No.129034[Last50 Posts]
Lets play a game /qa/!!
you will be the directors of the feared imouto rescue squad. A highschool club of imoutos that use fearsome weapons and tactics to rescue kidnapped onii-chans, wherever they are in the world...
the rules I will be using are Osprey - Black Ops.
It's the most fun rules that allows for stealth, and action gameplay and feels to me like the best simulation of small unit tactics that you can easily DM for
I've uploaded the rules for your enjoyment, but I will be adjusting the rules a bit to make the game work better. Don't worry about it too much....
https://files.catbox.moe/vq9wv5.pdfcoming up next will be the scenario and the buy screen where you can plan and outfit your task force!
No.129037
Why is a rescue squad feared?
No.129038
awwww shieeet let's not get slaughtered this time
No.129039
This thread seems very familiar......
No.129040
Uhh... ummm.. I'm too retarded for this I think. I'd better just watch for a bit
No.129041
i now have more experience from trying out warhammer and gurps BUT i gotta sleep too see you tomorrow
No.129044
>>129035The big letter terms confuse me....
No.129063
holy flip a quest thread!!!!
No.129071
so uhhh.... what are you guys going to buy
No.129072
>>129071ISR, ninjas, HALO? I think we need the former 100%, I don't want to be in the dark again.
No.129073
>>129071I'm still going over the rulebook...
No.129074
>>129073you shouldn't worry about it because im just going to take your descriptions of what you want to do and convert it into the rules
also im not going to use all the systems, like the card drawing system, or how the turns work
No.129075
I was considering the catgirl ninjas, but I really want those upperclassmen and the ninjas leave little room for other squads. Think my pick if nobody else objects would be the Upperclassmen, Weapons Squad, then ISR and HELO.
No.129076
>>129036Oh yeah, is the HELO usable or do you just always start with the HELO insertion? Because if it's the latter I don't want that.
No.129077
>>129075Ninjas have the big advantages of being able to see in the dark while the enemy can't, and run without making any noise. That alongside the ISR would give us a lot of freedom, last time we got pinned down hard while the enemy encroached us (and the briefing says they can call on reinforcements, so there's that).
No.129078
Ok I'm going to spend the 2 points and give you guys the ISR data, you still have 12 more points at your disposal
The left image is from the satellite of OBJ X-ray
the right image is a map of the local area. Dark green is light brush forest. Pink flags indicate affiliation with the evil kidnappers. Yellow indicates Neutral affiliation.
>>129076drop off will be in UH-60 armed with door gunners
they will drop you off, and you can ask them to pick you up. but they won't hang around the objective.
you can choose the time and place of drop off and pick up, but you need to plan all drop off and pick up locations ahead of time.
No.129079
>>129078I'll probably take catgirls over weapons/upperclassment instead then. Being able to stealth through this would be nice, and if it's night we don't need to worry about it so much.
No.129080
Yeh.
No.129083
So catgirls and what else?
we also need a method and time for insertion, you can be as creative as you want and land anywhere on the map
if you dont take Halo or Helo you will automatically be dropped off near the neutral village by a truck
No.129084
>>129083Well, we only have three points left, and we're going in by stealth, so I believe HALO at about midnight near the enemy base. Unless we want to use conscripts as sacrificial lambs.
No.129085
Of course, there would be a problem if we want to leave but don't have any cars to hijack, in that case it'd be best to take the conscripts and keep them in a truck nearby.
No.129091
>>129090Well, from
>>129078 it looks like we're in a wooded area. If Nya's in a forest or something is it possible to make some noise for the patrolling guard to lure him inside and then use the other girls to surround and ambush him?
No.129092
>>129091the enemy camp is in a clearing about a kilometer on all sides. The forest is far off the screen. You are in a barren desert with some scrubs and small rocks and micro terrain. There isn't really any natural cover or concealment to speak of. Other than the darkness of night.
Nya is about 100 meters north of her friends
No.129093
>>129092Well then I want Nya to stay hidden while the others move up and check to see if the other guard tower is attentive as well. If not then I want Miko to move up it and Kiri to move up towards the barracks looking area away from the left watch tower.
No.129094
>>129093I think Nya should run away, since her running makes no noise, and it keeps her at a good distance away from the enemy. Staying put in place doesn't really make a difference, unless there's a specific mechanic that allows her to drop down and stay somewhat hidden even without cover.
No.129095
>>129094she can hide if she wants
No.129096
>>129095Okay, then yeah, let's hide.
No.129099
>>129097When Miko gets up the guard tower I want her to first check for anyone inside to neutralize and then use the vantage point to take a survey of the area.
No.129100
>>129099They can use their claws for that for extra stealthiness.
No.129104
>>129101That wandering guard isn't doing much, so I think they should reunite at the tower at this point. Or maybe close to the smaller building.
No.129105
>>129101For the next few turns I want to keep Miko and Kiri in the same spot, but have them relay information to Nya about her surroundings as we have her come out of cover and start to carefully approach the other guard tower to take out the remaining watch.
No.129106
>>129105Okay that's good too.
No.129110
Should we go after the wandering guy? The getaway will be going in the opposite direction towards the truck, and I'm not sure it's worth risking over going towards the buildings. Otherwise regroup near a window by the smaller building, on its east side I would say.
No.129112
>>129109How accurate is Nya with that SMG? Can she make a shot at the wandering guard from the tower?
No.129113
>>129112Nooo deleted trips
Anyways, if you want to shoot at her maybe we should do it with the three of them at the same time. I don't want him to cause trouble if it fails.
No.129114
at HIM
No.129118
dumb deletard.
No.129120
I think we should shoot this guy to play it safe
>>129118
No.129121
>>129119Is that going to kill him? That's why I'd rather group up before shooting him.
>>129120Shoot the tarder.
No.129122
shootard
No.129124
🎲 Rolled 3>>129119shoot that fucker
No.129125
>>129124Nya lines up a carefully aimed shot and squeezes the trigger, her PDW goes 'pew' and the round flies straight and true and hits the unamored militiaman straight between the shoulder blades
he croaks, and dies
your turn
No.129126
The buildiiiiiiing!
No.129127
>>129126which building and what u wanna do
No.129128
>>129125I want whichever catgirl who has the better vantage spot to remain on lookout while the other two move in on the building, the one without lights on first since they'll have a better advantage in the dark there.
No.129129
>>129127This
>>129128 but first check by the window.
No.129131
>>129130KILL THEM AAAALLLLL
No.129132
>>129131how would you like to approach this situation
No.129133
>>129132I suppose they could either open the door (would possibly need to force it) or shoot them through the window.
No.129134
>>129133the windows are high on the wall so you'd need to figure that one out
No.129135
>>129134Alright, the door then.
No.129136
If the door is locked I don't think it's a good idea for them to force themselves in when they have the advantage on a sleeping unit. If they can go through the window by lifting one above the other and pushing through that might be better and then Nya/Kiri could carefully kill all of them 1 by 1 slitting their throats or something.
No.129137
>>129136If the window can be opened, sure.
No.129139
>>129138ball is back in your court btw
No.129140
Dammit. Is Nya hanging from there or does she still need Kiri's support? If she's hanging fine, I think Kiri should go to the door and shoot through it.
No.129141
Or maybe not shoot through it, but shoot it open if it's locked.
No.129142
Have Kiri kick in the door and start blasting and Nya starts blasting too, starting with the guard that sees her.
No.129144
im doing a ryan gosling marathon guys itll be a second
No.129147
i'm gonna go to sleep soon
No.129149
>>129148shoot shoot shoot shoot shoot
and get nya down from there, maybe with miko's help
No.129150
>>129149would you like to bring miko off the tower
No.129153
>>129152
well I'm gonna go to sleep now so nothing yet
No.129157
>>129156Have Miko ready to provide suppressing fire if the enemy raises his arms while she sprints to give medical care to Miko. Keep Kiri on the lookout and ready to fire on the LMG user if he makes a move.
No.129158
>>129155i'm the one who said to go by the door rather than the window, you can't blame me for this
the guy was getting up and would've prepared the others as well
No.129159
>>129157suppressing fire is a mechanic in this game you can put 'suppression tokens' on any place you can shoot at.
but Miko can't shoot and run so she has to pick one
as long as someone makes it to Nya before the end of the next turn she will be okay
No.129160
>>129159Can Kiri make it to her? If not have Miko take cover next to Nya and help her out.
No.129161
>>129160she can try, there will be a obstacle check to unwedge her tits out of the window frame
No.129169
>>129161Well then I want to do that and then if that doesn't work then Miko will help out. Otherwise Miko provides suppressing fire on the LMG guy in the hallway while Kiri goes to save Nya.
No.129171
>>129169Kiri wiggles her hips and sucks her tummy in to try and squeeze her giant boobs through the window frame.
and manages to pop out
she runs around to the door and drags Nya's limp body behind the wall to provide stabilizing care
Miko keeps sprinting to the building
the guy in the corner takes a shot at her
and misses
now all your girls are on the building
its your turn again
No.129172
>>129171Well I want Miko to shoot back at the guy in the corner while Kiri fires on the LMG man from cover.
No.129175
is there any way for LMG guy to exit the building from where he is? there's only the one door, right?
No.129176
>>129175he's dead
the one on the outside of the building is the one that shot the suppressive fire
No.129177
>>129176i think kiri should reserve in case the guy pops up on her side while miko goes up to her and a bit forward if possible while shooting if she sees anyone during her advance
No.129178
I think Kiri should move towards the jeep on the other side of the building from the guy suppressing Miko while she keeps her head down. If she can make it to the jeep and get it running maybe we can evacuate Nya.
No.129179
>>129178that's possible although it's gonna be much riskier if she encounters an enemy by herself
No.129181
>>129180i think so yes, retreat towards the western side
No.129183
>>129182dammit
now there's nothing to do but retreat towards the tower and wait for the enemy to come out
they're gonna shred miko if she simply keeps advancing
No.129185
oh shit nice
No.129186
Well thats it guys, I hope you had fun
I have some more action packed scenarios up my sleeve for next time.
I wasn't expecting a stealth approach, but it worked out well. The catgirl ninjas are very powerful
I wonder if a bunch of fresh men clubmembers would have been able to do it? I think they would have taken a lot more casualties
No.129187
>>129186A squad of freshman is worth a single ninja catgirl life... truly this mission was a tragedy for Onii-chan.
I enjoyed it, especially now this time that we were able to succeed the mission.
No.129188
we'll have to rev up the clone tanks and fire up the simulation for another... twenty five years........
yeah that's a heavy loss......