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File:1737999244494019.jpg (1.2 MB,4961x4075)

 No.449

Have any of you played Thief? (The original 2, not Thief 4). How come recent titles in the stealth genre seem to lack the "magic" that old series had, like Thief, Splinter Cell, etc etc.

 No.648

My cousin was playing it on the computer when I was like 8 years old and I thought it was really confusing. Then I bought it at probably 28yo and found it pretty neat as a puzzle game.
I don't think i completed it though because I don't have any memory of a memorable ending

 No.2727

File:c5e29a1d91b8f7dedd0955ac1f….jpg (101.36 KB,1166x1302)

Stealth used to be one of my favorite genres so I played the shit out of it when I was younger. The way sound, light, and even AI worked blows everything modern out of the water and it's a really sad state of affairs for the genre that the gold standard has never been surpassed. I'd absolutely love for a studio to commit to and see great success from making the perfect modern stealth game that everyone has been craving for decades now.

>How come recent titles in the stealth genre seem to lack the "magic" that old series had
Money. It all comes down to how much it costs for a studio to set up and develop a sophisticated stealth game because unlike a lot of other genres stealth is probably one of the hardest to develop and implement correctly. I don't think most indie studios have the funds to really go at it and solo devs that could do it seem to be infatuated with other types of games.

The only studios really fit to make a proper Thief successor would be AAA studios and they don't really seem interested in the niche. The market for it is small and most people are fine with more sloppily slapped together "STEALTH" which is more just a forced cinematic sequence, or they go the Ass Creed route. The closest we've gotten to somewhat AAA working on proper stealth games were the recent Hitman games and even they aren't exactly the perfect stealth game, though they are excellent Hitman games.

 No.5200

>>648
It didn't really have a memorable ending. Became too action in the end.

 No.5203

File:DromedOminousBequestGold.png (114.39 KB,1280x1024)

Every game needs to be a sandbox RPG type game these days. Either that or be a story based hallway shooter. I played the newest Thief game and it's crazy how restrictive it felt. Part of it is how people think too. I remember someone was watching me play Hitman 2 and when I entered a building they expected the game to have to load, since apparently older games as associated with having load screens every 5 seconds despite games like Thief and Hitman being designed specifically to avoid that kind of thing. But the ironic thing is that as Thief has gone on after 2 it started having more and more load screens, even if they're hidden behind elaborate animations in Thief 4. I love stealth games but AAA studios aren't interested in making them and most indie developers probably aren't up to the task, although I have played quite a lot of good Thief fan missions.

I need to check if the Black Parade mod ever came out for Thief.

 No.5215

>>5203
The Black Parade is out, has been for a while I think.




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