>>5433>MK8D is a Wii U portOh, I honestly had no idea. I've only played it on a friend's switch.
>weapon system kills any sense of progressionI felt like the weapon system did give me a sense of progression because I started to remember which weapons would spawn at which places, so I always have access to the gear I like to use, like the Gerudo gear near the desert tower (especially the golden bow, although there are more easily reachable places that one spawns) or the royal swords that's wielded by the lizalfos in a camp near vah medoh. It's annoying that the weapons break, but I feel that it also encourages you to try out the sort of weapons you normally wouldn't use. And collecting neat weapons is actually kind of fun imo. The main one will always be the master sword, but switching to a lance while it's recharging isn't so bad.
>avoid combatI think it's neat that you don't have to engage in combat with every enemy, even though you can. I like to sneak around and do stealth attacks personally although you're forced to fight head on as well.
>tedium of running through a big empty worldIt's not empty at all. I've played Skyrim and I felt like it was pretty empty compared to botw. In botw I feel like there are fun little things to discover at every corner, like little koroks, shrines and treasure chests.
>barely any directionI think the direction is pretty clear, especially after reaching Kakariko. You have 4 divine beasts and you get advice on new places to check out with the characters you talk to. The only thing I found annoying was that you don't get the master sword that early in the game, although I feel like it encouraged me to use more strength potions to get more out of my weapons. I rarely use potions in any games, but finding ingredients is so easy in botw that I found it easier to bring myself to use them.
>lack of dungeonsYeah, I guess the shrines, divine beasts and divine beast pre-missions could count, like the yiga hideout stealth stuff or goron escort mission and stuff. But since I like the exploring part that stuff is just a small part of the game to me and theoretically all skippable anyway if you want to go straight for the castle after the tutorial.
>lack of itemsIf you view the divine beasts as the major dungeons, you get something at each of them: one heart container, a champion's weapon and a champion ability. I do feel a sense of progression when I look at my gear and see a ton of clothing, stamina, hearts, kilton medals and other stuff. You even get to see the total amount of korok seeds you found plus an animation of which divine beasts you cleared every time you see the loading screen.
>disconnected puzzlesYeah, the ones in the shrines kinda are
>lacking escalating challengeThere is some escalating challenge because the enemies that spawn get more tanky the further you are in the game and if you want to upgrade your fighting gear, you'll have to fight lynels and stuff, I don't know if there's a way to really cheese those. But yeah, the game really isn't all that difficult, unless you do the DLC stuff like doing the sword trials in master mode. I think it's at an enjoyable level of challenging though, the little puzzles are cute and the freedom of choice allows you to do fight in more creative ways than just hitting everything with your sword. Using magnet stuff to build a flying machine was pretty fun. I do miss the grappling hook though...
The game feels different to most other Zelda titles I've played because the story is told in such a non-linear way, but if that non-linear approach is really trying to be a modern version of the first zelda games that didn't have a rigid order you could explore places in, I don't think there's anything wrong with that.
>lowest tiers of UbislopNot even close.
>those are just bad segments that don't take away from the rest of the game being pretty solidYeah, I didn't say that PH and ST were all bad, I liked them, I just said that I enjoyed BotW more. There are other Zelda games I like better than these three though.
>awkward controlsI don't think the controls in botw are that awkward for the most part, except maybe for the magnet module or motion control stuff specifically. You don't need to be that precise with those for most of the game though.
>questionable story decisionsI like the almost post-apocalyptic setting of a ruined Hyrule in BotW, the game has such a chill atmosphere and yet the first person you talk to is a ghost and you hear of the entire castle city just being stomped and all that. The characters are okay but I wasn't really a fan of Zelda as a character. I mean, the concept of a failed mage who tries to get into guardian tech instead is neat, but I just wasn't into her cutesy character acting. The main story was pretty straightforward though, nothing too weird but also not all that interesting I think, even with all the cinematic scenes that explored the relationships between the characters and all that.
>forgettable worldSurely that's not something you thought about BotW's setting. I think it does lean a bit much on referencing other Zelda titles, with almost every major location borrowing musical themes from older games, but I liked that and I liked the setting and worldbuilding details of botw itself too.
>it comes down to how much you hate having to swing your arm aroundI can't recall ever swinging my arm around in BotW, unless you're referring to one specific shrine that was about using the motion controls to navigate a ball through a labyrinth.