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File:image-139.jpg (68.04 KB,664x450)

 No.5612

THEY TURNED OBLIVION INTO A MUD COLORED COPY OF EVERY OTHER GAME

 No.5613

it was always ugly. did they at least fix the faces?

 No.5614

HOIP!

 No.5615

>>5613
Don't think they leaked any conversation footage and I doubt Bethesda has done anything to update their engine again so probably not.

 No.5616

Who doesn't like mud?
I like mud, mudbaths, mudpies, mudcakes, mudbloods, MUDs, mudkips, mud with green spots, talmud...

 No.5617

Looks like fallout all the vegetation is dead

 No.5618

>>5612
Oblivion with Mexico filter

 No.5619

I sure am looking forward to Oblivion without mods

 No.5620

>>5619
heh
yeah i can't believe people are going so crazy over it when all the mods that made oblivion so good are going to take forever to port over or never will be
wonder if they're going to be bold about paid mods again too

 No.5621

>>5618
not sure doesn't look yellow enough to be the typical mexico
it does look like all those gritty 2000s shooters who also felt the need to dampen their colors which i thought was behind us....

 No.5622

surely a couple images is enough to go by

 No.5623

Deforestation sure hit Tamriel hard.

I've got to admit I'm a little nostalgic for the dirt and piss FPSes from that era. The modern quirky fuchsia aesthetic is somehow even worse.

 No.5624

Hopefully some autistic anon will make a reshade mod

 No.5625

>>5618
heh
Man, I remember this stuff being in development when I gave up modding Skyrim because of OCD over downloading mods for every single object and area. Are they going to beat the next actual Elder Scrolls game?

 No.5626

I hope they keep the voice acting the same in the remaster, it's not really Oblivion if every Imperial male isn't voiced by the same dude.

 No.5627

>>5626
It's funny because every Roman was a brother of his own mother.

 No.5628

uh it's called filters OK, they make every game better

 No.5629

Remember when people pretended Skyrim looked good and didn't look like trash as soon as it was released? Good times.

 No.5630

File:1411539798643.jpg (7.68 KB,302x225)

Ah...

 No.5631

I'm not a furry but I will buy if the argonians are sexy

 No.5632

Imperial City? More like Mexico City.

 No.5633

>>5612
Disgusting.

 No.5634

I'd want to play this, but I'm sure I'd fall into the same infinite modding cycle that prevented me from actually venturing past Whiterun in Skyrim.
"Wait, that pot doesn't look right, maybe there's a mod..."
"Oh, now it clashes with the other one."
"Why does that NPC look so bad?"
etc etc

 No.5635

It's uh, out now I guess.

 No.5636

>>5635
I wish I have the rig to run it

 No.5637

>>5635
>125GB

are you shitting me

 No.5638

>>5635
Looks like brown shit
>>5637
No fucking way, fuck bathesda

 No.5639

>>5634
I might be mistaken but I'm pretty sure unreal engine 5 games can't be modded outside of messing with the engine.ini file.

>>5637
Unsurprising as UE5 is a disgusting bloated mess of an engine, I bet this game will barely hit 40FPS and crash frequently just like stalker 2
When will devs learn that unreal engine is not built for open world games. The only reason Dead Island 2 ran decently is because it's world is split into small hubs.

 No.5640

>>5639
There is https://www.unrealengine.com/en-US/blog/new-example-project-and-plugin-for-mod-support-released but I have not seen it widespread and it would have to be enabled for the game and I doubt Bethesda even has the technical expertise to enable this on the remaster when it is a mess of a game running both UE5 and Gamebryo especially when you need to do separate mods combined to handle graphics (UE5) and logic (Gamebryo) to make a complete mod that isn't just texture replacements and etc. I imagine people are just going to port the improvements back into the original game instead.

 No.5641

Dumb manufactured /v/ermin drama. Every time a game come out that they don't like they act like their mother got slapped or something.

 No.5642

>>5639
>can’t be modded
DOA

 No.5643

>>5612
Oblivion, but there's a rain drought

 No.5644

>>5631
Arousal status report, sir?

 No.5645

>>5640
>I imagine people are just going to port the improvements back into the original game instead.
Wonder how challenging this will be since original Oblivion is 32-bit so it has hard coded limitations.

 No.5646

what ever happened to skyblivion

 No.5647

>>5646
it's coming out later this year. I think they said they're aiming for August

 No.5648

>>5645
You can make Oblivion Large Address Aware which will allow it 4GB max and it fixes stability issues and leaks with the OG game but yeah, it would be torture to port the graphics 1:1 back to the original. The way forward might be to take the remake's Gamebryo 64 bit executable and then hacking the OG graphics engine back in which would fix the issues with the OG and probably give that modding scene new life. If someone could port the improvements, more the better but that probably goes against why Bethesda didn't just update Gamebryo for the remaster and do everything in that engine.

 No.5649

>>5640
What improvements even are there?

 No.5650

https://help.bethesda.net/#en/answer/69672
Ouch mods won't be officially supported but I do see some really basic ones on Nexus already. We will see in time what can be done in the future if this isn't just a flash in the pan game.

 No.5651

>>5642
you dont understand the slop eaters mentality. new thing has appeared for purchase they will buy it.
thats it for bethesda though. the one thing they had was their games being moddable, with out that they are just a garbage producing company

 No.5652

>>5650
Based on the second part it's more that they're not willing to do any customer support for mod related issues. That's not too big of a deal, but might mean they're not going to make a Creation Kit thing for it, which means mods will be heavily limited.

 No.5653

File:C-1745360611812.png (3.24 MB,3840x2160)

why the unreal engine turn everything into soulless garbage?

 No.5654

*why does the

 No.5655

>>5653
because its made by a soulless company that does many evils

 No.5656

>>5653
It's Unreal? Sounds like it was heavily outsourced if it's not even using Bethesda's engine. Well, more outsourced than usual.

 No.5657

>>5644
Undecided. I've only seen males so far and its a mixed bag

 No.5658

File:meow_mad.png (4.25 KB,64x64)

They replaced some of the voice actors even though they were the best thing about oblivion. They're all iconic.

 No.5659

>>5637
Sure am glad I haven't been playing new games for a while now. There's an argument to be made about games getting more intensive to run and larger since it's been like that since video games were created, but in my experience the bloated file sizes haven't come with any compelling reason for them. I guess it's texture size and diversity but especially in this game I doubt that's visible.

 No.5660

>>5649
They recorded new lines so everyone isn't just the same guy voicing things differently and also added more sounds effects and hapatic feedback. They reworked third person view so it's not as cumbersome and more like Skyrim. And that's about the extent of pure improvements. Everything else like reworked leveling and sprinting and graphics is more or less up to interpretation and have downsides.

 No.5661

File:04. R.O.D The TV (Read or ….jpg (225.36 KB,712x534)

I hadn't heard about this remaster until OP posted this thread.

 No.5662

File:a.png (92.93 KB,293x154)

>>5635
>xbox still exists

 No.5663

>>5661
It was stealth launched but the news "leaked" early so people would be talking about the stealth launch before it stealth launched.
Just marketing things.

 No.5664

>>5661
same I thought it was very strange how this seemed to just come out of nowhere
I don't really follow video games anymore, but surely I'd have heard of it prior to release

 No.5665

>>5664
They announced TESVI via a short cinematic trailer in 2018. As of a couple of months ago the trailer is older than Skyrim was when the trailer was released. I do find it odd that they remastered Oblivion and not Morrowind however.

 No.5666

File:1745601960521367.png (2.36 MB,1920x1080)

I've been looking at some gameplay footage of this more and it actually looks a lot more colorful than the doom images suggest. How's modding on it though? Don't think I'll really touch it unless I can freely mess with it how I want because I already played enough vanilla Oblivion back in the day.

 No.5754

This has motivated me to play the original Oblivion because I haven't before, but I can't really be bothered with modding it outside of the community fixes patch after spending hours and hours on modding Morrowind and Skyrim.

 No.5755

>>5612
nice. no doubt it also takes a supercomputer to even run at 24fps

 No.5756

>>5637
Optimization is a lost art...

 No.5757

An Oblivion thread talking about actual aspects of the remake rather than raging about the "w-word"? I love this place.

Except for the original's liberal use of the bloom effect, I'm fine with the old graphics. What worries me about the new version is how readable the UI and font size will be when played on a 7" screen. Everyone was complaining about an 'oversized interface designed for playing on a TV' and the 'betrayal of PC gamers' back then, but years later it proved to be a godsend when you are playing on a Steam Deck.

 No.5758

>>5757
A UI scaling mod may be possible. Unreal means it won't have a Creation Kit thing, but people mod games like Palworld quite well when it comes to the more simple stuff. I guess time will tell on that one.

 No.5773

>>5757
>the "w-word"?
Women? There aren't any in the remake.

>7" screen
Why would you expect a PC game to have a UI built for phones?

 No.5812

>>5773
>Women? There aren't any in the remake.
Maybe "woke"?

 No.5824

File:C-1745957090741.png (58.67 KB,675x373)

>>5773
>Why would you expect a PC game to have a UI built for phones?
I don't expect it. Even if the deck certification claims that text is readable, Fallout 4 getting it was proof that it can be trusted as much as the Nintendo Seal Of Quality.

Some games are starting to have scalable UIs in PC, which makes sense when you are releasing for PC and consoles (including Switch) and share a lot of the codebase, although it's not usually the norm.


>>5812
That one. I made the mistake of entering the Steam discussions for the game and judging from what I saw, I don't want to imagine how /v/ must be right now.

 No.5826

Nexus has 55 pages of mods for it including the all-important Script Extender: https://www.nexusmods.com/oblivionremastered/mods/282
So, yeah, modding will be big for this even without a creation kit. I ended up spending 2 years downloading, editing, and fine tuning mods without ever getting past the starting town in Skyrim so I'm not going to enter that world again.

 No.5836

>>5824
They're actually busy getting spammed by shills and trolls making unfavorable comparisons between OG Oblivion and Skyrim. Part of it might be that they already made their allegiance clear with Starfield and this constitutes a step back from that, but I think it's mostly that the original was actually played by a ton of people so they are invested in and can criticize it and its remake in a lot more ways than usual. Usually when the news makes it clear a game is inundated with that shit /v/ just doesn't buy it and the conversations are thus based around trailers and hoping for it to fail and crash the industry.

 No.5852

>>5612
My sister was playing og oblivion recently and I kinda liked the sort of dream like lighting and the colors

 No.6441

>>5852
I like the original more too. If you can combine the animations from the new one with everything else from the old one you'd have a better game.




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