Looking for tutorials for
>Planning rendering refraction reflection translucency, I kinda know translucency, so it's more of refraction, and how things, apparently, overlap, if my guess is right... On the surface refracting.>Spacing planning animation correctly, maybe more straightahead than P2P, but basically realism and the practical science to it>Http://[link-ommited]/ making game in this thing but with, minimum math or even functions, and still do contemporary mobage things, like multiplayer idk...Mechanics is the priority I guess
>Drawing things upside down rotated,and still precise, also from memory, no tools whatsoever, like the basic of it.>Making 600k traffic sales content, I suppose. The market science of it.Deleted by berun from >>>/jp/ Post No. 126775 (OP)