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File:a38a3b8d49a411977f84571888….png (2.91 MB,1889x1294)

 No.129768[View All]

General video games thread. What are you playing? What are you looking forward to?
202 posts and 64 image replies omitted. Click reply to view.

 No.134231

File:Utawarerumono.S02E02.False….jpg (260.58 KB,1920x1080)

>>134076
Chaining the bomb things like that made me feel like a genius pro gamer when I did it back as a kid. The only other time I felt like a genius was in SotN when I did the gorilla skeleton thing. Metroidvanias were really good at inflating the confidence of people I think.
Also... KUON!

 No.134232

File:l4d2 fox seeking witch.mp4 (47.14 MB,1920x1080)

>>133900
>>134036
L4D2hu is fun

 No.134233

File:82dcee1af726071392c23988fb….png (1.69 MB,1033x1033)

>>134232
Are you playing with local mods or is this from a dedicated 2hu server or something?

 No.134234

File:l4d2 moments before a fire….png (2.6 MB,2560x1440)

>>134233
It's a hosted server on 4/jp/ that goes up once in a blue moon, so it's near exclusively Touhou oriented. The host shares a pack of mods and maps and we play for about five to eight hours. It's not real serious play either, a lot come to screw around and take it easy.
There's a few other games that get hosted as well and by different people. L4D2, Sven Co-op, Killing Floor, Serious Sam, Doom, and very rarely a heavily modded GTA:SA. Pretty much all the games are either free or pirated so anyone can play. Dedicated servers don't work out well, so this spontaneous hosting works out for both getting a high turnout (~20) and staying fun.

 No.134253

File:Metroid Fusion.png (489.54 KB,3840x2076)

Killing the animals kills yourself.

Fusion also felt familiar, I guess I did play more Metroid back in the day than I remember. I think while the convenience of switching weapons was far easier, the lack of dedicated buttons for up and down looking vs just a directional button for fusion that you had to adjust up or down was a bit more annoying in tight situations. I didn't really delve too much into my thoughts in the Super post, but I felt like I did a whole lot more backtracking there, while in Fusion I felt myself a bit more railroaded towards the goal. Though at the same time I don't think I tried to really get at any sequence breaking and only finished with a 63% collection rate compared to the 90 something I had in Super, so there was definitely far more I could've done. Maybe if I replay it again someday I'll test out how much backtracking I'm actually allowed, though the removal of bombjumping I found a bit sad. The bosses in this were far harder than most of the stuff in Super too, I think I only ever died a couple times on Ridley in Super, but in fusion there were a multitude of bosses that could kill me.

Also unlike Super, Fusion has a good bit of story in it that you follow along. I thought it was a pretty solid story following the same theme of people being blind in the pursuit of science that Super had. Think next I'll try out Primehack, since I know Prime the best of all Metroid games and I want to feel how it plays on mouse and keyboard.

 No.134255

>>134253
Having some fun sequence breaking in Prime

 No.134256

>>134232
>>134234
I should probably buy a new mouse and start playing L4D2 again (although I prefer 1). I was really good at it years ago. I finally gave up on playing though because I was constantly getting kicked out of pub games for "hacking". I eventually figured out that the server browser will let you join other people's "friends-only" games and they assume you're hacking if you come in. Well that and I was killing stuff as soon as it spawned and they assumed I was using an aim bot or something.

I have no patience for versus mode anymore. I either get kicked for being too good or refusing to join off-game voice chat. They don't seem to mind when my other 3 team mates are clueless and I make a mistake. But if I'm carrying the entire team myself despite it being really bad they either rage quit or message my teammates and talk them into kicking me out for "hacking". Versus in L4D2 isn't that fun anyway with the melee weapons and the never getting a kill team spawn as infected. Such a shame. I really enjoyed playing versus in L4D1 where you could set-up 3n1s and the scoring system was more balanced towards actually helping your teammates when playing survivors. In L4D2 9 times out of 10 your teammates will run and leave you in an attempt to gain some distance points. When if they would have just tried they could have picked everyone up and we all could have made the end of the map.

 No.134257

>>134256
I'd have to look but I had some insane ratio with the AK in L4D2 when I was last playing years ago. I don't feel like starting steam now to look but I got really good at doing headshots with it. That gun is like a sniper rifle and you can 1-shot kill most everything up to and including the witch with it. Well you can 1-shot the witch but if you headshot her with it she'll stumble and if you empty the rest of the mag into her it's effectively an across the map crown. You can drop entire hordes of zombies with that gun. 80+ in one magazine if you're good and funnel them into a hallway or something. For awhile it was all I used until I got bored with it and started refusing to pick up tier-2 weapons to challenge myself to make campaign mode interesting again. As we'd been doing in L4D1 for years.

I explored every inch of L4D1 with a group of friends when it was a new game. We knew of several places where you could get out of the maps and walk around the old areas they didn't bother cutting out back when it was being designed as a more open world type game before Valve bought Turtle Rock and dumbed it down. You can abuse the revival mechanic to teleport outside of walls and roof tops and such. Then some tricky jumps and bunny hops to get into out-of-map areas without dying.

A funny thing about the anime/2hu models. If you do a locally hosted game and you're the only one running those the massive heads of them cause your teammates to constantly headshot you in the back of the head. It isn't a problem if you play on a dedicated server but for whatever reason a localhost actually counts such shots as damage. Annoyed the shit out of some teammates of mine when I figured out how to do crossplay between PC and Xbox on L4D1. Most of them refused to move to PC back then and Valve took down the L4D1 dedicated servers one night without any warning not long after part 2 came out. So for a time if you wanted to play a decent game of versus that didn't lag all over the place you had to get invited to one of my lobbies. I hosted them every night for months until some people got angry they weren't being let in and reported my old XboxLive account for hacking or cheating or whatever the fuck the highest violation you could earn was. I tried to fight and get the account unbanned but Microsoft wouldn't hear my pleas. It was an ollllllld account I had going back to the original Xbox days so I was pretty pissed to see thousands of dollars worth of games and such go down with it.

At one point my friends and I were so infamous on Xbox L4D1 we were spending up to about $10-$25 a week on name changes and activation of new accounts. It was the only way we could play games against the MLG kids and most of the other top teams without them rage quitting or leaving the lobby before the games started. I checked in a few years ago and a bunch of them are still at it stomping on pubs everyday on locally hosted games. I'm surprised they're still playing on there since any toaster can run L4D1 really well now. But I guess they enjoy the lack of good players and the fact that a long list of glitches were never fixed in the Xbox version. For example, it's still possible to "crab walk" aka silent pounce using the hunter on the Xbox.

The most crazy thing I ever saw in a game was a guy getting pulled out of the elevator on NM4 who managed to free himself by headshotting the smoker before he was captured. We pulled one out then got a tank spawn upstairs. After my buddy incapped the entire team upstairs he jumped down the elevator shaft to get the last guy. The last survivor was trying to use a glitch to climb up the infected ladder in the elevator shaft in an attempt to finish the map/save his team. Our tank just happened to land right on top of his head. Dumb luck. The guy's health bar went from something in the green (about 85% IIRC) down to 1hp. Turns out if you jump from high enough up in the air with the tank (or I assume any infected) you can inflict fall damage like the hunters do. Except it isn't capped at 25hp points. We messed around playing with that for awhile but we never found another good place to take advantage of it.

 No.134268

File:9cdb9b8044ec5f1905dc8107d0….jpg (481.21 KB,800x651)

Playing TH8 at an internet cafe. I really need to set my computer up at home.

 No.134271

>>134268
Hi Alice.

 No.134283

File:2024_10_18_14-20__f6o.jpg (332.96 KB,2814x1683)

>>134255
Nearing the end now, got the cool looking Phazon suit and I never realized how weak to Super Missiles the Omega Pirate was... always thought that the wave beeam would be a better tool to use but no it just wastes way more missiles for not even close to the same amount of reward. Man I forgot how much exploration there is in this game despite its 3D nature.

 No.134284

File:sdm.jpg (412.74 KB,1600x900)

>>134256
L4D players do have a bit of a reputation of being extremely salty, uncooperative and overall rude, which is obviously not something you'd want in a game about working together.

 No.134326

Is anyone still using the core keeper server or need the world file? I'm about to delete the droplet.

 No.134327

>>134326
I'll take the world file.

 No.134328

>>134284
>>134256
The first computer I ever had for myself was a mac laptop back when they had the crappy white plastic ones, I had just got a Steam account and somehow ended up in L4D but I literally knew nothing about those sorts of fast paced co-op games.
I was playing it with the keyboard and my trackpad at first, not even a cheap mouse.
Obviously I would get kicked and cursed out so much, all puzzled and be like "well wtf is their problem?"

 No.134399

https://pastebin.com/pE3u11MH
Stupid filter won't let me post the link

 No.134400

>>134399
Oh, you ran into the url shortener filter. I'll add an exception to that site

 No.134401

File:[SubsPlease] Acro Trip - 0….jpg (382.23 KB,1920x1080)

maybe I won't mess with the exceptions since I broke kissu for a bit
oops

 No.134574

The Ditz

 No.134576

>>134574
interesting choice for a guest character

 No.134577

also they're fixing the game

 No.134597

>>134574
why is she queen

 No.134599

File:3ecd5ec907.png (12.32 KB,325x294)

>>134597
she married into the title at the age of 3

 No.134602

File:R-1729749917124.jpg (99.22 KB,578x699)

>>134574
I hate everything about strive.

 No.134603

>>134602
do you like strive a bit more with japanese voices

 No.134605

>>134603
No I wish it didn't exist

 No.134607

>>134605
That's unfortunate. I probably wouldn't play any fighting game the rest of this year if it didn't come out

 No.134670

I'm not a fan of her vocals but the backing is good and the rest

 No.134742

Monhun wilds demo is out on console. I think there's a PC version on Friday?

 No.134812

File:095aa589c4571837068174c342….png (1.81 MB,1378x2039)

Elin the Elona sequel by the original creator is going into early access tomorrow.
I remember that few people on kissu were interested in it.

 No.134813

File:fr.jpg (173.4 KB,940x469)

>>134812
I played Elona years ago and knew they had a sequel in the works, but that snuck up on me.
I just have to get my brain wired for those types of games.

 No.134846

File:R-1730435369550.jpg (317.97 KB,1920x1080)

I think its time to upgrade my pc...

 No.134858

>>134846
downloading this and concerned i will have the same difficulties

 No.134859

>>134858
Let me know how it is + post your specs. I'm running slightly above the recommended requirements but the graphics still look atrocious. It just feels so poorly optimized and it doesn't help that I see people with way better specs than mine struggling aswell. Fucking capcom.

 No.134863

File:MonsterHunterWildsBeta_xc7….png (9.74 KB,413x211)

>>134846
Me too apparently? I'm not going to troubleshoot for a limited time demo so I guess I'll just wait

 No.134871

>>134859
had to step out and now i'm booting up but even just the optimization at the start is taking forever; not a good sign

 No.134872

>>134863
>3080
>unsupported

What the hell I'm using a 2070 and atleast its playable.

 No.134873

File:R-1730532745004.jpg (95.8 KB,966x542)


 No.134874

>>134873
This image is incomprehensible without comment.

 No.134875

>>134873
looks like a scene from a really low budget kaiju film

 No.134894

year 2024 and rdr1 is finally released on pc

 No.134895

>>134234
wow look I'm on pissu

 No.134896

File:cirno close.jpg (3.74 KB,160x160)

>>134232
>>134234
Breaking rules huh?

 No.134904

File:1572292350259.png (45.22 KB,221x276)

>>134895
I see you!
>>134896
Rules were meant to be broken!

 No.134959

File:Monster_Sanctuary_EHWmVAeo….png (321.34 KB,2581x1440)

Finally booted up Monster Sanctuary after having it for a few years. I was in the mood for a platformer and I remember this one having pet raising or something, so it seemed right up my alley.
But, uhh... huh, it's like Valkyrie Profile in that it's a 2D sidescroller thing but it turns into a turn-based battle on monster contact. Ehhh... still seems cool, but not really in the mood for this kind of game right now.

 No.134971

File:C-1730876128613.png (336.31 KB,713x320)

spent two hours mindlessly grinding so i could 100% one of my childhood memories, murloc rpg
i cheesed most bosses first through a 100% crit pyroblast oneshot, advancing into polymorph opener and THEN the pyro, and in onyxia's case spamming frost novas but also one poly+pyro for good measure
i'm glad the game acknowledged how much of a cool dude i am

 No.134973

>>134971
flash h4x0rz??!

 No.135071

File:iZE1jvib5H.png (5.47 MB,2560x1440)

The people playing Factorio and Dragon Ball Daima reminded me that I've been sitting on Dragon Quest Builders 2 for a while now, so now is the perfect time to play. It's like Minecraft or Terraria, although I never really liked Minecraft.
I really like how there's a few different worlds and there's a goal and set of buildings to go along with it. In this first world it's a poison swamp and the goal is to create fields and establish a farm. There's a "blueprint" system where you need to place certain objects at certain spots to build larger things and I thought that was a really cool system in the first one.
Nice, relaxing game with the typical Dragon Quest charm.

 No.135126

File:C-1731373894173.png (2.51 MB,1600x800)

>Way of the Witch(Not Implemented)
sad

 No.135130

File:C-1731381736085.png (340.68 KB,3597x181)

>>135126
APPARENTLY I shouldn't be eating the flesh of my enemies




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