Not really a rec thread. I was just wondering if they are dying off or not. Just look at this wiki page for example; it's literally all stuff from the early 00s and early 10s: https://en.wikipedia.org/wiki/List_of_eroge
looks like Wikipedia stopped updating their list. Alicesoft makes tons of eroge with VN and action hybrid.
I'd call Personna a VN personally. It's not a strict VN though.
Do you mean strict VN? Not sure yes. There isn't much like Fate or MuvLuv currently
Yes. I was talking about strictly VN/eroge, otherwise I could name stuff like 13 Sentinels. Also, the wiki page of my favorite visual novel developer looks barren past 2010: https://en.wikipedia.org/wiki/Nitroplus
>>91818>(February 25, 2000)>(January 26, 2001)>(March 29, 2002)>(September 27, 2002)>(April 25, 2003)>(December 26, 2003)>(September 17, 2004)>(January 28, 2005)>(June 24, 2005)>(September 30, 2005)>(December, 2005)>(February 3, 2006)>(May 26, 2006)>(January 26, 2007)>(July 27, 2007)>(September 26, 2008)>(June 26, 2009)>(October 30, 2009)>(December 17, 2010)>(November 25, 2011)>(June 16, 2012)>(July 27, 2012)>(Officially localized as You and Me and Her: A Love Story)>(November 15, 2014)>(April 30, 2015, developed by Examu)>(January 29, 2016)>(July 27, 2018)>(March 4, 2021)
Do you know how long it takes to make a creative work?
I feel VNs have largely been displaced by gatcha games (on the plot-heavy and professionally-made side) and RPG-maker games (on the lewd and amateur-made side). There's still notable ones being made, especially if sequels to the classics are counted, but it certainly isn't an integral part of otaku culture in the same way it used to be.
how could a story based medium be replaced by simple mobile game loops
also it's sort of been a pandemic who's rules effect countries with a lack of digitization very strongly. Japanese are not work at home people.
>>91819>(July 27, 2012)
Guilty Crown is an anime. And no, it's not a VN version of the anime.>(November 15, 2014)
Anime too.>April 30, 2015
A fighting game.>(January 29, 2016)
An actual VN but I've never heard of it before.>(July 27, 2018)
Same as above.>(March 4, 2021)
A mobile game.
The last notable thing they did was Kimi to Kanojo in 2013. The future looks dark.
Some, like FGO
, have crazy long stories, on par with even the longest VNs.
Nope, I don't think it's over at all if you're referring to reading and experiencing them. Not only are many of them released every year, but there's tons of translations.
In very recent memory two "never in English" VNs were finally translated, Muramasa got an official one by JAST and Anagami's decade-long fan translation was finally complete. Ero VNs are also still getting made in large numbers and they're getting translated, too. I also just want to take a moment to say I love JAST. They're been been in the business since the 90s and they did the big translations long before this stuff had a major market, bringing us English speakers stuff like Three Sisters Story, Kana Imouto and True Love.
Sadly the VN I was looking forward to the most, Nukitashi, is in some licensing hell since some idiot company (Sol Press) bought a bunch of licenses at once and then decided not to pay taxes and was forfeited by the US government. Nukitashi was sitting at "99% complete" for something like two years. God, what the hell is wrong with those people?
Anyway, I can't think of a better time to be a VN fan that can't read Japanese. If you CAN read Japanese I'd still say the amount of money and passion being put into VNs today is still incredible, but I can't personally vouch for that experience.
What did change, however, was the amount of influence and discussion VNs have on imageboards. There are a bunch of factors at play I think.
- VNs are huge time investments and back in the 00s/early 10s many of the posters were in school/college and had lots of free time.
- If you were on an imageboard back then you had the requisite PC to read VNs. What are percentage of the internet is phone users these days? 80% or more? That's a lot of people that can't read the majority of VNs even if they wanted to.
- Due to the above parts, the spark needed to create a new cultural phenomenon or even a simple fad just doesn't happen. You need some critical mass of interest and reaching enough of the right people is far too difficult, so maybe at best you'll get a thread or two pop up with people eagerly trying to get people to try something.
The best you can hope for us to organize an event for people to read a VN and then talk about it in a planned thread, but I haven't had any luck with that on kissu with stuff longer than about six hours. Depressingly, it seems stuff like that is the territory of reddit and other places with huge numbers now.
So, in summary: Amazing time to read VNs, bad time to talk about them.
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An official 2hu VN would be cool. Unvoiced of course.
>>91826>some idiot company (Sol Press)
After writing this I looked it up:https://www.animenewsnetwork.com/feature/2022-03-20/what-happened-to-sol-press/.183603
A "fake it 'til you make it" guy went way over his head and it didn't pay off. Sad to see things fail because of this. Maybe some day...
I hope not but there are lots of VNs I haven't read yet so I'm not desperate for new ones.
Yeah, that'd be nice. The generals themselves don't have the discussion either, of course.
You've got hundreds of VNs shoved into a chat room environment just to survive. It is certainly not conductive to something like VNs that would favor taking things slow.
This is something to think about, though I don't know how to go about it.