No.92161
>>92158The spoiler is it
wasn't actually easy at all! Although some may be surprised to learn this with the how masterfully the audio cuts and plays at different intervals and the restart screen shows.
No.92165
Touhou games aren't hard to 1cc if you have decent to good execution. That's because Touhou offers lot of resources in the ways of bombs and lives, and other mechanics to help out newer players. If you plan out a route in which you bomb any part that you're having difficulty with, or if you bomb any time you're in danger, it shouldn't take you too long to get a 1cc. Touhou only gets really difficult when you're attempting LNN runs or scoring.
If you want to improve your execution you should pick a spell in THprac that makes you think "there's no way I can ever pull this off consistently", and grind that spell for hours on end until you can. Also download replays from
https://replay.lunarcast.net/ and watch them to look at route's and to see how to get past difficult stages and patterns.
No.92167
>>92157AAAAAAAAAAAAAAAAAHHHHH
! WHOOOAAAA! AAAAAAAHHHH!
*pant pant*Whew... okay, it's okay. That was surprising.
I admire anyone playing through these games since they have a skill and patience for it that I simply don't. I just played through them with cheatengine to experience the atmosphere and story so I could take it easy.
No.92168
>>92165I think you're way deep in the STG rabbit hole to say that hours of practice and extracurricular study on a single spell doesn't qualify it as a hard game. Yeah there are harder series in the genre but this is a genre that most people avoid completely due to the difficulty in the first place. Touhou games are hard and that's okay.
No.92169
>>92165Hm, planning my bombs may be a good strategy. I've always tried to save up as many as I could for the later stages but it's probably not a good idea if I keep losing them whenever I die.
I'll check out the replays too. Aside from Junko's pure danmaku I know that most every other boss has a pattern so I'll try and ingrain those into my mind.
No.92194
>>92169Touhou stages are designed in a way in which there's a big difficulty spike between the first three stages and the last three. So if you practice the first three stages you'll probably notice a lot of patterns where you can get away with not using bombs in order to save them for the last three stages.
You should try to think of each bomb as a life. So dying when you have no bombs left is not bad, but dying when you have many unspent bombs is. That's like losing several lives in one.
No.92284
>>92269this is some butt-clenching stuff
No.92298
>>92291You don't have any bombs and Apollo Hoax Theory is still on the horizon...
No.92301
1cc pointdevice? how do you mean, beating it in one sitting nevermind how many deaths? i thought it had no credits
No.92302
>>92301I guess if you count restarting as a continue then 1CC point device would be no miss?
No.92303
>>92302i suppose so, wonder if that's what others mean
No.92305
>>92301>>92302I think it's about the game mechanics and terminology. You never insert a credit or use a continue after dying on pointdevice, you automatically resume from the last save point. You also never get refreshed bombs and full power like you would normally if you used a continue. In fact you lose 0.01 power, up to 0.5 power if you die 50 times.
It doesn't matter if you start a run, close the game and come back to finish it later. Every pointdevice clear is a 1cc, as far as I've understood it. It's like a spliced no-miss run.
No.92306
wtf is pointdevice
No.92309
>>92305Forgot to mention, beating the game on pointdevice shows the good ending and unlocks extra stage, which only happens on a 1cc in most games.
>>92306It's a gamemode only available in LoLK where there are no lives and the stages are divided into sections that have checkpoints between them. If you die, the game resumes from the last checkpoint.
No.92336
>>92306ZUN played IWBTG and designed 2hu15 around a mode similar to it as well as a similar difficulty. In Legacy mode you play with lives but the only way to "1CC" it would be to completely do it without dying once.
No.92337
>>92306A mode that really should be in all the games so I can practice them more easily.
No.92499
>>92165>download It's like a lottery.
What's the point when I can look it up on y*tube, on multiple different videos, quicker so I can preview just the patterns I need?
No.92508
why are there players that film gameplay with a camera pointed at their keyboard? is it supposed to prove that they aren't cheating?
No.92509
>>92508It's a thing with "high skill" circles. You also see it in high level OSU players where they record their keyboard/pen tablet
No.92510
>>92509>"high skill" circles.I assumed that based on type of clears they'd record but does it make difference whether or not the keyboard is recorded? it's not a counter measure against people accusing them of cheating? is it purely an ego thing?
No.92566
>>92499It depends on what you're trying to achieve, if you're trying to achieve one goal than watching one replay of another person that achieved that goal is all you need technically. However, that doesn't necessarily mean that the person you're watching is doing things effectively, so it's not a good idea if you want better in the long-term, and what's better in the long-term is watching multiple replays from different players and comparing them. Also when you download a replay you can watch each stage individually and fast-forward so it's not hard to go directly the part that you need to see.
And usually in my experience when I've tried to look up runs on Youtube I usually get results from the same few channels with the highest views and the replays themselves are typically old (10+ years old) and not the greatest unless it's a world record from recent years.