No.114877[Last50 Posts]
Alright, so I'm going to make an attempt at a Let's Play thread of what will surely be a fantastic game. I played the original Dungeon Travelers 2 on Vita and it was the last physical game I ever bought (remember when we could buy and own media?) It's truly an amazing game for many reasons. Fantastic characters, great classes, great boss battles and spectacularly frustrating dungeons. Its sequel, Dungeon Travelers 2-2, came out years later, but unfortunately it never received a translation.
Now, a decade later it did received a surprise translation and release on PC. It was going to be on Steam, but those prudes backed out. I'm sure it's related to the lewdness, as Steam only has room for stuff like Sex with Furry Hitler 2 or War Crime Simulator 2023. Instead it got a release on one of those gacha/freemium sites where it feels like you get malware just by loading the page, so I will instead be using the version found on nyaa.
If Aquaplus actually wanted money I'd be willing to buy figures and stuff from them, but nope, they don't. If I traveled to Japan I could get some crappy keychains if I timed it right and found one of their "pop up" stores, but that's about it. Okay, back to the game:
This game is a "what if" scenario at the end of Dungeon Travelers 2 if the final battle was lost. There's a Demon Queen that wants to corrupt and conquer humanity and blahblah that part isn't very exciting. Since the characters are the of the highlights (Aquaplus is involved after all) I'll give a brief introduction of each character before I start the game.
No.114885
>>114881She shouldn't be insecure, I really like her berserker form.
No.114894
Oops. I should have done Ist after the princess.
Ist is the robot maid servant of Eltricia
>>114892She's very direct about things, serving as a teacher and guide to the princess. She's protective of her ear guards and regards removing them as the equivalent of human nudity.
No.114902
I thought these games had character creation, is that not the case? Or do you choose a few characters from the existing cast?
No.114903
>>114902Each character has a set class, but the specialization and choice of skill investment of it is up to you. A warrior can end up as a Paladin, Berserker, or Samurai. Scouts can be Assassins, Treasure Hunters or Archers and so on. Alisia as a warrior can never have access to Mage stuff.
There's 4 main classes and 16 characters (more with this sequel) and I never really wanted to stack classes due to how the game is balanced.
No.114904
Dang that's a long list of characters, do you need to know them all before you start playing or is it not a choose your party at the start sort of game.
No.114906
>>114903I see. Do you try to use all characters more or less equally, or do you pick a few who stay in your party for most of the game and ignore the rest?
No.114907
I still have some screenshots from my 2020 replay of DT2! But my vita's power inlet thing died shortly after this...
>>114904Well, in the "first" one (Dungeon Travelers 2, not Dungeon Travelers 1) they're introduced as the story progresses. You start out with only Alisia and Melvy in your party as Fried (you) is a non-combatant. The party size is 5.
>>114906Unfortunately XP doesn't go to characters outside of combat so you tend to focus on a set, but since characters would be introduced throughout the story and they'd generally be around the same level as your party you could keep adding new girls. Each character has a unique passive ability and also different character combinations can grant bonus effects, so it helps to mess around.
After a certain point (post-game at the latest) it's easy enough to powerlevel and the post-game dungeons would lead you to wanting various classes around anyway. I should mention that Dungeon Travelers 2 is pretty legendary for having a post-game that was equal if not greater in size than the story.
Okay, now I'm actually going to boot up the game and see if I can record the intro video that does a minor recap.
No.114909
the primary male character doesn't look too bad. Compared to the shonen anyways
No.114911
>>114910Spoiler: They lost. (Well, in this second telling of the story at least).
In desperation Fried seals the demon god within himself and somehow he's a little punk kid now.
No.114912
>>114911I recognize this artstyle from Monochrome Mobius. I like it a lot.
The black-haired girl, Siena, puts a collar on Fried and now he can't disobey or he risks electric shock.
And now my new party are these two girls. Now I'm actually going to play the game.
No.114919
>>114879Why does he want to capture and study them then
No.114920
File:hmm.mp4 (Spoiler Image,12.34 MB,1280x720)
>>114919(Attached video is a scene replay that skips the boss battle. At 1:18 it switches to post-boss)
He's a nerd that studies stuff. He gets so engrossed in finding new information that he loses his composure. Well, that was his old self at least. Not sure how it will be now, but something similar I'm sure.
Speaking of studying, I beat the first boss. It wasn't much of a fight since you only have two party members. The first time I died and the second time I won. It was just a matter of her picking the character with higher health to attack.
Anyway, this is how boss scenes work. After you beat a boss you see her in a compromising position and the scenes are a mixture of sexiness and humor. They're occasionally heartwarming, too.
She looks familiar...
This is great. She's now at base, but injured and can't join yet. I hope I get her soon, because in the first game she's the last one to join, which is a shame because she's easily one of my favorites and her unique passive ability lets her sometimes cast spells instantly (in this game magic takes time to cast).
Such glorious art. She's so cute.
I'm not showing any battles yet because it's largely auto-attack with two party members at level 3. Not very exciting.
No.114926
>>114924I can see them.....
No.114927
I have fought and turned
>>114922 (Tsurara) back to normal! Unlike Irena she joined my party right away. I hope Irena doesn't join at the end again. Please don't do that to me, game...
No.114935
I assume you already know this, OP, but 16bit Sensation which has an adaptation currently airing is written by Leaf/Aquaplus people, you should check it out if you haven't.
No.114937
>>114927Did you forcibly take her in the
other way as well?
No.114949
>>114935Yeah, I know and I've mentioned it a few times around kissu. Thanks. The original is sort of a fantasy auto-biographical thing, but the anime adaptation created a new protagonist that's a time traveler from today so it's kind of weird.
Well, I waited on years for a translation for the manga and I stopped looking. Now that it exists as an anime I won't even bother since I'm not much of a manga person.
No.114964
>>114962>It's something like hit level 90, reset to level 1, receive +5 stats, and do it 10 more times and you get +50 everything including elemental resistsholy crap, is it at least relatively easy to level to 90? that sounds like it'd take forever
No.114981
>>114962Etrian Odyssey has that too, personally I never bothered and as you say, I think most games that have similar mechanics don't require the player to grind to that degree.
What I did do sometimes in EO was resting, which is like level reset in DT except it sets you back a few levels. It's neat that this game lets you do that without an XP cost.
No.114982
>>114964It's not as bad as it seems, and like I said it's not a requirement. It can help make weaker classes better, though, and if you really want to see high stats then it's important I guess.
In the first one (Dungeon Travelers 2) you could go from level 1 to 50 in like 5 minutes once you're near end-game. XP is divided among the party, so you get strong gear and then go alone for 5x the XP.
The "DLC" also included an equippable double XP item, and this time there's two of them (and one of them also includes a full HP/MP heal at the end of every battle and I'm tempted to exploit it for powerleveling) that really cuts down on the grinding. I kind of hate these cheat items because it's so tempting to rely on them. But, the game already has the Maid class which specializes in restoring HP and TP after battle for free so it's not too bad. (TP is the equivalent of MP)
>>114981>It's neat that this game lets you do that without an XP cost.Well, it does to a degree. There are set levels that you can reset back to and 15 is one of them. I.E if I was level 29 I'd have to go back to level 1 or 15, but at level 30 I could reset at level 30. It's like uhh... 1, 15, 30, 50, 90 I think? Class specialization is at 15 and 30 so they're very useful.
I've been playing in bed with my tablet, but it's kind of impossible to take screenshots or record with access to only one screen. I can go back and replay scenes at least. Gameplay is starting to slow down a bit as dungeons are taking a couple hours instead of 20 minutes. Eventually they'll grow to 6-10 hours or more.
(also dang it, somehow cropping the video didn't work correctly and there's a gap on the left. oh well)
No.115176
My setup makes it a bit awkward to record. I have a drawing tablet and tablet stand that isn't very good over my bed and I'm holding a controller while lying down, so I don't have access to keyboard shortcuts to record stuff. To make things worse, Windows acts weird when I turn the tablet off but it's plugged, which it usually is when I'm not using it. I have to go into display settings and change primary monitor to switch the screen to the tablet, which moves all my desktop icons and windows around which makes it quite annoying.
I'm in the, uh, 5th dungeon I think. It's a water-themed one and you can see that a few things have been introduced.
1. The one-way walls (the arrows on map like > or ^ placed over a line) which mean you can't go back the way you came
2. Water current (conveyer belt) tiles that force movement in one direction and have switches to reverse them. This is an early dungeon so it's nothing complicated yet.
Also, in the battle you can see how spellcasting works. You need to 'chant' the spell, it's not instant. If you're hit by an enemy in that time there's a chance the spell gets interrupted and cancelled. This also happens for sustained stuff like dances or bard songs. It depends on how much damage is dealt, with critical hits having a bonus chance. This also works against enemies, including bosses, so it becomes an important part of your strategy to avoid getting nuked (and also to avoid turtling too much)
No.115177
>>115176Oh, and the slowdown in that mp4 at 1:15 is unrelated to the game, it's AI stuff in the background. The game runs perfectly fine.
I turned video quality down so this longer clip would fit.
Random lesson skit. This was able to trigger because I had both Yae and Luco in my party. If either of them was back at base it would never happen. It might have also had other requirements in the trigger.
There's a tutorial elsewhere that teaches you Joint Attack info, so you don't actually miss out on any information.
I also ran into one of the random shopkeepers that's in each dungeon, but this early in the game I can't really buy much from him.
I think these two clips together should provide a good example of what gameplay is like. (And man, just like when I was a kid and my mom was watching I'm prone to making errors when I'm recording)
No.115193
>>115191last thing i saw before i went to heaven
No.115197
>>115190wait a nekone easter egg???
No.115200
>>115190Huh, I just realized there's some weird FPS thing going on with this one. Well, you can still see the text, it just... jumps around and skips frames?
>>115197There are 4 DLC dungeons. Utawarerumono and White Album 2 are ones I recognize, but Tears to Tiara 2 is a PS3 game (only had one briefly) so I never had a chance to play it and Kizuato is a 1996 VN that of course never received a translation.
I hinted at the existence of them here:
>>114915 and you can see the BL shop from Uta 2 and 3 in my post there
>>115187The White Album 2 one was the first I cleared since it was low level, it was very nice and relaxing and a little bit emotional- like the source material I assume. You get a short scene with the character and the standard 'defeat' scene afterwards and some themed equipment.
The dungeons are kind of interesting in that they have different levels inside them- I was able to get to and defeat Nekone, but I can't progress further right now.
(and man, I didn't know White Album 2 received a fan translation, I really need some sort of news site to tell me of these things...)
No.115213
the well-known experiment demonstrating conservation of momentum using nekone's suspended SHAB applebottom as the pendulum
No.115217
>>115201wasn't expecting v and berz to make a cameo
No.115218
>>115191This is certainly one of the best butts I have seen, and I've seen a lot of butts.
No.115219
this seriously recontextualizes the whole relationship between Kiwru and Nekone. before this revelation it was the case that Nekone was a mere chibikko brat, puffed up kid just because she had a big brain at academics, bullied by Haku on one occasion for having her front indistinguishable from her back. And so Kiwru's obsession with her was meant to be innocent puppy love that demonstrates what a dear pure heart he has for the people of his country. But in actual fact he wanted to drive into that wet ass at 200 kilometres per hour
No.115221
he wanted to flip that shab
No.115295
how far did you get into detective nosuri
No.115297
>>115295Not very far. Towards the end of the first case the work involved with doing OCR stuff became too frustrating. I had to leave the game, move the scanning box around, change the font detection settings, and then tinker with it. It was also prone to bugging out.
I saw that there was a text hook thing for another Switch emulator, but it wasn't compatible with that game (yet?). I'll check on it again sometime, but for the time being it's on pause.
No.115335
>>115314for me it's butt naked Nosuri with a tophat and rifle
No.115336
>>115314Always forget that these are To-Heart characters and not Utawarerumono ones
No.115379
>>115314making a nearly skin-colored suit is cheating
the one on the middle, on the other hand... those are at least butt fangs
No.115397
>>115379It does seem to happen sometimes, huh? I remember being shocked when I first saw Nosuri's outfit
>>115297 and then I realized it was cloth that was barely there.
No.115401
Holy fanservice these outfits
No.115745
>>115741>>115742thanks for the big butt on topic sager
No.115746
>>115745I was going to bump it when I had something more interesting to post, like this.
Just like in the 'first' game, there's a Therian duo that teach you about game mechanics but also serve as comedic relief. I love these guys. This time they're dead every time you see them. The first game had about 25 skits with them and I assume this one will have a similar amount. The wind magic they're referencing at the beginning is a nod to a boss in the first game that would wipe out your party with wind magic if you didn't interrupt her spell, which was meant to teach you the importance of spell interruption.
The penguin is the girl since it might not be obvious. She's a mage whereas the bear is a libra like 'me'.
No.115935
>>115934DUN DUH! (Kind of a spoiler, but probably not actually that story-relevant)
Some stuff makes sense now.
No.115937
>>115934This is much more fanservice-y huh
No.115938
>>115937It's extremely ecchi. This is the opening CG when you get the first two party members in the first game. Each defeated boss has its own torn clothes/compromised position CG.
Although it's very perverted at times, it's also very quite heartwarming and SoL at other times. It's kind of what you'd expect from its creators, after all.
No.115940
aquaplus-sized butt
No.115976
paizuri woods
No.115977
Here is the boss graphic that goes with the music here
>>115975. Not exactly a spoiler, but it's cool to see bosses for the first time yourself I think so I'm going to spoil it just in case anyone wants to play these games and see the boss themselves.
No.116171
Example of a boss battle. Somehow the sound didn't capture, but I don't want to fight her again. Actually, now that I've converted the video I see that it was over 30mb without audio so I had to lower the quality. Sound would have made it even larger so I guess this is for the best.
I'm reaching the end of my tank-free zerg strategies being viable, although I tried to see if Cover would have any effect on her skills (it didn't). The cool thing is that Luco is actually my tank, but she's wielding a two-handed polearm and can do great damage with it, so it's not like many other DRPGs where your tank is sitting there being useless in regular battles. (although it does mean you need to carry a shield and 1h weapon in your inventory that takes up space when you want to switch to defense). I also don't have a "real" healer right now and am reliant on Bard healing over time, which is actually pretty damn strong this time unlike the previous game. (but it can be interrupted, as you'll see in the mp4). The purchasable healing items are also starting to show their weakness as HP and damage keeps climbing while the items stay static.
Her reactive Slow effect on melee attack reminds me of a horrible boss in the previous game that had an extreme effect like that to where the boss would act like 3 times in a row if you were foolish enough to bring melee fighters to it. It seems like it was extremely weak on this boss, but it's a preview of things to come.
I went in blind on this boss, but I can see things I did wrong. It seems like her Charge ability lets her take two actions in the next turn, so I should have defended and/or used tank abilities against it, and if it was an optional/post-game boss I definitely would have been wiped out a few times for my mistakes.
No.116592
I'm on floor, uhh.. 11 of a DLC dungeon based on
https://vndb.org/v184 which is a 1996 Leaf/Aquaplus horror VN. Like the other DLC the regular enemies aren't actually unique, but the bosses and some items are. I think after defeating this boss I will be 2/3rds done based on the elevators, which has taken me about 8 hours. It's had some some restrictive floors like 'you can only move 20 tiles' or 'you can only open 7 doors' which were quite interesting. You don't die or anything, you just get teleported back, so you need to make use of levers and one-way doors to open new paths and such.
As for the boss...
It seems I can't just rush her down with my almost purely offense setup. Unfortunately I forgot the audio wasn't capturing, but I've got it fixed now. I'm glad I have a reason to start tanking, because part of what makes Dungeon Travelers 2 so cool is a very useful tank class.
No.116599
>>116592And now the boss after I'm prepared for her. I won't show the whole 15 minute fight, but once you know how to counter them it can go quite smoothly. Well, at least until post-game bosses but that's a talk for another day.
I brought critical hits to interrupt the enemy spells and songs to stop the boss from maintaining its super magic defense buff, a tank with high slash resist and just in general I know what to expect and having beaten the first game and all its optional content. I also now realize watching it that I was in the Earth Zone so I should have used Earth spells even though the boss had 100 Earth resist to take half damage from it. One of her attacks still almost killed 3 of the party members at once, but it's not in this video because of file size and I doubt anyone wants to watch 15 minutes of this.
I also enchanted equipment for this fight, but I'll explain that another time. This game is so cool!
No.116601
>>116600Wait a minute... I just realized... is this an H-game?
No.116603
>>116602Looking at Tsurara I guess it's kind of obvious that it shares an artist with 16-bit Sensation, huh? Very Konoha-like, or the other way around I guess.
(I could only get expression chart in this form so it looks kind of creepy)
No.116783
>>116602>exploree and capture them as monsters So does that mean the ghost lady boss is now in your party? Sounds like fun if that's the case, the roster must be huge
No.116794
>>116783Yes and no! I can hire her as a "mercenary" and she will be an NPC in my party, but any story role of hers is pretty much done and I can't control her. To empathize her mercenary nature she will simply leave my party while I'm in the middle of the dungeon and enough battles have passed, so I don't often have a mercenary with me with bosses. Well, I do go back and get one on tough bosses.
Chizuru here does extremely high damage for a merc, but like most of them she also has a few "wasted" skills that aren't very useful even if I could control it. They do at least only cast healing or curing spells when a party member is hurt or under a status ailment, though, which is nice.
I have my main party of 5 girls that I give commands to and can equip and change classes and so on and then I have a Sealbook Summon and Mercenary who perform actions (or choose not to) in battle. The 5 girls are the ones with equipment and who take attacks from bosses and so on, the "real" party.
No.116869
>>116602Protagonists should engage with the world erotically more in general I feel
No.116901
>>116869Well, these were games on the Vita so you can't have outright porn. Some of these CG images are quite risque, however.
Anyway...
I BEAT THE GAME! I would say that it took about... 140 hours or so? I can't use my in-game time because I kept the game open due to my setup being awkward and it being a hassle to reboot the game since I need to change Windows monitor setup every time.
No.116902
>>116901But from what I understand it's just like the previous game in that beating the game is really the halfway point, although most of the story is done with now. The post-game stuff is where the difficulty really begins both in battle and in dungeon exploration. The last dungeon took me about 8 hours to clear I think? This will be the general time for each post-game dungeon as well.
I'm about 8 hours into this first post-game dungeon and I just got this scene. This map might look simple, but it is NOT! It doesn't show all the unlocked doors and switches I already hit. This is one of the dungeons where you go up and down floors with pitfalls and ladders which makes it quite frustrating to navigate. I.E You go from floor 1 to 3 and then back to 1 to unlock a new path from floor 1 to 3 and then the new path has you retreat floor 2 to unlock a different door etc etc. This is while you're navigating dark areas or one-way doors and other stuff.
It seems like it will operate similarly to the previous game with new dungeons unlocked near the end of the current one. While I'm doing this I'm also doing quests that unlock key items that unlock other parts of previous dungeons and/or bosses so right now I actually have 3 "active" dungeons including the one I
think I'm about to roadblock on.
No.116919
>>116906superbosses sure are something in this game, huh
how close are you to endgame power? is this just something completely off from other stuff
No.116940
>>116918Man, I wish. I would have mentioned it with extreme excitement if she was in it, but no. It's just Anju and Nekone, and I actually do have them in my party as mercenaries sometimes. Nekone has some decent defensive buffs and Anju's offense is pretty great.
Man, I'm glad I looked through the FAQ a little bit (but not the walkthrough part of course). Just like the previous game, you need to level some characters to unlock some superbosses, although it's not nearly as convoluted this time. The previous one was almost guaranteed that you would miss out on some bosses because it was "take characters A, B and C to Dungeon A to receive an item, then take the item and characters B, D, and E to Dungeon F after they reach a certain level" or something like that. Secret bosses are cool, but THAT secret? No way. The first time I played through DT2 I actually missed two sets of post-game bosses, for 8 bosses total. That's just... unfortunate.
>>116919I'm in uhh, early endgame or something? It seems to work like DT2 in that you end up exploring most of the postgame dungeons before you fight the final boss in each of them. I'm not meant to fight that one there yet, although my power won't grow tremendously. I've held off on explaining the equipment enchanting system because I haven't done much of it yet, but I will soon. It doesn't seem like game will have as many post-game dungeons, but I could be wrong. These are longer than I remember the previous game's dungeons, so it evens out maybe?
No.117142
Consider this video to be very spoilery story-wiseThere definitely aren't as many post-game dungeons this time. I have a feeling I just entered the last one, but it will likely be the longest one. This will be a bit shorter than 2's postgame, which is unfortunate. But, I do like how the story is continuing, although there's not as much before the post-game which is standard video game stuff. DT's overall story isn't that special, just standard good versus evil stuff. However, the characters really shine during the other events where they're just doing SoL-like stuff.
Anyway, this video shows us at the end of the third (of presumably four) post-game dungeons. Just like the previous game (or the clip here
>>116902 ), the other post-game dungeons open up when the reach the end of existing one.
Big story spoiler to make more sense of the video:
Humans were created by God to fight the Demon God and 'monsters' from another dimension and God only sees them as tools to use. The humans were losing the battle against them and Godly soldiers were created to help the humans. One of them was Luco, but they were also used as pawns and abandoned and not allowed to return to God's domain. God is a bit of a jerk. It being Dungeon Travelers, though, I bet God will be sexy and/or cute. I hope God has nice boobers.
No.117144
Also someone give me some characters (from the first posts in this thread) that you want to see skits for. This game has like 200 of them so I can't just post them all
No.117310
>>117144I want to see more of Siena from
>>114912
No.117313
I'm going to try and encounter a random miniboss and see how I do. Since it's random it will be luck if I encounter her with my buffs up. (Some buffs can be cast on the exploration screen, but they run out quickly while moving, there must be some conversion like 5 steps = one battle turn). Pre-battle buffing is good on bosses that are guaranteed to be behind a door, but not so much against these wandering ones.
>>117310Somehow I knew it would be one of the flat ones. I'll look up how to unlock some of hers since she wasn't in my party much (Irena the big-boobed insecure cake is just too good and unfortunately it's just not good to have many Magic Users in the party at once)
No.117319
>>117316>I think that first battle where I destroyed her was a fluke.Hmmm, it seems to me that the main differences were that you had to revive Luco twice and play more defensively, and that Liz's Danger Shoot only hit twice rather than four times. Is she your main damage dealer? She's the one that took out most of her HP, and Trump Card looks like one helluva glass cannon skill.
No.117323
>>117319Yeah, I kind of threw together a team for these bosses as I still haven't decided on an endgame party. Unlike the previous game I've yet to have a real Healer class and instead relied on a Bard and Treasure Hunter which is quite interesting.
Liz is the Joker class which doesn't really come into its own until ultra late game and she's probably the best damage dealer I have at the moment. It has a lot of random stuff to it, but it's still beastly. Her main damage skill against single targets does 0 to 4 hits, so it's possible to deal strong damage or zero.
It's quite an interesting and unique class, but frustrating at times for various reasons, such as having 0 defense, high TP (mana) usage, and area attacks that roll a separate 50% chance against each target. As you noticed, Trump Card is really cool because it converts all Defense into Attack, so strong defense also increases your attack so instead of a big two-headed weapon you wield a small one and a shield.
I don't know how well she'll work against real bosses due to the whole 0 defense thing, but Alicia the tank can cover her for single target attacks at least.
No.117324
>>117323Hmmmm, Sou's Chain Link looks like it consistently hits for around the same as two hits of Danger Shoot, at 0:23
>>117316 it's 6681 vs 5591, which is less than average but still consistent, I imagine it'd be even better if you pumped her crit stat(s). Maybe you could try that alongside switching Liz for another consistent damage dealer, for less risk and resource drain overall?
Personally, I'm just not able to put up with RNG like that, reminds me of the occultist from Darkest Dungeon. That was such a pain for everyone involved.
No.117327
>>117326PART TWO! ...My mercenary's time ran out right before I made it to the door. Sigh.
>>117324Yeah, the RNG stuff is painful. I don't know if I'll be able to use Joker psychologically or not. I didn't in the previous game despite its strength. Souffle is actually hitting unusually hard right now because her weapon is basically endgame best-in-slot (presumably) whereas the other characters are kind of meh. These Attack Zone battles aren't a good example because I'm almost entirely ignoring defense and rushing down the miniboss. Ist my bard wasn't even singing!
Also the TP usage of Chain Link is brutal and unsustainable.
No.117328
>>117327>Also the TP usage of Chain Link is brutal and unsustainable.Damn. Seems the joker is me this time.
And yeah that's a REALLY complicated trek to get there.
No.117332
>>117331If you're wondering why sometimes I can see the stats of an enemy, there's an equip effect that allows you to see the stats of enemies OR you can use a Searching Eye team skill if the characters are lined up right. The equip effect generally isn't on the ideal equipment so I don't use it much.
Well, I threw on one and took a screenshot. 50k HP, dang.
No.117335
>>117334First post-game boss of like 15 (counting the superbosses weak and 'real' modes separately) defeated! I'm not going to do a full fight recording for all of them, though.
No ecchi CG for these ones sadly, but unlike the previous game there's some before and and post-fight dialogue for these optional 'wanderer' girls which is nice.
No.117352
aaaaaaaaaaa this makes me want to play etrian agaaaaaaiiinnn and i dun waaaaanna
No.117592
>>117352so do you want to play it or do you not??
No.117593
>>117592it brings back the desire to play it, which conflicts with my opposing desire to do other stuff
No.117624
Looked up some drops for these random miniboss encounters and finally got the dagger for Liz my Joker who I've built as my main damage dealer. The FAQ just said "best dagger in the game" and ehhhh. The raw attack is good (and I think DEX does accuracy or crit chance maybe?) but these enchants are kind of mediocre. Full TP gain after battle would have been nice earlier in the game, but it's kind of a wasted slot at this point.
The main benefit it has is the A+ speed (it's at the end of the line that starts with its name) which does what you would expect. But, if she acts fast she's going to burn through TP fast so I'm not so sure this is going to be that great.
The Joker class has an "axe proficiency" type skill that increases its stats by 15% or something and you can see the axe Liz has been using at the end of this video:
>>117335I guess I'll mess around and see which weapon I like more.
Not bumping this thread yet because I'm going to fight a boss soon and I'll bump it with that.
No.117625
>>117624Well, to clarify: "Speed Up" has a cap of 5 enchants on a character total and I have 4 armor slots with 4 enchant slots each plus a Sealbook option, so seeing two Speed Ups on a weapon is kind of unfortunate since she's a glass cannon and weapon-only enchants like Physical Attack Up and such would have been better. This does mean I've freed up two enchantment slots on armor, but I can't really improve her offense with it. Hm.. I can't remember if Accuracy enchants can be put on armor. Might be good against evasive enemies I guess.
I gain about 160 attack with this axe over the dagger and it also has one Physical Attack Up which is like +5% ATK in attack formulas which doesn't show up on the stat screen, but it's definitely slower.
Ehhh. maybe spending 4 hours farming that dagger was a waste of time. We'll see....
Also as a side note, Liz has some of the best outfits.
No.117628
>>117627Must be pretty darn fast to get three actions in before the enemy gets even one
No.117629
>>117628Oh, I forgot to mention skill speed. There's some formula thing where big skills are generally slow while there's also stuff that's faster. Self buffs are generally really fast so you can buff yourself and not worry about doing some mental math about losing a complete turn over it. Unfortunately this means the fighter classes kind of suck later in the game. I hate it because I really like them, but at least they still have utility with debuffs, tanking and offensive dispel.
Anyway, after I finish queueing up some episodes for seasonal stream I'll attempt the casino boss I think.
Well, I guess since I already posted a bunch of stuff I suppose I should bump. I wasn't expecting to post much.
Liz is buffed up to attack the offtopic sage guy.
No.117633
>>117629I love those gigantic scythes
No.117675
Ehhh... I'm actually kind of too strong for the weak form of the superbosses, but I'm not quite ready for the true forms yet. I killed them, but it's not worth showing videos of because it's quite boring. However, the situation with the casino boss woman (shown here
>>117143 ) is that she plays along and pretends to be weak in the battle since I paid 500k gold for it. I thought it was pretty funny for an end-game superboss since they're otherwise murderous monsters/gods.
No.117706
>>117679Ah, I'd appreciate it if you do.
No.117707
>>117677That Lillian outfit is pretty amazing, is that just what she normally looks like or do you have to equip it?
No.117712
>>117706Alright, I'll do that then. I'll make a filesharing thread soon and get these uploaded on mega somewhere. These soundtracks are really quite amazing. 2's soundtrack is better than 2-2, but 2-2 still has some great songs. It was going to be hard to beat 2's which I now realize is one of my favorite soundtracks ever, much less match it. Maybe it's best to think of it as an expansion of it since the game itself is. It does make use of some of 2's music, too, which is to be expected.
There is a unique quality to it. Pure, undistilled VGM and it reminds me of why I fell in love with the stuff so long ago. Across the 2 games there's like 15 regular battle themes and maybe 10 boss ones.
But, there are good "warm" songs too like this one that plays during happy scenes. Now that I think about it more, Utawarerumono is a VN with an elaborate (and quite frankly GREAT) game attached to it and so are the Dungeon Traveler games. And VNs need fantastic music.
No.117723
>>117722how do you record?
No.117724
>>117722neat, not something you'd expect from a dungeon crawler
No.117725
>>117722OBS and I use Handbrake to give it a reasonable filesize. My monitor is an ultrawide which this game understandably doesn't support, so I have to trim off the sides which had been working fine until a few days ago. I wonder what I messed up.
>>117707Yeah, it's her Joker outfit. She has great outfits, too.
No.117824
Finally got around to testing some item drops and made a little list. It's kind of annoying to do this, but some of the effects are really strong! I might farm some of them depending on how strong the upcoming bosses turn out to be.
Berserk - Red Feather, Deep-Fried Mystery, Graduation Yearbook
Defender - Dried Mandra
Re-usable TP Heal 100 - Forbidden Fruit
+Phys Attk/Def to PARTY - Evoker of Spring
+Phys Accuracy - Refreshing Eye Drop, Youthful Love Letter
+Phys Evade - Bubble Lotion
Party Status Heal - Sacred Bud, Paper Crane of Prayers
Resuscitate - Primordial Clay, Crimson Jewel
+Max HP - Oasis Water
Pure Damage - Chemical 4969 (100 damage)
Clone - Silver Key, Living Shadow
Sleep - Lump of Jealousy
Paralyze - Savage Paralyzing Claw
Slow - Supergravity Machine
INT-based Attack Items - Soul Pact (TP Drain), Crystal Skull, Tempest Orb, Methane Hydrate, Water of Wrath, Habiki Figurine (All),
Instakill - Ferryman's Boat
Enemies Flee - Cloaking Device
Group TP Heal - Mandra Trefoil