No.135445
https://www.youtube.com/watch?v=Drame-4ufsoDo you constantly work on your passions in some way? I think that working towards a goal always is a good mindset even when you're busy with other stuff in life, since it'll always help you come closer to achieving something similar to a "life-goal". My life's goal is making the perfect metroidvania game, but that's put on the backburner for me while I learn JP to go to Japan and also play every metroidvania to analyze why I love them so much and hopefully encapsulate that into a vision.
Though at some point I definitely need to learn some programming to get it done, and I need something that motivates me to learn a programming language over anything else... I think my problem right now is that I have no clear goals whenever I start up programming that I can work towards and so I get lost and drift towards things I know I can make progress in, like JP and analysis.
No.135448
no
No.135472
I try, but I struggle to concentrate on anything for longer than 10 minutes at a time. I like photography so that's not such a big deal when doing something like editing photos, but trying to learn Japanese or read a book is a nightmare.
No.135478
>>135473>It makes me wonder how I'm going to handle messing around with a pornographic indie game I want to make somedayWell when it comes to stuff like that, usually you'd group up with likeminded people that would be interested in working on the project and then relying on them for the programming side while you do the art.
No.135485
>>135478Yeah, true. I need to make a lot of 3D assets to prove my sincere dedication to it before I'd ask anyone, though. Unlike CSS I could actually 3D model all day and have fun. Well, not retopologizing...
There's that saying "If you love your job then you'll never work a day in your life" and stuff. I really do wonder how people can tolerating staring at text for the programming thing, but I guess it's the same way for most things.
No.135487
>>135473easy, you just ask me to program it for you
No.135488
>>135487Yeah, that's kind of what I was leaning towards. But again, I need to do a bunch of stuff first so someone doesn't program a bunch of stuff and I don't fulfill my part of the effort. Things should be better next year and I can focus on the 3D stuff.
No.135489
Yeah it's fine. I don't think I'm going to die soon
No.135490
i guess the main thing I could say after consuming upwards of 100 games is to lean into free assets. AI requires a ton of approval if you announce you use it so free music, free BG and so on are very handy. In a lot of games I see people turn the stock RPGMaker character assets into their own drawn interpretations. People aren't looking for much, just something like a new fresh story and or gameplay to build scenarios that fit within their niches