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File:eb102131812631b187dc3a6c12….png (940.4 KB,1464x1000)


i've seen dedicated drawthreads and writethreads here, but never once saw a music creation thread. considering you can post sound files here i wonder why it happens, because i did see several posters here said they made music. is it because many consider the stuffs they make have no merit to be posted? or because many have some musician profiles that they want no connection to this place...?
anyway, post some musics you made!


File:ichiban3.ogg (989.76 KB)

We posted music in last oc thread.
>music creation thread
I think it's because they don't think there's merit in posting here instead of their music having no merit.


nice music
i remember that thread but it was a long time ago and musics were only being posted on the end of it.
so why there is no merit posting them here when drawings and writings are posted here a lot? the only explanation would be there is a better place to post them.
what would be that? is it some "musician profile" like soundcloud or some other imageboard dedicated to this?


File:1.mp3 (1 MB)

I never finish anything.


I'm probably the most active poster in the draw thread, but I still feel it's kinda pointless. I don't think people here pay too much attention to this kind of oc.

Nice loop. Have you posted it before somewhere else? Sounds familiar.


i think this is mostly a problem of adapted mindset, because imageboards traditionally don't allow posting sound, so maybe this is the reason why people think posting sound here is pointless?
i'm really interested to see music posted here because this is something i don't usually see posters doing, so every time someone did i got excited.


I don't really think that's the case. There were a couple successful "post your music" threads in 4taba, and I even got people to play a music collab game there. Also, the OC thread says anything could be posted, not just drawings. If anything, it's a lack of interest.


File:[SubsPlease] Show by Rock!….jpg (202.14 KB,1280x720)

Well, it's everyone's own prerogative if they post music or not. If you want people to start posting music they've made, it's best to live by example instead of asking people to provide it.

> I don't think people here pay too much attention to this kind of oc.
I think people pays lots of attention, but there's not a whole lot people can say if they're not artists themselves.

I might try to learn how to make simple music eventually, but I can't say it's high in my list. I had fun in Mario Paint with it when I was a kid, I guess, but I don't think it sounded very good


Do you mind if I use it?


File:5_4levelclear.mp4 (697.09 KB,940x620)

i will post some when i have time. i have lots of ideas, just being really busy recently.
for now i only have this very short piece of my failed attempt to make a "level cleared" music.


The harmony is lacking, but the texture and feel is just right. Keep it up.


>Have you posted it before somewhere else? Sounds familiar.
Unless I'm forgetting something or someone, no.

Just don't take credit for it.


Given. What name do I credit?


"anonymous from kissu"


this is terrible


May I use "kissufriend" instead? Anon feels distant.


Sure m8.


this is like rpg music failing to be jazz, but i still like it


Give me the midi and I'll fix the notes.


I still have and occasionally listen to a song a seemingly drunk Anon made about /qa/ a few years ago. I forget what the name of the song they were singing over is called. It took me a while to find back when they made it.


File:fb52838f318d901c10ef4deb60….jpg (1.39 MB,1400x2037)

sorry i'm so horrible
hope you can send something back so i could learn from it. thanks!


Sorry, I had to change the melody a bit because it didn't want to work out as it was.
I changed the drums to help me feel the beat, you can ignore it.


Whoops, I had it pitched down. Here


File:1485809050163.ogg (1.66 MB)


none of my stuff is good enough to post
maybe someday


none of it will be good without other opinions


There won't be one of these threads ever again


File:5_4levelclear_fixed.flac (702.02 KB)

thank you a lot! is this how it is supposed to sound like? i think the midi file was messed up during exporting, sorry about that.
anyway, i will make something better as an apology for all the inconvenience and confusion i caused. i promise!


File:Jude.png (180.49 KB,361x406)

Yes I've made some tracks I mostly just experiment with styles as I haven't found my muse and sadly my HDD died recently making lose 85% of my music but I do have three songs I'm willing to post - one of which is incomplete.

This is the incomplete one I never finished the vocals or BPM/tempo shifting.
Kinda has a bouncy house vibe I guess.

This is me messing around with the song Tong City from the Run Saber SNES OST.

Lastly a turntable style mix of four different GOA songs with some embarrassing miss timings. The four songs being:
Horus The Chorus - Infected Mushrooms
90 Million Degrees - GMS and Upgrade
LSD - 1200 Micrograms
The fourth is a surprise I'm sure quite a few will recognise this anime OP

I won't ever be fixing these up as I don't have the project files either or replacement machine yet.


File:Oliver.(VOCALOID).full.865….jpg (101.36 KB,700x816)

Forgot to say that the Run Saber song is also kinda incomplete though I don't remember what I ended up doing with it in the end.
One song I really wish I still had was an Oliver song I did, the lyrics was about him wanting to be with you but can't cause 2D. It had a Baby D x Opus III vibe I was proud of that one...

This is really cute, I like it.


File:R4.ogg (2.6 MB)


File:quad_petite.mp3 (1.53 MB)

just made this
but i don't know what this is supposed to be...


It sounds like an off-key GBA song though not bad it needs work the two tracks sound like they're fighting each other as well. I would adjust what I am assuming is a pan flute by rearranging the notes and making it more quite as a flute shouldn't take dominance over a piano though this is mostly opinion on my part do what you wish of course.


this is really good


File:5fbd6a9451021e0d997c284a0d….jpg (144.38 KB,960x1040)

your suggestion is reasonable and i was thinking about the same thing after i listened it again after a while. i decided to narrow the stereo width for some stupid reason.
thank you. i hope this cleared some of my sin.


File:dancemaid.mp3 (939.42 KB)

maybe i'll make something real later.


It started really really well but it went offtrack really fast.


File:dancemaid2.mp3 (939.42 KB)

i admit i wasn't focusing on cross referencing tracks so i did a quick fix. i hope i correctly identified the issue.


Yeah, that's much better. There are still a couple of odd sounding notes in the melody. I think a tiny bit of music theory might help you if you're just guessing.


thanks for the suggestion. did you mean melody progression? i checked the notes and the few notes not on f ionian are intentional.


I hear oddities at 0:14 and 0:19
They just stick out a lot.


File:c717d8170c06eba9f669956944….jpg (133.51 KB,1014x1158)

oh, these are the places i placed these notes. i personally think 0:14 is ok, though for 0:19 it was probably a failure.
time for more practicing i guess.


Keep it up. You've got the talent.


I really like this one


File:1312131.mp3 (1.32 MB)

this is a nice scale


Yeah, this is really nice!


File:c0557ef5de2e7f64e203331949….png (2.86 MB,1432x2903)

it opens with augmented fifth so I thought it was whole tone, but it has minor 2nds in it so i guess it's either whatever mode is based on the major 7th or it's some unique thing that I wouldn't be able to guess.

It's been like 5 years since I tried to analyze any music and was never good at it to begin with


What programs are you using? I tried to dabble in music creation first with an open-source sheet music-making program whose name escapes me at the moment as well as deflemask and they were either too complex or unintuitive for me to even play around.


File:d0192f5314c187b17a7ab3ac07….png (652.96 KB,1310x1138)

thank you!
>an open-source sheet music-making program whose name escapes me at the moment
i personally use muse-sequencer but it's linux/bsd only.
for something "intuitive" you could probably try bosca ceoil, i never used it though.


i prefer wikipedia's entries in music theory


I used to be a lot into music theory but then I realized no amount of theory will help me make good music.


Anyone else compose throw-away songs in their own heads? I find it really useful to learn how to develop musical ideas. Incidentally I get much better at it when I'm sleepy.

Composing is an art, actually practicing it is the single most important thing you can do to improve. As long as you have a critical ear you can always get better.


i do it all the time, and also get better at it when i'm sleepy. however it's frustrating by the time i try to arrange it on a computer since i can't recreate some of the "instruments" and rhythms and the outcome is much worse than what i have in my head.
also i think the limitation of this method is that it's hard to recreate the type of music that i don't usually listen in this way, and sometimes i suspect the stuffs i create when i'm sleepy may be an exact replica of a song i've heard before but can't recall consciously.


YES it was muse score


make more music


File:negi.mp4 (4.48 MB,1280x720)

i haven't listened to this iconic miku song for several years so i decided to remake it purely with my memory.
how much did i remember it right?
don't have miku voice though so i used kotonoha. the lyrics are also purely made up since i can't remember it.


the beat is perfectly on point, also like the lyrics at the end


I don't know if I can tell a difference. Awesome job, either way




Wow, it's spot on! Although it's the last thing I would think of when I hear iconic miku song.


File:n7.mp3 (974.11 KB)

just some scrapped material...


i dont even know what software id use to start doing this kind of stuff


you can get to know it by searching
here is a website i saw posted here before


You need a daw and vst. Reaper is free like winrar and there are plenty of free vst online


using samples is another way of getting sound
aside from daws there's also trackers, some of them with pretty much the same functionality as daws


I always found trackers cumbersome, being constricted by the grid and having to learn what all the effects do and how to use them. I guess they're good for sample based stuff.


File:maxresdefault(maxresdefaul….jpg (54.71 KB,1280x720)

You guys ever used reverbs? That stuff is black magic I swears put it on anything and it sounds w o w. I use raum and plate 140 because they were freebies haha


Use valhalla shimmer 100% wet. But seriously it's better to keep it subtle.


nonsense, I distort my reverb!
gotta get that RUMBLE


File:362249be550d6de8fa5d196123….jpg (132.31 KB,1208x1564)

i was planning to make something to post here but spent my times on my programming projects instead. maybe i can complete it in a few days.

aren't everyone using it in some way?
not sure if there are any genres that don't use reverb at all other than chiptune and "cheesy midi sound".


File:85138614_p0.png (1.39 MB,1000x1717)

Reverb is indeed fun very useful even for spooky music as well.
I did more turntable messing about:


File:1617495058104.jpg (319.7 KB,641x905)

Made a DJ mix. Please rate.


It's really good I enjoyed it and felt like I'm listening to something out of the Racing Lagoon OST at a higher BPM with some classic Shin Megami Tensei vibes.

Was any samples from existing music used in this?


Cheers! The opening track is by Sanodg who has worked on the Ridge Racer series. 90s and 00s video game composers are heavily inspired by stuff like detroit techno, garage house and liquid drum and bass. One of the tracks in Battle Garegga outright references a tune by Galaxy 2 Galaxy in fact.

>Was any samples from existing music used in this?

The Racing Lagoon OST? The downtempo and drum and bass tracks very much use samples. They're genres that rely heavily on taking the percussion of other tracks and either keeping them as is or reshaping them into new rhythmic elements through various modifications like cutting and splicing.


File:zelda.flac (19.9 MB)

brought to the modern mastering standard...
(i did not make the midi)


not sure if this is even enough to count but douzo


File:funkin_on_jungle_roof.ogg (551.44 KB)

I use bosca ceoil because it was designed to be stupid simple and fast to work in. it all sounds like music from old DOS games cause of how midi-reliant it is, but that's fine by me. I really enjoy that sound. here's the track I've made in it that I'm currently most proud of


File:basss.flac (2.79 MB)

did some sound design stuff


Remembered when I bought(and pirated) FL Studio and believed I could make something like this...

It's not that simple. So much synth editting... it's not just music theory but you have to know timbre and how to blend textures together... sigh never going to be a pro....


File:f28b1192df6974b68366a6d11f….jpg (200.62 KB,1100x1301)

Here's what you should really do:
-1st buy fl studio,
its all you need at 1st
-2nd make a kick/snare rythem
-invite some producers over to
hang out and get them to help geta
melody / bassline idea
-3rd get some studio time,
4th, get some experienced
producers to work with you during
your session(s)
5th let them do whatever they want
to the song to make it good.
6th DONE! you have a new song
you can upload online and start
blowing up!


File:68e4ebeb2dfe305fca8e3f4e2b….jpg (771.12 KB,2894x2894)

Sorry to make a giant blogpost, but I think that sound editing is its own thing within that context. "Sound Design and Synth Fundamentals" by In The Mix /playlist?list=PLx5i827-FDqNY_grenYJZJpG1esu7GK6v seems like a good series on the topic~

I don't know why, but I get the impression that many of these producers (?) of electronic dance music are more the 'audio engineer' type than the 'composer' type. I don't mean to say that they're uncreative, because all this stacking/blending of sounds is really cool, and you can tell he put a lot of effort into his sounds (maybe he just knows his presets well, but good choice nonetheless). Instead, it almost feels like the entire creative exercise of the song is in the sounds.

His chord progression is very simple (Abmaj7 Eb Bb Cm, turnaround etc.), his structure is just a constant buildup (that would in principle have lead to a breakdown), and his melody is just an Eb pentatonic lick with variations and some passing tones here and there. With more "mundane" sounds instead of what he uses, it would all sound like the music you'd expect to hear in a cheesy ad for an investing app (not that there's anything wrong with that?), and yet he doesn't seem to include explicit justification for his choice of sounds.

From what I can gather, the way he structures his stuff seems very similar to what he presents in this video. Having seen a few things on his YT channel, I wager that he makes many of his tracks (and their chords/notes) according to the formula he presents in the tutorial.

All of this leads me to believe that the 'sound design' part and the 'arrangement' part of his craft could be considered two different exercises, like you don't even do them in the same sitting. I'm a complete noob at this kind of music (having tried and failed too many times to bother nowadays), but I'm willing to bet he doesn't actually design his sounds on the spot, right as he makes the tune -- I think he designs them beforehand, in an unrelated session, then saves his work as presets. (or maybe he just has lots of cracked sample sets/rich parents and synths that ship with good presets)

On the other hand, his habit of layering sounds is probably a way to get around having to work so much within the limitations of each synth he uses, like an easy way to build his sounds from components (some with more of a low sound, others with more treble, etc.). In Ableton, for example, you can keep things like that organized in an "instrument rack", so you can save stacks of sounds for later use.

In any case, there are tutorials on YouTube just for sound design, some that go into great detail without saying much about songs/theory at all depite their apparent target audience (music creators), so I think I'm justified in thinking the way I do about this categorization.


I dunno what you mean by 'audio engineer' and 'composer'. Even the romantic composers of old were working on instrumentation as well as composition. Some things sound better with different instruments. An electronic artist is the same, but there's much more complexity to it than picking something from a set of existing sounds.


making sound is easier because it doesn't involve music theory gibberish that you have to spend years learning to make any sense of it, that's why there's more of the first than the latter


File:happy_little_waveforms.png (800.5 KB,850x1010)

That's true, I hadn't thought of that. I guess it's like guitarists dialing the right tone for the right setting. You can't play metal on a tweedy amp from the 50s, or Debussy on a harpsichord, without it sounding off in a way. Even playing around on a synth looking for a good sound, one might get an idea for a song. I think that in the specific context of electronic music, sound design and composing can be thought of as different topics when looking for instructional videos, just because of how much there is to know and do about sound design. I suppose both are still intrinsically linked by their shared purpose though.

This may just be a result of my experience, but I firmly believe that you only need so much theory before you can make your own music. Especially today, where time is often what determines structure in many genres, a few basic elements (rhythm, song structure, chords, scales) will get you a long way with just a little imagination, especially if you also play an instrument.


Studying music theory was basically pointless. What I think is more important is being able to hear the things you learn in music theory. Being able to notate down a chord progression and melody from audio is a strong skill.


those old electronic composers were cool sound designers but pretty shite music makers


Stockhausen was from the time when people were abandoning romanticism for modernism. Schoenberg taught a lot of similar examples you'll find to this. John Cage for example. They weren't trying to make music as much as use music to describe philosophy and politics. These people were mostly those who made it out of WW1 alive.

I feel it would be more fair to compare the modern sound design+composition ideas against the surrealist works of Debussy or Ravel. These artists focused on the sound of the piano to a similar extent of the motifs. The related song was written in memory of people he knew who died in WW1.


I have a better how to:

1. Bash a bunch of instruments together
2. Call it advent grade
3. ???
4. Profit!


This sounds like a parody of the Beeltes


File:image.jpeg (122.38 KB,600x848)

Joking aside I feel OP is thinking too hard just mess around until you feel you've got something you like and enjoy yourself with it, also FL isn't beginner friendly at least in my case I started off with Mixcraft it's way less cluttered you enjoy it better. Oh and remove all thoughts about "being a pro" that will trap you in an endless cycle of "I'm not good enough"
They were an inspiration to weapons enthusiast Kurt Cobain.


Sound design is my weakness, I tend to just use presets and modify them a little. I should really sit down and learn how to use a synth or two.

Kind of agree, I sense some potential in that song but he never takes any risks to bring it out.


File:46b127b598e74268c4d2015000….png (210.52 KB,577x697)

but anon, think about it: anyone who plays a traditional instrument can be seen as using a sampler preset - and the instrument is tied to one preset only!
but that doesn't prevent them from performing great songs!
so there is nothing wrong with what you do. if you like the preset then just use it!


relocated a thread from /sum/ into here


File:3f5068e9a0050c7dad67864543….jpg (1.1 MB,1000x1500)

Probably off topic but I had an experience with using music production software to do something "serious".
I need to record a presentation and after recording I found I stuttered a lot and my voice sounded tinny and nasal heavy.
So I fired up my DAW and loaded a compressor with a voice preset and EQ to boost low end and reduce nasal frequency. Then I cut and stitched audio to eliminate all of the stutters and replace bad sounding words with better ones elsewhere in the audio. Also used the DAW's video function to sync audio and video.
It proved to be very useful and the workflow was great and DAW was able to export final video directly.


File:cat_very_fat.jpg (42.78 KB,500x597)

Making build ups is so not fun sometimes


okay but how do I sort 300000 samples


File:Music.mp3 (3.75 MB)

I don't know how to make music, but I keep thinking of this and I think it's funny.


I found this. Not that I make music anymore.

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