No.11200
cv2:fe990e59-9e92-4601-ae41-d26685de126c.r-20230509|371649|kv1:YuBeabWi0afBvcWHftlJp6wgzC2jBZIfQWAZ5XfOxM8=
using the same settings as the last time it worked.
No.11201
>>11196>ping issueI'm in Europe. Is everyone else in the US?
No.11204
>>11200Is the other guy going to join? Try it one more time, we got it to work yesterday.
No.11205
Well that was fast, new record.
No.11206
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
No.11207
Okay what the fuck is with this game, why is there no consistency to when it works
No.11208
Well I've got something to take care of soon, was hoping to get one game atleast but oh well. I might try later if someone is interested in playing.
No.11209
>>11208I do want to play but that was very frustrating, I'll check again in like an hour and see if it works at that time
No.11210
>>11208I'll try a 1v1 if whoever's left is up for it
No.11211
cv2:4ea6fde7-3486-4b90-8f67-b7fbd7e2afa4.r-20230509|371649|kv1:yiByFDJ4lOXQViocpXLvLPayoxe2/NtZweWsmrJ/XFc=
No.11212
>>11211I just finished eating and got here is this for 1v1 or more people
No.11214
I guess I was a bit late to get to N3, guess the correct thing to do after reaching Normal would be to immediately build the second TC because it's just so much of a loss to be waiting on extra workers if you don't have the wood available in time.
No.11215
What's the player limit for matches?
No.11216
Ok actually fuck these grimoires, I thought I could make a unit to counter them and maybe gain some headwind, but no, those things are retardedly powerful and will nuke anything that's not a grimoire itself.
No.11217
>>11216Try rushing them. They lose like 50% of damage close quarters.
No.11219
>>112156 but we've been having de sync issues the more players we have
>>11216They do less damage at close range and do half as much as damage to cavalry
Heavy cavalry have like three times as much health as normal cavalry, so they counter grims even harder
Mage fairies do like X5 times damage to them, though they're awkward because they're cheaper (less strong) but take almost as long to create as grims, if you want to use them you should build two mage academies
Also both grimoires and mage fairies have a quirk where they gain a slow down effect to fire, if you trigger them to attack and then back off they can't keep up
Despite saying all that shit I do agree that grimoires are overpowered in that creating them is always a good idea, especially because they tend to trade unit kills before going down
I hope cavalry units get an attack bonus against them in the future
No.11221
Anyone want to try again?
No.11223
>>11221I will, just finished some stuff I had to do.
No.11225
Give me like 5 minutes and I'll post a lobby.
No.11226
cv2:ea20ff1e-9e4e-4311-ae58-1f52b581a33b.r-20230509|371649|kv1:1U1E0DdtyXSkySb9l3GTFiM2sRll1JRqoQrzXaHu2LE=
No.11227
gg, was really behind the whole game
No.11228
>>11227It's fine, I've had more time to practice so it's not that fair to you. But I was kinda wide open for a long while because I realized you weren't attacking, so if you rushed me I would've been put into more of a corner than I was and probably wouldn't have easily made it to Lunatic level.
No.11241
It got a patch today that hopefully fixes the de-sync issue
Also I said it was only three days in the OP but I think it's actually running til monday
We can try playing again tonight if people are interested
No.11242
>>11241I'd play tomorrow or Sunday, too busy tonight.
No.11244
>>11241I can make it tonight
No.11247
>>11241cv2:cbe18990-e071-468d
-85ed-4907c40ad51c.r-2
0230509|371649|kv1:bYi
eXo+H2s8aMzQ8KYpK9TIHQ
YSh7P2ysg+U/BNJ1xI=
Here's the lobby code
Probably only play one match to see if things are working better
No.11248
>>11247gg hard was surprisingly tamer than I thought. Is there a difficulty higher than that?
No.11249
>>11248Yeah there's lunatic difficulty
Also hard AI does play better than in single player, not sure if it being online/2v2 makes them be less efficient
I do think something definitely went wrong with the green AI as they were a full five minutes slower aging up
No.11250
>>11249Yeah it was definitely noticeable. Anyway atleast it didn't crash so thats good.
No.11251
>it didn't crash so thats good
who wants to try next
No.11293
Might host sooner rather than later to hopefully get a few games in, I'll throw a lobby up in 10 minutes
The demo is going to wrap up soon so don't be afraid to join
No.11294
>>11293cv2:7d03b444-0dba-4227
-b622-00feb2f6259c.r-2
0230509|371649|kv1:W7K
tx4mPKexORLo9jOniKGBDU
mWLGqIweTe97TVgVpM=
We'll start whenever we feel like it
No.11296
error
No.11297
Did it crash? I got bumped out but I didnt see an error message this time
No.11298
Welp that's a new error, I'll just restart it and hope that was a fluke
cv2:819a4715-661f-4223-bb96-3843f3e2988f.r-20230509|371649|kv1:z47pghZtl/YeZqjotIOiyHy1QrSgzcy+Sfffeeh55oc=
No.11300
game froze but i already died lol
No.11301
A-AI-sama...
No.11311
I missed the last lobby...
No.11313
>>11311I'm awake if people want to play at the moment
No.11339
It's gone...
No.11383
>>11360Alice's spellcard is summoning a bunch of hourai dolls to fight
Her age up ability makes alice houses more cheap
The idea is that her spell card is good for stalling and her upgrades are good for cultivating a strong economy