefer to make longer lasting items out of it because it just looks cooler, like lanterns or a helve hammer head. Wish we could make jewelry.
If you can somehow scrape together enough tin nuggets (15 for 9 ingots) you can just make a bronze anvil to work iron later, but a copper anvil works just fine and you can break it down with a chisel once you've replaced it with better.
When you do get around to wanting to set up a farm, all you need is one male and as many females as you can stand to grab. This male is all you need since babies inherit the generation from the mother, so cull off all the male offspring once they've grown and got fat. Since pigs can be aggressive, it's easier albeit risky to slap one in the ass and have it chase you into the pen you intend to keep it in. This works for bighorns as well, but be prepared to die a few times with them. Pigs will eat most garbage except grass and parsnips so feed them your excess vegetables or fruit mash, and bighorns just need grass.
Anonymous 06/18/25 (Wed) 22:29:11 No. 7695
>>7660 Yeah, those metal tools sure are a game changer. I'm swimming in sticks now.
I will get around building a proper house and maybe a farm once I get more charcoal. Summer just started recently, so I don't think I have much time.
Anonymous 06/19/25 (Thu) 22:07:35 No. 7709
>>5959 Is the server still being hosted? It's giving connection errors.
>>7695 Industrious kemomimichan.
Anonymous 06/23/25 (Mon) 14:34:55 No. 7760
>>7709 I was having them too and just assumed the server wasn't up. I'm still down for playing just don't know if the host is still hosting.