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File:Kissu Kart World.png (1.84 MB,1920x1080)

 No.7521

Has Kissu been skidmarking?

 No.7522

File:Kissu Kart World.mp4 (7.99 MB,1280x720)


 No.7523

>>7521
Is dat playable Fishy Bopkins???

 No.7524

I sincerely can't tell if this is an elaborate edit of yours or if it's a semi-obscure Nintendo reference in a Mario Kart game

 No.7525

nice edit, anon

 No.7526

File:__roon_azur_lane_drawn_by_….jpg (179.85 KB,1438x2048)

This is the quality content I come to kissu for. God bless you Spikeposer

 No.7534

>>7526
I forgot the fucking t in the poster part goddammit.

 No.7535

>>7523
I love that SMG4 has had such a big impact that people call Spike "Fishy Boopkins"

 No.7560

File:2025060901042800_c.jpg (929.75 KB,1920x1080)

My heartfelt thanks to Anonymous!

>>7523
>>7524
He was introduced as an unlockable racer in the new Mario Kart World and was previously playable in some of the more modern Mario Party games and Mario Tennis Aces!

https://www.youtube.com/watch?v=wBBK4j_0WuQ
https://www.youtube.com/watch?v=FyvcIPYfR4M
MKW is a fantastic addition to the Kart series: It has great, polished gameplay with a few new extras sprinkled in (extra mechanics, Knockout Tour, Free Roam), a very high quality and diverse soundtrack with a lot of throwbacks, and a unique sort of 3D Mario experience when freeroaming in the open world.
While Free Roam really does feel relatively empty and lonely to play, an issue which I believe stems from the severe lack of enemy placements, the exploration is still fun in the same way it was fun to go off the script in other 3D Nintendo titles.
There are P-Switches (little missions), small sidequests and collectables in the form of Peach Medallions and ?-Panels, both of which might be locked behind secret areas and some pretty tricky puzzles, making for a feeling similar to a classic 3D Mario game. You can also enter Photo Mode to capture a nice scene.
A handy new QoL aspect is that you will automatically get put in Free Roam when waiting for an online lobby to start or inbetween matches, giving you the ability to make progress even while waiting or to invite your friends to join your exploration adventure.

The console costs $450 and the game will be either $50 or $80, depending on if you're going for the digital download in the console bundle, or the physical release. This is all before sales tax, which is why the European version is around $10 on top.
I wholeheartedly recommend the game to anyone interested and with money to spare.

 No.7561

I'd buy it if it were in stock, guess I can check.

 No.7563

that KissuKart logo looks legit.

 No.7575

File:[Kaleido-subs] Summer Pock….jpg (264.43 KB,1920x1080)

>>7560
>and a unique sort of 3D Mario experience when freeroaming in the open world
Sounds fun. The last Mario Kart game I played was on the 3DS, or was it DS? The one that had a really crazy and cool quest system. I really like it when developers include an elaborate solo mode in a game that is ostensibly for multiplayer. Mario Kart and older Smash games really did the trick.

>While Free Roam really does feel relatively empty and lonely to play
Maybe they'll add to it later, didn't the Mario Kart on Switch 1 get a bunch of DLC over time?
The money thing is keeping me from it for now, but I want to get one in the next year or so since you generally want an early generation console when it comes to modern cracking and piracy.

 No.7576

File:spike.mp4 (23.94 MB,720x480)

Another nice aspect of the soundtrack is that I believe it uses a lot of legacy synths / presets.
https://youtu.be/ruzGxp4tj74?t=8 This sounds close to soundTeMP (Flyff, Ragnarok Online) and the ones in the Dire Dire Docks arrangement sound similar to a multitude of releases from the 90s.

>>7575
Agreed! I do still need to look into the other Karts that aren't World or 64, but I'm pretty sure this isn't the first time I heard praise for the DS title.

I think you're right and I'm confident they're going to release DLC for World as well, which of course would be great, though the digital-only nature of it always leaves a sour taste in my mouth!

 No.7580

>>7576
It's weird to see tracks with a beginning and end instead of laps, but it does work very well and allows the track to tell a story of sorts.
Looks really good, I love the visuals. Somewhere out there, there is a better universe where companies kept focusing on fun fantasy visuals instead of leaving it to a few companies while everyone else chases photo realism.

 No.7581

>>7580
Oh wait I guess that video there is showing a lap, but I've seen clips where it seems it's just a Point A to Point B thing.

 No.7606

File:spike.mp4 (46.01 MB,720x480)

We are exploring Moo Moo Meadows.

>>7580
>>7581
I feel the same about the visuals! PlayStation lost me with the release of the PS3 for that reason and while I still might get the consoles a decade later when they're cheap, I only really stay up to date with Nintendo because I like their library a lot better.

You did see right that tracks are usually connected via "intermissions", something I'm not entirely sure how to feel about! In the singleplayer Grand Prix, only the first track is a classic 3 lap race, the other ones are connected to intermission sections that count toward the total lap count. Knockout Tour then completely gets rid of 3 lap races and Online follows the rules of Grand Prix, though you can work around the intermissions by opening a different selection menu with the + button, allowing you to play tracks in the classic lap mode. Nintendo sadly messed up by never mentioning this and most people are still unaware of this option.
I do like this new approach of an interconnected world a lot, but I think it would be best if they added an easy to spot option for a classic mode to both Grand Prix and Online, and also improve on the straightaway sections to make them feel a little less boring! Another nice-to-have would be if you could toggle weather and day / night time yourself.

 No.7628

>>7606
That looks cozy,not sure why pussies are complaining about "nothing to do" in the open world.

 No.7661

File:spike.mp4 (7.43 MB,720x480)


 No.7662

>>7661
WTF that's pretty dark for Mario Kart...

 No.7664

>>7661
Oh no! Is Spike okay? I think we should all sign a card for him, and send some flowers to his hospital room, or something... Poor little guy.

 No.7665

he wasn't able to avenge 4taba.....

 No.7666

I'll fix the problem with images when I get back to working on the site...

 No.7667

>>7666
What problem with images?

 No.7669

>>7667
in reference to 4taba

 No.7748

File:spike.mp4 (15.44 MB,720x480)


 No.7749

>>7748
Hold on there's an entire cow named Andy now in Mario Kart Switch 2 edition?

 No.7759

File:Mario-Kart-World-Cow-1024x….jpg (134.42 KB,1024x576)

>>7749
The Moo Moo Meadows cow is now a playable character called "Cow", that Andy guy was just a random player in an online lobby.

 No.7763

Switch 2's apparently coming back in stock at Walmart on the 25th (maybe online only, today's Best Buy stock was like that), so I'm going to try and get it. Otherwise it seems like at random times during the week Gamestops are going to be getting stock as well. Feel bad for any tard that overpaid a scalper for this.

 No.7771

>>7763
Awesome! I'm unsure if this is an EU thing in general, but I was able to get mine pre-ordered online on a consumer electronics store that I saw still had stock even a whole week after pre-orders first went live.
I feel bad for all the anons that are gonna miss out on playing with a whopping TWO Kissu racers at the same time!

 No.7839

i'm a EU uni student (one of those low wages countries) with literal cents in my pocket sadly so i won't join you anons, hope you have fun though. i have just enough money to buy a used wii U and mod it so that i play some stuff i missed, my last console was a wii but i wish i went nintendo instead of ps4 as a teen. have fun!

 No.7892

>>7839
Thank you for your kind wishes! Do not feel bad, Switch 2s so far seem to be a rarity on Kissu just in general and if we ever get something going and your situation hopefully changes, we will welcome you with open arms. In the meantime, good luck with uni and enjoy other fun games!

 No.7893

File:spike.png (801.52 KB,1280x720)

We are sad to announce that the Kissu Kart Kommunity (1 person) has suffered a devastating blow.

The traditional Race mode in Online - the one that would revolve around classic 3-lap races in previous titles - since the release of the game has been heavily in favor of "intermission tracks" (races during which you first have to drive a long, unsatisfying straightaway to the actual track and only to then play a single lap of it), most likely to put a spotlight on the open world gimmick of this title. Players quickly found out that it is possible to get around those intermission tracks via the "Random" option, the pool of which used to be bugged and only include the regular 3-lap tracks with no intermissions at all, making it by far the most popular option in online lobbies.

Said bug has recently been fixed by Nintendo('s new hire), eliminating the only sure shot way of playing 3-lap tracks online and reducing their probability to <25%. The KKK will still be able to host private races the same way it did before (not at all), meaning by filling missing spots with CPU racers to still guarantee 3-lap tracks, however, adding and joining each other in public lobbies with other players will not have this guarantee anymore. Furthermore, experts at Shitaba predict a future buyout and subsequent closure of various Nintendo services under the guise of battling illegal content.

 No.7894

Nintendo and seriousness are at odds with another
Their eternal battle against competitiveness continues in a new saga

 No.7895

>>7893
Why can't they just have both options and the popular one survives? If everyone wants 3 laps, the players aren't wrong...

 No.7896

>>7893
Oh, that sucks. I saw a thread on /v/ with complaints but it's hard to tell if people are serious or not there. It's weird when a developer comes out and says "No, the players are wrong". You'd think they would accept any way people are playing the game if there's a group consensus that it's the better way of doing things.

 No.7898

File:2025062409294600_c.jpg (408.25 KB,1920x1080)

>>7894
>>7895
>>7896
Wholeheartedly agreed. It is my hope that they will eventually come around and either transform the current Race mode into the traditional 3-lap format (unlikely), or at the very least add some sort of "Classic" mode to provide it, and hopefully sooner rather than later. The latter option I really don't think is too much to ask for and I assume wouldn't take longer than an hour of total development time.

Fixing the bug is understandable - even with it having been beneficial to us, it has felt like a nonsensical system since the beginning - but not giving the option doesn't seem to make any sense. The player base will be split up either way, seeing as more competetive players have already started avoiding public lobbies in favor of joining Lounge games (private rooms shared in Discord servers) that focus on 3-lap racing. The downside there is that private games don't count toward the official Elo system, which is a shame because it's a great and rewarding system that, in my opinion, does a really good job of keeping more casual players safe from getting "pubstomped".

Lounge games are a nice workaround in theory, but I personally am not a fan of the commitment and pressure they naturally generate, as well as the fact that you're essentially joining a sub-community with tons of regulars and are missing out on all those nice, random encounters in general online-play.

 No.7912

>>7894
Nintendo doesn't care. They know people will continue to pay them big money for over priced hardware no matter what they do. This reminds me of Mario Kart on the Wii. You couldn't finish a race in a public lobby because one guy with a softmod would sit at certain points of the track and spawn unlimited weapons just to troll everyone. Then at the last moment stop and do 3 laps in 5 seconds and claim the victory.

All they had to do to stop it was implement a proper friend system instead of the friend code thing and allow you to block players. But they kept refusing for some reason I forget now. Something about it being mean or something. The friend codes were a pain and everyone hated them anyway so it made no sense to stick with them. But they did.

My only interest in Nintendo stuff since then has been discovering exploits for their consoles but even that's gotten pretty dumb lately.

 No.7913

>>7893
What I'm hearing from this is they attempted to do a rally stage type of thing then screwed it all up with long soulless stretches of nothing between stages. Is that right?

 No.7916

will this finally be Nintendo's cracking point before we enter the endgame Sony monopoly and accelerate the cultural drudge upon us

 No.7917

>>7916
I kind of understand why they're doing it. They want casual players to be able to jump in and have a good time. But their primary source of income has always been the competitive players with money to burn at least for the first few months a console is out. They probably don't take people complaining now too serious because they've already got their money and the plan is to have the bugs shaken out by Christmas. Christmas is all they're really worried about because that's when all the children will be coming online with their new toy their parents hopefully dropped $400+ on each.

I wouldn't mind if they did only rally stages if there isn't a long break between them. But if I bought a new Mario Kart game only to discover I can't play the Ghost Track I've loved since SNES any time I want to I'd probably get pissed off too.

They just need to separate the player bases and give each what they want. What this is is an attempt to prevent the 80+% of players from having to always deal with those 1-2 people in a public game that know every shortcut and every non-intended shortcut. They don't want the average players getting mad that they tried their best every lap only to end up 30+ seconds behind the leader.

I don't understand why Nintendo just doesn't cater to both player bases and put them in different pools with different rule sets. But they've been refusing to do it since the Wii days so I don't expect to see them change their tune about it any time soon.

 No.7918

>>7913
Sadly, that's pretty much it. There are people who like the straightaway sections, but in the end, the best strategy is to stay in the back, bag good items, put the minimum amount of effort into not falling behind *too* much and then overtake everyone at the actual track. Bagging is still a problem with a lot of the normal tracks as well, but at the very least those require you to do more than just holding A for 3 minutes and you can actually make use of the driving mechanics there.

>>7917
I was / am thinking this as well, but I believe the Elo system should be the primary solution to this problem. Everyone starts at 3k Elo and while I did see a lot of people going for "viral shortcuts" at around 4k - 5k already, the consistent players showed up at around 7k and the extremely technical stuff starts at 8k. Of course the system won't protect you 100% of the time, but I felt it did a pretty good job.

 No.7920

>>7918
Let me say this about "competitive" Mario Kart.
>bagging items by staying behind
You don't even need the items.

Many moons ago this wonderful research chemical called MXE came out. I'm not sure if you're familiar with it but it fucked me up like nothing I'd ever taken before. I just happen to buy a gram of it the same week I got in touch with my best friend again after 10+ years of not seeing each other. So of course we decided to try it together.

For whatever reason I decided to bring my Wii over to his house. Which was softmodded and I had an HDD with tons of games on it. But we ended up playing Mario Kart. We were taking turns playing online.

Now I don't want to brag about my own skill in Mario Kart but I'm pretty good at the whole drifting and blocking with items thing. My friend didn't want to play me 1v1 because I could lap him by lap 3 on most of the SNES tracks.

We had a plate of MXE between us and we kept snorting it whenever his girlfriend would leave the room. No idea how she didn't know (she probably did). No idea how much we took. I just remember zoning out and having to really concentrate to not fall out of the chair I was sitting in. Meanwhile, I'm playing this game trying to focus on it and not give away the fact that I'm off in space somewhere and no longer in my body.

I kept coming to holding down the gas button running into walls over and over again. I could barely see the screen because it was like a melting slide show. But I'd concentrate as hard as I could and come from the back up the pack up to the front. Then I'd drift and boost by way to 1st place. Only to lose focus again at some point and run into the wall. Where I'd get stuck because I was no longer paying attention.

Rinse and repeat. Never came lower than 3rd. Came 1st most of the time. This was at 11pm-3am thereabouts so I'm going to assume my competition wasn't 6 year olds.

The rubberband mechanics are really strong in this game and they've always been that way.

 No.7964

The OST is pretty good

 No.8274

File:2025062409295400_c.jpg (435.75 KB,1920x1080)

A little update on general online play at the moment: To avoid the forced intermission tracks in Worldwides, a large amount of the MKW community has decided to take it to you-know-what-cord, which resulted in at least one server getting flooded with new members and public lobby codes that anyone is allowed to join or leave at any time and without having to deal with any of the responsibilities that one might know from "professional Lounge lobbies".

Whenever there is interest, I can share a random public room code for us to join, no need for Anonymous to get into spyware for this one.

There's only one rule to follow, which is to not pick intermission tracks and is done like this:
¥ When you need to pick a track, instead of choosing from the 3 available options, press the "+" button on your controller to select any one track in the world and have it default to a 3-lap race.
¥ Alternatively, you can also pick any of the 3 available options that do not have arrows pointing towards them, indicating a 3-lap track.
Even if you do mess up - which typically happens when you get stuck in Photo Mode and the system picks a track for you - the game doesn't seem to show who picked what and there's no reason to feel embarrassed. You also don't need to feel shy about the people, as Nintendo thankfully doesn't allow for chats.

Keep in mind:
¥ While these lobbies are intended for casual-play, there are still a lot of good players due to the fact that most people looking for rooms are Mario Kart enthusiasts.
¥ Your Nintendo Switch Online name and profile picture is shown in non-friends' "Recently played with" list, change them accordingly.
¥ Your "Play Activity" is public to non-friends, but you can disable this in the console's User settings.

Make yourself known if you want to play and maybe we can randomly get something going. Of course it's also still possible to play Kissu-only!

 No.8275

>>8274
Forgot to mention: These lobbies do not count toward your Elo and are just "friendly races".

 No.8366

>>8274
It's good to hear people are finding a way around it, it's bad to hear discord is involved again.
It will be a while until I get a Switch 2 unfortunately, unless someone announces a crack sometime soon and I have to rush to get the qualifying hardware before it's patched.

 No.8367

>>8366
>It will be a while until I get a Switch 2 unfortunately, unless someone announces a crack sometime soon and I have to rush to get the qualifying hardware before it's patched.
Same. Not giving them any money. Haven't done it since Wii and don't plan on starting anytime soon. With how they seem to be treating the players I think I've been making the right decision.

Why not play Wii Mario Kart instead? Does online still work?

 No.8372

>>8366
I agree, it also makes me a little sad to think about this situation potentially throwing some kids down a rabbit hole. I just snatch a lobby code and then close the window again to keep myself sane.

>>8367
I believe the official online service got nuked around a decade ago, but I found out just recently that there's a fan-made service called "Wiimmfi" that restores online functionality for a ton of games. MKWii is the most popular game on there by far (60 players online currently) and the patch apparently even works on untouched consoles, which sounds great.

I personally haven't played MKWii before and while I have always wanted to try it, my favorite thing about the current one is the new mechanics like wallriding, railriding and charge-jumping, which I'd love to see become standard in the series from now on. I also just remembered that Wii doesn't have Spike in it..

 No.8443

File:spike.mp4 (15.7 MB,720x480)


 No.11172

File:1615812070004.png (39.38 KB,193x197)

Anyone else get a Nintendo 2 yet??

 No.11224

File:shibata.PNG.png (441.34 KB,1232x1637)

Update:
¥ Doug Bowser will be stepping down from his position as President of NoE, effective January 1st, 2026
¥ He will be replaced by the current Vice President, Devon Pritchard, who joined Nintendo in 2006 and previously served under Reggie Fils-Aimé, but is a woman
¥ Satoru Shibata, a secret 4taba agent, will be planted as CEO of NoE in an attempt to undo the generational damage documented in >>7893


What this means for Kissu Kart World:
As of September 23rd, the chance of 3-lap tracks appearing in the track selection of Worldwide online races has once again been increased ever so slightly to try and save this failed thread. Players estimate this chance to be around 60%, however, I have yet to test this out myself. Luckily, it looks like the overwhelming majority of players still massively favor 3-lap tracks, meaning they will be nearly guaranteed to get picked if they do show up. It would be nice to be able to participate in the Elo system again.
Other updates include several QoL changes like Fast Travel in Free Roam mode, available from the world map to every P-Switch you have previously activated - activated switches and collected Peach Medallions will also be displayed, though not the ones you have yet to discover.

 No.11230

>>11224
>¥ Satoru Shibata, a secret 4taba agent, will be planted as CEO of NoE
wait wtf this is real
i hereby immediately recant all my trashtalking of shitaba, and will from now on pay respects to the restorationist struggle

 No.11238

File:[SubsPlease] Puniru wa Kaw….jpg (224.44 KB,1920x1080)

>>11172
There needs to be a lot more games released for it before I'm interested in buying it. The Nintendo event didn't really inspire a lot of confidence in me. Well, the Pokemon skin of Dragon Quest Builders seems cool, but I'd still be buying a system for only a couple games!
If it gets cracked, though, I'll probably run out to buy one before they fix it.

 No.11239

File:131578989_p0.png (811.34 KB,2995x3772)

>>11238
>If it gets cracked, though, I'll probably run out to buy one before they fix it.
Sounds good! I do have to agree about the lack of games, though in my case the purchase was a no-brainer due to the fact that I never got the Switch 1 and wanted to participate in a current generation again for once. Perhaps the S1 library could be an additional motivator if you don't own the original and there are games you'd like to play online while the servers are still maintained? Unless the emulators offer that functionality already, which they might..

The last Direct was a gigantic disappointment, I put a lot of hope into that one alone because of the Mario 40th anniversary and I'm actually really surprised with how little we got. Next year I believe will be Metroid's anniversary, perhaps that will lead to some cool stuff.. There's also the fact that they haven't announced any Switch 2 editions of Smash Ultimate, which might indicate a new one being close, but that's a long shot.
Other than that.. Mario Maker could be really nice for Kissu as well, the next one could be called Mario Maker 3... and then a big D appears next to it and they reveal an SM64 level editor and we make kuso levels for each other to massively increase the PPH of /trans/.




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