No.105336
>>105335that's why we have AI driven recomendation systems!
No.105337
The writing would be worse than a human so it would not be great for story telling and character creating. Plus this
>>105335However, yes it could create open ended games that could not be made otherwise so it could create that niche. But even that probably would not be as great as it sounds.
That Shopkeeper would have inconsistent and poorly written dialogue and he would react in bizarre and game breaking ways to things. It's the kind of thing that would work in a city builder or something like that where you don't really care about these things and you want a bizarre and living and breathing world.
No.105338
Not really related to the OP topic, but it would be amazing if the rougelike genre was expanded to also include proceduraly generated quests, story and even game mechanics.
No.105339
>>105335Are you sure you're not conflating games with AI generating contents, and games created with AI generated contents?
There will be no demands for the latter type once a former type that does everything they can plus much more is released and outcompete every single one of them.
No.105340
How do I use AI to kill Jashin-chan?
No.105347
Honestly, AI has been going at such a breakneck speed that I can't even tell how it'll look a month from now.
I genuinely can't tell how far it can go right now, and I'm pretty tech savvy and can usually almost immediately tell what the true potential is behind most technologies.
In the case of games, I THINK it won't be able to generate good FPS games, since the movement of the player is the most important but also most vague thing in shooty games. At least, that's my presumption. Before SD came around I was sure that AI wouldn't be capable of producing art, and that ended up being the FIRST thing that AI did convincingly well.
That being said, RPG games? It's already possible, you just need to jerryrig stable diffusion and some text generator together with a healthy amount of tuning. The writing won't be mindblowing in the first renditions (...probably), but that gap in quality can be bridged simply because you can generate the game to match your taste, including whatever heroines you want in them while still being able to leave it up to the AI to generate them with enough randomness so that it doesn't feel like your own creation.
Personally I'm looking forward to an AI visual novel generator. People have already been using text AI for smut, going that one extra mile and getting AI to generate the CG and maybe sprites if necessary, that'll be crazy
No.105352
>>105347AI smut is very far away with none of the big tech AIs wanting to be associated with it
No.105353
>>105347>>105352There are already Ai written VNs on F95 zone. I don't know what they are like, they are not the type of thing I would read anyway.
No.105354
I think AI team mates would be interesting, you could play multiplayer type games but with bots you can tell what to do. I think it would be really good for games like Space Engineers, Escape from Tarkov and Squad.
No.105360
>>105354I wonder what the sort of people who swear out their teammates for screwing up will think of that. The AI will make stupid mistakes like an NPC in an escort mission. But you can't chastise an AI, it doesn't have feelings.
No.105361
>>105360I couldn't explain why but I feel I'd feel more guilt cussing out an AI than I would a human. There's some weird innocence to AI, though I guess it's mostly because AI chatbots actively avoid being hostile while fleshbots are a lot more prone to getting angry?
No.105370
>>105332What I'm more interested in is humans using AI tools to express themselves. Video games are probably the strongest contender for this, because there's already precedent for it with procedural generation.
I'd love to see something like Sburb form Homestuck (sans the reality altering part, obviously), where the broad strokes rules of how the game works are set in place manually by a real person, but the specifics are all unique to you the player, with the way you interact with the world having a real impact.
>>105347I suspect the current wave of AI is going to do what every other AI wave since time immemorial did, which is to say, dry up overnight. You can only go so far with "the same thing but more powerful", especially since "more powerful" has diminishing returns
No.105371
We'll see plenty of games use AI for character dialogue and limited character actions long before we ever see games made mostly by AI.
I doubt AI will ever be able to generate an entire game by itself, they would have to solve AI coding completely before that's possible and imo AI coding is currently shite and its future overhyped.
No.105412
>>105370Remember the DOTA 2 AI? After some huge initial success on a limited game version, they ended up retiring it still not being able to play on live. And now 4 years later there's been essentially no progress in MOBA AIs since then. So yeah, "dry up overnight" is pretty much in line of expectation.
No.107874
I *love* corporations using revolutionary new software to produce absolute dogshit!
No.107882
>>107869>This video is a paid promotion for InworldAnyway...
All these AI videos with a billion views in a few days weird me out. People generally know not to get excited over the latest Unreal Engine tech demos because the tech never appears in anything in its true form since games need to be playable on a variety of low spec PCs and consoles. But, put AI In the title and people lose all skepticism. People seem to think "live" language models are going to be creating on-the-fly dialog, voices and visuals on a console GPU from 5 years ago or that there's gigantic GPU farms out there ready to accept millions of prompts per second in an online game.
>>107874Activision-Blizzard already filed a patent for something involving AI art. It seems like they're trying to patent some img2img thing if anything here is familiar with that part of stable diffusion. It's a process where they take existing images and apply a filter to them to create "new" textures, like an advanced photoshop filter which we can already do ourselves. I don't think anyone expects quality from them these days so it's true to form and exactly the kind of future we're expecting with AI being used to shovel out boring assets. Blizzard's president said some meaningless corporate speak that doesn't clarify anything:
https://twitter.com/Qwik/status/1654542974276206609Generic and uninspired games are just going to get worse and it will make the good and creative games stand out more. The problem, of course, is that many people are perfectly happy playing buying Call of Duty 65 and Madden '23 (with updated player names!) so they won't care about this stuff. It will lead to smaller teams of artists and developers which will lead to greater profits and that's what it's all about at the end of the day.
No.107905
>>107882>It will lead to smaller teams of artists and developers Maybe once all the talented people are ousted in favor of AI you'll see more game studios crop up from the ex-employees. That's the best case scenario I can imagine from this since there's so much talent wasted at these corporations.
No.107985
>>107905Wouldn't they prefer to oust the untalented people first
No.107986
>>107985it's something like, talent grows in the heart of the machine... so when you replace the thing that's supposed to grow with an AI then you're saying that the people who could have been talented are now in the open uncontrolled by the mega-corpo. The only advantage the mega-corpo has is that it can spit out a ton of work created by legacy designers, while the indie scene grows with people who integrate AI into their design process but don't let it become them
No.110107
>>107879AI for voice acting would be a good idea. The studio can generate the voices and tweak it until is sounds good and package it with the game. Then we can have lots of text—morrowind for example—and keep costs low for decent quality. Problem is now that the file size balloons in audio files because games companies cant into optimization and we get 500 GB games.
Generating dialogue wholesale would be a disaster as now the AI can talk about unrelated stuff in its training, and spoil the plot because what little they had written was overfitted in the finetune.
No.110108
>>110107you can more or less already do that with Voicevox. With a few decent text-to-speech voices you could probably apply filters to get enough variety.