My idea for another Solitaire RPG.
Draw 2 cards from the deck. This is your enemy HP. Your enemy's attack strength is the HP remaining.
You start off the game with 20 HP and 20 MP.
Every turn, discard your hand and draw 5 cards. You must pick 2 cards to use.
In addition, you have room to save 1 card for later use.
A card's suit determines its function:
- Spades: Power attack. If you use a power attack, you cannot use any other cards for this turn.
- Clubs: Magic attack. The number is the attack power and mana cost.
- Hearts: Heals you for the number on the card.
- Diamonds: Restores your mana for the number on the card.
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Looking to refine the rules.
- How to make enemies more interesting and ways to balance them?
- Ways to improve the storage system or should I scrap it?
- How to make it easy to keep the numbers in your head? Specifically HP and MP.
- Should you be able to store a card if you use a card with Spades?
stuff I found for ideas:
https://boardgamegeek.com/thread/1499380/solitaire-rpg-playing-card-gameshttps://gist.github.com/Anaminus/1ec6c84e6349d8b92665