No.83390
(rm = raging madness)
No.84512
>>84507You got the hexagon face shape right.
No.84544
>>84542really like the slight smile of smugs like these
No.96886
>>96884Woah that looks really nice!
No.96887
>>96884Is this an anthropomorphic (furry) image?
No.96896
>>96887It's a felipomorphic ("furry") image.
No.96899
>>96897the hat makes it look like a jellyfish sion
cute
No.135087
>>135086sextoko, the most infamous tardsexer of all animanga
No.135101
slimy sager
No.147745
>>147407I like the subtle erect nipple.
No.148341
>>148337The tournament winner here, that drawing is hilarious, good job
I really like the little vacuous kosh
No.148347
>>148337Epic tournament loser here, excellent way to showcase a small slice of the torment we suffer each race.
Minor details that could be polished aside, this is still really funny and the bottom panel is definitely my favorite.
>>147407Good shading on that Hiners, really makes the thing pop.
No.148373
>>147407The shading really does make a ton of difference. Your vibrant coloring is also something I like about your art.
>>148341>>148347Tenkyuu. I wanted to split the attention between you two since it was a point difference in scoring between first and second.
>Minor details that could be polished asideAnything in particular you've noticed? Hands are one thing, but I'd like to try getting koishi to look down at the ant line without making it look like she has even worse down syndrome.
No.148381
>>148373>it was a point difference in scoring between first and secondThat fact still makes me feel crazy...goddamn what a tourney that was.
As for that detailing, one thing that might help with the perspective of the girls you draw is giving their head shapes a little more definition. I usually work around this by making sure my base sketches for the head/faces are already oriented just how I'd like them. It's just a matter of piecing together the final head shape from those horizontal/vertical guidelines of the face before adding any major details like the eyes and mouth. Even one thing being slightly off can upset the whole balance so it's good to know where you're placing everything beforehand, even roughly.
Stuff like texturing and proper hand anatomy are indeed whole other cans of worms so otherwise I would suggest making sure the linework has a nice flow to it as well. Your Sanae and Clownpiece are pretty good but Reimu's head looks just a little funny with no chin in comparison for example.
You got the fundamentals on clear display, it's just a matter of further practice by reasonably pushing yourself via those ambitions.
Also I honestly though Koishi was just looking at leaves blowing in the wind lol, but an ant line makes sense.