No.4078
>>4077Gradient is acceptable.
>>4076This is not.
No.4082
>>4081I think this is an example of streaks.
No.4083
I would think the color-hair object should be treated like the motion of a rigid body and therefore have six types (degrees of freedom). One for each transnational axis and one for each rotational axis.
No.4084
>>4082streaks/stripes are probably an example of "gradient" rotation.
>>4081i would think that type of hair is a combination of "translation" along the up-down axis and "rotation" along the forward-backwards axis
No.4085
>>4075Side axis two-tone incoming.
The girl version is a great design.
No.4086
>>4076I always figured it's more of a colored shading thing than actual color thing.
No.4088
This'll sound strange but one of the sloppers from the 4/jp/ AI threads does a lot of two-tone hair stuff and it actually kinda looks good
https://www.pixiv.net/en/artworks/134722376>>4077I wish more people did things with the fact that ZUN says Byakuren's hair is natural and thus gradient hair is a natural hair colour in Touhou. I've only ever seen one OC use it and it's picrel (I also like how they use the patterned cape interiors too, generally speaking I much prefer people make OCs using character species that already exist as a base instead of attempting to make [X thing from Folklore] into a Touhou characterbecause it
never looks right...)
>>4080Oh dear God it's 2007 again
No.4090
They should do a two tone hair character where the more vibrant colour is the base and the highlight is drab.
No.4091
They should invent a type of geode that's crystals on the outside and when you crack it open it's just sandstone.
No.4106
>>4105Nothing much, conversation seems to have run dry pretty quick
No.4108
>>4105double highlights I think were in maid dragon