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 No.11769

Been (re/)visiting game OSTs. Figured out they really deserve a separate thread.

System Shock 2 can get MWAH. I forgot the PTSD from Med Sci 1, and how amazing the track is.
System Shock 1 had to regrow on me.
Mechassault 1/2 can get MWAH.
Front Mission Online can get MWAH. I think it gives the biggest "wait a second, are you sure it's not some old Final Fantasy OST?" confusion out of FMs in a very good way.
All Desu Exes' OSTs are mostly or at least half great (even IW and The Fall) except for the Mankind Divided, which, except a few tracks, is like barely above mediocre background modern film/techno score. Sort of the thing that's not bad to have in the background, but not so nice when you actually pay attention to the music. But it's definitely not exactly mediocre.
E.Y.E. Divine Cybermancy OST is more muted than I remember. Its ambients re-grew on me.
Spec Ops The Line was "what in the goddamn, I don't quite remember the music being THIS good?"

Front Mission Evolved OST is one big ugly film score example. The main theme is almost passable, though.
And man, I hate film scores/incidental music (IM), because it gets classified as music and thus becomes a nuisance of an obstacle when you're trying to find non-incidental music. People rarely ever do them well, anyway. At this point just reuse classic music or use free no copyright stuff instead of commissioning something as bland and inoffensive as possible.
Film scores tend to be the bad kinds of cases of using music as SFX rather than as music, because you really could do both. Berserk Musou OST is one of the fresh poorly known examples that actually tries to squeeze the most out of film score formula, and it's pretty good at it. That said, I know it's for a gloomy world, but it really could use more glockenspiels and trumpets than it had.
It's also a curse of a genre, as Tatsuya Oe and Hiroyuki Sawano, among others, are guaranteed to produce something bad when they're doing a film score style track, and they commit to this overgenre too often due to popular demand, despite their other genre tracks coming out as usually great.

I've actually noticed I gained some appreciation to ambients, scores, and those "non-expressive" IM tracks since I was listening through each while trying to evaluate what I should add to some specific playlists I have, and whether I should maybe make whole new playlists around what I didn't know I might like to listen to sometimes.
I also ended up confirming that a film score really is rarely felt as something listenable, and it suddenly comes out good if you... just make it listenable (such are not the customs). I'm also reminded that one theorized defining characteristic of VGM is that a track can stand on its own (without some extra media narrative source like visuals or story speech or whatever. There's at least some decoupling if the VGM is good), while still being rather vague and either-sided in interpretation (are you winning, son? Or are you losing?) compared to non-VGM instrumental music, and, unlike IM loops, they can be interrupted by player and nothing bad happens (and some games even double down with music changing by player's gameplay inputs)... ...so it's also weird to see attempts at terminology where VGM is claimed to be incidental music.

Video unrelated to the main text of the post, because I revisit AC OSTs weekly, and this track just resurfaced in my brain.
I love it when one track completely stands out of the rest of the album/OST but in a committed manner that doesn't disrupt the mood. ACs had been having wide subgenre diversity in general. Even AC6 non-disc-3 tracks aren't so bad, but AC6 would've benefitted if it swapped its OST with some cyberpunk game, maybe even one of Deus Exes (those DO sound like they'd fare better in mecha games), because AC6 OST really tries to amplify the poorly defined informational cybernetics narrative and aesthetics, and it goes kinda nowhere, it sounds like generic "cinematic technology" IM when you don't look at it in "so this what cyberpunk is really about..." way.

 No.11770

Ooh, VGM!
It's an interesting genre because it's a music that, barring some exceptions, needs to be played on loop without losing impact.
I'm not particularly a fan of "ambient" stuff, like how people praise the Souls genre for being mostly quiet. I understand how it can make things feel more gloomy and disconnected, but I think they would be better with music. Although not technically "games" as most people consider them, I feel like the older VNs had a style of music that as basically a genre of its own.

My offering of the day: Total Annihilation. The youtube comment referencing wikipedia does my work for me:

>“(Jeremy) Soule convinced Taylor that, given the large number of other real-time strategy games coming out at the same time as Total Annihilation with techno scores, that to separate themselves they needed to do a large orchestral score. He went so far as to bet a year's worth of reduced pay that it would pay off; Gilbert felt that it did after the first sentence of the first review of the game he read was about the music.[7][5] Given the software limitations at the time, to make the sound work correctly required a full live orchestra, the first that Soule had ever worked with; the orchestral tracks in Evermore had been performed by Soule and his brother by themselves, two instruments at a time.[7] The soundtrack earned Soule his first award, that of "Best Music" of 1997 from GameSpot in their year-end awards.”

My favorite song starts at 9:19.
I might did up the old posts I made in previous 'random' music threads to talk about them some more because I do like talking about this sort of thing.

 No.11790

I have been enjoying Trepang2 and it's OST. It very fun game and story if you want a spooky action FPS this Halloween season.

>>11770
I love TA's music, Soule knocked it out of park with that one. I think my favorite track is Forest Green and it's catchy main melody that's very hummable.

 No.11796

Mushihimesama's OST is great but I especially love this track

 No.11800

I consider Flyff to have the best ambient music I have ever heard in my entire life. There's a lot of ambient music I like just in general, but this remains the only instance that can make me cry just because I "like it so much". It's made by soundTeMP, the people who made the Ragnarok Online OST.

I am, however, heavily biased because Flyff was my first MMO and also first online game for the PC specifically that I actually genuinely liked for multiple reasons. I have always despised traditional PC online games like Counter-Strike and what have you because they were so Western and different from what I was used to on consoles. Flyff also always had a certain mystery factor to me because my old PC could only run it for a few minutes at a time until it crashed, which kind of solidified the game as hard-to-obtain treasure to me. Kind of like Illusion games like Sexy Beach, none of which would ever work for me, but that's a different story.

With all of that said, I hate the combat in Flyff and think the game checks all the boxes EXCEPT for actual gameplay. I still like to revisit it every 5 to 10 years, only play to the third area and then quit, it's more like a soundtrack that you can interact with.

>>11796
That sounds amazing. I really have to get into Mushihimesama one of these days, I only really know it from that "HARDEST VIDEO GAME BOSS EVER" YT video that showed the final boss of Futari. The IP always looks great when I randomly stumble upon it.

 No.11801

One of my all time favourite games Samurai Warriors has a really nice soundtrack that uses a mix of techno and traditional Japanese music.

 No.11802

The second game also had a pretty good sountrack, although overall much less techno-y if I remember right.

 No.12178

The Etrian Odyssey games are my favorite of Yuzo Koshiro's works. I love how lively his FM stuff is.
Untold and onwards have great renditions and tracks, and the Super Arrange albums are in a category of their own (thanks Falcom JDK), but the FM soundtracks are unmatched.

 No.12180

Suikoden II soundtrack! Every song in this game is so wonderful and fitting for the role it plays, and the game itself is also beautiful. It even got an anime adaptation announced recently.

 No.12191

when i'm hiking through the outback this music plays in my head

 No.13008

File:thumb-1920-357594.jpg (660.23 KB,1920x1200)

Everyone knows Castlevania as a series with a legendary soundtrack across dozens of games. I'm not going to list all of them, but I'll list some from a Castlevania that's relatively unknown when the subject comes up: Curse of Darkness.
It's a game notable to me for being a 3D Metroidvania Castlevania that was actually pretty good and the stealing mechanic was really fun. Castlevania didn't really transfer to 3D very well at all and Konami itself is dead so all of this stuff is just nostalgia.
But, anyway... the music is fantastic.
Starting with the starting area, you know it will be a fantastically atmospheric game: https://www.youtube.com/watch?v=GiXCote6N6s
Some mountain/forest area (I think? been a long time...): https://www.youtube.com/watch?v=ogUcCAbaqSw
Water area: https://www.youtube.com/watch?v=U3U8tkRi7M8
Tower area: https://www.youtube.com/watch?v=2Cj6Vgt-U94
Forest area: https://www.youtube.com/watch?v=6t7HZLP3qKI

Music from areas I can't remember:
https://www.youtube.com/watch?v=dy1k4wqx65o
https://www.youtube.com/watch?v=GUcjwIQEyBI
https://www.youtube.com/watch?v=y43-XAmK1kc
https://www.youtube.com/watch?v=8VD7jiErMKQ

General boss battle! https://www.youtube.com/watch?v=0j9kZM2BAFQ
Belmont boss battle! https://www.youtube.com/watch?v=dXIjWtf-CzU

This music screams Castlevania and it's so high quality and atmospheric.
Playlist link: https://www.youtube.com/watch?v=GiXCote6N6s&list=PL31221D00E6CF5657&index=1

 No.13009

Recently been playing this game. The stage's projectile barrages are all in rhythm with the stage soundtrack. I reached the extra stage and I was positively blown the fuck away. Normally I'd post just the soundtrack but I'd say in this case that's just half of the fun.

 No.13010

>>13009
Here it is anyway though. Another point in context is that this is the only soundtrack in the entire game with vocals so it's even more adrenaline inducing. Has gotta be my favorite version of Heian Alien.

 No.13012

>>13009
DON'T know what i'm looking at but i do know it looks awesome

 No.13015

File:nagae_iku_touhou_and_1_mor….png (1.34 MB,1200x1600)

>>13012
It's a 2hu fangame called IKUSAAAAAAAN!
It's an extremely hyper fast paced danmaku game where you play as Iku and instead of using a focus to slow down and dodge patterns, you use "fever" in order to cancel out all the bullets that would hit you while also gaining double speed. This fever meter is limited as shown by the center-top left red counting down timer, however, you can gain more time if you time your fever well enough to cancel the bullet barrages raining on you.
Said bullet barrages are also completely in-sync with the stage and boss soundtrack playing, which are all amazing:
https://www.youtube.com/watch?v=irdsA3OZ1AQ
https://www.youtube.com/watch?v=jyuVRdQFthQ
https://www.youtube.com/watch?v=N6XFQa8dTE4

The game is also available on Steam at a pretty fair price.




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