No.115113
Also add and remove to it as you want
No.115114
I think I'd put mushoku tensei as mythology since it builds up a world through the hero's journey.
No.115121
Ancient Magus Bride: It feels too close to the modern day to class as stories of eras. But the stories it's placed with are the most suitable neighbours of it out of the three categories so I'm thinking the subtitle is what could be improved.
No.115122
>>115121there's probably more versions of fantasy that can be categorized, but I think it's much more of a worldbuilding series that builds up an enterpretation of ancient mythology in the modern era
No.115129
>>115117*holy bitch
kuon is a female dog
No.115137
Frieren has a party of adventurers who defeat the demon king. Videogame fantasy.
Log Horizon is about a society adapting to a changing world. Story of eras.
No.115188
I think a more structured way to evaluate Fantasy might be to try and approximate how the story would be told if the fantasy setting was our reality. By that I mean placing it's constituent parts into four circles; reality, legend, folklore, or myth. Each circle is one layer removed from history/reality. Myths are stories concerning creation and gods, dealing with how the world came to be usually. Folklore is a story about magical or supernatural people and occurrences, that usually is imparting some sort of lesson or parable. Legends are stories based often on historical fact but greatly exaggerated to the point of the characters and occurrences adopting supernatural qualities. Folklore and Legends are kinda of hard to separate sometimes. Reality is just that, a story based in reality with events and people that while sometimes unlikely are entirely possible.
As a simply example, I want to consider Overlord and Goblin Slayer.
Overlord starts off in the realm of Myth. A totally implausible or truly magical event occurs that transfers Momonga/Ainz and his guild base from a game world to a new, fantasy world with former NPCs becoming entirely sentient beings. Ainz and the Nazerick's denizens have powers akin to gods and titans. The interactions between the denizens of Nazerick and Ainz would also be placed in the realm of Myth, as the are characterizing how "the gods" interact with each other and why certain world altering events occur. After these mythological events, the story transitions to the realm of Folklore, as Ainz and Albedo (mythological beings) save a village girl from being killed and by overly cruel Holy-Kingdom knights. They then proceed to enact divine pushiment upon the overly arrogant captain that is leading the Holy-Kingdom force. Next, the story drops into the realm of Reality as Momon and Nabe become adventurers in E-Rantel, and as the pair accomplishes astonding feats (subjecting Hamsuke, destroy the necromancer cult, ect..) they enter the realm of Legend.
Overlord jumps between these realms a lot more than what I laid out hear but I think this suffices to show the overarching concept.
Goblin Slayer in contrasts almost entirely exists within the realms of Folklore, Legend, and Reality; rarely basing stories in the realm of Myth. It starts off in the realm of Folklore, with Goblin Slayer saving an amatuer group of adventures (what's left of them) from their failed goblin hunt. The lesson here being about the dangers of goblins. We then enter the realm of Reality as we see how Goblin Slayer and his party meet each other and embark on their first adventure. As they fight their way through the ruins and reach the ogre, they enter the realm of Legend where they end of killing the ogre with one part ingenuity and one part supernatural powers. Generally Goblin Slayer stays between the realms of Reality and Legend, occasionally moving into the realm of Folklore to highlight the brutality or cunning of goblins. Only every so often and for brief moments does the story enter the realm of Myth.
I tried to place all the stories I feel familiar enough with on this circle diagram to show how grounded in reality each story is. I don't have any idea what Mushi-shi's story is. For Frieren and The Magus' Bride I just am not familiar enough with them but if I had to place them it'd be in Legend and the boundary of Folklore and Legend, closer to Folklore respectively. In general I would say most isekai stories start in the realm of Myth and the power fantasy ones are prone to jumping between Legend and Myth a lot. As for how you go about ranking fantasy settings or stories against each other, a good way to do it would be to figure out which "realm" you prefer. I think most people like to exist in the realm of Legends but if characters in stories have too much power they often transcend into the realm of Myth even while doing the most mundane things.
No.115189
Its weird to see Star Wars included in this
No.115194
>>115188I think I can agree, but it should be on a 2D graph then
A 2D axis of settings and characters shows that tabletop fantasy is closer to isekai than others.
No.115212
>>115194Slight modification, instead of "Normalty" and "Godhood" I would use the terms "Mundane" and "Supernatural". It's crucial though to communicate that "Normality" and "Mundane" should be partially considered from the frame of referance of the story's setting in this instance and not our reality. So maybe you're labels capture that better. This is also why I would place Star Wars lower on the y-axis as the main saga doesn't involve too much supernatural phenomenon from the persepctive of the setting. Sure the Force is magic and there are planet destroying weapons but in the main 6, the force can only do so much on screen and it isn't remaking the fabric of reality constantly, it's mostly just enhancing the fighting prowess of people and mind reading, and the planet destroying weapons only appear twice and are used only twice.
For "Characters", I'm not sure what to put but "The Character's Heads" and "Fantastical Worlds" don't quite capture the idea either. It's something more along the lines of a story that focus more on interpersonal drama and a story that focuses on "the big questions in life", like "why does the sun rise in the west?", "why does evil exist?", "why did the amazing society from the past fall?", "who will defeat evil and usher in an age of peace" ect..
No.115284
>>115112what??????? goblin slayer better than log horizon? log horizon is a well written show while goblin slayer is your seasonal trash
No.115285
rather lay goblins than slay em
No.115303
>>115294There's a level of subjectivity to it but you've kinda got the idea. You subjectively determine the curves you want to lie on and then follow the curve to determine shows that lie on your quality curve. My thoughts on finding the most general applicable quality curve is that stories that draw too much from the super natural and existential drama, without fully commiting to it are "bad". You could call this the chuuni zone, it's where the delusions of grandeur and bad character writing intersect. And you can identify this in the stories themselves as plot points that jump too much between the realm of Mythology and the lower realm of Legend; they focus too much on gods and heros battling in the average persons life. An easy example is most isekai; You start in the realm of Legend, some salary man or neet gets killed in a freak accident, and then immediately jump to the realm of Mythology, the neet now has god-like powers in another world and begins to reshape said world. Most isekai is trashy because it jumps over intermediary realms; or in terms of the graph it lies in specific regions of the supernatural-exestensi
al drama space. This isn't to say good stories can't live in this region though, just that it's harder to write good stories in the region.
No.115304
Existential drama isn't correct. It pushes an idea of narative when the chart was supposed to just be characters x settings
No.115305
I don't think I worded
>>115194 well but I think the alternative is something else than my intent. But if you're fine withthat then that's fine
No.115306
>>115304I wasn't thinking of the terms sorta flip-flopped, then. The mundane-supernatural divide refers more to the setting and the interpersonal-existens
ial referring more to the narrative. Maybe it needs to be a 3D space that accounts for characters, setting, and narrative. But in the discussion of realms I'm not sure the characters are that relevant. The realm of Myth is supernatural and deal with existential questions. The realm of Folklore is supernatural and deals with moral questions. The realm of Legend is supernatural and focuses characters. The realm of Reality deals with the mundane events and focuses on characters.
No.115310
>>115294>How do we determine quality from this though?I reckon it's orthogonal and I wouldn't even try. Reason is it's all in the execution.