No.108112
>>108111trips of command & conquer: generals
No.108117
minecraft
terraria
hyperrogue
patrick's parabox
I have outer wilds on my steam wishlist and get notified every time it drops from 40 dollars to 20 dollars but I still haven't bought it yet. I should just buy it already it's not going to get any cheaper than that and it's a fair price
No.108118
currently playing that new zelda and pathfinder wotr
>>108117do it. outer wilds is great.
No.108133
>>108119>>108131The /secret/ posts
No.108139
>>108133not all youtubeposting is /secret/-tier yanno
No.108145
>>108111Actually got the urge to play Rise again after reading this VN. Last time I played was when Lucent Narga was added into the game. It seems I missed a lot of content since then, like Velkhana getting added to the game. Also downloaded some mods to make the game slightly less annyoing. (Prism bird mod specifically, having to chase birds around for full HP is the most ridiculous idea these guys came up with)
No.108431
Just realized we're living in a golden age of gaming.
No.108545
>>108544how can that possibly happen what
No.108551
>>108549i dont like the social aspect of mmos ive tried them before but they just arent for me
No.108553
Speaking of mmos I tried OSRS after the talk of it here and I have a weird observation. It almost feels...Christian? And by that I mean in a Tolkien or CS Lewis way where its a fantasy world almost completely devoid of sexuality or sex appeal. This is common enough in books but fantasy games usually know how to appeal to their audience.
No.108554
Also the Knights of the Round Table being the one from our world transported there was an interesting touch that worked but I think Excalibur should've been given the same status as the godswords from Gilenor
No.108555
Also its weird that there are Atheistic societies like the Dorgeshuun when gods have proof of existing and actively interact with the world
No.108556
going to give osrs another try as well
last time i lasted for a few days
No.108558
>>108555i dunno what the dorg's story is like but i think a good example of fantasy atheism is planescape's athar
they say that, sure, there exist these very powerful entities that we call gods, and they do stuff
but they're not actually divine, they're a buncha dudes who don't deserve to be worshipped
true, ultimate divinity is somewhere else (the great unknown)
No.108586
>>108576Valve doesn't deserve all the dedicated players who love their games.
No.108594
>>108593Giant enemy boobs
No.108597
>>108594Attack its weak points for massive pleasure.
No.108607
the OSRS comments got me to go back and check how things were, ended up completing below ice mountain
it's a very charming game
only ever played as f2p though, pic's what i got
>>108603i remember playing dalaran-wow and raiding ulduar... eight years ago, apparently
made an effort to get the eastern kingdoms and kalimdor explorer achievements before moving on to northrend
also grinded my tailoring before going there, with runecloth from corrupted furbolgs
while farming rep for timbermaw horn summon because furbolgs are awesome
No.108609
>>108604It was Asuka wasn't it.
No.108630
>>108558>but they're not actually divine, they're a buncha dudes who don't deserve to be worshippedtrue, ultimate divinity is somewhere else (the great unknown)
just sounds like some of what I have heard before in Gnostic teachings or Buddhism.
No.108651
I just finished the mainline Ar Tonelico games
From outside, it's probably best known for vid related or the buri hamachi meme from a couple years back, though others likely know it because either the parent company which made the Atelier series or because of the music which uses a fictional language created for the setting (complete with fictional grammar rules and a small vocabulary that remains consistent between the games)
Oddly enough, this ended up being my first ever completed RPG series (if you don't count the two prequels which i'll get to later) even though I've been playing games for over like 20 years now
Very generally speaking, the gameplay wasn't all that exciting (I'm more of an FPS guy), but I really enjoyed the world and the characters, however the music outshines pretty much everything else and by a mile. Each hymmnos song has so much attention and detailed work put into it it's crazy, even when you forget about the fact that a lot of it uses a made up foreign language, which the singers somehow pronounce perfectly even when the lyrics look like this
xA harr hLYUmLYUmOrO eje/.
xA sorr kLYUvLYUr du qejyu/.
xI rre fIrIlU hIlIsUsU ayulsa dazua/.
xA harr nAtLYInO hymmnos/.
Anyawys, since the two first games have like 70 hours of content (and at least two heroine routes) and the third game has like 40 but 2 main heroines and like a handful of alt minor routes, and so much world building that even going into small details requires touching and explaining like a handful of large lore points, I'm gonna refrain from going into much detail about it here since I'd end up making a book here. In general, a must play for people who love deep worldbuilding (there's a metric ton of side material and a huge wiki) and the music is really worth checking.
No.108654
>>108651Hmmmm, pretty neat.
SVO, phone inventory looks to be the same as Jap's but with a few unused combinations and more consonant clusters, very, very few conjugations, nothing too crazy there. The really cool part is the opening emotion sounds at the start at the sentence and the ones below. Six dialects, with New Testament of Pastalie being unusable by anyone who's not a Reyvateil? What's its relevance? As for its romanization, uppercase or even numbers being used in broad transcription isn't particularly rare, like /niQpoN/ or *h₄órǵʰiyeh₂.
The special uppercase is reserved for Pastalian, whose verb roots have empty slots in which emotional sounds are inserted (a lot like Semitic roots). So, in hLYUmLYUmOrO, the root is h.m.m.r., to sing, and what is inserted is LYU-LYU-O-O. It's singing
aggressively, I gather. The dialect also has a unique subject marker in which another emotion can be added, x., that's the xA/xI at the start of the sentence. Didn't understand what's up with the non-letters and binary stuff, though.
Rrha touwaka mYAnAgEaye hymmnos/.
Was yea ra re gLYEnEwYA/.
Was zweie erra aLYNuNkYN apea lyrnya/.
Possibly ungrammatical, but it was fun to look into.
No.108655
Oh, actually, yeah, apea lyrnya is ungrammatical. I wanted to say "blissfully serene" but stacked two adjectives, that doesn't work.
No.108663
>>108651I've never played the games but I like the OST.
No.108665
Currently bouncing between Vintage Story and Star Citizen. Vintage Story is surprisingly good and boils down to "minecraft but with more autism and on a better engine." Star Citizen is fun, but bugs and server crashes are part and parcel of the experience.
No.108669
>>108668I saw that, Warhammer Total war has allot to answer for...
No.108671
>>108654The Pastalie dialect is unusable by anyone who isn't a specific breed of Reyvateil
Going a bit into the detail for the binary stuff, Reyvateils are essentially semi-cyborg girls. The magic in Ar Tonelico all happens via the titular Ar Tonelico, a massive tower stretching all the way to space.
In a nutshell, the tower absorbs sound using some special magical stone/crystals which can release what's essentially magical energy. The tower processes and amplifies the energy by a lot of magnitudes.
A reyvateil, when singing, connects to the tower and transfers her feelings to it. The tower translates and processes her desires and transfers energy to the reyvateil, letting her use her magic.
It's a pretty common trope these days, but the tower is a product of advanced science (mixed with magic), and reyvateils, at least the original ones, were lab-born specifically tailored to connect to the tower.
Basically, rayvateils are a manufactured race that have IP addresses and they can connect to a massive super magic wand which brute-force grants them magic.
The pastalie dialect is (spoiler'd just in case)
a heavily modified hymmnos, made to be used with a different tower-like device which serves its own custom modified sub-race of Reyvateils called I.P.DsIt's worth spending hours in the wikia if you're a lore fan. There's so much technical detail to it all you'd almost think they just yoinked it from a real world concept or something.
>>108665>Star CitizenJeez, I remember looking forward to that game releasing like a decade ago. its nice to see that they're at least doing something with it, but by god is it taking forever for it to get out of alpha
No.108672
>>108663That's happened many times to me.
No.108687
Pokemon games are too sanitized now. Nemona's design would've been perfect for a mean popular girl rival but she's an enthusiastic friend?? I blame Barry for starting this trend. I miss jerkass rivals (although I think in RSE and XY YOU were the jerkass rival)
No.108697
>>108693Total War used to be about managing empires and winning RTS battles with superior tactics, not showy duels.
(´・ω・`)
No.108698
Tomorrow is an hour long Sony conference. Maybe its just because I'm bored and have nothing to do but I'm actually excited for it this time around. I don't expect anything good or interesting though.
No.108699
>>108668>>108669It's not like other RTSs haven't gone down that path before, watcha gonna do.
>>108671Conlang'd songs as an interface for magic is pretty cool stuff. Makes sense that if transferring emotions is so important, that it'd have a special lexical class dedicated to it at the start of each sentence, and that the stronger version can jam even more emotions into it.
No.108701
>>108697If they can do both it would be pretty cool.
No.108703
>>108693You don't really see any of these duels, they are pointless. You are commanding a battle you don't have time to watch these things.
No.108707
>>108703I don't know about you, but part of the attraction to total war is the spectacle of armies clashing. Earlier total war games such as Rome 1 and Medieval 2 had little things like horses jumping over spear walls and sync kills that you might not see from a birds eye. It's meant to look good no matter how far or close you view it.
No.108708
>>108707I understand that for small details like what you mention but focusing too much on it at the expense of other aspects is a mistake when you aren't going to notice them most of the time, it's nice but not the focal point.
No.108716
>>108651Yeah, those games are great. The most recent one I played was Ar Nosurge on Vita, but I wasn't able to finish it because my vita's power cable connector (in the vita itself) seemed to die. It's really an enjoyable series that anyone that likes Atelier would enjoy. From what I understand some of the stuff never got translated, which is expected, especially back then, but it's still a bit of a bummer.
No.108727
>>108726This was the only cool game shown at the show. I didn't play the first (had many opportunities just never got around to it) but I might play the second.
No.108761
>>108593Beat this game, and while the visual designs and combat is prety good, I can easily say this has the worst level design of any game I've played in the past 15 years. Truly horrific, miserable experience going through some of these levels.
No.108776
With all the sword & sorcery talk, I started Oblivion. Vanilla with fixes.
It holds up better than people say, but more than anything when the gates of hell aren't opening Cyrodiil is plain pleasant to be in. Just walking from town to town is nice, it has that feeling of reading the Hobbit while eating porridge in the morning. I think it's the music
No.108780
>>108776I think the only real deal breakers for me with Oblivion are the dungeons and the level scaling. The level scaling being the most atrocious of any game I've played on top of being a bad system in the first place.
No.108781
>>108780>level scalingWhich is one of those "fixes" I mentioned.
I cant believe this wasnt caught before release
That and having one guy do all the Redguard voices
No.108803
Gonna use AI to make a VN about Gollum making a kuso video game and dealing with the backlash
No.108835
>>108803gollum from lord of the rings?
No.108876
>>108727You should really play the first game, based on the trailer it looks like a direct sequel and having played the first will have been to your benefit.
>>108726I remember that this was first leaked/teased sometime around 2020 so hopefully with a full trailer out now that means its fast approaching its release date. There was a whole lot of cut content from the original because they didn't have enough time, so I'd love if this one could be the dream vision they had for the original. Like one of the things I noticed in the trailer is that it appears there's people riding a griffin, and unique and organic fast travel methods was one of the things that the devs wanted to put into the original. Hoping the world snake makes it in.
No.108901
>>108899Just get into poe
No.108904
>>108903If you're that into ARPGs I cant recommend anything as you've probably played all the popular ones
No.109002
I don't think ARPGs should be called ARPGs.
Action RPG sounds more like a hack and slash or soulstype game and far from Diablo. Even Skyrim has more action than Diablo.
No.109003
But then, I don't think RPGs should be called RPGs either. Because really you are Role Playing in whatever game you play so anything could be called an RPG. HALO could be called a Space Soldier RPG for example.
No.109005
>>109003What about Tetris?
No.109006
>>109005Brick layer ARPG.
No.109066
>>108111I really like Wolfenstein: Enemy Territory.
It's a free (and now open-source) 2000s multiplayer FPS game. It's available on Splash Damage's site, Steam and there is also a 3rd-party enhanced (but 100% compatible) version called ET Legacy. In Enemy Territory, you choose a class (each class has something special, Examples: Soldiers can choose MG42 (and some other special weapons) as their weapon, Engineers can plant landmines and dynamites and Covert Ops can steal uniform from dead enemies. Dynamites are also used for some map objectives (like you need to blow up a gate or something). Of course, enemy engineers can try to disarm your dynamite, so your team has to protect it. There are also more things that make each class special. There are also a ton of maps and mods made by the community.
I recommend you give it a try if you like FPS games. It's free! And it also works on Linux (you need the 32-bit aka multilib version to play most mods).
Links and Tips:
>ET Legacy (recommended and easiest option): https://www.etlegacy.com>"vanilla" Enemy Territory: use Steam or download it from https://www.splashdamage.com/games/wolfenstein-enemy-territory/>Find servers: either use ET Legacy or https://et.splatterladder.eu/?mod=serverlist>More links: https://github.com/etlegacy/etlegacy/wiki/Useful-LinksNote1: If you choose to download ET from Splash Damage site, you also need to download your personal etkey from http://etkey.net (place it in your etmain folder, also do not share your ETkey to others!). I recommend you get ET: Legacy (recommended) or the Steam version, so you don't need to manually generate a etkey for these. I recommend you use Vanilla/Steam version only if you get problems with ET Legacy.
Note2: The "vanilla" version of Enemy Territory and the Steam version require that you run 1 console command in the game. You can open the console in game by pressing the key under your ESC key. Press it, and type /seta r_primitives 2
Otherwise you get bad performance with modern GPUs! ET Legacy doesn't require this setting. To apply this setting, you need to reopen ET. If you want to mute voice chat aka vsays, you can also type this in the console: /seta cg_noVoiceChats 1
No.109087
>>109059Were you going for the speedrun one? That one seemed impossible to me.
No.109109
just did a over six hour civ 5 session to play the rest of a game I started yesterday
Im not sure how I used to play a whole game start to finish in a day
No.109110
>>109109i lost that ability too
2 days after super paper mario came out i was on the pause screen and my mum came into the room and told me to stop playing when she saw my play time was 18 hours
No.109189
>>108607your skills look about where I left off
No.109190
>>109162cutieromance thy neighbor
No.109280
How do you feel about the SF6 girls? I hope they're not done adding characters. It feels incomplete without Sakura, Poison and R. Mika but I think they nailed it otherwise.
No.109346
>>109343where's the interesting games, all they showed was warhammer and i already knew of that one
No.109348
>>109343Well that was a huge waste of time. The big finale was FFR? Man that is one series you couldn't pay me to give a fuck about. Not a single good game shown.
No.109374
>>109360Unreal engine, huh.
Seems a bit too colorful from what I remember, but moving around the town in 3D space seems really nice as long as they can properly design it.
P3 is one of those games you never forget with its fantastic atmosphere, characters and music.
But geez, it hasn't even been 20 years. P1 and P2 would make more sense, but maybe those games are too different from the latter ones. I still remember renting P1 and copying it with my computer's CD drive and then returning it. hehehehe
No.109375
>>109374P1 and P2 are SMT, not Persona.
No.109376
I wonder how the SMT crowd would react if they made Personafied remakes of P1 and P2.
No.109378
>>109376Not good. There was already enmity towards Devil Survivor when it came out
No.109383
the remake era
No.109384
>>109383A sign of the times
No.109399
>>109383Everything is just a microwaved remake or botched reboot of something people liked 10-15 years ago
No.109409
>>109360Isn't it a bit too early to release a full remake only a year after the P3P "remaster" launched?
>(also some 5 spinoff shit)Looks pretty lame, yeah.
No.109411
>>109409Gotta milk it while the name is still mainstream
No.109479
>>109399Hard agree.
It took New Hollywood 50 years to degrade to the point AAA games have degraded to in about 20.
Speedrunning the self referential death spiral.
No.109486
>>109343Xbox showcase in a few hours:
https://www.youtube.com/watch?v=biwc4gEToMIMaybe this one won't suck as much.
No.109495
>>109486So just to recap what I saw there was:
-New Obsidian RPG in a more TES setting
-Cities Skylines 2
-Capcom game I initially thought was Onimusha
-Yakuza 8?
-Metaphor looked neat
I forget what the others were.
No.109497
>>109486Are that many people interested in Starfield compared to those interested in TES6?
No.109499
>>109497Every now and then I hear people mention Starfield naturally. I don't think I've heard a single person mention TES6......
No.109508
>>109507thought this was the wordfilter for a sec
No.109509
gonna romance anonymous
either works for me
No.109510
>>109504He's very tough I just joined SOS and got carried a couple times. Sadly his armor isn't Fatalis tier where you had to farm it no matter what. I just got his weapon and called it a day.
No.109515
Cutie Romance
No.109534
>>109532>>109533if one of these posts gets deleted... i called it
No.109535
tehe
No.109536
lurking bastard
No.109550
Capcom showcase soon! New Monster Hunter teaser maybe?
No.109554
Wow, it was literally nothing.
No.109560
>>109555thumbnail made me think it was Drakengard
No.109656
https://www.youtube.com/watch?v=DFJNz7lNDVkNew armored core gameplay and it looks amazing. The map is already the biggest its ever been in any AC game. Permaflight from FA is in, and considering the scope of the map I think it makes sense. I still can't tell if lock-on is confirmed or not, still seems like it could be tied to FCS as it has been for traditional AC games.
Only thing I don't care for is the melee combo you see at 1:59. This is the only thing I'd say has a real so*ls feel to it. Other than that I'm very excited, hope we get PVP info soon.
No.109686
>>109656>I don't care for is the melee combo you see at 1:59. This is the only thing I'd say has a real so*ls feel to itEhhhhhh, I really don't see it. Looks a lot more Hack and Slashy than slow and sluggish soulsy, and I'd be extremely welcoming of a nicer melee than what the prior games had because it's probably one of my biggest gripes with piloting a mech. If it actually feels good to attack with melee then that's just an added bonus to me.
Also dear god the seamless transition from melee to backing out into ranged to charging in with a rocket and cancelling a boost to melee from the side is so sick looking. I can't wait to play it.
No.109689
>>109686It reminds me of Sekiro, which is a style of combat I don't really want to see in AC. It still looks good, but I don't know I have mixed feelings about it. Maybe when I get my hands on it I'll change my mind.
Boost kicks looking sick though.
No.109694
>>109689feel like it's too early to judge it
looks different but not really bad cant really tell how ill like it until i play it
No.109984
>>109962Impossible what about your infinite backlog
No.109991
>>109984i dont have one
>>109985no
No.110043
Has anyone seen the pikmin 4 stuff? Its weird to me. Im a hardcore pikmin fan, so I'll probably buy it on launch anyway but... I dont like the ideas of the new pikmin, part of the appeal was the hard sci-fi nature of the world and the concept of them is too wacky, and it's not like Pokemon either, they havent really run out of botanical/eusocial things to do with the species. Feels like they went with kid appeal over spec evo.
No.110045
>>110043Pikmin is one of those games I never tried because I looked at the back of the box and I had no idea what was going on. What do you even do? You lead little creatures around to rescue them or something?
No.110046
>>110045The original plot was the your spaceship crashes on an unknown planet and you have raise up an army of these little pikmin guys to find the parts to your spaceship before you run out of air and die. It's a mix of resource/time management, puzzle solving, and micro-managing combat against bigger creatures.
No.110051
Got the two Riftbreaker DLCs I hope they are good
No.110062
I hope people who called Smash a "fighting game" burn in hell
No.110071
Tf2 still feels awesome to play. Using the kritz on a demo or soldier and wiping like a raid boss feels wicked cool
No.110072
>>110062But you do fight in Smash Bros.
No.110073
And also it is a game.
No.110083
>>109692We've come from pressing A repeatedly to get to the next cutscene in Final Fantasy to pressing R1 repeatedly to get to the next cutscene in Final Fantasy.
In a roundabout way, it's quite traditional.
No.110084
>>110083Skipping the story...
No.110091
>>109692Amusing to see foes at lvl 13 being beat down on that hard and flashy.
No.110272
Summer sale is here. Anything worth getting?
No.110278
Anyone played Library Of Ruina?
No.110318
>>110177I've been meaning to play long war of the chosen for like 5 years. Stop reminding me.
No.110367
>>110325I finally did it. The other stuff after Mission 3 weren't nearly as annoying.
I don't think I received any Extreme-specific reward, but I got a new map and some avatar frames.
No.110368
bought some games and refunded them
gaming fucking sucks
No.110369
>>110368Look into modding and fan games
No.110370
Miss Roleplaying.
No.110500
>>110272I don't know if these are worth getting for everyone, but here's what i bought:
>Needy Girl Overdose>Quake>BLUE REVOLVER>Sonic Mania>that one Half Life bundle (I was missing some titles)>Super Meat BoyThere are still some games i'd like to buy like the Pocky & Rocky remaster, but I haven't pulled the trigger yet.
No.110522
>>110520Personally, I think his is a proper usage of the quote feature, as it is merely a repetition of written text save for a single admissible line.
No.110524
>>110522That's pushing it...
No.110531
So far I've only bought Lobotomy Corporation. I'm enjoying it but its very complicated, it really tests my memory/my ability to keep track of various different things at once.
No.110552
glad i haven't been able to purchase games recently
most of the time it's an impulsive waste of money
No.110562
>>110552My advice is to only buy one game per month at the
absolute most. It saves a ton of money, pushes you away from impulse purchases, and makes you appreciate your existing library of games more.
No.110682
There is a private server for Monster Hunter Tri up now. So I rescued my save from my old Wii and realized I never even got into HR in this game. Then I spent 50 minutes on a LR Guild Barioth. Sigh thats probably why I quit so early... I also remember dropping connection super frequently
No.110866
wanted to get some Stellaris stuff during the summer sale but NONE of the stuff I want is even on sale. I hate how stingy Paradox is.
No.110867
>>110866I think they do this because they know how pirated their games are.
No.110869
>>110867Can't speak for anyone else, but I only pirated it because of how stupidly expensive it would be to get the full game. I bought several Paradox games in the past, even including DLC, but these days their pricing model is just too ridiculous for me to justify.
No.110940
The sale is almost over...
No.111160
Its over.
No.111426
>>111418>>111422That really is awesome. Do they have some brain stuff going on, what's up with the corpse and wires?
No.111801
https://www.youtube.com/live/Vvah-HfhkYc?feature=share&t=7570Exilecon occured over the past couple days and it was absolutely insane just how refined the systems of PoE 2 seem to be. The combat has been fine tuned to make sure that melee has more maneuverability such that it can actually be a more suitable alternative to range, they have a dodge button with no cooldown that can allow you to cancel casts if you're in a pinch, and just everything about the new skill system is wonderful.
https://www.youtube.com/live/Vvah-HfhkYc?feature=share&t=9589Potentially one of the most epic showcases in the event was the way in which you dual-spec weapons. Not only can you allocate certain skills to be used by your first/second weapon exclusively, but the weapon slots even have their own passive points that can be swapped between whenever you switch weapons. It's really shaping to be the pinnacle of ARPGs and the culmination of all the lessons learned over the last 20+ years of ARPGs. It makes Diablo 4 a muddy puddle on the gold-paved road leading up to its release. With this, Baldur's Gate 3, and Hollow Knight the future of gaming seems to be almost entirely back within the hands of gamers instead of shithead business major execs that run AAA companies.
As a side, in addition to all the amazing improvements in PoE 2 they're not even trying to be greedy with it. All the microtransactions you've purchased in the original will be available to use in both games if they're not hyper-specific to the workings of only one of them. Meaning that all stash tabs carry over. With that in mind I also upgraded the /qa/ guild's stash space, if anyone wants to play next league with it I'll be on and ready to invite anyone.
No.111802
>>111801Watched most of exilecon as well.
I had faith in poe2 to begin with and I'm even more convinced now.
No.111809
>What are you looking forward to?
GOATT Howard's newest GOTY
No.111813
Some time ago I played Fortnight to see if it lived up to it's popularity(I don't think it does).
Today, I am going to play Apex Legends for the same Reason.
No.111814
apex vtuber legends
No.111816
It's not very good either.
No.111820
>>111816ehhhh
the guns feel clunky
No.111823
>>111817Heard that TF2's actually getting a bit better recently since Valve prioritized more the community aspect of it over competitive. Is that true or just some lies I was fed?
No.111824
>>111823Not really. There haven't been any changes to revert all the competitive pandering fuckery that got the game in the gutter. It's just that they're having a couple people slightly work on adding some stuff into the game now rather than it being completely abandoned. Nothing significant.
No.111825
>>111801On the topic of the next league for PoE, it seems pretty settled that we'll be playing on ruthless. So if anyone wants to try that mode out this season should be a great time to do so. Also if anyone wants to play or get started in PoE in general it should be a fun time as well. We have at least 4 people in the /qa/ guild that are fair enough at the game that we can somewhat guide along people that aren't as knowledgeable, and we'll all probably be contributing whatever to the guild chests such that gearing should be a bit easier for those that may have a rough time once they get to mapping (although I'm not sure how fast we'll get to mapping in Ruthless since it'll be my first time playing the mode as well). And if /qa/ friends with no guild just want a nice guild with good stash space to put their stuff in we'll be open to inviting them as well, as I made sure beforehand that we'll have a
sizeable amount of it.
Also the new league starts on the 18th of August so there's some time to read up on it or do whatever you want in the meantime (like play Baldur's Gate 3) before it comes out and we play.
No.111851
Ahh, at last I understand. I had been seeing images and drawings of this Plum girl (far right in image) in speedrunning threads and now I can see why. She's a character for a 2D sidescroller indie game called Chenso Club advertised during ESA and I guess she was very well received and she even has her own twitch emote tied to it. I'm kind of curious how this happened and how it's tied to ESA. Was it advertised during Winter ESA and then this time for Summer ESA there was a Plum emote ready? I'm not sure.
The designs are pretty bland and generic indie fare, but perhaps by accident they made a smiling witch girl and she easily rose above the typical ambiguously brown and badass archetypes that make up the rest of the cast. Anyway, here's an ad playing during ESA and she has her own catchy song while no other character is acknowledged. It would be nice to imagine more Western indie developers learning from this and actually making cute characters, but that seems unlikely.
https://www.twitch.tv/videos/1881982938?t=11h7m49sThe game looks kinda fun, but I'm not sure I'll ever play it.
No.111853
>>111851Personally, I prefer spiky double buns girl with the chainsword.
No.111858
https://monsterhunternow.com/enMonster Hunter Go.
God, this is so lame. I hope they have other people working on a real game
No.111859
>>111858Just from the title I know I'm not interested. At the very least with all these Gacha games they seem to be a vehicle for funding better projects.
No.111860
monster hunter go to the polls
No.111861
>>111858Obviously they do. We've known about the mobile game for a long time now. TGS should reveal MH6.
No.111907
How did I not notice that I posted this in the wrong thread for hours...
Just finished Pikmin 3. Was disappointed with the short length. Pikmin 4 looks nice with bringing back caves, but they're not procedurally generated and the dog looks like it trivializes everything. Just gotta wait for the Pikmin 2 Switch release so I can play that one again...
No.111918
>>111907The challenge maps in Pikmin 3 help add game time to it.
No.111976
Finished replaying Disco Elysium some time ago, figured I'd write a review for it. In case it's sitting in your backlog or something like that.
You play as the Law, the harbringer of doom, the greatest critic to ever live, and someone who's very sorry for all the trouble they've caused. It will happen again. You stand as a radical against a world that is responsible for your flaws. (Or you can be the most boring centrist to ever stroll the earth.) In other words, you're a cop, sent to investigate a murder in the poorest part of town, a place that hasn't recovered from the crushed revolution that took place decades ago.
Here's the problem: your life is a hypercube of fuckups. You drank yourself to death, and after getting kicked back into your mortal coil you've kinda forgotten everything, as it tends to happen. (Substance abuse is a prominent theme, to say the least.) After getting out of your room, you immediately meet your partner and brother in Christ, Kim Kitsuragi. There are two types of people: those who love Kim, and those who didn't play the game. He's stoic and professional, supportive when you're unstable but willing to reprimand you for crossing the line, and capable of taking over an interrogation when needed. The perfect foil to your madness, yet not perfect himself. Those moments when he cracks a bit and joins in on the fun are simply amazing. It's with his help that you will conduct the investigation.
The people you meet and question are mostly normal, poor folks simply trying to make do in this ruined place, and when suddenly some drunkard cop shows up asking the wildest things they've just gotta... deal with it, somehow. They're very diverse, each coming from their own walk of life, and the contrast between your tard ass and them is central to all conversations. The writers never stop finding ways to let (or force) you to do dumb shit. Of course, doing dumb shit is not exactly ideal, but it sure is fun, and sometimes Kim even relies on it.
It's all carried by a narration told by yourself and for yourself with a mix of first, second, and third person (see skills below) that can cover as great a range as there is, from condescending to sympathetic, know-it-all to ignorant, powerful to powerless, often in the span of a single talk. It's detailed and concrete: if you're in pain (a common occurrence) it'll tell you what's causing it, where you're feeling it, how bad it is, what it compares to, and why it's going to get worse, all the while using plenty of acidic humor to make things considerably more fun to read. Things can get extreme, absurd, and extremely absurd at the same that it's gritty, realistic, and above all confident. People share so many pics of the dialogue that I've got a subfolder with 98 files, it's that good.
In terms of art, it uses simple graphics, but very stylized. The world is a painting made with oil and watercolor, most obvious in the godly visuals used for so many portraits, especially your skills' abstract depictions. Its direction is so strong that its quality bleeds into fanart, resulting in a metric fuckton of spectacular pics. Music is great too, it always helps set the scene but I'm not capable of saying much about it.
Speaking of the world itself, it's very cool too, very grounded. In many settings you look at worldbuilding and see that sort of "yeah we thought it'd be neat to have a group of people with these quirks" that gives off the feeling of being deliberate, artificial, but that doesn't happen in DE. It feels like the real world, just... slightly off. It's in great part due to how the game uses language. For example, in Planescape you find people using terms like "cutter" or "deader" but it's just something the writer sprinkled around to add a bit of spice. DE, by contrast, is extremely thorough.
Made-up English words are easy to grasp and don't get paraded around, they're said in such a mundane and passing manner that some I didn't realize were original, at the same time that it employs French, Spanish, German, Finnish, some brand of Austronesian, Dutch, and of course a bit of Latin, to create all sorts of terms and names that aren't real, but do a great job at fitting into their respective language's aesthetic. Hell, at one point my sense of paranoia started talking to me in Ancient Greek, alphabet and all. Many of the VAs are real native speakers, so their accents are authentic, and they pronounce things in a noticeably distinct but nonetheless systematic, understandable way. Hell, the voice acting is so good that you can hear the subtleties of their facial expressions: a look of mild indifference, a confused frown, or a badly hidden smile. (Kim's are particularly subtle.) Goes a long way in making it flow smoothly, making things all the more believable.
The game's history and lore aren't Tolkien-tier, but they're much more fleshed out than most stories and it's enough to always make you feel like there's more to it, all the events, figures, groups, they're interconnected and easily flow from one onto the next. Their effects are still felt today, not unlike how everyone keeps talking about the Roman Empire 1600 years after its collapse, so do they talk about the Suzerainty and Dolores. Its level of technology is a purposefully anachronistic grabbag that's hard to comment on, and it's surprising how its more peculiar aspects are hidden at first, but are in fact integral to the lore. There's a lot to dig into, just don't pump Encyclopedia too high.
No.111977
Okay, now here's THE main mechanic, the one that really sets Disco apart: skills.
In other games, your skills are simply a capacity you have, which sits still until you need it. In DE, they're facets of your intelligence and personality that proactively chime in and affect your inner monologue. Stuff like Visual Calculus, Drama, Physical Instrument, Interfacing, or something as silly as Savoir Faire the hustler. They do so through passive checks, hidden dice rolls that add their thoughts to the narration if succeeded, and you better believe they come with their own opinions. Especially Coach Phys, he's your guts. These passive checks can be nested, adding a back and forth between your skills: Encyclopedia recites a fact, Logic comments on its implications, Inland Empire tells you about its connection to that which lies beyond the veil, Logic rebukes that that's now how any of this works. These aren't just for show, they regularly unlock new options that can change the flow of a conversation.
The traditional type of active check is here too. Some you can retry after getting a new modifier/skill-up, others you can't. They all use a dice roll with a modifier, HOWEVER, DE does a very, very clever thing: depending on how you've behaved, extra bonuses or penalties are added. Intimidated a guy? Establishing Authority is gonna be easier. Found a clue? Logic will appreciate that. Acted like an asshole? Yeah, about that Suggestion attempt... Passive checks give bonuses, too. In some cases it's effectively just flavor, in others it can make for a serious difference. Unlike basically every other game where failing a check simply deprives you of an opportunity, DE has fail forward baked into every roll. Mistakes will show you alternate scenarios of the myriad ways in which things can go wrong, two of my favorite moments come from failing red authority checks. The devs clearly want you to fail, as the stat spread for premade characters is 5/4/2/1, though 4/4/2/2 works too without being as extreme. I'd recommend putting at least 3 into Psyche, and you're gonna need a bit of Shivers for that one crucial check.
In terms of utility, not all skills are made equal: Rhetoric is far above the unhinged paranoia of Half Light, though again, that's if you want to be a competent, non-unhinged cop. It's your call. Esprit de Corps won't solve the case, but it's still a great pick purely because it helps deepen your relationship with Kim. There's also the Thought Cabinet for what you could call perks, comprised of more complex ideas and ideologies with multiple effects, each accompanied by more narration plus an illustration reminiscent of Bosch. They're a mixed bag, like yourself.
One of the best things about skills is that they free up space. The role of giving you information falls on them, affording NPCs the breathing room to be actual people. The only character that does dump info on you is one of the best-written in the entire game, and you won't find anyone complaining about it. This is because they don't simply deliver facts, the way in which they tell you about things and what they choose to say is a part of their personality, it's colored by their opinions and can generate a further back and forth as you debate their worldview.
You've got quests as usual, and you're incentivized to go through any tangent available as it'll give you more XP to tackle the main stuff at the same time that it loops back around. Everything's connected. Time only passes when going through dialogue, and you have more than enough days to see everything there is to see, so don't worry about that. It's not a real constraint. The whole thing takes place in the span of a few city blocks, genuinely the closest thing we've got to Warren Spector's idea of an RPG contained to a single block, and you can find clothes lying around that give you further bonuses and penalties. (Juggling them can get annoying at times.) All of its mechanics, the dialogue options, the rolls, your clothes, your skills, your thoughts, all of it has some moment where it's flipped, where the format is played with, and they are stellar. But, let's talk about something else..
No.111978
The politics.
You may've heard DE is communist propaganda, you may've also heard it mocks all sides equally. What it does is showcase politics as both an individual's coping mechanism and a serious social matter, while bashing them in any way it can. But for you, it's a coping mechanism. That's why a lot of the satire falls on you and your ragtag group of inner wackos squabbling with each other. It's a game that is critical of anything you do, in part because your character is kind of a joke but is also not, not really. NPCs aren't nearly as much of an ideological trainwreck as you and in general don't get made fun of that much. Like the grandpa royalist soldier and his lifelong friend, a socialist professor. They tease each other while playing pétanque in an artillery crater, sharing a sandwich, reminiscing over their shared love, that's what they do. Both have explicit and opposing political stances, neither is a caricature. Beloved Kim is a centrist, and even Measurehead has a really good chat at the end of the reactionary questline.
Fitting into its larger theme of life's messiness, it touches on ideological purism too, once more being the harshest towards communism. It's written by people from the former Warsaw Pact with a truly leftist perspective and that's precisely what fuels this. It's not propaganda as evidenced by all the people who interpret it as being centrist, but it certainly is a leftie game, very much so. The difference lies in its self-criticism. IMO, its best takes are on communards and moralists, followed by ultralibs (namely Joyce), and lastly reactionaries.
All in all, it's an easy game, the only thing you really need is some nosaphed/magnesium in case your HP runs out, and avoid softlocks. The guys over on RPGCodex call it a CYOA, but frankly that's not much of an insult. At least they acknowledge it's got choices to make. It's a deeply humanist game about failure, failure, failure, then getting up, moving on, trying again. Every single one of its elements feeds back into itself, it's all in sync, and there's simply nothing like it. I mean, it has one of the best openings I've ever seen, and it consists of talking with your brain in a black void.
It's not just a masterpiece of a game, it's a masterpiece period. Hope you find it fun, you, infernal engine, you.
No.112000
>>111976>People share so many pics of the dialogue that I've got a subfolder with 98 files, it's that good.Hah, yeah I've seen some of those.
Seems like you liked it a lot to write that much about it, that's cool. Sounds like the speech skills are a superior version of the old Fallout stuff, that's good to see.
I read that Disco Elysium just got a Japanese translation and some people were excited about it. There's tons of text, right, so it was quite an undertaking.
No.112003
>>112001Not him but I've seen it gaining a spot in the "best games ever" lists from the game industry figures and critics and the like, which is very unusual considering the amount of good titles has been extremely low for the past 5 years.
No.112030
>>112003I think most game rating/cataloguing sites also have it pretty near the top of their ranking, such as:
https://www.backloggd.com/games/lib/rating/https://glitchwave.com/charts/etc.
No.112049
>>112000It's comparable in that there's a lot of them and some are very specific, yeah, though I understand that having a ton of skills applies to old TTRPGs in general.
Supposedly it's got a million words, and I imagine the Jap version got localized to high heaven with all sortsa weird dialogue changes, so I'd bet on it being quite harder than translating it to French or Spanish. Would have to check.
>>112001If only there weren't a billion games coming out all the time.
No.112068
>>111976Thanks for writing this up. I've already played it and loved it, but enjoyed reading your thoughts on it.
No.112086
gonna give this dysco elysium a try and see if i'm too dumb for it
No.112162
Further spoilerific thoughts
There's a couple things about the ending that people usually dislike, but they're actually pretty solid. I think the issue is that their foreshadowing is locked behind several checks and it's only on the second playthrough that they become easier to grasp.
The first biggest point is the Calculus one on the rooftop where possible sniper spots are listed. We're dealing with fiction, so obviously the most unlikely option is the most likely. No surprises there. Then there's the jacketed bullet and the old revolutionary rifles, the may bells left for Klaasje outside her apartment (which aren't just a communard symbol, they don't grow anywhere on the mainland either) and, once you finally get into the Feld building, on your way to Ruby's base you find a communist bunker that the narration tells you was recently used. When inspecting and talking to the hanged man, there's a passive check straight up saying communism killed him, though it's a situational thing and I wasn't able to verify it. Put that all together and the profile of a sneaky communist sniper becomes very plausible.
Thematically, he's the total antithesis of the game's message.
As a political commissar, his job is literally to have the correct ideology. He's an applied extremist, seeing the world in rather simple terms, telling you the most ridiculous things like sadness being a weapon of the bourgeoisie, denying one's feelings. To him it's clear-cut stuff, and a purist so great that nobody is allowed to stand besides him. Everyone is inferior, because they let go of the past. There's a joke I've seen people make: you can go through the entire game supporting communism whenever possible, working with the union, getting into the book club (whose theory is actually correct), internalizing its thoughts, and when you meet the one genuine communard still alive he calls you a liberal. That's the true IRL commie experience right there. To top it off, he's high as a kite from the phasmid's fumes, which just like Harry lets him continue even though his body should be crumbling into dust. The moment the phasmid leaves, he stops functioning.
As a more minor thing, there's the final segment with your police buds. You learn that they arrived alongside you but got told to go away because they were cramping your style, and after calling them Esprit de Corps can show you how their conversation continues and that they'll drive back to meet you. Then they arrive with a disguise, and the first time around I didn't notice that the dude with a wig was Jean. I could tell it was off but didn't fully understand it. EDC further tells you that they leave around the time you go meet Ruby, iirc after thinking that you were doing okay-ish, but then had to rush back after hearing of the tribunal.
It's an odd thing, because in-universe it makes perfect sense from their perspective to approach you in the way they do, being predominantly worried about your mental state, but out-of-universe I'm not sure what the point of its harshness was. Maybe it was meant to take the player down a peg, and if so it succeeded, but it certainly is anticlimactic. At least it ends on a positive note, again about being able to move on. >>112068Gud gaem.
No.112478
Multiplayer shooters are so aids nowadays, people take pride in being shit these days.
I never thought I'd see the day
No.112479
Also source games seem to attract racists for some reason
No.112507
uhh
No.112511
planetside 2 was oddly full of chantards last time I was there
people were replying sneed in yell chat
No.112518
>>112511I think because the general is one of the last active places for it
No.112519
planetside2... talk about ancient
No.112520
>>112518it's weird, I just checked their last thread and it lasted 70 days, it's ultra mega slow
but the ones that do still play are hyper autists so it makes sense i suppose
>>112519it actually started getting updates again not too long ago: weapons, robot mercenaries, vehicles, and even a continent
No.112538
>>112511Same thing with Orange Juice. I played with one called sneed-something and I think he went through the entire modern 4chan dictionary during one single match. He was probably an actual teen because he was complaining about his primary schooler sister in chat.
OJs playerbase is pretty weird.
No.112539
my primary schooler sister beats me in 100% OJ every day
No.112543
>>112541wtf miya what are you doing here
No.112544
>>112538Weird to blog about your home life on an anime board game
No.112546
>>112544they haven't heard of oversharing
No.112547
>>112544not really,
I was and still am a blogger
No.112548
the blogger
No.112573
>>112547Cmon, blogging on a site full of acquaintances and OJ lobbiea are different things
No.112633
I don't want to catch a Sneed from 100% OJ!
No.112635
Someone convince me to play Drakengard.
No.112636
It can be really therapeutic to just get into a trance and cut down a few hundred mooks with different weapons and combos.
No.112677
>>112635The controls filtered me personally. I'm waiting for the remake however (which is never ;-;)
No.112685
I didnt like TF2 that much but MVM is so fun holy shit
No.112692
>>112686No! I even played with an infamous griefer and had no issues
No.112701
I started playing Library Of Ruina after finishing Lobotomy Corp. The game is insanely hard for me because it uses deck building as a core mechanic. Its because of this the fights feel extremely satisfying, but I feel mentally exhausted after certain fights. I still wish it were a VN though because I have to keep stopping and the story and world building is really amazing to me. Also like someone pointed out the soundtrack is amazing and gives certain scenes so much emotion.
https://www.youtube.com/watch?v=lclt459JpVQ
No.112702
>>112701>deck buildingI've never been able to wrap my head around these games. I guess people like them because people keep playing them, but they've never clicked for me. They make sense in board games, but I always feel restricted in
video game video games. It's like you make a great setup, but then you need the cards to align and ehhhhh.
I do enjoy roguelikes and they have the whole "sorry, your game ends now because you got bad luck" angle so it's not that part. I don't know what it is, but as soon as I see cards I bail out.
No.112705
>>112702I agree for the most part. I wish LoR was just a VN instead, I can't into deck building. Its fine when you can just go from lower numbers to bigger numbers, but some fights require building around a very specific type of deck and that's what kills my enjoyment.
No.112716
>>112715that's not how you say qa
No.112717
>>112715How much funny writing does this support?
No.112719
>>112718Oh, you spell it out with maps, and there's only six slots. In that case you could do some variation of /kûèÍ/. Although æ is a ligature of ae, pronouncing it as [eɪ] is a stretch, of its many usages this doesn't seem to have ever been one of them.
No.112721
https://www.youtube.com/watch?v=0Tk5YA4WRrgArmored Core showcase tomorrow revealing "lore", gameplay, and pvp.
https://www.youtube.com/watch?v=_uWSDQeRrYkGuy invited to 3v3 pvp with AC6 devs apparently.
Looks like all my questions regarding pvp will be answered tomorrow. Also hard to believe this game is coming out in a week, holy shit.
No.112991
>>112987>rdr1 Bizarre decision not releasing it on PC. I remember enjoying that game years ago but my tastes have changed since then, don't think I can put up with all the story and cutscenes today. I still remember having fun searching for the cryptids though.
No.113061
I am tired of multiplayer FPSes, because of all the crying whenever people take the game seriously or god forbid work as a team over voice chat but I like challenging video games so I'm getting into flight sims, I tried playing TIE Fighter with a mouse but it was so aids I bought a used flight stick.
Freespace 2, Privateer,
IL-2 Sturmovik: 1946 and MS flight sim 2000 are on my list as I have a bad PC
No.113334
>>113332yeah that image isn't really related to anything, it's just a cg i unlocked after beating the game.
>Can you go on dates or interact with them in any way outside of direct gameplay?"dates", i'd say no. you can interact with them in the story, and certain dialogue options (and, in some cases, sidequests) will push you along one girl's route, which will get you their ending, but that's about it when it comes to interactivity outside of gameplay (in gameplay, you can set one girl as your partner in battles). Akiba's Trip is definitely not what i'd describe as a dating sim.
No.113335
>>113334Ah, yeah, I wasn't expecting anything like a dating sum but that screenshot and hearing "routes" is definitely piquing my interest.
I remember on vita I downloaded it and also craploads of "DLC" that it had like dozens of outfits for other media like anime cosplay outfits or something. By the time I was about to play it my vita's power inlet port thing died.
Ahh... I should play it on PC I guess.
No.113339
>>113335i'd recommend it, it's a fun beat-em-up type of game!
No.113346
>>113339Hmmmm.....
Yeah, I guess I'll add it to the infinite backlog. When you say Beat 'Em Up is it more like a musou or something like Streets of Rage?
Either way, yeah, it seems nice thematically at least. It did get an anime, right?
No.113348
>>113346> is it more like a musou or something like Streets of Rage?between the two of those, it's definitely closer to a musou, but i'm also not sure if that's quite correct, either, i don't quite know how i'd compare Akiba's Trip to other games.
there is an Akiba's Trip anime, i think it's really good, but it's not connected to the games at all outside of a handful of references. i'd say it's worth a watch.
No.113349
>>113348Ohh, seems similar to Senran Kagura. There's not thousands of enemies, but they're not exactly individual threats. My favorite of those I've played is the Valkyrie Drive one, oddly enough.
No.113398
>>113396You tricked me with that filename for a second...
No.113442
I'm playing a game called Starfeild.
It's not really open world but then we knew it wouldn't be. Instead it's made up of star systems with planets and each planet having a few spots you can land on and explore around, and some might have cities. I'm not that far into the game so have not explored much on my own but what I have gone out of my way to explore has been pretty bland, I did a mission on a planet and decided to visit this spot that was on the same planet the spot with my mission was.
All the spot had was some trees, some rocks I could mine and a few bits of map I could scan to get exp. That's it, no enemy, nothing, what a waste of time.
This separated zone nature of the game also makes traversing the world(or galaxy) tedious and this is compounded by the bad UI for it.
Combat is bland, I watched a Gamespot review and in it he said the gun play was good, I disagree, I disagree strongly. But then people say Destiny has good gun play and I disagree with that as well.
It's also impossible to turn off enemy health bars by themself which is annoying as I hate health bars in the middle of the screen in shooters.
I have mixed feeling on the arstyle, the textures are fantastic and I think that some of the textures are the most beautiful I have seen in a game but the overall style is generic as are the faction outfits from what I have seen of them. The factions themselves are pretty bland as well. You have the United Colonies, the Freestate colonies or something like that and House of somebody.
The writing is terrible as well. It's so bad, it's incredibly corny and generic.
Overall, the game is what I thought it would be. It's pretty average in most ways but it gives you a lot to do at least. I'm only a few hours in so I still don't know how far I will go with it.
No.113487
>>113442¥summary is basicallly another bethesda gameYeah, I held off of buying this one since I just couldn't bring myself to believe it'd be anywhere near as good as people had been hyping it up to be. Seems like my intuition was right. A shame that it couldn't be some groundbreaking new space RPG, but that's about what I expected.
No.113497
recently i have been playing a romhack of paper mario 64 called paper mario 64 ttyd
it's pretty fun
No.113504
Nobody can agree on what race Nemona is supposed to be, what do you think?
I think shes North African but I thought Nessa was desi so idk
No.113505
>>113504I think that the Japanese don't have the same view on race that we do and so most of the time when they are designing characters they aren't actually giving thought to things like that.
And furthering this is the fact that the Japanese themselves have a lot of different skin tones, well even white people do really, Nemona could easily be white, though that probably was not factored into the design either.
No.123556
well, 3DS online is officially dead. it's a shame because the game I like replaying was balanced off online features. the game isn't on pretendo's list so yeah. it really is the end of an era.
No.124112
Last time it was 50% off, but this time it's 60% off and I bought the Miku Diva game that got a PC port.
https://store.steampowered.com/app/1761390/Hatsune_Miku_Project_DIVA_Mega_Mix/Sadly I've heard there's no fun interaction stuff in their rooms like previous games, but at least people have been modding stuff into it like songs and stuff. It uses denuvo so there's no way to pirate it. This is the last real Miku rhythm game to me since they now exist as gacha on smartphones. Miku fitness on switch looks fun, though.
>>123556That sucks. I hate that. Dragon Quest 10 (or was it 9) on DS had some cool online stuff that is permanently dead as well, like an in-game shop that would change every day. There was really no need for it to be online.
No.124120
>>124118They remade Sonic 06? That's news to me, what could they possibly have done to make it a better game....
No.124149
>>124148Ohh yeah Dead Cells is something I've been meaning to play. Did the Castlevania DLC release yet? It has all sorts of crazy tie-ins like Terraria and then Castlevania was announced which was unexpected.
No.124150
>>124149Yeah, the Castlevania DLC is already out. It's pretty tough comparatively to the main game but I'm guessing since it's the latest DLC that's because they're assuming most people have all the upgrades/unlocks and such, which I don't.
No.124199
>>124142Beat BSC2... Game's fun but fairly tough. More than anything it seems like learning to parry is the path to victory, but even then the King's Hand is a pain in the ass to fight, he just recovers so fast and can't even be slowed/stunned. Not to mention the spike pits that chunk your health and you're always pushed into as a punish for healing.
No.124503
Current game I've been playing is Lobotomy Corp. It's fun and has a nice difficulty curve to it, but I really wish managing agents was better. You have to tab through different departments for different agents, and you can't simply see your entire roster at a glance which makes it a pain to see the health of all of your agents since their health bars overlap on the map. It's exacerbated when you have dozens of little retards roaming around and you also have to pay close attention to each because they can just instantly die if you assign them to do something at the wrong time (fucking fairies).
For a block game, I've been playing Vintage Story on and off since it got introduced to me through a game night thread. Compared to Minecraft it's got a lot more detail and care put into it, and the actual building of things blows Minecraft out of the water with chiseling being a feature, but there's really only one "boss" so to speak and one dangerous dungeon like area currently. It's definitely lacking in terms of late game stuff, and the "hardcore realism" progression of things might be a turnoff for some (e.g. you knock slag off iron blooms to make ingots and steel is made through a multi-step cementation process). The QOL is top notch and you can open multiple chests/containers at once which is great. No Touhou little maid equivalent mod unfortunately.
>>124248Medieval 2 is always a good fallback, and last great Total War game in my opinion. Sure there's Shogun 2 which is good in its own right, but it just lacks the sheer diversity as all the clans share the same unit roster; it doesn't have that kind of replayability. Also it's very moddable which cannot be said for any of the new Total War games.
No.124506
>>124505As far as the battles and RTS play goes Shogun 2 is really good, and older TW games let you move units without generals. I don't like the campaign as much since it's all too samey after one or two playthroughs. The clans are functionally identical save for a unit or two and everyone has the same goal of taking Kyoto and becoming Shogun. Whereas in Medieval 2, England plays very different to Milan in both goals—take northern Europe and succeed in crusades vs take the Mediterranean and become the new Roman empire—and unit roster—knights, cavalry, and longbows vs militia, crossbows, and lots of guns.
If as you said, Shogun had more Asian units to fill out rosters it would be a lot better, maybe with Chinese and Korean pseudo-factions who you can trade with that have one or two cities at the very edge of the map over the sea, but really I think it's greatest strength and greatest weakness is its narrow scope. The Sengoku period is a really cool period in Japanese history and good grounds for a Total War game, but because it's limited in scope it suffers due to the aforementioned homogeneity. If we had a Medieval/Rome style Total War game where it spread across Japan, China, Korea, and bits of southeast Asia like the others do for Europe/North Africa/West Asia, it could be great. It would have diversity of cultures and units, and a big playground to take part in if you want to be a map painter and conquer everyone.
Either way it's something we can only fantasize about because Total War games have become hero shittery, Warhammer, and stores to sell more DLC.
No.124512
>>124507>it's limited in scopePoor wording on my part. I meant for what we have in Shogun 2. Cool period, but it's only Japan sans Hokkaido. Korea technically was on the map because it had to physically be there, but no gameplay significance. It's also worth noting the first Shogun game did have a Mongol invasions scenario where it's a "what if they didn't all die in a storm" alternate history deal. It was a game focused on it's premise and namesake, as such there was no room for anything else.
In looking around I found the Morning Sun mod which basically adds what I think the game needed and goes over exactly what you said here with the Imjin war and adds room for the Ming Dynasty alongside other peripheries like Mongolia and Tibet. It's ambitious and pushes the engine, mainland Asia doesn't have much terrain detail the game cant render settlements and trees far away at the edges of the map due to bugs.
No.124557
>>124555Steam is just water vapor.
All the orangy bits of the orange juice will be lost in that medium.
So, of course it's free.
Then again, fruit juices aren't really good for you, anyway. Drinking water is best. So, go for it. Just don't believe the advertising.
No.124582
>>124580I'm pretty sure the current meta is about buying the DLC with the newest bestest characters, but in vanilla you win by picking Suguri and filling your deck with -def traps and +evade battle cards then playing a super aggressive early game. If you're lucky, you'll rack up enough wins to turn the endgame into a race to home base, if not, you just need to gank whoever is in the lead with your hyper to get enough stars to finish your last norma.
Defense builds are for noobfags who don't understand probability or fun.
The only HP that matters is the last one.
Being able to get kills is more important than being able to avoid kills.
Do the math and always make optimal moves.
No.124583
>>124580The game is RNG heavy so it's all about stacking the odds in your favour using cards that suit your character. You can look up strategies and card recommendations for each character on the wiki.
>>124582>Defense builds are for noobfags who don't understand probability or fun.Denying unga bunga players Wins is a lot of fun.
No.124586
>>124583It is statistically harder to get wins against evade characters than defense ones. Def only becomes somewhat viable on broken DLC characters that let you stack up like +5 AND have positive attack bonuses. Or on the really bullshit yu-gi-oh ones that let you nope away any wins or stars from killing you.
No.124594
You should never play OJ to win because it's an exercise in frustration. Treat it as a bonus because otherwise your plans will get unraveled and you may get angry when something cheap happens. The game is built to support epic comebacks will frustrate you to no end if you take it seriously. Kind of like Mario Kart, but to a far greater extreme.
Also maybe we can try to play together soon.
Use this thread if you want to try to get some games going
>>72101
No.124596
Don't listen to these guys. They want you to play shit characters and shit decks so they can use you as fodder to up their W:L ratio. OJ is a game of skill, there's virtually no rubberbanding and the campaign teaches you that you can reliably win even when at a disadvantage if you play smart. Don't let them erode your mental fortitude by getting you hyperfocused on the bad rolls. You don't want to end up the kind of guy who ragequits XCOM over a missed 90% shot.
No.124622
>>124615It's weird, I've played all the Souls games many times over but DS1 is the only one I can map out in my head without any trouble at all. I know everything about it and yet I'd pick it up again in a heartbeat if I had the intention to. This post is kinda giving me the urge to already... but I'm saving myself up for Elden Ring's DLC this June.
No.124624
>>124622DS1 is the only one with an interconnected world that the game makes you traverse through. it's one of the most memorable aspects of the game. DS2 and DS3 kinda need to let you teleport from the beginning in order for the games to work.
No.124638
>>124637it was the attack that shoots 3 beams and homes into you at the same time but it felt like a 1-shot because my health went from 100% to 0% instantly
No.124752
Started playing Environmental Station Alpha recently, and got to the first ending and a bit of post-game. It's a small indie Metroid"vania", much more Metroid than Castlevania. The graphics in it are a bit of a adaption curve since they're quick pixel-y and blocky, but I was able to get over that just fine since the gameplay itself is great fun.
When it comes to the world design of ESA I'd say if one were to use Hollow Knight as a basis for comparison then it's far more linear. Basically, for most of the game, you go to where you need to go and are allowed to access (aside from a few sequence breaks that may be unintentional). Where the world becomes interesting is that you're not always told explicitly where to go, or if you are how to access where you need to be. So there's a lot of wandering around and mapping out new areas to try and figure out where to go next. In addition as you get more upgrades the map opens up much more as there's lots of different blocks in different areas that you'll need to remember/mark down to backtrack to when you get the relevant upgrade to get past it. And as you're making progress the world too changes with the changes that you've been making to the station, becoming more active with hazards or new enemies that weren't there before, making this backtracking a bit more interesting since you're not just going to places you know and can easily navigate already. This goes especially for the postgame where you'll be going around the entire map with your upgrades looking for data logs to get into a secret chamber that allows you to get an extremely useful upgrade for getting around in general and unlocking the rest of the endings. If you're into that kinda of heavily Metroid world design then you'll love this too, the map is quite large and I spent around 8 hours to get myself to the first ending.
For traversing this world, the movement isn't really anything super complex. You have your jump, double jump, dash, and hookshot. Probably the most complex part of that which gets used most often for secrets in ways that makes you think is the hookshot. For a few of the upgrades and data lots the game will really make sure you know how to properly utilize all of these options in tandem, or to the extent of what you have upgraded. Learning how to gain momentum from the hookshot is the most valuable thing to test out in order to make all platforming in the game easier. There's also a nice variety of biomes in the station with their own unique hazards as well, like the typical lava and water ones but also more tech heavy ones.
The combat's quite Metroid-like as well. No limited ammo like missiles, but you have your energy shot that goes up/down/left/right and it stays just that for the whole game. Though there's some upgrades here and there like a charged shot and the extremely important triple shot. I say extremely important because it's an optional upgrade you get in the jungle area that can be easily missed if you're not trying to cover every nook and cranny of the map. It makes everything in the game from the time you get it 10x simpler and allows you into some secret areas that can only be reached by a diagonal shot (which isn't possible without triple shot). Without it I found that I'd be having to time my shots much more precisely to hit something that moves in an arc, jump, or even around you, having a shot that covers most of an entire corner cone over a single line is just necessary so that you don't need to worry about positioning. The actual difficulty of it all isn't really that high, despite some claims I saw on the internet that called it such, but I've also not gotten the super secret true ending so I could be proven wrong. From what I encountered on my full run to the first ending, the hardest parts were the two last bosses, and probably for those bosses I could've gotten one final upgrade maybe that would've made things much easier.
In all a pretty solid game, 8/10 maybe higher once I get the true ending. A very good way to bide the time while waiting for Silksong.
No.124853
>>124752So this is pretty cool. I've been doing the postgame for a bit now and the game really shifts from a typical Metroid-like to a more mystery puzzle solving game. In the station there's a terminal which you'll find that initially (assuming you haven't found any yet) has nothing on it, but as you collect data diskettes scattered across the world it'll fill up with artwork of various zones or other pics. Many of these diskettes are hidden behind secret walls or switches you need to at first be vigilant in taking note of the area to find, but are easy enough to not be impossible if you just look for them and are perceptive of oddities in the areas. Once you find all the diskettes there's a special room that you may notice also keeps track of them that leads to one of the final and also most important upgrade in the game that opens up movement a ton and lets you access any area fairly easily. One important upgrade you may miss early on if you're not insane like me is
below a sea of acid in the earlier section that has no bottom that you can swim under to find a rough map that gives a rough idea of where sections are.It also allows you to access new locations/areas that you previously couldn't out in the main world. Including a couple very important areas that are crucial for achieving the 'true' ending. One's a platforming challenge that the game really fucking loves sending you to over and over again that's a bitch of a platforming section which instakills you if you touch any of its spikes and leads to a special place with another ending. To initially access this you'll find it kills you a lot if you try reaching it, but you need to go into your status menu and use the up/down arrows to disable specific upgrades that is making access to the challenge impossible. From now on you'll want to keep this in mind because there's a fair bit of times in the postgame that you'll need to be switching up what upgrades you have active or not (especially in one far later room where something changes based on what you've activated). The other's a station that you may have found the teleporter to before during the main game but were unable to access because getting to it requires you have that final upgrade. It's got some puzzles in it of its own but are fairly simple to figure out compared to others, some mechanics that require you read to figure out why you're dying, and a boss that is a real pain in the ass and is also required for the true ending.
Aside from those two areas there's also those newly accessible locations you couldn't reach before in the main game I alluded to before. The most important of which is a platform that houses this Eagle that tells you the most important line for the postgame, I'll spoil it a bit since it's crucial towards progressing anything but all the aliens speak in a certain cypher. This cypher is also present elsewhere in the game too, especially as you get further into it.
The Eagle tells you to LEARN THEIR LANGUAGE WELL of the friendly creatures you'll find across the station and then right afterwards says the exact same thing in alien cypher. If you compare the two lines and write down these substitutions, you can then use them to decode other text of similar nature and then figure out the other letters by filling in the blanks where they appear. VERY IMPORTANT: Make sure you write down every single message of this coded text because most all of them tell you of the locations of some sort of key or activation switch you need to find and the hints can be somewhat cryptic and sometimes the solution non-euclidean. It may also be a good idea just to keep track of in another sheet/note the logs you come across in the main story too so that if something is referenced in the codes you'll find a reference to it from before as well.
A good tip to keep in mind if you're stuck, especially on the pillars section, is that there's no empty spots in the main station. If you see a spot you haven't been to within the main station that's enveloped by other areas and you can't clearly see there's nothing there (like when going through a tube across stations) then there's a 100% chance that area has something in it you're not yet privy to. Also make sure to note all weirdly distinct rooms you come across, or at least their map coordinates, like 02,19 or 21,21. These are the area codes of the station that you'll see on your map whenever you open it up and correspond to the X,Y coordinates of each and make it easier to find your way back to wherever you mark down since the whole map is a grid. These markings you make may be important for the final puzzle that has you going back to some of these notable spots to perform a specific action, which is the one I'm on now and I really wish I'd had this idea before since I've just been backtracking and going around everywhere to try and find where I remember specific areas being since I know mostly what these sign location hints are referring to but not where exactly they were.
With the addition of all this intricate puzzle solving the game easily jumps up to a 9.5/10 I highly recommend to anyone that likes a game which challenges their brain.
No.124877
>>124876uninstall them RIGHT NOW
No.124887
>>124876are you playing kirara fantasia
No.124893
can't flipping believe bocchi has a literal boob window in kirara fantasia.......
how the flip is this literally allowed................
No.124898
The Indie Live Expo thing is going on and I'm skipping around it looking at stuff since it was recorded last night. This one jumped out to me as something people here would be interested in.
https://store.steampowered.com/app/2914150/Yunyun_Syndrome_Rhythm_Psychosis/It's a rhythm game where you play as an anonymous poster and the character makes bad posts as you play along to old denpa songs and I'm a bit surprised that they got some good ones. (just watch this video attached the post). The presentation made it sound like it would potentially be "controversial" with the girl you're playing as spreading conspiracy theories and other typical anonymous chicanery associated with certain undesirables in anonymous communities. It's interesting to see what people will romanticize.
The modern cool internet style (I don't know what else to call these girls that kind of look like Yakui mixed with vtubers) clashing with the nostalgia of the subject matter if strange to me, but it's certainly very stylish. Cool.
No.124899
>>124894>>124893>>124887Didn't kiara fantasia EoS?
No.124912
>>124898>The modern cool internet style (I don't know what else to call these girls that kind of look like Yakui mixed with vtubers)th*ts
art h*es
eg*rls
No.124935
>>124924Yeah, I was trying not to sound too negative. Same developer as Needy Girl Overload and I know some people here liked that so it seems like it would be more of the same. It's kind of an anachronistic thing, but I think I could like it for the music and possibly some nostalgic fanservice. But, the style makes me think it's aimed at a younger demographic, so maybe it will just have references for them.
No.125002
>>124752>>124853>>124855Think I mostly exhausted all there is to do in this game, and beat the uber secret boss as well to get a small dialogue change in the true ending. Not sure what else there is to do but highly recommend it.
No.125034
https://kanzaki-shintarou.itch.io/gigantic-blastSurely kissu has enough Touhou pros that someone can reach max level on these AI generated boobers.
No.125040
>>125038>I dare somebody to explain to me how this max level makes sense as an upgrade over level 4.The outfits are mostly randomized crap, from what I can tell, but the top levels are distinguishable by the amount of skin they show.
And you complain about the boobs, but their entire bodies are shifting from one level to the next.
Reminds me of how many video games have body types tied to costumes, leaving me to go on hunts for the outfits with the flattest chests.
(alternatively, outfits with the least obvious soft metal plates)
No.125043
>>125039huh the head is copypasted that's one way to get around that
No.125045
>>125038Yeah it's pretty low effort crap. I only tried it out because the dev made another game that's much better, Open Arms Maximum.
No.126363
So I played and beat Deedlit in Wonderland recently, the more recent-ish Metroidvania by the Touhou Luna Nights devs. Did it in the span of two short sessions totalling around 6-7 hours so it wasn't really that long of a game especially coming off the last few Metroidvania I sunk my teeth into.
In terms of gameplay it wasn't bad at all, in fact combat was pretty smooth and flowed well. Despite the amount of them, you're not getting a variety of different playstyles that can vastly change depending on the weapon like in Dead Cells, there's about 2-3 different kinds of swings that exist and apply for any weapon you pick up. The bow will shoot in front of you if you spam the button and holding it can let you adjust the degree you shoot at. It's not really too thoughtful in more complex movements like attacking/shooting while airborne and the dodge I never really found all that useful outside of maybe bosses. There's a bit of things you need to pay attention to that spice of the gameplay from the normal run and stab/shoot, however. Like the spirit system, where you consider what your current spirit is, what spirit level it's at, and if it's not level 3 you need to go attack stuff with the other spirit until it is level 3 because whenever your spirit isn't at level 3 you're both not doing the most possible damage and your health isn't recovering. It's quite important towards the entirety of the game but you get the hang of it quickly enough. All in all it's quite an easy game compared to the rest of the lot out there, especially if you get the hang of and figure out how to properly use magic since some of the spells are really OP and can make quick work of enemies/bosses. Don't think I died to anything more than 5 times.
The artwork in the game is quite nice for an indie studio, Blasphemous is probably better and so is Hollow Knight, but it's on the nicer end. The spritework is smooth and full of movement, especially noticeable in how the cape sways, which I particularly like. But yeah, if you like the look of Lodoss the designs for this are Lodoss but in sprite form. Not much else to really touch on with the art, and same would go for the story. It's simple but a nice self-contained somewhat emotional plot, though it does have some "spoilers" if you can consider them such but I'd consider those more an obvious natural extension.
On the world design however, I do have some things to touch on. This is probably the weakest aspect of the game. Coming off ESA's intricately designed station with secrets sprinkled all over that required lots of backtracking and thorough exploration this is much more straightforward experience. Which probably would cater more to some people that get frustrated at puzzles/exploration, but I think of it as a mark of "needs improvement". Most all the secrets aside from one are marked behind cracked walls that are easy to spot and break, and while there is a bit of backtracking, it's quite minimal and usually just leads to a singular new room. Since the game is extremely short too you'll probably be able to easily memorize these locations you need to backtrack to and go back to them when you get the necessary upgrade/key for accessing them. Aside from that it's a very linear experience and the environments, while a bit varied in style, are mostly the same general concept for each. Not much mixing up the formula. Kinda makes me a bit worried for when I play Touhou Luna Nights since I'd think that good world design becomes a precedent set to expound upon in sequels not regress.
So if you want to just sit back, relax, and enjoy an calm afternoon this is probably a good pick. Wouldn't buy it for its non-sale price of $20, it's not worth more than Hollow Knight. Wait for 50% off.
No.126376
>>126363>The artwork in the game is quite nice for an indie studio, Blasphemous is probably better and so is Hollow Knight, but it's on the nicer endBlasphemous is a bit better, yes, but that's a very high bar since it has some of the best spritework ever along with some SNK, Capcom and ArcSys titles. Indie games with intricate spritework are an extreme rarity. Most are low effort stuff like Undertale or ESA (sorry, but that's true, it looks like a NES game). You should definitely not treat it as a commodity.
>Hollow Knight I'm not a big fan of Hollow Knight's artstyle. It's too simplistic and the environments look kinda samey in my opinion. They have a nice variety in terms of gameplay/exploration and stuff, but they are visually similar to each other. Can't really compare it to sprites either. I wish it had more weapons besides just the nail as well.
>On the world design however, I do have some things to touch on. This is probably the weakest aspect of the gameYeah, the map is small, it doesn't have many secrets and it's pretty straightforward. I was not a big fan of the time wasting 'puzzles' either. The Metroidvania progression however, was handled pretty well unlike the first Blasphemous which people criticize a lot for not really following that formula. I think it's because they wanted it to be kinda like Dark Souls where you can go to a lot of different places at the beginning though, but Blasphemous 2 does 'fix' that and it has a more classic Metroidvania-style progression. People who compare Hollow Knight to Souls need to play Blasphemous since it's way more obviously inspired by it than HK. It's Catholic Dark Souls set in Spain basically (the devs are Spanish).
>Most all the secrets aside from one are marked behind cracked walls that are easy to spot and breakYou didn't spot that one until I told you about it though (I was watching him play it on stream in place of Monogatari). You said you were hitting them by accident.
No.126394
>>126376>You said you were hitting them by accident.Yes but most of the spots for secret walls were obvious enough if you just looked around the map and assumed no holes and I hit a whole bunch of them just by accidentally magic'ing or whirlwinding into them. The crack identifier just made that all the more easy. Only really hard one was the one platform you needed to jump on 50 times to make fall because there's no hint for it or indication of what you need to do and you just need to search it up.
The Dark Souls sorta world you describe of Blasphemous sounds nice. I like having a more open exploration that allows me to approach the game in a variety of ways from the start, and I wouldn't say that Hollow Knight is far off from that approach itself. I've nearly platinum'd it and have beaten it so many times I can say that without a doubt it's the most interconnected and flexible world of any metroidvania I've played. Unless what you mean for "classic" metroidvania isn't the world being somewhat more linear in nature and refers to something else.
No.126399
>>126394>Unless what you mean for "classic" metroidvania isn't the world being somewhat more linear in nature and refers to something else.It means that the first Blasphemous does not really have abilities which you unlock to progress to the next areas which were blocked before, so it's unlike Metroid/SoTN. It's like a 2D Dark Souls through and through. You unlock areas by killing bosses. The second one does however.
No.126404
>>126399Ah, ok. Yeah that is a more fun aspect to Metroidvanias I'd find odd if they lacked. The opening up of the world into something far more vast as the inaccessible becomes accessible is a special feeling no other type of game really gives you.
No.126447
https://store.steampowered.com/app/2132850/Rabbit_and_Steel/Someone remind me ITT when this goes on sale, looks like a fun thing for /qa/ to try playing together.
No.126498
I had a retard moment in Resident Evil 5 (been a while since I've last beaten it). I tried pressing all the buttons on the motorboat driving part but nothing happened. L-stick worked enough to slightly move the gear and camera worked just fine, but I couldn't do anything else. literally pressed all the buttons and nothing.
No.126761
>>126498samefag here. turns out I wasn’t the retard this time; the PS4 controller cannot activate the motorboat on the PS3 for some reason. truly strange.
No.127007
>>108111I'm trying to beat Tevi, by the makers of Rabi-Ribi. So far I like Rabi-Ribi more, because it feels like Tevi is immediately trying to shove a convoluted plot in between me and the cute girls. But it's not bad, actually I think it will be worth the purchase. RR just set a high bar.
The main character is also not a real bunny girl, apparently. This is revealed pretty
early on.Making this post to gain Kissu citizenship, and the right to vote in polls.
No.128990
excited for uma musume party dash
coming at the end of august
No.129029
>>108111I plan on eventually replaying Rune Factory 3 again bc I don’t know what else to play rn
No.129162
Helldivers 2 is alright I guess, I'm not sure how much more I will play though.
>>129146It already had a release date, they announced the date in the announcement for the update itself.
I'm probably going to play it when the update launches, but I don't know if I will play with Kissu or not. I had a lot of problems with my connection last time, it's probably something to do with the fact that I am Australian. I'm not sure if it's an issue that Palworlds can fix or has fixed.
No.129163
>>129162Oh, that sucks. It shouldn't be something that requires that speedy of a connection since there's generally little interaction with other players. Any movement based ability like charging was absolutely horrible and I think anyone other than the host had that.
It seems like there's generally been stability/improvement patches for servers and stuff now and then so it
might be better, but I can't say for sure. The main draw in multiplayer was seeing the other bases, Palworld's basic gameplay doesn't really favor playing together unfortunately. Well, maybe that "raid boss" thing does.
No.129168
>>129167Yeah it's getting a global release.
No.129170
>>129167pasted neet jonger
No.129195
Anyone else playing elden ring? Why is there so many fucking dragons...
No.129207
>>108111I've been playing some TF2 recently. There's not as many bots in EU, quickplay placing you in kinda dead servers is still an issue though, even after 10 years lol
On another note, I've been meaning to play Transmissions: Element 120 (hl2 mod) for a while now
No.129215
>>129207Wish TF2 would kill of quickplay and let community servesrs be the main way people play again...
No.129234
Jong soul had a windows client all along...
https://mahjongsoul.yo-star.com/news/82
No.129238
>>129234I posted about it when it was released. Gonna be redundant when steam version is out.
No.129239
>>129215I recently saw a youtube video for a community quickplay mode, which seems alright
No.129240
quickshot
No.129274
Palworld update has released. Now if only a certain someone could boot up the server again...
No.129289
>>129274Dang, bad timing... but.... ARRRRGGGHHHH
No.129319
what the FUCK is a nyagger i tried to look it up and still don't understand
No.129322
>>129320this was made to confuse me
No.129323
>>129319there are some playstyles that focus on winning fast and they're really annoying against people who go for bigger hands that take skill. So a person could win a bunch of times with a 1000 point hand while someone has a 24_000 hand and be annoying to the person who would have gotten it
No.129324
>>129323oh so like an aggro deck
No.129326
>>108603Doesn't that server have 2x levelling? Bleh
No.129327
>>129207There was a ban wave a couple days ago - 99% of them seem to be gone. Good good
No.129334
>>108111i play quake or doom 64 normally.
No.129460
we only need one mainstream jong service
No.129479
>>129477Gold room nyaagers?
No.129482
>>129481they just shut down the last one and i was sad i lost my $10000 account but now i can make a new one! hype! hype! hype!
No.129493
hate it when 3rd place players ron you only to come in third and knock you down to second
No.129509
is the jade room the start of mixed region?
No.129536
>>129523Have you tried playing for the fun of the ups and downs
No.129538
>>129523You gotta stop taking it serious. Sucks the fun out of the game and will do nothing but frustrate you. I learned this the hard way with fighting games.
No.129543
>>129523Unless you were playing with money on the line there's no reason to get mad at a tourney.
Also if you're getting frustrated with jong then you should stop focusing on trying to rank up so bad. I got close to master a couple of months ago but I ended up on a kuso losing streak and got demoted back to e2. I notice I play worse when I'm tilted and there are some days where it feels like the flow just isn't there. So now I try to play a game a day and if I lose I call it there. This of course means ranking up will take forever, but there's no rush and I feel much more enjoyment out of mahjong as a hobby.
In other words, take it easy.
No.129548
>>129543I don't think there's any flow and stuff. Just long runs of bad luck that compound by getting emotional
No.129551
>>129543Honestly, ranking systems in online multiplayer games are fucking cancer and only serve to keep you focused on increasing/maintaining some abstract number rather than actually improving at the game and becoming a more skilled player.
No.129552
>>129551Mahjong ranking is different. Like chess and stuff. Everyone plays the same game so there's nothing more to it than playing better than before. If you try to rank grind in these games you just peddle in place
No.129556
I'm thinking that I might start sitting in a friends room at a certain hour somewhat regularly and see if a group can ever form.
No.129559
k, lets see if this happens at 8PM. I'll be sitting here while I work.
Majsoul Friends Room 89703(4-Player South):
https://mahjongsoul.game.yo-star.com/?room=89703
No.129564
>>129536>>129538>>129543you guys are right... the tourney definitely didn't do me any justice, i guess the pressure of performance kinda made me sperg out
as far as friendlies, we could organize a time and id be down! might have to wake up earlier though
No.129566
that's the most retarded jyanshi of the lot
No.129568
we're back to waiting for 1 or 2
No.129570
>>129569if we cant find someone make it sanma maybe
No.129571
>>129570We've had three 3+1 AI games today, but...
No.129572
that's enough for today
No.129574
adeptbros... we lost to ai...
No.129576
>>129574It can slap together some hands well enough
No.129578
Maybe just 3player east only in the future
No.129580
>>129578BRING ON THE SANMA
No.129583
which is superior, elder nyans or elden nyans
No.129589
now at 856.... i need to stop playing....
No.129599
attack of the gaijin. I'm hovering around 850... I must be low concentration
No.129600
east rounds also don't help...
No.129606
I'm not making it. Down to 699
No.129607
i don't get it. How do I go on a 10 game winning streak and now I've 4th 4 times
No.129608
Now I have to play for the next 3 hours to regain rank
No.129609
that's just how the cookie crumbles bro...
No.129610
>>129609fuck no. THat's not how it works
No.129611
>>129609Yoiu are too inept to improve. Don['t wash off your lack of otivation on me
No.129617
>>129616noooooooo i want to live
No.129619
>>129618yeah yeah, defend yourself whatever
No.129620
>>129619DROP A ROOM RIGHT NOW BUDDY ILL SHOW YOU WHOS BOSS OF THIS GYM
No.129621
>>129620I told you. I have to grind my rank back up
No.129622
>>129621yeah grind on deez
No.129625
now I'm in second
No.129626
Why? Tell me geniious
No.129627
west was retarded to riichi that shanpon but he got rewarded
No.129628
i would have folded the moment i saw dealer riichi
No.129631
>>129630uh no, that's how I live.
No.129634
this fucking game
No.129635
ya, just keep feeding me junk and 3 players riichi then im in 4th and have to recover because no one rons one another
No.129636
god damn shit game
No.129638
these useless stats don't mean anything
No.129639
Why do I always get second or 4th, what the fuck
No.129640
and it;s always these pairs, non stop pairs when I don't need them
No.129641
This god damn game if I go 7 pairs i will win all the time
No.129644
penalized for bad luck
No.129646
How am i going to stop playing at this rate what the fucl
No.129648
HOW THE FUCK DO THESE GOD DAMN KOREANS KEEP GHETTING FLUSHES
No.129649
FUCK THEM
No.129650
god damn it i want to murder these players
No.129651
oh there goes my dealer seat for no reason other than a retarded pon castle
No.129652
tilt queuing is the WORST thing to do in jong bro STOP PELASE
No.129653
>>129652I make it back to 800. This is the only important thing to me right now
No.129654
I will literally pull an all nighter to get work done if I have to
No.129656
mahjong status?
No.129658
i hate this game. I never get my riichi
No.129660
>>129657dama and wait for a better wait or sanshouku
No.129662
I should just be playing in bronze room easts at this rate
No.129665
lets play a frenly
No.129666
I have to do my programming job after recovering from rank.
No.129669
I think my hands trend too big and long for 4 round games
No.129675
that's it, I'm killing noobs from now on
No.129676
someone save this man
No.129677
ther's no saving. The game wants me to fall
No.129678
I need to make cheaper hands I guess... I have no idea why I'm sinking. Is my tile efficiency bad? The game still considers my defence rating OK...
No.129679
perhaps riichi is just too dangerous
No.129680
>>129671oof, not looking good for us latin character namers lately
No.129681
whoops I meant to quote Verniy
No.129682
>>129680all these chinks have rating bellow par. It's crazy
>>129681that was me
No.129684
i'm going to do two things from now on, 7 pair when I have no value in my hand and pon if i do
No.129687
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAA IM STILL LOSING
No.129688
where did all the weaklings go
No.129690
what a mindbreak arc
No.129691
>>129690it's not my fault. Too many good people play at this hour
No.129693
why the hell am i losing hands
No.129695
WHY AM I LOSING HANDS TO THEM
No.129696
>>129691brother.... you are in the silver room.... theres no one good....
No.129697
>>129696why don't you get in the silver room
No.129698
I'm playing optimallu
No.129702
HE GO(T A HAND
No.129703
FUCK THIS Kuso GAME I HATE YOU ALL
No.129705
I HATE THESE FUCKING JAP PIECES OF SHIT
No.129706
DIE YOU STUPID CHINESE NEETS
No.129707
DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE
No.129708
GOD I HATE THIS GAME SO MUCH
No.129709
NOW I HAVE NO CHOICE BUT TO GIVE UP WHILE LOSING AND I HAVE NO IDEA WHY
No.129710
WHAT THE FUCK
No.129711
FUCLK THESE GOD DAMN BUG MEN
No.129712
WHAT THE FUCKING HELL IS GOING ON WITH THIS DAMN GA,E
No.129713
FUCK THEM ALL
No.129714
I AM GOING TO MURDER THESE CHINESE JONG PLAYESR
No.129716
"oh look at me, I'm so good I can breeze past silver"
No.129717
you can't even see jack shit about the game in replays
No.129718
god i hate you for your useless comments "bro just calm down" and I hate the mahjong userbase
No.129719
passionless fuck
No.129720
FUCKING DAMN
No.129721
FORCING ME TO GIVE UP
No.129722
FUCKING HELL
No.129723
FUCKING DAMN
No.129724
FUCKING SHIT
No.129725
GOD DAMN THESE STUPID TRYHARDS
No.129726
YOUR POINTS WILL BELONG TO ME
No.129728
>>129697ok im going to look at this replay give me a sec
No.129729
>>129728i played perfectly. You won't find anything
No.129730
https://www.chiark.greenend.org.uk/~sgtatham/puzzles/(Simon Tatham's Portable Puzzle Collection)
it's on mobile too
No.129731
>>129715e1 - good fold
e2 - t4 you went back in shanten by dropping 9p for 2p, i would have tsumogiri'd instead, you already have multiple pairs, pushing at the end was the correct decision but swapping out that ryanmen was not good
e3 - t9 here you swap your 2p pair for a 7m pair
e4 - t6 no reason to keep the 6p, and you got pushing by tsumoing a ryanmen, good riichi though just haps
ALSO - stop playing east only you fucking retard, play full hanchans instead
No.129732
also ready RB1
No.129734
>>129731yeah, maybe I have to switch to south. I was going to do that when I hit expert. It's what I've played for 500 games
No.129736
I guess the criticizism is tile efficiency then
No.129737
how many games did I even play today....
No.129738
>>129736and also understanding when you should fold, sometimes if you have no dora or yaku theres just no point, but since youre playing east only you almost HAVE to
No.129739
have to push or have to fold? Consider me an east expert in saying that it's really a thin line between fold and push in east...
No.129740
I have about 15 games to review before I play again...
No.129743
why is verm turning into tdawg
No.129744
East is really difficult to play, but if you can roll people who are not good at it you can get lots of points.
But when everyone is good, losing a hand or not winning a hand results in you needing to play more aggressively which compounds bad luck. So you play more defensive until the game deals you great hands by a bad RNG seed.
Mahjong Soul Game Log:
https://mahjongsoul.game.yo-star.com/?paipu=240705-aa861d75-0bcb-445f-855d-93290d19ee56_a924782294But if you start playing aggresively like you have skills the game destroys you for one mistake.
The essence of East only is to defend and accept a few 4ths for noten
No.129747
sigh, maybe I have to go to south because the randomness of East only is too pronounced when people are good at the game...
No.129749
SIIIIIIIIIIIGHHHH do I really have to stop playing east...
No.129750
Mahjong Soul Game Log:
https://mahjongsoul.game.yo-star.com/?paipu=240705-189f4c07-78c3-4981-84f0-91f4bbf455c8_a939131164here is a good perspective of thats just how it goes, i play quite well in terms of folding but my hands dont come together fast enough and ultimately i just end up 2nd because retard 1 and 2 are duking it out
No.129751
to play perfectly and still lose
No.129752
last* oops
No.129754
>>129750i was watching and the tankiwait on the7p was ill advised
No.129756
>>129754i knew the tard in west was going honitsu for green so it might come out from him, i had mangan minimum if i ronned and haniman if tsumo, my deal in % was pretty low for this riichi so i believed it to be worth
No.129758
STOP PLAYING EASTS NIGGER I WILL KILL YOU
No.129759
live fast die hard...
No.129760
youre going to die fast die hard when i get you
No.129761
alright... I'll transition into being southgender...
No.129762
good boy
No.129767
test
No.129771
it worked it seems