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File:20610315.299999952_screens….png (2.27 MB,1920x1080)

 No.157812[Last50 Posts]

Hello Kissu, I'll be hosting Morrowind with TES3mp on Saturday. I don't have a particular time, but I plan to start it pretty early to give everyone plenty of time, given the nature of the game.
I'm writing up a guide to hopefully make the set-up as painless as possible. I'll post it once anon makes a few changes to the mod.

 No.157813

File:unknown - 2022-11-20T22424….png (77.81 KB,528x360)

i will be sure to wear my nicest outfit for this occasion

 No.157816

File:R-1752114240181.jpeg (538.63 KB,2048x2048)

How will unique items like the Boots of Blinding Speed work? Will there only ever be one in the game world or will they respawn under some condition?

 No.157817

File:1752064468144.png (1.15 MB,978x1920)

neat <--- guy who has only played skyrim

 No.157818

>>157817
That guy that has only played Skyrim has some nice breasts

 No.157819

Looking forward to it!

 No.157821

>>157816
>will they respawn
Nah they're still one of a kind
But if all you want to do is go fast you can always just play as a tengu

 No.157822

File:pissu meetup.gif (1.67 MB,640x318)

>>157812
>but I plan to start it pretty early
So around Friday nite for most of the western hemisphere? I'll be there.

 No.157824

>>157821
how many unique races will there be, and do they have different stats?

 No.157826

>>157822
forgot to ask, will there be aniki?

 No.157827

File:1462396067913.gif (834.3 KB,500x281)

My only experience with Morrowind is dying in the first dungeon but we'll see how it goes.

 No.157828

File:[SubsPlease] Game Center S….jpg (240.93 KB,1920x1080)

>>157821
AAAAH SURPRISE BOX

 No.157829

>>157827
I tried to fuck up some lowlifes but got fucked up by some bug creatures in a cave. Apparently those bugs were important for the economy.

 No.157830

File:surprise.gif (Spoiler Image,255.83 KB,169x28)

>>157828
sputid bitch!

 No.157831

this being the first time I'll play the game will probably make this an unforgettable gamenight

 No.157832

>>157830
meetup spoiler

 No.157833

File:79271227_p0.jpg (140.02 KB,807x596)

>>157828
He did post a legitimate spoiler though.

 No.157835

>>157832
do you want to drink pissu with me babe, i got the special edition alice one

 No.157836

File:morrowindGUide.png (1.5 MB,1605x1624)

>>157824
Around 20, and yeah they have unique stats and powers
>>157826
Yes but he's a little cursed looking I'm afraid, I did him a while ago and forgot to improve him

 No.157839

Alright, the basic guide is as follows:
1. Get a copy of Morrowind. If you don't have a copy you can get it here: https://www.mediafire.com/file/l59dualtgvh1tae/Morrowind.zip/file
-If you download it here, extract the archive wherever.
2. Download and install the mod: https://files.catbox.moe/4wz5bp.7z
-You may want to back up your files, as the mod replaces some soundfiles. Extract the archive to morrowind's "Data Files" folder.
3. Download and set up TES3mp: https://github.com/TES3MP/TES3MP/releases/tag/tes3mp-0.8.1
-Run opemmw-wizard.exe and follow the setup.
4. Run openmw-launcher.exe; go to "Data Files" and make sure Tribunal.esm, Bloodmoon.esm, and retardTohoPack.ESP are checked.
5. Click play to open the server browser. The host name will be "/jp/wind". Password: "Meido"
6. On joining the server, you will be prompted to put in a name and password. This will be tied to your character. DO NOT use an actual password for your character.

The set up should basically be the same for linux, but I can't really speak on that. I do not know if there are any dependencies. Hopefully I didn't mess anything up.

 No.157840

File:ready.gif (1.56 MB,498x339)

>>157839
oh boy, here we go

 No.157841

>>157839
Wait is the server up right now? I was not expecting it to be open today.

 No.157842

>>157841
No it's going to be hosted Saturday

 No.157844

>>157841
It isn't up. The details are there for future use.

 No.157857

File:f5caef885fe635187a5a838aec….jpg (123.8 KB,904x958)

>>157839
I was able to boot up the mod in a singleplayer openmw, and create a character, choose religion, even ran around a little so it seems to be working fine. Was pretty easy to install too.

 No.157859

File:reimima.png (35.53 KB,551x675)

>>157839
yup, seems like i'll have to dual boot. It's not worth the hassle.

 No.157860

File:__hinanawi_tenshi_touhou_d….jpg (684.59 KB,1412x1000)

>>157839
Poor Tenko's damage fatigue effect causes her to eventually reach 0 maximum fatigue and enter a permanent coma...

 No.157862

File:__hinanawi_tenshi_touhou_d….png (289.93 KB,600x600)

>>157860
Oh okay that's really weird, thank you for mentioning it
Fortunately this doesn't seem to be occurring in tes3mp, presumably from slight engine differences

The necromancer "religion" also has a damage fatigue effect but this doesn't seem to be triggering this bug despite the effect being even stronger and even stops tenshi's damage fatigue from putting her into a coma...
I guess you if you want to play tenshi in single player you must pledge yourself as a necromancer

 No.157863

>>157859
Had to look at the d*scord server because proper, readily available documentation is a lost art. While possible, the Linux build is a pain to set up and is said to be an unstable turd. What is suggested instead is running the Windows build with Wine.

 No.157868

if you don't play dunmer you're a filth N'WAH

 No.157870

File:yupthatwouldmakeyouafaliur….jpg (267.69 KB,1920x1080)

I saw that

 No.157871

I saw it too, but didn't fucking SAGE.

 No.157872

I had already made a forewarning so I'm not emotionally hurt. Thanks for the anti-(You)s, jerks

 No.157873

>>157839
Sounds good, I already have some experience with Morrowind, although I never finished the game, only got up to level 12.
For Linux, I am pretty sure running it on Proton/Wine will be easier than using the native Linux version, but that's just me.

 No.157880

>>157839
Oh please oh please kami-sama let the server still be up when I get back from work this time

 No.157881

I don't understand. Morrowind is a story-driven single player open world RPG.
How does that turn into a one-off multiplayer experience with 20 players?

 No.157882

File:R-1752170499025.gif (38.35 KB,498x479)

>>157881
chaos is fun

 No.157885

>>157812
Important question, are you able to pickpocket other players?

 No.157886

>>157881
Generally morrowind quests tend to be more mechanics driven than you remember/know
The logistical considerations of planning for journeys, figuring out the best way to get there, and then finding the exact thing you're looking for from journal notes still translates to multiplayer
Also it's a lot of fun making builds in multiplayer as it means everyone will be doing slightly different things
>>157885
I don't think so but I've never actually tried it, if it isn't a thing I'll consider trying to make a plugin for it as it sounds funny

 No.157888

File:1747655462453.jpg (22.09 KB,540x404)

>>157885
YOUKAI STOLE MY BIKE

 No.157952

>>157812
I believe I have everything set up as it needs to be, would you happen to have any sort of ETA in hours from now maybe or is it still a little too early for that?

 No.157954

File:1732637362642036.jpg (664.97 KB,2705x2337)

You guys won't mind if I spellnuke the map here and there?

 No.157955

File:C-1752269763509.png (152.47 KB,399x539)


 No.157956

>>157952
ETA... 20-24 or so hours from now. Probably...

 No.157967

>>157956
Ooh if it's exactly 20-24 hours on the dot I might make it

 No.157982

I should elaborate on the plan for this. I'll probably put the server up whenever I wake up (I'm about to sleep now). Given the nature of the game, there'll probably be a few hours of pissing around before we do anything "organized" to let everyone get settled in. It'll probably be a janky mess, moreso than the game is at base, but hopefully it'll be in a fun way.

 No.157985

>>157982
it's okay, i purposely going blind to increase the fun factor anyway

 No.157986

How do I increase my small penis factor

 No.157987

>>157986
Unlock the secret jelqing mechanic

 No.157988

>>157986
Level up your gooning skill

 No.157990

>>157986
Be sure to pick to pick up the sidequest from Tiny Tim and his Pico Pecker so that you can unlock what you need to today

 No.157992

Hope the server stays online for a while, stuck with responsibilities suddenly thrust upon me...

 No.157994

Server is up. There's not much of a rush to join, it'll be up long. I'll write a post once we start doing things as a group.
In the server browser, the host name will be "/jp/wind" and the password will be "Meido".
>>157992
I'll put it down when I go to sleep.

 No.157995

File:1706624473751.png (383.11 KB,1080x1080)

>>157994
LETS GOOOO

 No.157996

>>157994
I will have to spend some time creating my homunculus first but let's see what we got here...

 No.157997

File:__fujiwara_no_mokou_touhou….jpg (126.72 KB,850x850)

Damn, I'll also be a bit late

 No.157998

Currently trapped in spawn with no idea on how to use the chat, this is going to be a fun one

 No.157999

>>157839
>go to "Data Files" and make sure Tribunal.esm, Bloodmoon.esm, and retardTohoPack.ESP are checked.
Do I need to check the other stuff too? Like the AreaEffectArrows.esp, adamantiumarmor.esp, etc?

 No.158000


 No.158001

File:1659467583968887.jpg (39.02 KB,199x199)

It's up already? I just woke up. How many are on now?

 No.158002

>>157994
Oh shit I didn't even realize it was up.

 No.158003

File:It can't be helped.png (217.69 KB,900x851)

Guess I'll be on in a bit, thought we'd be starting at 4-5 so I didn't extract anything and now I'm converting tons of video while trying to extract stuff so my computer's slow as hELL.

 No.158004

File:1740602062488827.gif (890 KB,200x200)

The only thing I got in my inventory are ragged clothes and one single gold coin

 No.158005

>>157839
Can't join the server. I keep getting a "you have been disconnected" error despite having clearly joined. And now I can't even find it on the server browser anymore?

 No.158006

>>158005
Actually no scratch that it DOES appear in my server browser. But only when I have my VPN turned on, but when I do, I flat-out get booted with a "we have been disconnected" error. When I have my VPN turned off, it's just flat-out not in the server browser.

 No.158007

File:we have been disconnected.….png (69.66 KB,1918x1009)

>>158005
>>158006
No wait, never mind. It finally shows up without my VPN, but it still boots me out. Very strange.

 No.158008

File:1725898961353395.png (172.5 KB,555x454)

>>158007
Never mind. I am retarded. Turns out I misspelled the password in lowercase all along.

 No.158009

>>158003
in my case I tried and failed to download shit beforehand because I was getting download errors but now inexplicably I can download shit fast
will be there

 No.158010

>>157956
>>157994
Wow, you really started early. I thought it would start 1 or 2 hours early, but it was 4, I haven't even installed the game yet!

 No.158012

Please forgive me, I'm taking too long to create a class. It starts killing me after a while, and then i can't finish creating it due to the death popups. I'm trying decide what skills I want in this brief window.

 No.158013

>>158012
I see. we were worried

 No.158014

File:__yakumo_yukari_yakumo_ran….jpg (196.29 KB,575x493)

I have to be afk for a little while, hopefully nothing bad happens...

 No.158016

File:C-1752354219448.png (163.44 KB,435x565)

it's so over.....

 No.158017

>>158016
from hero to zero

 No.158018

Whoop crashed

 No.158019

File:1726176429804430.jpg (106.25 KB,1080x1078)


 No.158020

Did the server crash?

 No.158021

>>158018
How could Umbra do this?

 No.158022

File:Umbra_29.webp (108.75 KB,600x1000)

Kneel

 No.158023

>>158020
yeah but it restarts itself

 No.158024

>>158020
>>158021
Oh so it wasn't just a me crash

 No.158025

I don't understand this game

 No.158026

>>158025
Yeah maybe it was a bad idea hopping into Morrowind when I never left the starter village in Skyrim. I was desperate to make it for a Kissu game night again

 No.158028

>>158025
>>158026
n'wahs got n'owned

 No.158029

>>158028
n'werr

 No.158030

I just woke up, is it too late to join?

 No.158032

File:toh6.png (702.8 KB,800x600)

>>158028
N'wah!

 No.158034

File:R-1752356116794.jpg (269.08 KB,1050x1050)

>>158030
Nah, we're still going

 No.158037

>>158034
i'm gotta get ready for work now, don't suppose the server will still be up 11 hours from now so it was nice while it lasted

 No.158041

is it just me who crashed?

 No.158042

>>158041
I crashed twice just now.

 No.158044

keeps crashing

 No.158045

While your computer's crashin'
mine's multitaskin'
it does what I want
within me even askin'

 No.158046

just crashed, i will take a little nap, will be back in 2 hours

 No.158047

My game froze but it was still receiving input from the server, weird.

 No.158048

File:chimata during the 2008 ma….jpg (642.71 KB,4096x2881)

crashing this n'wah with no survivors

 No.158049

Unstablest of game nights

 No.158050

File:screenshot002.png (2.34 MB,1920x1080)


 No.158051

I could see this becoming a MTA type even stuff slowly added on over the years, and also fixing up all the crashing and bugs.

 No.158052

I can't get past the login screen without the game freezing, i honestly thought this would be more stable.

 No.158053


 No.158055

>>158051
Would love to see that happen MTA rocks

 No.158056

I learned how to cast spells! The game crashed!

 No.158057

>>158056
where did you learn to crash the game!?

 No.158059

File:4bligye78mh51.jpg (40.57 KB,640x674)

The game seems fun and all but it's way too unstable.

 No.158060

>>158059
2014 jumpscare

 No.158062

File:R-1752360812031.jpg (26.4 KB,195x288)

TOO unstable

 No.158064

I'm pretty sure the amount of crashes everyone had added up would exceed 200

 No.158065

Has there ever been a single Kissu game night during which a server didn't catch on fire every 10 minutes?

 No.158066

File:__patchouli_knowledge_touh….jpg (235.46 KB,1280x1280)

She's trying her best, OK?

 No.158067

File:patchwindu.jpg (1.09 MB,1200x1600)


 No.158068

>>158065
L4D2 was fine I think?

 No.158069

I installed OpenMW to check if it was my computer, but it ran without any issues. So I lowered all the settings and tried connecting again, but it still didn't work.
I give up, TES3mp hates me.

 No.158070

>>158068
L4D2 was really great and I only ever had problems on my end

 No.158071

File:Screenshot 2025-07-12 17-4….png (3.3 MB,2560x1440)

I've had my fill of crashes and I am really tired so I will be logging off for today.

 No.158072

How many were online at once? It's a third party multiplayer hack of a game that's like 20 years old so it's amazing it's a thing at all.

 No.158073

Eeeeeeehhh, it's over??

 No.158074

File:jaypissu irl meetup.png (1.11 MB,1920x1080)


 No.158075

File:it comes.png (539.65 KB,1920x1080)


 No.158076

>>158074
me on the left

 No.158077

File:R-1752363160925.PNG.png (49.71 KB,1869x1156)

I'm free from the bounds of this world!

 No.158078

File:screenshot003.png (2.29 MB,2560x1440)

I had fun, but I'm going to head off for now. Thanks for hosting and hope we figure some of the instability out.

 No.158079

File:screenshot014.png (517.47 KB,1920x1080)


 No.158080

>>158072
I think 20

 No.158081

Dagoth Ur is holding the server hostage...

 No.158082

File:screenshot017.png (1.79 MB,1920x1080)

This is the last thing I saw before my game crashed. It was pretty fun. Chaotic and disorderly but good for a test run. It has potential for some good shit.

 No.158083

File:comical.jpg (9.9 KB,196x258)

>>158082
>Chinese n'wah's Luck is now 50000000.
>Chinese n'wah was killed by Dagoth Ur.
Integer overflowed to infinite negative luck.

 No.158085

File:R-1752366313488.png (1.94 MB,1544x852)

Never forget the brave Kissuers who gave their lives trying to contain Umbra after I lured him into town.

 No.158089

Did the server crash? I left to relog and now I can't see the server even after refreshing

 No.158091

>>158089
Server is up, refresh again and wait a little bit.

 No.158092

The thing that you were waiting for happened, let me sage my post so that you don't actually get notified about it. I'm such a polite sager.

 No.158093

File:[Piyoko] Himitsu no AiPri ….jpg (150.74 KB,1920x1080)


 No.158095

>>158091
I'll be waiting a few more hours before maybe hoping back in myself, if possible. It seemed pretty fun but the crashing was really staring to get to me as well so I had to step back for a bit.

 No.158096

>>158093
I just bit this sager.

 No.158101

>>158095
Seems like we've been having less crashes, but that might be because we have less people.

 No.158102

How many anons joined this? Is there a limit?

 No.158103

>>158102
23~ anons joined, now we got less because of crashes. Current limit is 495.

 No.158106

File:recline.png (228.42 KB,316x407)

>>158103
¥23/495
Kissu is reclining.

 No.158112

>>158106
Many fucked off because of the crashing, and also this is a too confusing experience for someone that has never played the elder scrolls before.
It's not like L4D2 or Sven where you just have to shoot shit.

 No.158115

File:KPKGErJU.mp4 (10.63 MB,1920x1080)

i had a fun night see you next time kissu hopefully we can do this again with less crashes

 No.158116

>>158115
Good night! Can you please tell me what you use to get such small file sizes at 1080p?

 No.158117

>>158116
It may sound dumb but I gather the recordings (screen record my relive vids playing in vid player with obs), edit them, create the high quality video, render into mov file. Then I will take the new created video and place it into davinci resolve then render it as a mp4. There is no advanced tech to this, or great thought process behind the method. I have to screen record my amd relive vids with obs because its dogshit and refuses to let me drop the recordings into davinci resolve. It does have a big lose of quality in the original mov you can make out yeolde a lot better before the zoom, but this esoteric method has one upside of somewhat low file sizes. If your smart enough (im not) you can use could probably use handbrake for same low file size but no quality drop.

 No.158118

File:GXb1zntbwAAkO4P.png (437.92 KB,805x751)

I may have had too much to drink because I keep getting lost...

 No.158119

>>158117
Thank you, that certainly is an esoteric method! I have no experience with AMD and Relive, might it be possible for you to change the output format of Relive so that you don't have to go through the extra trouble of recording the gameplay footage?
I appreciate the effort you're going through for the extra edits.

 No.158120

Is this still going? How many on? Are there still the crashes everyone keeps complaining about?

 No.158121

File:screenshot009.png (3.82 MB,2560x1440)

>>158120
Still going though I hopped off. We just defeated Dagoth Ur and got the jumpscare Azura cutscene.

 No.158122

File:R-1752386040780.png (762.89 KB,800x600)


 No.158123

File:screenshot025.png (1.67 MB,1920x1080)

Good night everyone

 No.158124

File:screenshot006.png (1.66 MB,1920x1080)

I joined late but still had fun.

 No.158125

File:tes3mp_0HQL7a1jR5.png (2.47 MB,1920x1080)

ahhh my n'wahs

 No.158126

File:screenshot019.png (1.43 MB,1920x1080)


 No.158127

File:2025-07-13 01_28_31-TES3MP.png (4.33 MB,2560x1440)


 No.158128

File:screenshot008.png (1.87 MB,1920x1080)


 No.158129

File:photogrouop.GIF.gif (152.91 KB,796x620)

>>158124
I joined even later and I also had a good time

 No.158130

File:screenshot013.png (1.19 MB,1920x1080)


 No.158131

>>158126
Is there a video of that giant Yuuka thing?

 No.158132

File:letHerIn.png (114.88 KB,360x360)


 No.158133

File:screenshot017.png (1.28 MB,1920x1080)


 No.158134

File:Capture1123.JPG.jpg (105.96 KB,1614x834)


 No.158135

File:Capture3231.JPG.jpg (70.76 KB,1617x833)


 No.158136

File:screenshot012.png (1.61 MB,1920x1080)


 No.158137

File:Capture212.JPG.jpg (82.58 KB,1607x834)


 No.158138

File:2025-07-12 21_11_42-TES3MP.png (4.22 MB,2560x1440)


 No.158139

File:screenshot155.png (3.13 MB,2560x1440)

Server's closed! Thanks for coming everyone, and sorry about how unstable it was. Fortunately the game is good about saving your progress!
I had a lot of fun, despite the constant crashes. I think this is something I'd like to keep working on improving and making a more "refined" experience over time.
That said, I don't expect to host this too often, to give time for improvement.

 No.158140

>>158136
Looking good, Ran.

 No.158141

File:R-1752387395354.png (1.44 MB,1545x853)

Despite the frequent crashes, it was a lot of fun. Morrowind is such a cozy game, especially when I get to see other players having fun and doing their own thing. I'll look forward to the next session, hopefully the instability will have been ironed out by then.

 No.158142

File:screenshot009.png (2.26 MB,1920x1080)

I think this screenshot is my favorite, something about it is so charming to me

 No.158143

thanks for hosting, it was great, and the crashes werent really that much of a bother honestly

 No.158144

>>158126
>>158127
pure kino... thanks to whoever took these

 No.158145

File:screenshot147.png (3.2 MB,2560x1440)


 No.158146

File:Replay 2025-07-12 14-27-42….mp4 (11.85 MB,2560x1440)

Flop

 No.158147

File:Replay 2025-07-12 15-36-44….mp4 (19.34 MB,2560x1440)

>>158142
The video version.

 No.158148

File:screenshot004.png (1021.36 KB,1920x1080)

Haven't been this lost while playing a game in a while, but it was enjoyable in its own charming way. Loved all the models. I'll try to read up on the basics next time.

 No.158149

>>158147
Anyone know what song is that?

 No.158150

File:screenshot175.png (2.37 MB,2560x1440)

Doing some research, I already found a build that allegedly fixes the interior crashes by removing player markers. As well as client settings that are suggested to also increase client side stability.

 No.158155

File:spookychase.webm (6.76 MB,800x600)

This crash-inducing run was still a lot of fun! Finding people running around doing something on the background, and the chatbox hanging on my screen where every global message that could be seen. It briefly reignited the MMO flame in my heart.
Thank you for hosting, you fine lad, and thank you to everyone that participated, unlike MMOs, it was a real pleasure to see and talk to each single one of you in-game, no exceptions.

 No.158156

File:Screenshot 2025-07-13 0426….png (404.69 KB,766x601)

>>158117
NTA Wanna follow in your footsteps here because I love trying to preserve the fun memories from these sessions
I'm unsure if I have Shadowplay (pretty sure my laptop came with Nvidia shit installed not amd) but is there any reason I can't just use OBS entirely. Would the file size be any different if I'm going to put it through Davinci resolve anyways

 No.158157

File:Touhou 21.jpg (62.03 KB,680x680)

>>158149
It's Wiggle Nightbug's theme https://youtu.be/3kAOz5huQg0

 No.158158

>>158155
Yeah it was really fun, but I need to learn how to play better for next time so I can keep up with everyone.

 No.158159

>>158158
Same + need to go back to being a NEET again to spend longer (or more realistically find a job that actually works in shifts instead of an 11 hour morning to night one)

 No.158160

>>158157
I know, but what specific arrange?

 No.158161

>>158160
I used my autism found it
https://youtu.be/yHPExAFCtBA

 No.158162

File:dagoth OWNED.mp4 (68.95 MB,1920x1080)


 No.158165

File:pastebin.png (4.76 KB,333x51)

>>158160
Here's a pastebin of all the music used in the mod
dhpv20jt
I would link it normally but kissu seems to think pastebin links are spam

 No.158167

>>158156
I don't use obs simply because I don't have a lot of space on my computer right now, and recording a entire session, which can last for a very long time will have a massive file size. Just using obs is the better option if you have the memory space. Not sure if streaming or recording is different but it will probably also hit performance a little bit too.

 No.158168

>>158165
Unfortunately pastebin sites and url shorteners on imageboards are 99% of the time illegal spam so we block them as one of the ways to deal with it.

 No.158184

File:1748415287766.jpg (135.86 KB,522x594)

Is using Subterranean Sun against a rat appropriate

 No.158185

>>158184
Is the rat dead? If so, it was appropriate. Necessary, even.

 No.158186

>>158184
Was the rat an outlander?

 No.158188

File:1744567563935057.jpg (232.71 KB,2400x1350)

>>158185
>>158186
The rat died with one but the Kwama Forager needed two.

 No.158189

>>158188
That picture...
*ahem*
AAAAAH YAAAAAAH EEEEE YAAAA EEEEEE OOOOO

 No.158191

>>158158
>>158159
The group was just doing the main quest, if you really want to keep up with them, just finish the game once yourself, or watch a longplay. I just hope it's more stable when we play again so i don't crash every time i find more than 5 people together.

 No.158196

I might do a very brief test session on Saturday to try the crash fixes.

 No.158198

>>158167
I hear OBS can be setup to run a replay thing like Shadowplay to not record an entire session but let you capture good moments. But if that's not the case bummer, file space is the one thing I don't got
>>158191
Yeah I will say definitely going to use this as an excuse to play Morrowind for myself

 No.158199

File:cringe.png (478.09 KB,1017x955)

>>158198
that is what i use to record some things here, i have a few hotkeys set so that when something funny happens OBS records the last 30 seconds, the size ends up being around 40ish mbs. in fact, since i found out how to use OBS, the entire videos folder which it saves to is roughly 25gbs!

 No.158203

>>158198
I have OBS setup so when I press a single button I record the past minute at 1440p at around 40k bitrate with the AV1 codec. Usually on average that makes a file that's 250-300mb or so big (depends on what was actually recorded). I also use some macros to reset the replay buffer because other wise if I record something and then something new happens right after I will end up recapturing some of the same minute I just captured.

 No.158210

>>158157
You know, Wriggle's silhouette makes her look like she's got a massive erection.

 No.158215

>>158198
>>158203
>>158199
never knew that obs could do that so I will probably look into setting that up

 No.158237

>>158210
Really?

 No.158386

File:__cirno_komeiji_koishi_mor….png (2.75 MB,2508x2508)

Going to do a very short test run tonight around 9-10pm EST, hopefully at least a couple of you can make it. It shouldn't take more than 30 minutes or so.
Download this and extract where you installed tes3mp: https://files.catbox.moe/idm9po.zip
The archive just has a modified .exe that removes the player markers on the map. The player markers are known to cause crashes in interiors when there are 4 or more players present. This is the primary thing I would like to test, as it was by far the worst part of the whole experience last time.
Additionally, in the openmw launcher, under the advanced tab, set background physics threads to 2. This should help with the random crashes.

Server details will be the same as before >>157994

 No.158387

>>158386
For some reason this is causing my antivirus to go apeshit. Not sure if other anons are having the same issue.

 No.158388

>>158387
Yeah, my browser does not want me to download it. It's just because it's a .exe file I think.

 No.158389

File:1718196380041.png (15.53 KB,515x440)

>>158387
>>158388
the bitcoin miner... its real!

 No.158390

>>158389
don't worry, it's so anonymous can afford a better computer to host with

 No.158391

>>158389
>>158390
Wrong. I'm putting together a botnet to DDoS all of Turkey.

 No.158418

>>158386
Here's a mirror that's just wrapped up in 7zip, should be less prone to false positives
https://files.catbox.moe/dfkpai.7z

 No.158420

It's up. I'll be in the starting town.

 No.158421

File:Screenshot 2025-07-20 00-2….png (3.8 MB,2560x1440)

Thanks for hosting!

 No.158422

File:tes3mp_8GHv4ONzQa.png (2.13 MB,1920x1080)

worlds greatest tester here

 No.158423

File:screenshot007.png (985.02 KB,1920x1080)

Thanks for the silly fun and lessons in gravity.

 No.158424

File:screenshot027.png (1.55 MB,1920x1080)


 No.158425

File:screenshot176.png (4.43 MB,2560x1440)

Server's back down. Thanks for helping out!
Over all, I'd say the fixes were a big success. There were still occasional crashes, but nowhere near how bad it was.
Next host will probably be around Halloween which I have something planned for. Look forward 2 it

 No.158426

File:screenshot034.png (2.22 MB,1920x1080)


 No.158427

File:screenshot012.png (2.94 MB,2560x1440)


 No.158428

File:tes3mp5013741289047.png (2.06 MB,1280x1012)

Thank you!

 No.158429

Also, gonna wipe the characters now. Expect to make a new one next time.

 No.158430

File:koishWithBigSpoon.png (2.38 MB,1920x1080)

Now the crashing has been mostly ironed out feel free to suggest things you want to see in the mod
Can't make any promises but I can see what I can do

 No.158431

>>158430
Of all the things in the mod how hard is it to implement a new race (character) and the stuff connecting to them, like armor or weapons?

 No.158432

>>158431
New races aren't that difficult. I think the hard part would be making the race fun and unique as far as stats and abilities go. By not making them TOO powerful. Then there's the issue of making the models. You only really need the head and hair, and maybe a hat.
I plan on making a guide to converting existing models to morrowind's format. It's not particularly hard so much as it is a bit time consuming.

 No.158433

File:morrowindRace.png (63.56 KB,958x524)

>>158431
So defining a new race is actually insanely easy, I just go to race in the construction set and click new and tick the playable box
Though then I need to copy over every body part so the game knows which model to use for the legs and chest and stuff, this isn't difficult just tedious
Making clothes isn't too difficult but it depends on the touhou, some times it's effectively just a texture swap but if they have special features (nue's tentacles, okuu's wings, patchouli's hat) then it requires frankensteining existing morrowind models to create it (as is the case with nue) stealing stuff from existing mods (as is the case of okuu) or this anon >>158432 properly ports them from sven/gta (as is the case for patchouli)
There's some other stuff I've skimmed over but that's the main thrust of what's required

 No.158434

>>158430
Rumia and or Orin.

 No.158440

File:__haniyasushin_keiki_touho….jpg (415.17 KB,1569x2244)

Foreword
Thanks for having interest in contributing. This guide may seem intimidating at first, but it's mostly just tedious. It's also primarily focused on making the parts for player models, though the process should be more or less the same for any other model you might want to import. Just keep in mind that you don't have to do it all in one go. Even with a fairly organized work flow, this takes me a few hours per character.
Your model doesn't have to be perfect. This is just a silly little community project after all. If you have any issues, make a post in the thread, and I'll try to help you out when I see it.
(P.S.: Apologies if the formatting is bad. Didn't write it as an imageboard post.)

Preparations:
1. Blender, most modern versions should work. (https://www.blender.org/download/)
2. Blender Morrowind .nif plugin (https://blender-morrowind.readthedocs.io/en/latest/getting-started/downloading.html)
3. Additional plugins for whichever filetype you may need. As I'm using models from Sven Coop, I'll be using Source IO. (https://github.com/REDxEYE/SourceIO)
4. A model to convert. If you want to use a sven coop model, grab one from here: https://wootguy.github.io/pmodels/sc/index.html
-I usually try to stick with fairly simple models, but I really don't know how well morrowind would handle fancy models. It also takes a lot more work.
5. If you are making a new race, you'll want this template head regardless of if you want to use it or not. (https://files.catbox.moe/qm92mh.zip)

Starting Off
Once you have blender installed, you will need to install the plugins.
-In the top left, click edit>preferences.
-Go to addons and click the arrow in the top right and install from disk.
(https://files.catbox.moe/tulhho.jpg)
-Navigate to the plugin archives you downloaded, select them, and then click install from disk.
-Check the boxes in the addons menu.

Once you've done that, you should be able to import your model.
(https://files.catbox.moe/qws0f1.jpg)
-File>Import>(filetype of your choice)
-navigate to the model you're converting and select it.

Now I'll give you some very basic instruction to actually using blender. I'll provide more later, as we go along.
(https://files.catbox.moe/0qwfxa.jpg)
1. These are the different modes that let you work on specific parts of the model. We only really need "Modeling" and sometimes "UV Editing"
2. Once you click on an object, this will let you choose different modes. In our case, we will only use edit mode. Do note, you can't import or export outside of object mode.
3. This menu lets you change how things look. I recommend selecting "Texture" under color.
4. To control the camera you can: click the scroll wheel to rotate the camera, scroll to zoom in and out, and click the hand to move the camera. You can change things around in preferences if you so choose.

To start, we want to remove everything we aren't using. In the case of converting a head for a new character, we'll want to remove everything that isn't the head, hair, or related accessories.
-On the right side of the screen, you will hopefully have a list with multiple objects. In object mode, right click through them and delete the parts you don't need.
-After this, you may still be left with more parts than you need. You will have to manually delete the rest. Go into modeling and then into edit mode with what you have left. You should have something that looks like this:
(https://files.catbox.moe/46ut28.jpg)
-Marked in the image are selection settings. You will select verticies by default, which will make this take way longer than it needs to. Click the one on the right to select faces.
-From here you can drag to use box selection on the faces, or just click to select singular faces. Shift click to add or subtract to the selection. Right click and delete.
-There are more tools under the select menu. Feel free to experiment with those to maybe make things faster and smoother.

Once you're done cleaning things up, you should be left with something like this:
(https://files.catbox.moe/ugorvg.png)

(1/3)

 No.158441

Conversion
For the purposes of creating a charater, Morrowind has the head, hair and hat as seperate things, and the hat will replace the hair. As such we must create:
1. Head (This guide will use the template head to keep things simple.)
2. Hair (If you're doing one of the rare characters without a hat, you only need to worry about this.)
3. Hat w/ Hair (I recommend starting with this.)
4. Hat (This one isn't SUPER important, but should be used for the item model, in case it gets dropped on the floor.)

Mesh
The first thing we have to do is seperate these parts in blender. I'm only going to demonstrate seperating the "Hat w/ Hair" portion, as it's all the same process.)
-I strongly recommend saving here. It'll create a .blend file so you can come back to this point quickly.
-Delete the part of the model you AREN'T working on. In my case, I will delete the head, leaving the Hat w/ Hair
(https://files.catbox.moe/qiy7fy.jpg)

Once you have the seperated part, you will need them to fit Morrowind characters. This is where the template head comes in.
-Extract and import the templatehead.nif. (Remeber, you have to be in object mode to import and export. You can stay in object mode for this part.)
-You may or may not need to set the texture for the head. It'll help you line things up right. Read the asterisked line below for instructions, use the .bmp file that came with the .nif.
-Click, then right click the part you are converting, then "Set Origin>Origin to Center of Mass". This moves the transformation controls to the object itself.
-On the left side of the screen, you can find the transformation controls. Use them to move and scale the "Hair w/ Hat" to the template head.
(https://files.catbox.moe/ofoxvs.jpg)
-Now both the hat and hair are properly scaled. Go ahead and delete the template head.
-If you want to use your own head mesh, use the hair to scale it properly.

Texture
So we're done now, right? Right!? WRONG! We need to set the texture for Morrowind. Morrowind Requires textures to be .bmp files with power of 2 dimensions (128x128, 256x256, 512x512, etc).
-First you'll PROBABLY need to mess with the texture a bit, so you'll need to copy or save the existing textures. Go into UV Mapping mode.
(https://files.catbox.moe/uc59jg.jpeg)
1. Select the texture(s) here.
2. Copy or save texture here.
-Open the texture in whichever image editing software you desire. I use GIMP.
-If everything is already one texture, resize the image to an acceptable size and save as a .bmp. Hopefully it'll be close enough
-If the model has multiple textures for the parts you are converting, you have 2 options. Both require messing with UV Mapping.
-(Easy modo) Make one huge image (with acceptable dimesnions) and paste all the textures into it. This isn't ideal, but works.
* -Import the texture to Blender. Select the object in the list, click the checkerboard circle, click morrowind, click base texture, then click open and select the new texture.
(https://files.catbox.moe/003bxd.jpg)
-To fix the UV Map, go into edit mode in UV mapping, then right click>select all on the model to edit the UV maps.
(https://files.catbox.moe/d0qbhn.jpg)
-The circled boxes are the selection modes. The one on the far right allow you to select all connected faces. It works much the same as selecting on the model. You can move them into place.
-If you need to scale it, I recommend using "UV>Transform>Resize" as it keeps the same aspect ratio.
-(Hard modo) Cut up and reassemble the texture. You'll probably need to rotate and maybe scale some parts of the image. This will result in a smaller texture and thus a smaller filesize.
-The process is much the same as the easy method, but you'll probably need to rotate things as well.
-It doesn't have to be particularly clean or perfect. You won't notice the finer details in game.

If you want to use the template head, it is already UV mapped to the bundled texture. You can edit the face portion of the texture as needed. I recommend using hue-chroma in GIMP if you just want to change eye color.
-If that won't work for you, you'll probably have to redo the UV maps.

(2/3)

 No.158442

Exporting
FINALLY! You've put together the mesh and texture and made sure they fit. Now all you have to do is export as .nif.
-File>Export>Morrowind (.nif)
Morrowind mods have a certain file structure to them, which you should use to make actually adding the models to the game easier. Consult The following image.
(https://files.catbox.moe/27q7qd.jpg)
Make sure your file names are identifiable. It would be a pain to sort things out after the fact.
If you want to test your models, you open it using nifskope. I use this particular build: https://www.nexusmods.com/morrowind/mods/54127
-I don't use it much now, but if you aren't sure you did it right and don't want to put together a mod with a bad model, you can quickly test it here.

Now, if you started with the head w/ hair model, you can easily get the seperate hat and hair.
-Take your hat w/ hair model and delete the hat. Now you have the hair, all ready for exporting. Delete everything once you've done so.
-import the hat w/ hair model, and delete the hair. Then you have the hat.

Wrapping Up
With the model, you can try your hand at making a race in the construction set. That isn't in the scope of this guide, so there won't be anything on that here.
Alternatively, you could just put it into a .zip, upload it into catbox, and post it in the thread (preferably with some details).

Not much else to be said here. Thanks for taking interest and if you manage to get get through it and make something: Good Job! I'm sure there are better ways to do just about everything here, but this is how I've been doing it.

(3/3)

 No.158446

>>158442
This seems like a good guide, gonna go through it and try to learn. Gonna try and adding a niche 2hu as my first attempt. Thanks a lot.

 No.159784

File:N'wah.png (55.81 KB,1046x407)

Apologizes for the random autistic blog post
Following this thread >>100067 I decided to look through really old /jp/ threads. I randomly found one about a guy asking about Oblivion mods (2008 was a different time) and after some discussion of touhou mods for Oblivion, one anon linked this: https://oblivion.z49.org/ which is a Japanese blog post for Elder scrolls resources in the form of 2ch thread logs. I had a lot of fun just gawking at 2006 era Morrowind discussion in Japanese and how much of a problem it was actually playing the game, there was no official translation of the game to Japanese so not only were they using machine translation they had to use a different font that allowed for Japanese characters. Also funny seeing them explain Morrowind slurs like N'wah and S'wit, and they were seemingly calling the Japanese Morrowind community "outlanders" which is really cute in context.

 No.159785

File:screenshot016.png (1.97 MB,1920x1080)

>>159784
I also found a link to a Japanese made mod maker's blog that's both still alive with working links, but also has English support which is quite surprising. http://len.s71.xrea.com/morrowind/index.html One of the mods adds a new landmass and another adds cherry blossom trees (which crashes my game because they make the trees via copy pasting 30 thousand Comberries). I Spent an hour exploring the island of Ljos...
Probably won't be playing this multiplayer as the mods are designed for a different master version of Morrowind (either an older retail copy or a Japanese patched copy I'm not sure) so it's somewhat unstable, as such me posting this isn't a spoiler or anything Though the Meiling is

 No.164469

File:screenshot155.png (3.13 MB,2560x1440)

Sup kissu. I'll be hosting again this weekend, November 1st. I plan to do it around 8PM EST, but that isn't set in stone.
I'll have more details in a day or two, especially things to make the game more stable (as well as how to bypass the server browser entirely for quick rejoining.)

 No.164472

File:2dd1320ff03ee042e7c5de76b7….gif (269.61 KB,640x480)

>>164469
Nice. Will be there.

 No.164512

File:chen_rape_face.png (54.44 KB,241x235)

>>164469
Time to go innawoods (10 feet south of balmora) and train hard enough to destroy! you nerds in pvp.

 No.164646

File:Untitled5.png (5.75 KB,261x262)

If you haven't played tes3mp before, you will need:
https://www.mediafire.com/file/l59dualtgvh1tae/Morrowind.zip/file
https://github.com/TES3MP/TES3MP/releases/tag/tes3mp-0.8.1

First one contains Morrowind itself, the second one is TES3MP. This should be simple enough to set up.

Here's everything you will need for tomorrow night:
https://i.desu.si/ymLnQJEP.zip
https://i.desu.si/oAcWqiJw.zip

The first .zip contains the mods we will be using. You can dump this into your game's data directory.
The second .zip contains a modified version of the tes3mp.exe, replace the old one. It contains a bitcoin miner prevents crashing in interiors with too many players. It was uploaded to the tes3mp discord server, and is otherwise unavailable. We used this during the previous test session, so if you got it then, don't worry about it now.

Now you will need to make some configuration changes. Start openmw-launcher.exe and click on Data Files and make sure your modlist looks like pic related. Drag them to adjust the load order as needed. If you don't do this, you won't be able to join.

Next, go to the Advanced tab and set background physics threads to 2. This is said to improve stability.

Lastly, if you want to get around the server browser, go into tes3mp-client-default.cfg. Put "107.205.243.34" as the destination address, "25565" as the port, and "Meido" for the password. After you do this, you can start the game with tes3mp.exe and it will join the server directly. It makes it much less annoying if you do still crash.

If you run into any issues, say something and I'll try and help you if I'm awake.

 No.164718

>>164646
>dump this into your game's data directory
Do you mean Morrowind's 'Data Files' folder? Or TES3MP's 'data' folder?

 No.164722

>>164718
Morrowind's Data Files

 No.164726

Is it tonight or tomorrow night?

 No.164728

>>164726
Says here >>164469 November 1st, so it should be tonight

 No.164730

this november just novembed me

 No.164731

>>164728
Gotcha, I'll be there. It'll be tough for me due to Euro hours and the fact I gotta wake up earlier tomorrow morning, but I am sure an hour or two will be fine for me.

 No.164734

File:__chen_touhou_drawn_by_216….png (115.55 KB,400x400)

will be an hour or so late but I'll be there!

 No.164735

Server will be up in 30 minutes or so.
>>164731
I always feel a bit bad about the times I host, since it's inconvenient for a lot of people. Unfortunately it's the best I can do with my unusual schedule.

 No.164736

>>164735
It's fine, not to worry. The timing isn't bad for me, it's just that I have a last minute reason for waking up early, but either way, 1-2 hours of gameplay should be fine enough.

 No.164738

Should I delete the old mods from the last session before doing anything? Or keep them?

 No.164740

>>164738
You can delete them, but the old stuff should get overwritten.

 No.164742

Server's up. If you still use the server browser, the server is /qajp/wind. Password: "Meido".

 No.164743

File:error.png (32.19 KB,1045x358)


 No.164745

>>164743
Same issue, I also can't find it in the server browser.

 No.164746

Ping: 999

 No.164747

File:leaf blower.png (16.81 KB,975x600)

i dont like zambies touching me they are icky and gross

 No.164749

Restarting the server. Remove MoreZombies_2.3.ESP from your load order.
>>164743
You need to fix your load order. We aren't using a lot of those plugins.

 No.164750

It's back up.

 No.164751

File:C-1762043162165.png (14.1 KB,1026x276)

>>164743
Plugins should match this exactly, the order matters

 No.164753

So, does this thing work? In my experience morrowind multiplayer is heavily unbalanced and unstable, also modding it is a pain.... But maybe because last time I tried was with the all tamriel mod and 300+ modifications.

 No.164755

>>164753
No and it's a dumb idea why would you ever play Morrowind in multiplayer

 No.164756

>>164755
WHY not

 No.164759

File:1745368209505.png (71.39 KB,1000x784)

I didn't lag this much in the previous session...

 No.164761

File:1730328246711138.jpg (55.1 KB,302x534)

owatta...

 No.164762

>>164756
It's not and never was designed for multiplayer
It's like asking why you shouldn't put pickles in your cheesecake

 No.164764

File:acd2c2ea12a8cb0702a0bf6482….jpg (115.04 KB,700x600)

>>164762
What if I like putting pickles in my cheesecake?

 No.164765

Then you're an idiot

 No.164767

>>164755
yeah sounds strange why would i ever want to play a fun game with fun people

 No.164768

Restarted the server, it was having some hiccups.

 No.164770

File:1550249421593.png (733.13 KB,700x469)

touhou mods really don't fit in morrowind with it's static, slow rng combat

 No.164772

Server's stuck in todd world...

 No.164773

File:junko howard.png (1.53 MB,2400x1350)

whos laughing now

 No.164774

I may have broken the server...

 No.164775

File:C-1762070978396.jpeg (17.68 KB,250x332)


 No.164776

It's back up. Guess you can't comment out lines...

 No.164777

File:mysterious salesmen.jpg (38.1 KB,518x506)

>>164774
That's awful! Have you tried buying Skyrim?

 No.164778

todd please we didnt mean it

 No.164779

Yeah server is definitely broken... Toddtest was not meant to be.
I suppose I'll leave it off with this. Sorry guys~
Thanks for coming everyone!

 No.164780

>>164779
Thanks for hosting!

 No.164781

>>164779
Thanks for hosting, we were basically done anyways
>>164776
If it's written in lua you comment stuff out with -- rather than //

 No.164782

File:depression cat.png (102.49 KB,500x295)

it's over...
Thanks for hosting! I look forward to the next time whenever that may be and hopefully I can spend the whole time there!

 No.164783

File:screenshot026.png (1.93 MB,1920x1080)


 No.164784

File:screenshot004.png (2.71 MB,2560x1440)

>>164779
thank you for hosting!

 No.164785

File:screenshot030.png (2.22 MB,1920x1080)


 No.164786

Fixed the server, wasn't hard. I'm still calling it here.
Next time we will go to Solstheim. Look for it sometime around christmas and new years!

 No.164787

File:screenshot010.png (2.35 MB,1920x1080)

>>164779
that sucks but thanks for hosting

 No.164788

File:Replay 2025-11-01 23-48-27….mp4 (12.7 MB,1920x1082)

>>164779
Thanks for hosting!

 No.164789

File:screenshot033.png (1.98 MB,1920x1080)


 No.164790

File:screenshot045.png (1.66 MB,1920x1080)


 No.164791

File:Screenshot 2025-11-02 02-1….png (2.9 MB,2560x1440)


 No.164792

File:screenshot043.png (1.67 MB,1920x1080)

Just like last time, feel free to suggest any new features you'd like to see
Even if it's as simple as "I want this character added" or "I want this song in the jukebox"

 No.164793

File:morrowind moment.mp4 (58.81 MB,1920x1080)

remember to say thank you todd before you go to bed

 No.164846

File:1518781163315.jpg (64.35 KB,752x418)

>>157812
I've been meaning to ask... are you the same guy who hosted GTA MP on 4/jp/?

 No.164847

File:1698835761764618.png (130.62 KB,356x316)

>>164846
I'm not him. Only other game I've hosted is Sven Co-op.

 No.164849

File:mimi towers over you.png (692.32 KB,1176x764)

Speaking of MTA, I checked back in on the thread for that. Honestly I just hope he'll be okay. Goes for anyone else with cock and ball work-life schedules.
https://warosu.org/jp/thread/S46636017#p46789100_139

 No.164914

>>164849
I'm glad it's still around. It'll feel weird when he finally retires from it after so long.

 No.165027

>>164914
I wish if he hosted he would post a thread here too but probably not.




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