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File:PSOGL2_002.jpg (213.73 KB,1280x960)

 No.521[Last50 Posts]

I am... a Raven!

 No.522

Go fight the extra boss first thing

 No.523

>>522
Which is that? I just got done eliminating squatters

 No.524

File:PSOGL2_003.jpg (350.05 KB,1920x1440)

the /qa/ emblem

 No.525

>>524
Nice, where does that display? I want to see it!

 No.526

File:PSOGL2_009.jpg (345.14 KB,1920x1440)

>>525
Right on the arm. Also it's pretty fun so far, controls are a bit odd, but nothing I can't get used to. Tried going for upgrading my core and legs first so I could carry more, and also use more boost/sword. The laser weapons are pretty nice too since they don't cost me anything to fire and they're pretty strong.

 No.527

File:PSOGL2_011.jpg (383.23 KB,1920x1440)

Love when games reward you for exploration

 No.528

What game is this?

 No.529

File:PSOGL2_012.jpg (357.94 KB,1920x1440)

>>528
Armored Core 1

 No.530

>>529
Thanks!

 No.531

Oh god my turning is so slow... How do I improve this /qa/?

 No.532

File:PSOGL2_013.jpg (545.03 KB,1920x1440)

>>522
I guess this was it, killed the #2 Raven... but lost all my reward in the process.....

 No.533

File:PSOGL2_015.jpg (383.66 KB,1920x1440)

I am become /qa/, destroyer of worlds

 No.534

>>532
Damn, so you need to repair the damage you took? I guess it rewards dodging stuff then? Or can you get stronger defenses that negate the damage?

 No.535

File:PSOGL2_019.jpg (380.75 KB,1920x1440)

>>534
Yeah, and if you use physical ammo you need to pay for each shot you take as well. So it's very useful to get energy weapons.

Also just beat it, and they really saved the most evil for last: A giant room of floating cubes that you need to platform up all while there's turrets on some of them that'll PUSH you off the cubes and send you basically plummeting to the ground. Where it'll take you another 5-10 minutes to climb back up again. What a sadistic level this was, and to top it all off they throw the hardest thing they can at you right after...

 No.536

your pixels are all messed up

 No.537

>>536
how so

 No.538

Is the Moonlight Greatsword in this?

 No.539

>>537
look at the ui and words
i really doubt it's supposed to look this way

 No.540

>>522
in one of the games apparently there's a very hard mission that you can pick first which is intended for new game

 No.541

>>539
Oh that's probably just me having the resolution at 1920x1440 up from 800x600 because I hate having small windows and I don't like fullscreen completely screwing up my display resolution.

 No.542

File:1563157147003.gif (927.74 KB,264x320)

Tried going through the arena in Project Phantasma and now I want to die after getting to #18 Sadistic. He has all the secret weapons from the original and just spams moonlight for half my tank's health over and over and never misses a rocket holy shit this is cancer. I'm going back to the original and getting all the Human Plus upgrades before going back this time.

 No.543

File:[HorribleSubs] Slow Start ….jpg (91.77 KB,1280x720)

>>542
Just realized I'd need to beat the whole game all over again to get all the upgrades... Maybe I'll move on to AC2...

 No.544

File:C-1675276512069.png (1.15 MB,2400x1800)

Went back try and 100% the game, but I'm at the end and stuck at 98% and I have no idea what I need to do or if it's glitched and I can't get the remaining 2% I need to finish it.

 No.545

https://gamefaqs.gamespot.com/ps2/468555-armored-core-2-another-age/faqs/14382

lots of stuff to read about so i can build my mech in this one

 No.546

File:C-1675386371574.png (243.3 KB,2325x280)

Is this mission even possible...

 No.547

File:gsdx_20230207181948.png (218.47 KB,640x448)

hehe

 No.548

File:C-1675820467915.png (53.23 KB,766x686)

just remembered i don't have to deal with the classic controls because i'm playing on emulator...

 No.549

File:[SubsPlease] Bocchi the Ro….jpg (104.57 KB,1280x720)

https://www.youtube.com/watch?v=FHsH3kAyu48

LET IT GO AROUND THE COSMOS OVER THE PAIN
LET IT GO AROUND THE COSMOS OVER THE PAIN

 No.550

File:nine_breaker.mp4 (15.91 MB,1280x720)

Take THAT you stupid aimbotting stupid high damage invincible piece of crap

/qa/ reigns supreme

 No.551

>>550
cool destructible environments, but I believe in the missiles

 No.552

>>550
¥0:21
fweeeooooooom

 No.553

File:gsdx_20230215002615.png (37.92 KB,640x448)

>>550
And then to properly beat the final boss I needed to revert to the tank design, what a tough final level, can't die once and need to make it through 3 extremely damaging bosses without dying or else it's game over and back to the title menu. Time to move onto the next in gen 2.

 No.554

File:[MLU-S] Onii-chan wa Oshim….jpg (247.65 KB,1920x1080)

>>548
I can understand the PS1 having its janky controls, but why did they keep the layout the same for the early PS2 games when they had a perfectly good analog stick to use!

 No.555

>>550
nice danmaku battle

 No.556

Its HAPPENING
https://www.youtube.com/watch?v=LiOgQXYxLpA

Oh man I'm so excited. Some stuff I've noticed from the trailer
>scan modo? (1:28)
>tank melee boost
>flamethrower
>explosion move from FA that i forget the name
>quick turning (2:23)
>flying mode?

It looks like a combination of a bunch of stuff they've done in AC over the years, but mostly it seems like 4/FA. This is surprising to me since that was Miyazaki's work, and I didn't think Yamamura would grab onto the reigns. It looks fantastic so far.

 No.557

File:[Chyuu] Kuma Miko - Girl M….jpg (374.73 KB,1280x720)

>>556
Holy CRAP, that looks amazing. Based on the movements and such most of that looks like it's rendered in the game engine too. Not lacking at all in mech-diversity either based on the trailer.

Taking influence from 4/FA would probably be a good idea with how many new eyes are on this because of Fromsoft's increased fame since the last one. I'd consider them a good entry point and hopefully this is one too (at least in the beginning) so it doesn't scare off the Souls players that will be flocking to it.

 No.558

>>556
Was worried they were going to add iframe dodges but am pleasantly surprised that doesn't look to be the case.

 No.559

File:C-1682622919744.png (1.71 MB,1777x925)

>>556
the whip looks really interesting
wonder if they've revamped how melee works maybe

 No.560

>>559
Yeah I'm very interested in the whip. According to this interview

https://www.youtube.com/watch?v=1iwDkLHVhEc

Apparently there will be different kinds of melee weapons instead of just the laser blades and pilebunkers. (He specifically mentions a chainsaw and laser lance)

 No.561

File:1682621721136819.webm (2.93 MB,1080x1080)

Finally going home...

 No.562

File:ac6_1.webm (3.95 MB,1137x640)

>>561
For me, this is home.

 No.563

Best coverage of the released gameplay today seems to be.... Vaati....

 No.564

>>563
I really hate the no debt part of the game. It kinda takes away meaning from losing during a mission, but at the same time I guess there's not much in the way of failing missions in this game either.

 No.565

>>564
Whaaaat. No debt?... That's like a huge part of Armored Core! For a studio quite renowned for making challenging games, dumbing it down and removing debt is a really weird decision...

 No.566

>>565
Yeah... I felt the same way. I think the reasoning behind it is that they're trying to make the actual encounters of the game a whole lot harder, so to have failure states on death and debt wouldn't make too much sense for them unless they were planning to give us Human Plus on going too high in it. Which going by what apparently Yamamura said about liking debt too could be a possibility in a sequel. But it seems like it sorta clashes with trying to make the game harder as if you make it too hard some people may get screwed out of playing.

 No.567

>>565
Uh debt hasn't been a thing in AC for a while now though? Did you even play the last game?

 No.568

I seriously can't believe you're crying over debt and not the actual staple of AC being lost, TURNING SPEED. Like what the fuck, tanks can just turn on a dime now? That really annoys me and I can't imagine what pvp will look like now. I'm still buying AC6, I think it looks great, but removing turning speed and adding this hard lock-on shit really ruins my mood.

 No.569

>>568
Sorry, I don't watch spoiler reviews until I can play a game myself.

 No.570

>>568
Well from what I saw in the video tanks still have to take a bit of time to turn physically to change direction, but what's changed instead is that the upper body seems to turn more independent of the lower body.

 No.571

>>568
As a tank player, I welcome the change.

 No.572

File:1690429278011020.webm (1.07 MB,700x392)


 No.573

File:1690434970142854.webm (3.83 MB,700x392)

man this game looks fun

 No.574

File:1690478740107885.webm (3.92 MB,600x336)

My hope has been restored. No longer worried.

 No.575

>>574
funny how shotguns are meta in high speed face to face combat

 No.576

>>574
Goddamn that looks so fucking sexy, I can't wait now.

 No.577

I'm reading rumors about how 3v3 is going to have respawn mechanics and be score based. If this is true I'm going to be really upset. I'm not sure where the source is, but if there's no way to remove respawn then my hype for this game is going down the shitter. I want something like FA or VD where its a fight to the last man. If you add respawn you remove 99% of the strategy and the game just ends up feeling like an arcade shooter. Too early to make judgements though...

 No.578

Showcase for VI is on in 10 minutes.

 No.579

>>578
This kinda sucks...

 No.580

>>578
I can't watch anymore, the woman is so fucking obnoxious. Anyway turns out this rumor was true >>577, the 3v3 looks awful. No tactics, no strategy, no teamwork, nothing that made the last game so fantastic. Nothing that made people stick around with FA for so long. It's basically just Elden Ring's arena mode except with mechs. Having repsawn just kills so much of what makes Armored Core's pvp good. Not even going to give us custom lobby options? So bad. Maybe the 1v1 will be better but I can't even expect anything anymore. One fucking job.

Still buying the game, looks fun. But for an Armored Core game, it's not what I've been waiting 10 years for. There were so many things I was willing to overlook, but man even the music SUCKS. WHERE IS KOTA HOSHINO? WHERE ARE THE VOCAL TRACKS

whatever man, fuck

 No.581

>>580
>WHERE IS KOTA HOSHINO? WHERE ARE THE VOCAL TRACKS
That guy's music from Evergrace really hooked me.

 No.582

File:F4SPbMvagAAMyz-.jpg (1.14 MB,4096x2383)

It's gamer time

 No.583

>>582
CUTE feet

 No.584

>>582
I'd store her in my trunk.

 No.585

File:20230824205411_1.jpg (1.07 MB,3840x2160)

it's so fucking awesome so far

 No.586

File:20230824210837_1.jpg (Spoiler Image,928.79 KB,3840x2160)

>>585
ehehehe

 No.587

goddamn is that charge rifle satisfying to use

 No.588

>>587
the 200k laser one? yeah loving it too
even without charging it, it just oneshots most things which is crazy
combining that with the spinsword and x8 missiles on both back arms

 No.589

File:megumin on grass.jpg (85.16 KB,742x1000)

Downloaded the game but I'm too sleepy to play it.

 No.590

>>588
nah it was just the one you get from training i bet the upgrades later feel even better

but now that ive got a taste of the dual trigger mech they offer you in training felt so damn good im worried im only going to be playing lightweight pixies in this game lol

 No.591

>>580
>Maybe the 1v1 will be better
Haven't dived into PvP online yet, but they still have the arena with no healing and it's a fight to the death, so that gives me hope for an arena-like PvP.

 No.592

File:20230825001427_1.jpg (645.43 KB,3840x2160)

I'm being filtered...

 No.593

>>592
Finally figured out how to beat him and what kind of filter he is. He's a filter to teach you to use the shop and assembly so that you can purchase double of the plasma machine guns that melt his shield. It makes the fight a whole lot more bearable especially since it gives you a short path towards a damage window which you can outfit yourself with laser cannons in such that you deal the most damage possible and can kill him in 2 shield breaks.

 No.594

File:[SubsPlease] Level 1 daked….jpg (238.36 KB,1920x1080)

Hmm, do you need any knowledge of previous games to enjoy this? Seeing a bunch of other kissu people playing, I'm tempted to join in

 No.595

>>594
Not really so far, no. You can just jump right in and enjoy it.

 No.596

File:1491636418291.jpg (215.99 KB,660x720)

It took me about 10 times to beat the intro boss helicopter...

 No.597

File:ac6 screenshot.jpg (215.98 KB,1920x1080)

>>596
How is that even possible?

>>592
This was a very satisfying fight. Took me a couple tries but I got him.

 No.598

File:20230825134241_1.jpg (1.3 MB,3840x2160)

SPIDER
PUNCH 'EM

 No.599

I got a "Buy Armored Core 6" link in the margins of feet WNs on pixiv. I hope it was worth it

 No.600

>>599
post the wns

 No.601

File:bocchi the emblem.jpg (211.28 KB,2048x1152)


 No.602

>>601
Wish my decal skills were half as good as everyone else's seem to be...

 No.603

File:1664963248047599.jpg (156.23 KB,719x1280)

You know I found the manual aiming addition and now I kinda wonder if this game may be easier to play on M&K vs controller.

 No.604

>>601
>>602
User generated decals always become disaster areas

 No.605

>>604
I think you mean creative areas

 No.606

File:20230825232451_1.jpg (1.03 MB,3840x2160)

This is super annoying... not just because one of them is a dodgy fag that constantly darts around evading anything I throw at him, but because I can't see SHIT.

 No.607

fuck the spider man holy fuck

 No.608

>>607
Try quad legs and hovering above him with high impact weapons that send him into a stun quick.

 No.609

File:20230826102026_1.jpg (1.04 MB,3840x2160)

>/qa/

 No.610

>>608
I beat him after 20 tries the trick was definitely the pilebunker

 No.611

>>610
Oh yeah, I heard the pilebunker was good too. Just haven't really used it because I suck at distancing for it.

 No.612

File:20230827130318_1.jpg (1.25 MB,3840x2160)

Is the arena easy or did I just stumble upon the meta build? I just wreck the shit out of everyone.

 No.613

¥fighting Michigan
¥miss my pile bunker THRICE when he's staggered because the stupid autotarget tried to go for something else
sometimes i hate this thing

 No.614

>>612
Yep its the established meta build. Shotguns are absolutely broken in this game and I expect a nerf very soon so enjoy them while you can. The most common builds I see are

two zimmer front two plasma missile back
two zimmer front two shotgun back
two zimmer front two songbird back

So much for variety.

 No.615

>>613
Holy crap this was the hardest mission so far, it forced me to swap to my controller mid fight to lock on and take out the main AC and then swap back to keyboard so I didn't die to the remaining MTs. Really satisfying and deserved though.
>YOU TELL EM MICHIGAN DIED OF A BAD FALL
I shouldn't have gone corpo... ;_;

 No.616

File:20230827131847_1.jpg (269.62 KB,1920x1080)

Suddenly that cheesy quote from the trailer became super fucking cool. Awesome moment.

 No.617

>>616
Man, that fight was great even though I obliterated him.

 No.618

File:1693182679568264.png (296.22 KB,620x241)

how do I achieve this level of coolness on my mech

 No.619

File:20230827232618_1.jpg (857.21 KB,3840x2160)

さらば地球よ~

 No.620

¥have to choose between Ayre and Carla
¥choose ayre because I want to preserve the life of the corall
¥on the mission to take out the xylem
¥my reputation has rallied a bunch of allies to fight for me
¥first person to respond and show up is best bro rusty

now that's an epic climax

 No.621

>>580
>Maybe the 1v1 will be better but I can't even expect anything anymore
Yeah, 1v1 is so much better. It's just arena but best 2 out of 3.

 No.622


 No.623

File:[SubsPlus ] Level 1 Demon ….jpg (354.69 KB,1920x1080)

>>622
Impressive work when you think about it not having any layers. It doesn't have layers, right? I didn't see any in that video at least. Digital art is centered on working with layers so I get a headache thinking of doing this. I also had no idea there were "stencil" programs like that 'eWrap Zeta" thing he's using there. I can't think of anything I'd use it for since I'd be doing it programs that already have their own, but that's cool.
But geez, all that work for some gacha character?

 No.624

>>623
There is layers. The lower numbers act as lower layers and you build upon that. (I think) It more or less has the same system in AC6.

 No.625

>>624
Oh, now I see. I was just skipping around and thought those were just unloaded stencils or something. That's pretty awkward, but yeah I guess that's not too bad then. Crazy that there's layers, though. That's quite elaborate for a game

 No.626

>>624
>The lower numbers act as lower layers

Actually in this video's case its the higher numbers. You basically start at the top (128) and move your way down.

Or something like that. I don't know how drawing or even tracing works.

 No.627

damn those snipers on the Sulla mission are brutal.
I dodge when I hear the bloop bloop warning but they still often hit me.

 No.628

Beat my first route, it was fun but I never really felt like I needed to learn bosses, I could basically just tank through everything and burst them down. Well that and with tetrapod legs I couldn't dodge much from the Ch 4 and 5 bosses anyway.

 No.629

>>627
You think those snipers are bad? Just wait until you have to deal with them flying in on the tower defense mission and shooting down the defenses to the xylem for which if you don't fend them off in time the suicide drones right after will obliterate the base because you can NOT shoot them down

 No.630

File:1.png (1.56 MB,1266x889)

this took me so many tries that I'm not even satisfied about it. Didn't expect this game to control like 3D Touhou.

 No.631

Losing sanity trying to S rank the cleaner mission

gonna take a break and try again later. speed is definitely not a factor here.

 No.632

>>631
It is almost certainly a factor, but I'm guessing accuracy/expenses probably play a factor in it. Can't use a single heal if I've heard right. Which makes me dread doing some of the harder bosses. Probably going to be the one achievement I ignore like "Embrace the Void" in Hollow Knight.

 No.633

>>632
Its so weird to me because sometimes I'll use heals and I'll still get an S rank.

 No.634

>>633
Huh, I guess what I heard about S-rank was wrong then.

 No.635

we are elite gamers here

 No.636

File:F43dQAmagAApvxy.jpg (153.43 KB,2048x1152)

Japanese emblems are so impressive...

 No.637

Well pvp is way better than I originally thought it was going to be. At first I didn't want anything to do with it because everyone was just using dual shotguns but now its clear there's a lot more viable builds for arena. I'm getting absolutely destroyed by some japanese players though.

 No.638

File:Untitled.png (3.5 MB,1920x1080)

farm sim bot

 No.639

>>638
nice lawnmower

 No.640

File:1694316107007536.jpg (243.69 KB,900x810)


 No.641

>>114878
What about some giant robots?

 No.642

Now that the dust has settled, I can safely say I fucking HATE the changes made to AC6. Hard-lock is fucking disgusting and the lack of turning speed is a disgrace. This is not the game I waited a decade for. Yamamura was not the man for the job. Fuck why couldn't they just remaster VD...

 No.643

>>642
I think if you take out the hard lock and instant turning, this game becomes near perfect. The gunplay just feels so good and I love the way impact melee has.

 No.644

>>643
I wouldn't call it near perfect. Actually I don't like the stun centered gameplay either because it turns the game into just shoot>stun>combo. This ruins melee for me because it feels sub-optimal to use for anything other than hitting a sunned enemy. Melee in previous AC games had you thinking in 5d trying to figure out how you were going to land a pilebunker. It always felt extremely satisfying. I don't get that here. I honestly think this is one of the worst AC games, but it's still a pretty good game funny enough.

The worst part though is that it's so casualized that's it's hard to believe they will just revert back to the OG AC formula since nu-AC fans will see it as "clunky."

 No.645

>>644
You can play this game on your browser, I think. It's on the internet archive. I remember seeing people online saying you could play it using the edge browser on the xbox with a controller but I'm not sure.

 No.646

>>645
meant to reply to the OP...

 No.647

>Chorus: ARMORED CORE VI: FIRES OF RUBICON Development Staff

soul overload




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