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File:[TOMA] Goldenboy 01 [53A5F….jpg (87.51 KB,720x480)

 No.135445

https://www.youtube.com/watch?v=Drame-4ufso

Do you constantly work on your passions in some way? I think that working towards a goal always is a good mindset even when you're busy with other stuff in life, since it'll always help you come closer to achieving something similar to a "life-goal". My life's goal is making the perfect metroidvania game, but that's put on the backburner for me while I learn JP to go to Japan and also play every metroidvania to analyze why I love them so much and hopefully encapsulate that into a vision.

Though at some point I definitely need to learn some programming to get it done, and I need something that motivates me to learn a programming language over anything else... I think my problem right now is that I have no clear goals whenever I start up programming that I can work towards and so I get lost and drift towards things I know I can make progress in, like JP and analysis.

 No.135447

File:[Piyoko] Himitsu no AiPri ….jpg (199.33 KB,1920x1080)

Constantly? No, not really. I go back to it once a month or so unless real life has other plans for me, which it has lately.
I have a .txt file of stuff I've written to plan things out, but it will take time to come to fruition. Think I'll be able to work on things after the holidays...

 No.135448

no

 No.135449

File:e49d71200e19e1bfcfee3456f2….png (10.5 MB,2028x3494)

>Do you constantly work on your passions in some way?
Yeah. I constantly try to write.

 No.135472

I try, but I struggle to concentrate on anything for longer than 10 minutes at a time. I like photography so that's not such a big deal when doing something like editing photos, but trying to learn Japanese or read a book is a nightmare.

 No.135473

File:[SubsPlease] Dragon Ball D….jpg (297.26 KB,1920x1080)

It's taken me over a month to work on this kissu CSS restyling thing. It's not even long or necessarily difficult, it's just so horrifically boring to focus on something I hate. I most certainly do not have the brain for programming, or rather it would take substantial rewiring after years of drudgery. It makes me wonder how I'm going to handle messing around with a pornographic indie game I want to make someday, but I do see that the engines have ways around it with stuff like "blueprints" or whatever they were called.
Someone could actually do this whole thing in like 30 minutes I'm sure. It makes me feel like some ADHD kid because my brain is telling me to do literally anything else. It's like I'm emptying a lake with a bucket and each time I walk back to the lake I question the purpose of it all, even though I'd really like to have the lake empty.

 No.135477

File:Homelab - Admin (New).png (2.97 MB,1600x2222)

Passion is a strong word. I have hobbies, hobbies that I spend a lot of time on, that I enjoy working on, and that happen to coincide with learning and improving certain skills that are beneficial to real-world practice -- but I would hesitate to call them "passions", or that I have anything that I'm passionate about at all. There's nothing I particularly hope to achieve. I simply do what I enjoy doing, and what catches my interest, and if it means I have to learn, I simply aimlessly work towards a desired outcome until I can get things to work properly and understand what I'm doing.

 No.135478

>>135473
>It makes me wonder how I'm going to handle messing around with a pornographic indie game I want to make someday
Well when it comes to stuff like that, usually you'd group up with likeminded people that would be interested in working on the project and then relying on them for the programming side while you do the art.

 No.135485

>>135478
Yeah, true. I need to make a lot of 3D assets to prove my sincere dedication to it before I'd ask anyone, though. Unlike CSS I could actually 3D model all day and have fun. Well, not retopologizing...
There's that saying "If you love your job then you'll never work a day in your life" and stuff. I really do wonder how people can tolerating staring at text for the programming thing, but I guess it's the same way for most things.

 No.135487

>>135473
easy, you just ask me to program it for you

 No.135488

>>135487
Yeah, that's kind of what I was leaning towards. But again, I need to do a bunch of stuff first so someone doesn't program a bunch of stuff and I don't fulfill my part of the effort. Things should be better next year and I can focus on the 3D stuff.

 No.135489

Yeah it's fine. I don't think I'm going to die soon

 No.135490

i guess the main thing I could say after consuming upwards of 100 games is to lean into free assets. AI requires a ton of approval if you announce you use it so free music, free BG and so on are very handy. In a lot of games I see people turn the stock RPGMaker character assets into their own drawn interpretations. People aren't looking for much, just something like a new fresh story and or gameplay to build scenarios that fit within their niches




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