No.105336
>>105335that's why we have AI driven recomendation systems!
No.105337
The writing would be worse than a human so it would not be great for story telling and character creating. Plus this
>>105335However, yes it could create open ended games that could not be made otherwise so it could create that niche. But even that probably would not be as great as it sounds.
That Shopkeeper would have inconsistent and poorly written dialogue and he would react in bizarre and game breaking ways to things. It's the kind of thing that would work in a city builder or something like that where you don't really care about these things and you want a bizarre and living and breathing world.
No.105338
Not really related to the OP topic, but it would be amazing if the rougelike genre was expanded to also include proceduraly generated quests, story and even game mechanics.
No.105339
>>105335Are you sure you're not conflating games with AI generating contents, and games created with AI generated contents?
There will be no demands for the latter type once a former type that does everything they can plus much more is released and outcompete every single one of them.
No.105340
How do I use AI to kill Jashin-chan?
No.105347
Honestly, AI has been going at such a breakneck speed that I can't even tell how it'll look a month from now.
I genuinely can't tell how far it can go right now, and I'm pretty tech savvy and can usually almost immediately tell what the true potential is behind most technologies.
In the case of games, I THINK it won't be able to generate good FPS games, since the movement of the player is the most important but also most vague thing in shooty games. At least, that's my presumption. Before SD came around I was sure that AI wouldn't be capable of producing art, and that ended up being the FIRST thing that AI did convincingly well.
That being said, RPG games? It's already possible, you just need to jerryrig stable diffusion and some text generator together with a healthy amount of tuning. The writing won't be mindblowing in the first renditions (...probably), but that gap in quality can be bridged simply because you can generate the game to match your taste, including whatever heroines you want in them while still being able to leave it up to the AI to generate them with enough randomness so that it doesn't feel like your own creation.
Personally I'm looking forward to an AI visual novel generator. People have already been using text AI for smut, going that one extra mile and getting AI to generate the CG and maybe sprites if necessary, that'll be crazy
No.105352
>>105347AI smut is very far away with none of the big tech AIs wanting to be associated with it
No.105353
>>105347>>105352There are already Ai written VNs on F95 zone. I don't know what they are like, they are not the type of thing I would read anyway.
No.105354
I think AI team mates would be interesting, you could play multiplayer type games but with bots you can tell what to do. I think it would be really good for games like Space Engineers, Escape from Tarkov and Squad.
No.105360
>>105354I wonder what the sort of people who swear out their teammates for screwing up will think of that. The AI will make stupid mistakes like an NPC in an escort mission. But you can't chastise an AI, it doesn't have feelings.
No.105361
>>105360I couldn't explain why but I feel I'd feel more guilt cussing out an AI than I would a human. There's some weird innocence to AI, though I guess it's mostly because AI chatbots actively avoid being hostile while fleshbots are a lot more prone to getting angry?
No.105370
>>105332What I'm more interested in is humans using AI tools to express themselves. Video games are probably the strongest contender for this, because there's already precedent for it with procedural generation.
I'd love to see something like Sburb form Homestuck (sans the reality altering part, obviously), where the broad strokes rules of how the game works are set in place manually by a real person, but the specifics are all unique to you the player, with the way you interact with the world having a real impact.
>>105347I suspect the current wave of AI is going to do what every other AI wave since time immemorial did, which is to say, dry up overnight. You can only go so far with "the same thing but more powerful", especially since "more powerful" has diminishing returns
No.105371
We'll see plenty of games use AI for character dialogue and limited character actions long before we ever see games made mostly by AI.
I doubt AI will ever be able to generate an entire game by itself, they would have to solve AI coding completely before that's possible and imo AI coding is currently shite and its future overhyped.
No.105412
>>105370Remember the DOTA 2 AI? After some huge initial success on a limited game version, they ended up retiring it still not being able to play on live. And now 4 years later there's been essentially no progress in MOBA AIs since then. So yeah, "dry up overnight" is pretty much in line of expectation.