Been working on a TUI nhentai downloader. Can download whole artist/group galleries or individual galleries with it. Its not complete but at least it works for all intents and purposes. Still have to work on some error handlings though. Already downloaded 280GB with it.
Also been working on a image browser to go hand-in-hand with nhentai downloader. An app for viewing and searching/filtering your (presumably) large nhentai library.
Does this mean its abundant?
Some/most programmers are really just copy/paste-ers. They hardly have any idea why they're doing something. Highly prevalent in Indians, I think.
compared to drawing and even music making, yes, its abundant>>73470>a surprising amount of people that actually work in software can't do something as simple as fizzbuzz
i've seen lots of hobby programmers are better than them, who don't work in any programming job but have their own personal projects on github
every kids in the corner can code up a discord bot nowadays, while most employed programmers, especially those in non-tech companies, are below that level
I'm not so sure every kid can do something like "code up a discord bot"- especially when the rise of smartphones has been driving down the computer literacy of the average child for the last ten years. I believe you that there are plenty of hobby programmers out there better than pros who actually got hired, but I still think you're vastly overestimating how many there really are, for some reason.
smartphones are irrelevant if they have the motivation to learn (pcs are also useless if they don't), and video game modding and hacking and related communities contribute to that significantly, in fact lots of young people learn programming starting from that
lots of the "pros" have no motivation other then making money, so they only have very minimal skill
I wrote a python script to download galleries from nhentai back when exhentai shutdown. Still works great I just tested it.https://hastebin.com/sewifesifa.sql
This is clean, simple, minimal python correctly written.
It can get a single gallery or get all the galleries from a search result (e.g. nhentai.net/search/?q=chuunibyou+demo
Think if I were to try and write a gallery downloader I'd figure out a way to automate going through my favorites on ex and downloading the best torrent. Though it seems like it'd be fairly difficult.
I should add a "download from favorite" feature too. Though I don't have a nhentai account, I just have lists of artists/groups/gallery IDs. But maybe for someday when I decide to share this on github or something... Do people even have nhentai accounts?>downloading the best torrent
That'd need the script to know what 'the best' is, which is very difficult, I think.
dang that seems really tough to paint
That's an Ophanim if anyone was wondering. Very kowai..
but (hehe) here it is with a bunch of filters
trying to figure out how to get jiggle to look right, but even if it doesn't look right it's still kind of hypnotic
I too am working on a novel, though mine's not quite so unique in it's plot. it's just about a bunch of humans living on board a giant spaceship after aliens attacked earth and they had to flee.
my favorite bit of lore I've written so far is that the spaceship only has necessary food stocked except for one brand of cola that was a sponsor of the project to build the ship. I've also taken to making up my own brand names like anime does, so it's called Doctor Cola.
I guess if you can get importing example units (from vermintide 1?) working it'd be a first step in making the Total Warhammer units portable, but to take units from completely seperate genres and add them into the game seems like a really daunting task. Although I guess who knows, the units in L4D-like games are fairly simple so maybe a Total War unit fits into the class of units that'd actually be possible to have.
The thing with total warhamemr units is that modeling and animation work is already done. From what I've seen of total warhammer the attack animations while they aren't quite as varied as vermintide there's enough of them to cover atleast a couple of light and heavy attacks for each unit
There's also some good tools for extracting the whole model, skeleton, animations and all directly from the source for total warhammer so getting those files aren't a problem. The texutres might be a tad low resolution for vermintide's first person perspective but that's a secondary concern compared to enemy variety.
I've actually got a decent grasp for how to implement proper emissive and transparent texture layers for models in game.
While tedious the implementation of custom ai for the custom units is mostly straight forward and a lot can be used from existing code since the source scripts for vermintide 2 are available online.
This is the tomb scorpion from total warhammer, I've got it to replace the vermintide 2 pig unit. From what i've been able to tell it's just like the normal pig unit except it doesn't have animations or a ragdoll. The game registers it as an entity that you can kill and hit and whatnot all that's missing is the animations. I should be able to do this with other units/enemies as well but I'm starting with the pig as it doesn't move and only has two states that it every uses; idle and ragdoll(death).
More to your concern I’m really only thinking about going for 5 unit types. Two low health normal units, two high health elite/armored units, and one large health monster unit. Analogous units in vermintide now are the slave rat and clan rat, the stormvermin and plague monk, the rat ogre. Aside from the special enemies and a second monster/large enemy this is the setup for the skaven faction in vermintide 2. The unit roaster for total warhammer is more than varied enough to provide enough units for that sort of setup.
I thought about trying with vermintide 1 first but I’m not sure if anybody got animations working for that one either and I need ask for a steam key to get access to the sdk currently they aren’t available (as in a few weeks ago they said they ran out and need to ask steam for more) but that shouldn’t be a problem as I think a few other active modders in the community have a few keys on hand.
How much do you have written in terms of actual story? Like word-count I guess?
I'm 22k words deep in my first story, and 20k words deep in the second one.
Bought a 3D model from Booth. It was surprisingly affordable compared to other models I've seen. $5 compared to the average $40. Now I'm slowly learning how to use unity to import it into a game and stuff. Granted, most everything was pre-configured already. All I really need to do was translate some radial menu stuff, and pose the skeleton to get a nice screenshot of it :>
Not sure if anyone will care, but since I really like the creator and the avatar, here's the link to it:https://booth.pm/en/items/2852497
10 pages, 3,600-ish words, still in the first chapter. I have quite a bit of the story already planned though. it wasn't a story per se, but I have finished a book before that's about teaching people python.
Right now I'm thinking on trying to have the main character go off into the next act of the story.
Like, all I literally have to do is write "and they set off" and then they set off.
What are your main characters like?
My main character is a bit of an asshole who learns to stop being a cunt.
My mini album is almost finished.
pretty much only gotta mix now.
Oh fuck I cant mix!
one's a genki girl who spends all her time making trouble for other people and being incessantly nosy, and the other is a no-nonsense former hikineet that had to stop being one cause of the whole "fleeing to outer space to avoid annihalation" thing. he's usually not fond of socializing but he's forced to work in the hangar of the ship with the genki girl so he appreciates everyone that helps him deal with her shenanigans greatly so he puts up with it. I already know where both of their character arcs are going to end up, essentially. the only other character that's around enough to count as a main is genki girl's dad, who's a gentle giant more or less, except for whenever he's trying to instill manners in his daughter.
I haven't worked on my book any since last post but I have my own mini album in the works (though mine's not complex enough to need mixing) and I've slowly been teaching myself how to draw since I'm tired of being an artlet >>73926
time to learn a new skill, friend! https://ledgernote.com/columns/mixing-mastering/audio-mixing-for-dummies/
The game keeps rejecting this new data file, I might have to ask someone if it's possible. I wonder if they put in some sort of file check for the localization file to check for tampering since they're supposedly working on an international version.
Now I kind of want to learn Live2D, though. Wallpaper Engine made it look pretty appealing and it shares a lot of similarity with 3D animation.
This is a massive headache, but I wonder if I can switch the free skin for the paid skins somehow. I did a quick switch and I was able to get to the character before the game crashed. This means that unlike the localization file which gets outright rejected (wtf?) tinkering is possible for these files.
Why the fuck would they block people from translating the UI?
File:.png (589.31 KB,1280x720)
made a bunch of nonsensical threads on/jp/
So I open it up in Blender on a hunch and this old 3DS Max version wasn't displaying the weight fully accurately. Again, I can't see a method or script to copy specific vert weights between meshes so I have to copy and paste these. 3DS Max was rounding these up, but did have the full proper weight stored somewhere...
i thought you quit programming altogether