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File:1672279487412742.png (115.94 KB,277x276)

 No.3503

Since the Switch 2 is coming out finally, I've been taking the opportunity to work my way through the Switch library and I really don't see how it's become such a big thing. Once you take out all the inferior Wii U ports and demakes, the top games are:
¥ the worst Zelda games outside of the cd-i
¥ the worst 3D Mario game
¥ another totally-not-NSMB but without fun multiplayer or level flow
¥ the worst Fire Emblems since Gaiden
¥ the worst Pokemon games of all time
¥ the new worst Pokemon games of all time
¥ babbies first XCOM
¥ babbies first Valkyria Chronicles
¥ the worst Pikmin of all time, and that includes Hey!

It feels like the whole library of new stuff is just legacy franchises running on fumes. It's probably only better than the Wii U by merit of porting over all of its good games already. It's just baffling to me that this is one of their most successful consoles of all time when all the stuff that held up previous consoles is floundering hard this time around. Dread is the only thing left on my list I have any real hope for. Am I missing something or is the console really just being propped up by norms being able to play PC indies on the go?

 No.3504

>babbies first Valkyria Chronicles
Which is that? But yeah I agree, switch library was never impressive to me. First party nintendo games just don't interest me as much as they did years ago.

 No.3505

¥ the worst Zelda games outside of the cd-i
Yeah BotW wasn't very good but had bits of novelty going for it at least and then TotK and EoW both just continued with all the wost aspects of it.
¥ the worst 3D Mario game
That's still Sunshine by far, Odyssey was just unremarkable.
¥ another totally-not-NSMB but without fun multiplayer or level flow
Yeah Wonder sucked.
¥ the worst Fire Emblems since Gaiden
I only played Blue Lions in Three Houses and enjoyed it well enough but the other routes sounded dumb. Yeah Echoes sucked.
¥ the worst Pokemon games of all time
¥ the new worst Pokemon games of all time
Yeah just absolutely dire state of the franchise.
¥ babbies first XCOM
I enjoyed the first Mario Rabbids but wasn't feeling the second one at all, it's probably not an actually bad game though.
¥ babbies first Valkyria Chronicles
Not sure what this one is.
¥ the worst Pikmin of all time, and that includes Hey!
Pikmin 4 was a good game. Yeah it's too easy but so are the rest of them. Better game than 3.

But yeah very unremarkable lineup all around and you're right that half the stuff it does get credit for are Wii U ports. Mostly just seems like people playing video games for the first time due to covid or the portability factor having extremely low standards.

 No.3506

>>3505
*Engage sucked

 No.3507

File:1501491051998.jpg (44.47 KB,574x528)

>>3503
>the worst 3D Mario game
I was about to argue this, but every 3D mario has been exceptional so kinda hard to really single out one it's worse than.

 No.3508

it has skyrim
also i dont think anyone actually gives a shit about anything being "worst of franchise" when its still a good game in an ip they like. plus people who haven't already spent decades in the hobby i.e. kids. youre being needlessly dismissive just for heck of it you miserable flip.

 No.3509

I feel bad for anyone that tried to release indie games on the Switch. It's absolutely FLOODED with horrendous shovelware, even before AI became a thing. I would load up the slow (on the switch) shop and navigating past the trash was a real hassle when the switch would experience significant slowdown and eventually crash after you scrolled down far enough. Nintendo really needs to step up and actually curate things to some very basic degree for the Switch 2.

Oh and I hope it gets hacked because I can't afford these games!

 No.3510

>>3503
>It's just baffling to me that this is one of their most successful consoles of all time when all the stuff that held up previous consoles is floundering hard this time around.
I had the same impression years ago when I still had a Switch. Hardly any original titles, mostly just inferior ports, and TONS of shovelware. I don't regret selling mine. The Vita is the better homebrew console with a better library BY FAR.

 No.3511

File:Black Rock Shooter - Dawn ….png (1.59 MB,1366x768)

>>3510
the vast majority of people aren't buying a video game console for homebrew. amazing how everyone agrees console wars are dumb and pointless until they're suddenly not.
>>3508
you essentially said what i was going to, but much more politely. OP strikes me as someone who either isn't interested in or grew out of nintendo's games, which is fine, but that's not the console's fault. it's the cheapest console on the market, it's really good for couch multiplayer (which is important if you're a parent with kids, so a lot of the population), and the vast majority of true exclusives it has are, i'd argue, really good, and this is with me not counting the ports and remasters OP weirdly decided to completely dismiss for some reason, as if nobody has ever bought a console to play a game from a previous generation they may have either missed out on or want to replay.
i feel like i should note that i, too, am not particularly interested in a lot of nintendo's offerings, but i think it's silly to completely disregard an entire console and its library because of this. it's, at worst, another option i have to play a game i would already want to play in a generation where all the other options for consoles are more expensive and arguably worse in some aspects, like trying to phase out the option to play games physically or having unrelated ads on the dashboard. this is like looking at the ps2 and going "erm, all it has are the worst versions of third parties and sequels to ps1 games", i genuinely don't know what you expect.
you also weirdly left out warioware, kirby, and super smash bros ultimate for some reason, though i'd guess you're not particularly fond of any of those either. though i admittedly didn't like get it together or forgotten land that much.

 No.3512

>>3503
My take is that, if you're buying a console for a child or someone computer illiterate just to chill out a bit and maybe play Hello Kitty Island Adventure, it's the only option at the pricepoint. I could justify spending thousands on my own computer over time for my autism non-/v/ hobbies, but not for a $2,000 local currency ultra rayraced Playstation 12 just for a few party games.

The console seemed to sell like hotcakes for some reason on release snowballing from am Ouya into something with sufficient playerbase worth developing for it.

I hear it has the easiest developer pipeline of any console to date. Typically developers, people fucking around at home, can only really publish their personal curiosity Bionic Commando clone style projects on Steam, Mobile or no playerbase Homebrew on hacked consoles, while you need an industry partner like Nicalis who know all the right people to get anything onto Playstation or Xbox, The Binding of Isaac from a pseudo celebrity dev a fair example. I have no clue how you even get into it. While I've not taken it seriously enough to try myself, you can apparently buy a devkit for a few hundred on the Nintendo website with a manual on the architecture and some kind of Gamemaker style utilities and everything, no questions asked, and are greenlit for an upload immediately. This would explain why every indie game is on Switch, while PS5 is exclusively for the Destroy all Humans remake and such from the old guard.

 No.3513

I think a lot of what made the first Switch successful was the point in time it released which had a lot of context around it doing certain things first like presenting console power in your pocket without the half measures Sony did with their handhelds and COVID giving it a second wind. The 2nd factor is important because I believe they would've released a successor earlier if sales had fallen off earlier which it was looking to do. It's pretty evident this time there is a lot less of a wow factor involved, even with stuff like the mouse joycon and magnetic rails system and dock and all the Nvidia features that can come to the system. In my opinion, they are being way too greedy with some of their pricing and they missed the boat on releasing way too late, it would've been perfect if they released last year and now, the launch is being stymied by geopolitical events and turning into a nightmare scenario for them.
>>3508
>skyrim
It was a big deal when you couldn't do that on just any portable device you could scrounge up to the average person and it felt like magic getting a device that could play it portable. Nowadays, that isn't a novelty anymore with phones being able to play stuff like God of War at 30FPS and PC handhelds showing this stuff years prior, no one batted an eye when it was shown that Cyberpunk ran on the Switch 2. Plus, it's now more expensive than the digital PS5 and Xbox Series X in a couple of places. That is going to give people pause.
>>3509
The Nintendo Eshop has no discoverability whatsoever. Steam is bad but it at least tries and does enough of a job policing it that random crap doesn't overflow everything. I was hoping they would announce something about improving it but Nintendo seems content with it being bad.

 No.3514

File:[SubsPlease] Summer Pocket….jpg (306.26 KB,1920x1080)

I think it's important for something like the switch to stick around to show companies that you don't need lame hyper realism to make good games. This is why I liked the 3DS and Vita so much, companies were just focused on making good games instead of something that looked good in screenshots. So many great games that popped up on those systems and nowhere else and it's because the core of the experience was the game.

 No.3515

>>3504
Rabbids Sparks of Hope. It totally abandoned the grid-based nature of the first game and moved to OP command abilities. It kinda pisses me off since I like grids.

>>3505
>Sunshine
I'd rather be spraying shit than running through big empty spaces. It also had tighter platforming segments and a feeling of actual accomplishment behind collectables instead scattering 100 moons in every crevice of a level.

>3H
I actually liked Engage more. Even though the story made fucking Conquest look well-written, the gameplay was full of mobage shit, and the character designs were eyecancer, at least it had variation to the gameplay and designed difficulty.

>Pikmin 4 was a good game
If you don't like Pikmin games, maybe. 3 was far from perfect, but at least it brought back core series elements and added to them with additional micromanagement features. 4 rolled back all of that in favor of making it an action game about your OP dog.

>>3511
>grew out of
You can't grow out of good games. You don't look at OoT or Mario Galaxy and say "well, they were good when I was 12, but..." But these are the console's best sellers and they're a mix of lackluster and straight-up bad.

>not counting the ports and remasters OP weirdly decided to completely dismiss for some reason
Counting those makes it impossible to compare lineups from different gens because of course the Wii U has a better library than the SNES when you take into account that it can play the entire SNES library.

Warioware and Smash are always fun to play with friends, but I'm short on those at the moment and I have been checked out of Smash since it became a DLC factory. I'll add Kirby to my list, I'm not as familiar with it as the other main series but they're generally pretty good for relaxing with.

 No.3516

File:C-1744902418326.png (449.95 KB,855x677)

I can't lie, everyone's complaining about the price of the switch 2 but if Prime 4 is a release title I might capitulate and buy one.

 No.3517

File:s-l1600 (7).jpg (95.53 KB,1235x614)

>>3503
It's not necessary

 No.3518

>>3516
Prime 4 is going to be the last big Switch 1 game (unless the 2 crashes and burns and they decide to stick to the thing that has an installbase), so you don't need to capitulate, it will be emulatable day 1.

 No.3519

>>3518
>unless the 2 crashes and burns and they decide to stick to the thing that has an installbase
Nintendo doesn't have a backup option, they have to migrate everyone over to the new console to make money or die trying. 2 is going to have a very slow start given the internal Nintendo factors and what is happening in the world. What I think will most likely happen is that you get a longer "cross-gen" period but you'll have a lot of stuff that will run on both Switches and then stuff that will only be on the new 2 console. I dunno how long 1st party will last but that will certainly be the case for third party for a long time.

 No.5204

>>3519
>a longer "cross-gen" period
Longer than what? Nintendo immediately killed their last console for the Switch, but Sony and Microsoft are still releasing games for their last-gen consoles like ten years later. I'm pretty confident this will be a PS4/PS5 situation where the older console is making more than the new one for years on the software side. And if everything's being released on the older console anyway, why shell out the extra hundreds + tip to get the newer console and its version?

 No.5363

>>3503
>Worst Zelda
What's wrong with botw? I still play it all the time and I love just wandering around in it. Alright, compared to other Zelda games it's not the best, but I'm still kinda liking it better than Phantom Hourglass and Spirit Tracks. I haven't played Skyward Sword yet, but is botw really worse? I concede that it's not in the top 5 though.
>Worst 3D Mario
I liked Odyssey better than Galaxy, I haven't tried many other 3D Mario games though.
I thought it was pretty good. It had fun little challenges for me and was easy enough for children, especially with the easy mode, so if children visit, I let them play this game, they love it.
I haven't had the opportunity to try Sunshine yet and I liked Mario 64. Idk what other 3D Marios could be better than Odyssey though...
>Not mentioning Mario Cart
I had fun playing this one, but I only borrowed it from a friend, Idk if I could actually but it myself, these games are just so expensive
>totally-not-NSMB, Fire Emblems, first XCOM, Valkyria Chronicles, Pikmin, Pokemon
Haven't played any of these on the switch personally
>Not mentioning Animal Crossing, Smash Bros, Splatoon etc.
Animal Crossing New Horizons was worse than New Leaf, Smash Bros Ultimate was ok, I wasn't much of a fan of Splatoon either...
>Dread is the only thing left on my list I have any real hope for.
I played Metroid Dread, it was pretty good
>Nintendo Online
Personally I hated this the most, I used to play Animal Crossing for the Wii with my friends online all the time and now I have to pay a subscription?? Fucking ridiculous.
...So yeah, while I wouldn't say that these games are the worst, I agree with the overall sentiment. It's not the best console... But I didn't want to buy a WiiU when I already had a Wii and I also didn't want to buy a 3DS when I already had a DSi, so the Switch felt like an exciting new upgrade to put money into, even if I did it mainly for the new Zelda game...
If I could go back now, I wouldn't buy the switch again, it's too expensive and I'm short on money, it's just not worth it when there are great computer games I can play instead.
But if I was in a financially stable situation and could go back, I would buy it again, because while the games aren't the best there are, they're still pretty fun and zelda and animal crossing make me especially happy (I liked Metroid Dread but I sucked so hard at it)

 No.5431

File:1458781547797.jpg (111.35 KB,462x600)

>>3505
Pikmin 4 was so braindead I actually felt insulted and the inclusion of RPG side quests made me nauseous.
Art style was disgusting too and all the new enemies sucked compared to the legacy ones.
I don't really replay games but if I could I'd play 3 over 4 in a heartbeat just because I don't have to play a 20 minute tutorial full of talking.
Plus 3's bingo battle is awesome.

 No.5433

>>5363
>Mario Cart
MK8D is a Wii U port with a bunch of extra DLC ripped out of a failed phone game.

>botw
Also technically a Wii U game, but it is indeed an atrocious game only outdone in terribleness by its expansion pack sequel. The retarded weapon system kills any sense of progression and encourages you to avoid combat at every possible opportunity, which makes worse the tedium of running through a big empty world with barely any direction. The lack of dungeons or items also kills the sense of progression and makes all the puzzles disconnected and lacking escalating challenge (when they can't just be totally cheesed). If you took out the Zelda name it would get grouped in with the lowest tiers of Ubislop.

PH's main problems are the lackluster sailing segments and backtracking in the TotOK, but those are just bad segments that don't take away from the rest of the game being pretty solid. ST was just PH but improved in every way. SS had awkward controls, questionable story decisions, and a generally forgettable world, but BotW had two of those to an even worse degree so I guess it comes down to how much you hate having to swing your arm around.

>I liked Odyssey better than Galaxy
How? Galaxy was basically perfect while Odyssey felt like they wanted to make a Banjo-Kazooie game but totally missed the point and came 20 years too late.

>I didn't want to buy a WiiU when I already had a Wii and I also didn't want to buy a 3DS when I already had a DSi
Man, Nintendo really screwed the pooch with the marketing on those.

 No.5728

>>5433
>MK8D is a Wii U port
Oh, I honestly had no idea. I've only played it on a friend's switch.
>weapon system kills any sense of progression
I felt like the weapon system did give me a sense of progression because I started to remember which weapons would spawn at which places, so I always have access to the gear I like to use, like the Gerudo gear near the desert tower (especially the golden bow, although there are more easily reachable places that one spawns) or the royal swords that's wielded by the lizalfos in a camp near vah medoh. It's annoying that the weapons break, but I feel that it also encourages you to try out the sort of weapons you normally wouldn't use. And collecting neat weapons is actually kind of fun imo. The main one will always be the master sword, but switching to a lance while it's recharging isn't so bad.
>avoid combat
I think it's neat that you don't have to engage in combat with every enemy, even though you can. I like to sneak around and do stealth attacks personally although you're forced to fight head on as well.
>tedium of running through a big empty world
It's not empty at all. I've played Skyrim and I felt like it was pretty empty compared to botw. In botw I feel like there are fun little things to discover at every corner, like little koroks, shrines and treasure chests.
>barely any direction
I think the direction is pretty clear, especially after reaching Kakariko. You have 4 divine beasts and you get advice on new places to check out with the characters you talk to. The only thing I found annoying was that you don't get the master sword that early in the game, although I feel like it encouraged me to use more strength potions to get more out of my weapons. I rarely use potions in any games, but finding ingredients is so easy in botw that I found it easier to bring myself to use them.
>lack of dungeons
Yeah, I guess the shrines, divine beasts and divine beast pre-missions could count, like the yiga hideout stealth stuff or goron escort mission and stuff. But since I like the exploring part that stuff is just a small part of the game to me and theoretically all skippable anyway if you want to go straight for the castle after the tutorial.
>lack of items
If you view the divine beasts as the major dungeons, you get something at each of them: one heart container, a champion's weapon and a champion ability. I do feel a sense of progression when I look at my gear and see a ton of clothing, stamina, hearts, kilton medals and other stuff. You even get to see the total amount of korok seeds you found plus an animation of which divine beasts you cleared every time you see the loading screen.
>disconnected puzzles
Yeah, the ones in the shrines kinda are
>lacking escalating challenge
There is some escalating challenge because the enemies that spawn get more tanky the further you are in the game and if you want to upgrade your fighting gear, you'll have to fight lynels and stuff, I don't know if there's a way to really cheese those. But yeah, the game really isn't all that difficult, unless you do the DLC stuff like doing the sword trials in master mode. I think it's at an enjoyable level of challenging though, the little puzzles are cute and the freedom of choice allows you to do fight in more creative ways than just hitting everything with your sword. Using magnet stuff to build a flying machine was pretty fun. I do miss the grappling hook though...
The game feels different to most other Zelda titles I've played because the story is told in such a non-linear way, but if that non-linear approach is really trying to be a modern version of the first zelda games that didn't have a rigid order you could explore places in, I don't think there's anything wrong with that.
>lowest tiers of Ubislop
Not even close.
>those are just bad segments that don't take away from the rest of the game being pretty solid
Yeah, I didn't say that PH and ST were all bad, I liked them, I just said that I enjoyed BotW more. There are other Zelda games I like better than these three though.
>awkward controls
I don't think the controls in botw are that awkward for the most part, except maybe for the magnet module or motion control stuff specifically. You don't need to be that precise with those for most of the game though.
>questionable story decisions
I like the almost post-apocalyptic setting of a ruined Hyrule in BotW, the game has such a chill atmosphere and yet the first person you talk to is a ghost and you hear of the entire castle city just being stomped and all that. The characters are okay but I wasn't really a fan of Zelda as a character. I mean, the concept of a failed mage who tries to get into guardian tech instead is neat, but I just wasn't into her cutesy character acting. The main story was pretty straightforward though, nothing too weird but also not all that interesting I think, even with all the cinematic scenes that explored the relationships between the characters and all that.
>forgettable world
Surely that's not something you thought about BotW's setting. I think it does lean a bit much on referencing other Zelda titles, with almost every major location borrowing musical themes from older games, but I liked that and I liked the setting and worldbuilding details of botw itself too.
>it comes down to how much you hate having to swing your arm around
I can't recall ever swinging my arm around in BotW, unless you're referring to one specific shrine that was about using the motion controls to navigate a ball through a labyrinth.

 No.5729

>>5433
>Galaxy was basically perfect
Okay, I have to admit that I never played Galaxy, I only played Galaxy 2 on the Wii a while back. I remember the game being more frustrating and less fun than Odyssey, although I can't quite put my finger on why because I somehow remember it less than Mario 64...
>totally missed the point of Banjo-Kazooie
What was the point of Banjo-Kazooie?
>Nintendo really screwed the pooch with the marketing on those.
I guess so. The WiiU didn't come across as a new console to me, just like a slight upgrade of the previous console.
I was really tempted to get a 3DS because of the exclusive titles though, but my parents were against it because I already had that DSi and also the games would've cost extra too. I honestly still kinda want to have a 3DS with those games...

 No.5746

Not to be a total contrarian but I didn't really like Galaxy or its sequel. I honestly think every other 3D mario is better, including 3D world. Something about it always felt off to me

 No.5747

File:1571337309824.gif (1.61 MB,302x188)

>>3503
>the worst Pikmin of all time, and that includes Hey!
I tried to give you the benefit of the doubt, but I'm mentally twisting myself into knots just trying to play devil's advocate over this. This genuinely reads like the sort of bait I'd read on 4chan's /v/. Olimar Mode alone pushes Pikmin 4 miles ahead of Hey Pikmin.

 No.5776

>>5747
Hey went for something completely different and did an acceptable job at it. I understand if you dislike the approach, but i's not a mainline game and it makes no attempt to pass itself off as one. It's a decent puzzle-platformer to pass time with on your handheld.

Pikmin 4 is a bastardization of the formula and Olimar mode is a giant troll. It pretends to offer you traditional Pikmin 1 gameplay with a little extra challenge and the first two or three days are great, the it shoves a big middle finger in your face and tells you to hop on the fucking dog and use the fucking superpowers that materialize out of thin air every night if you want to progress any more.

 No.5783

>>5776
I think our fundamental disagreement is on the dogs (and a lot of the other additional features, honestly, although I'm more sympathetic about your complaints regarding the items). They do make 4 even easier than 3 with regards to just beating the game with minimal losses, but I also think if we're looking at this from an efficient play perspective, they're just an additional tool in the toolbelt. You should realistically split your time between riding them and using them as a second captain, for example, as the situation demands, and that adds some more depth than prior, where the incentive to keep the captains together is relatively small.

I mentioned Olimar Mode in particular for that reason, too, since it cuts away a lot of the additional bullshit that 4's main mode in favour of something which makes it clear the focus is on getting as much done in as little time as possible. It's really good at getting you to think about the best way to navigate the maps and made me appreciate their design. In comparison, Hey Pikmin is just a mediocre-alright puzzle platformer, highly forgettable fodder.

 No.5784

>>5783
>Hey Pikmin is just a mediocre-alright puzzle platformer, highly forgettable fodder.
I agree with you there, that's why I use it to emphasize how much 4 pisses me off.

There are hardly any reasons to split off from the dog because the speed boost, movement abilities, and attack power he provides are just too good. Outside of the very early game where your pikmin limit prevents you from multitasking anyway he's never going to be stopped long enough to switch around anyway, so you only break up in those late game challenges so you can abuse his 100 weight carrying. The normal levels just aren't laid out for walking speed, which is only emphasized by the jumps that force you to use him just to traverse. 3's multitasking was good because they existed purely to do multitasking and face things from different angles. Maybe if you're doing speedruns there are situations where splitting up in 4 is optimal, but in normal play it's just creating unnecessary risk.

Basically, the other captains didn't replace the pikmin, the dog does.




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