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File:mewkle ringy.png (1.98 MB,1920x1080)

 No.86904

Hello, friends. Would you believe me if I told you that the attached image is an edit? It does not exist! It's crazy, isn't it? You assumed there was a Mewkledreamy/Elden Ring crossover, but it's not actually real. This is the power of photo editing.
Photoshop is expensive, though, and these days you have to subscribe. I heard there's a way to bypass that, but this isn't the thread for it. I heard someone might have uploaded it somewhere, I think a bird was talking about it.
Anyway, where was I? Ah, yes. I think we should talk about photo editing to encourage more kissu creations since people might want to participate in the random nonsense people throw together here now and then.

 No.86905

File:73926291_p0.jpg (1.15 MB,1549x1078)

This is an old tutorial series, but it was recommended to me a few years ago and it's still great. I think some buttons moved around, so if you're looking at it and confused by a button not being there say so and someone here might be able to tell you where it is.
He goes over the basics and it's done in a really good, straightforward manner. There could be better tutorials out there, but I haven't gone looking and they're probably not easily available on youtube with an easy-to-understand accent.
https://www.youtube.com/watch?v=7ZlXagXwcn4&list=PL5dM8U1PBdky2jMafpYp3_xEHaSvyzBNi

 No.86906

File:[SubsPlease] Slow Loop - 1….png (368.57 KB,1280x720)

Apart from that, uhh... you can ask questions and stuff in this thread and someone (hopefully not just me) will try to answer. Everyone has to start somewhere and it's actually a lot easier than you think it is. I mean, how hard could it be if I do it?

 No.86907

File:Photoshop_fhSACACyeh.png (402.89 KB,671x660)

>>86906
I have a question! How do I make quick select not act as awfully as it does sometimes?

 No.86908

File:Photoshop_rxs1MJ5n1o.png (165.23 KB,395x527)

>>86907
I don't like that tool. Maybe I don't know how to use it, but Magic Wand seems to work a lot better for me because it offers more control.
You can use individual clicks to add to it and there's options like Tolerance, Anti-Aliasing and, a huge time saver, "contiguous" if you want to select that color all over the image instead of just a direct connection.
I'd suggest you try it. You click the tool, adjust the settings at top, then you click the desired area. You can hold shift and click another area to add to it, or hold control to subtract from it- in this way you can build up a bunch of colors all at once.

 No.86910

File:Photoshop_9lPfrbJGFH.png (221.69 KB,897x321)

An example of low tolerance with contiguous NOT checked. I clicked a spot on the right, but the area on the left that is the same color is also selected.

 No.86913

File:Photoshop_h8ZGxaQ5XM.png (5.72 KB,268x199)

Oh yeah. There's an important (and stupid) change in recent photoshop versions. I don't know the specifics, but I noticed that if you opened a JPG and intend to resave it as a PNG you need to use the "Save a Copy" button to see PNG as an option.
I don't know why.

 No.86914

>>86908
Oh well that's a bit disappointing, was hoping someone knew how to work the quick select like you see people do in TV or on youtube... As for the Wand I do use the other one quite often, but I've never tried (or knew) of the contiguous or anti-aliasing options. Guess I'll have to see how they stack up against the normal magic wand.

 No.86915

>>86914
> was hoping someone knew how to work the quick select
Well, it's only been a few minutes...

 No.86918

File:GIMP.png (566.75 KB,1600x1200)

Personally, I'm a big fan of GIMP, although I've been meaning to learn to use Photoshop for a while. The layout and seeming necessity to learn non-standard macros really messes with me every time I try to use it for more than a few minutes and then I go back to GIMP. It's really troublesome. I really need to learn to use it in particular because GIMP is really awful for drawing and so it's not at all suitable for using my wacom tablet with.

>>86907
I concur with >>86908. Using the magic wand tool and then adjusting tolerance will probably just about always be better. Alternatively, the polygonal lasso tool works very well for selecting out things by hand if you want to get perfect edges.

 No.86935

>>86918
Having GIMP be your first image editor is kind of like learning Perl as your first programming language. On its own, it's fine for what it is, and it even excels at certain things. But it implements a good chunk of its core features in completely archaic, nonsensical ways, and if it's the only image editor you've ever used you're going to have trouble adapting to something more standard like Photoshop or Krita.

 No.86938

File:AkariJokingAround.jpg (81.82 KB,409x571)

>>86935
You could even say that it gimps the users!

 No.86944

File:chips.jpg (269.25 KB,471x825)

I have only ever used GIMP for image editing. I wouldn't even know what to do with PS. For drawing there's better stuff like SAI, CSP (or the older Manga Studio), I think. Photoshop is apparently useful for correcting, though. What kind of editing do you do? The only thing I mostly do is cutting out characters from screencaps or manga pages. Sometimes I make oc, too, but it doesn't really take a lot of effort. Still better than those 9gag/Reddit memegenerator (or whatever) images, however.

 No.86957

>>86935
>But it implements a good chunk of its core features in completely archaic, nonsensical ways
Such as?... Personally, my biggest hump is just the macros that don't make sense. Like Ctrl+Z not actually being undo, but instead Ctrl+Shift+Z being undo, and then Ctrl+Z is actually redo instead of Ctrl+Y, or Ctrl+Scroll not being zoom but scroll up/down, and then scroll not being scroll but zoom. All that stuff adds up and breaks convention with just about every piece of software in existence (unless for whatever reason other image editing programs follow Photoshop's macros, which I guess would make sense?).

 No.87041

File:be2AWUCAuM.png (20.17 KB,307x429)

Perhaps the simplest and strongest thing to do with text is to give it an outer line. I had to do this manually in gimp, but in photoshop you can right click a layer and go to "Blending Options"...

 No.87042

File:Photoshop_aiXFW5UMcJ.png (25.81 KB,783x467)

and the 'style' you want is Stroke, so left click it and its checkmark and you can fiddle around with it. You can also mess with the other options here if you want. This is "non-destructive' editing that can be changed or reverted at any time.

 No.87043

File:Photoshop_KYUqiIB2A2.png (15.49 KB,124x189)

The difference is pretty major, yet it's so simple to do so I recommend you mess around with it.

 No.87046

>>87043
Oh yeah, that reminds me of one of the major reasons I don't use GIMP. Because the text feature is gimped compared to photoshop.

 No.87060

File:GIMP seamless stitching gu….png (2.12 MB,1311x2856)


 No.87460

Does anyone know how to do those old trick images with photoshop on kissu?

 No.87461

>>87460
Which ones? Do you mean the images that look interlaced because it looks like Image A when as a thumbnail but is actually B? Like the "Click this image to hit Alice with a shovel"? If so, I know the image you're talking about but I'm not sure I could find it.
I don't think that technique works outside of 4chan from what I've seen people test, but I've seen people come close I think... maybe?

 No.87462

>>87461
Yeah, like one of those. Oh, guess it must be tough to pull off then

 No.87467

File:aa1962ce8a5ba4a8d6cefbe059….png (5.63 MB,1921x2138)

>>87060
i don't know if people are aware of it but microsoft ICE, which is actually a panorama stitcher, is super good for anime stitches as well
you just feed it images (they can overlap extremely roughly and it'll still work) and it will take care of everything automatically (even stuff like changing lighting levels during panning)

it's super good

 No.87470

>>87460
just make apngs for the sites that support it

 No.87472

To add to >>87470. Basically, you just create a two frame, non-looping animation with the first frame being the thumbnail, so that when it's opened it immediately switches to the second frame. You can technically also do the same thing with a GIF, but you'll be working with a reduced color palette.

>>>/ec/7281 is an example I made a while ago.

 No.87473

File:gamma trick.jpg (1.77 MB,1011x3690)

>>87460
Here's the usual instructions.

Also I remember on 4/qa/ there was a thread where I was playing with related techniques.
https://desuarchive.org/qa/thread/1470327/
https://gist.github.com/ccd0/519b12828f0fcb4d8f4079387dc4b183

 No.87474

File:yui_cake.png (218.57 KB,474x444)

>>87473
That said, I'm not sure off the top of my head whether it works here or if the thumbnails show the same image as what you get when you expand. Time to test.

 No.87477

>>87474
a shame that the images start looking somewhat ugly, but it's still cool
there has to be a better method, though

 No.87480

File:animated.png (467.22 KB,424x598)


 No.87546

File:Screenshot 2022-04-09 2157….png (3.79 KB,295x73)

This is the most bullshit close message I've ever seen. I had an extremely large image I downscaled, but wanted to undo the change because it messed with the geometry, but it broke the history chain and wouldn't undo so I decided to close it and got this message.

Fuck you, GIMP.

 No.87547

>>87546
That's what you get for cheating on Adobe

 No.88909

File:[SubsPlease] Shachiku-san ….jpg (159.19 KB,1452x393)

>>>/b/9630
Ah, yeah I know what you're referring to because I do it myself usually, but gifs are annoying because you need to do every frame manually. Maybe there's a script or something? Anyway, to do it in photoshop:
Filter > Other > Maximum to thin lines
Filter > Other > Minimum to thicken lines

 No.88917

File:hirohidamari.png (65.4 KB,500x281)

>>88909
When I tried thinning lines on something with already thin lines and it made something pretty interesting looking. I didn't even know this was a feature in the first place neat!

 No.89016

File:[Serenae] Tropical-Rouge! ….png (273.29 KB,504x555)

Made a new Laura banner, and going to list what I did.
Cropping is and scaling is simple enough so I won't include that.
First thing I did was increase contrast and darken it a little bit because it was a washed out scene.

 No.89017

File:1iLpKbBqbN.png (131.59 KB,1139x530)

I had googled "aquatic font" and got this "Underwater Love" one that looked good.
https://www.1001fonts.com/underwater-love-font.html

This image is from before I decided to change colors, but you can see that I gave it a gradient and stroke in layer options.
I googled "hollow photoshop text" and found that you need to first rasterize the type layer...

 No.89018

File:Photoshop_5P9kOQ3kLq.png (72.17 KB,767x432)

Then again in the layer blending window thing, in the main Blending Options tab you can adjust inner opacity if you check the box here.
After that, uhh.. I guess the image was done?
Yeah.

 No.89019

File:Photoshop_uSjEwHeklL.png (144.18 KB,1021x462)

I guess here's a shot of what the layer looks like in the lower right with the two things applied to it.
Layers are very important!

 No.89262

>>89019
Looks nice. I like the subtle translucency.

 No.91026

File:Photoshop_xuvCqfgM3U.png (302.87 KB,536x678)

>>>/jp/36272
To make this edit (yes it's an edit!) I grabbed the color red, changed the 'mode' to Darker Color, set the opacity to 33% and drew over her skin.
Have you done any amazing photoshops lately?

 No.91046

>>91026
Lately it's all been cropping screenshots for me.

 No.92192

File:Photoshop_AX4VfyI5Ls.png (508.61 KB,548x628)

>>37269
I already deleted the image last night, but to edit a belly I use Warp.
1. Use polygon lasso (or magic wand) to make a selection of something you want to manipulate. Hit Ctrl + T to open Transform mode, then right click and select Warp.
You'll get this cage looking thing at which point you can click and drag. You really need to be precise with the selection OR clean it up afterwards, however. I recommend duplicating the layer before you start so you can erase the parts you don't want.

 No.92193

File:Photoshop_rF6aIdbvGr.png (541.57 KB,860x533)

>>92192
bleh
>>>/jp/37269

 No.92194

I am asking in good faith if someone could help me animate a world map to show progression in the world that I'm drawing, I'm making the individual map parts (frames) but I don't know how to do it. I don't have photoshop but I do have Gimp, (no bully) and Paint.net (I requested no bullying) so if anyone would like to help drop a line

 No.92200

File:Capture.PNG.png (14.69 KB,607x371)

>>92194
like as a gif? That's pretty easy in Gimp.

1. Set each of your frames as a layer, in the order you want to see them (first image on the bottom, last image on the top).
2. (optional) For most efficient filesize, first go to Filters --> Animation --> Optimize (For GIF). this will generate a new file with redundant parts of each layer converted to transparency.
3. Go to File --> Export As... and save as a .gif file.
4. Save "As Animation", choose your frame delay, set frame disposal to cumulative (if you did Step 2), and click both the bottom boxes to force the chosen frame/disposal method for all frames. If you're okay with all the frames having the same delay that's all you need to do.
5. (optional) if you want different delays on frames, you'll need to reopen the file and manually edit the name of each layer. The layers will have names like "Frame 7 (100ms) (combine)", you can edit the 100ms to be whatever delay you want for that frame. Then resave as a gif like in Step 4, EXCEPT make sure to UNCHECK the box to force the default delay for all frames.

 No.93775

File:Photoshop_y88SqISfp2.png (135.29 KB,975x740)

I'll talk about the power of layer masking now.
I used it when I was making the Lala CSS backgrounds.
At first I had one image like this, but I decided to split it into two different layers so things could move at different speeds.
I could duplicate the layer and erase stuff, but it'd be annoying to keep track of, so...

 No.93776

File:Photoshop_96wSi8MKRF.png (54.2 KB,737x471)

>>93775
The first thing I do is duplicate the layer (it's always good to have a backup)
I make a new layer and make it pure white and position it below this active layer (#ffffff)
I lock the transparent pixels with this button.

 No.93778

File:waterfox_32Mnq6eWoO.png (65.98 KB,978x636)

>>93776
For this I'm going to isolate the stars. So I paint them pure black. (they're semi-transparent over a white background so they look grey).
For the stuff I want to exclude I paint it pure white so it blends into the layer below it.
After I'm done painting it, I merge it with the layer below

 No.93781

File:Photoshop_IC6EfbtMEN.png (3.58 KB,176x115)

First, I'll copy the layer I just made with the black stars. I use the square selection thingie in top left and select the whole canvas, then hit Ctrl + C. (Actually I remembered that gray isn't good, so I increased contrast to make it pure black. You don't need to do this if you have a solid texture which you will 99% of the time)

So, now we go back to the old duplicated layer from earlier. Making sure I have it selected, I click the Mask button which is this thing here. It puts a white square to the right of the layer's thumbnail.
I hold Alt and left click the square to enter editing mode for the layer mask. Then, I hit Ctrl + V to copy in the black stars with white background.

 No.93782

File:Photoshop_DRy9Ig31GH.png (39.06 KB,669x389)

>>93781
I left click the base image to leave masking edit mode and you can see the mask is in effect. At this point you could right click the mask thumbnail to the right of the image thumbnail and hit "Apply Mask" if you want to finalize it.
However...

 No.93783

File:Photoshop_wEMxCnQN38.png (73.58 KB,692x554)

>>93782
I can go back into edit mask mode (Alt left click its thumbnail) and then hit Ctrl I to convert the colors, which means instead of hiding the stars I am now showing only them.
So, the background stuff has been separated into two separate layers in a non-destructive manner. It's a pretty handy thing to know how to do.
The End (?)

 No.93790

>>93783
>Ctrl I to convert the colors
BAH! I mean INVERT. As in black becomes white.

 No.95592

File:car sticker rough.mp4 (4.37 MB,1280x720)

Not necessarily a photoshop question, but I feel that it fits in with the theme of this thread. Does anyone know how to smoothly put in an image into a video without it looking out of place? Like with this video, I want to see if I can put a Miku picture onto this while in motion in a way that makes it look like an actual sticker on the car. But while trying I run into some major issues that I just don't know how to resolve. Such as making the crop proper while making it disappear with the car, actually aligning the perspective of the Miku sticker with the car and not having it completely mess up while the car turns, or having some anchor points for the perspective so it can actually "stick" to the car in a static position. Aside from that the remaining issue is that I can't figure out how to make the texture of it look like it fits in the video and is actually a part of the car.

Miku:
https://files.catbox.moe/lyzfpj.png
Car:
https://files.catbox.moe/7ucbbn.mp4

 No.95593

>>95592
Man, that's waaaay above me. What you already did there is already alien to me in regards to video editing. What software are you using there?

 No.95594

>>95593
I was just using Davinci Resolve in that, but I think I might want to try Blender too going by what I've seen people make with it in the past. And as for the video it's just a pretty rough mock-up of some things that are just really bugging me that I can't figure out with the basic knowledge I have of Resolve. It's not anything too complex once you figure out how keyframing works.

 No.95595

File:e2423a165ce971094adc36a3b8….jpg (1.2 MB,3583x2549)

>>95592
>Such as making the crop proper while making it disappear with the car
I don't think there's good way other than masking individual frames manually.
>actually aligning the perspective of the Miku sticker with the car and not having it completely mess up while the car turns, or having some anchor points for the perspective so it can actually "stick" to the car in a static position
You will need to use some kind of motion tracking software so that perspective is preserved no matter how the car or camera moves. This is also what serious fansubbers do for handling position and perspective of on screen texts.
>Aside from that the remaining issue is that I can't figure out how to make the texture of it look like it fits in the video and is actually a part of the car.
Try to look into other image composition modes, such as multiplication.




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