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File:kagamiku-itasha-crash-002.jpg (138.39 KB,800x533)

 No.107747[Reply]

Is "cringemobile" a good translation of itasha?

I feel that itasha is one of those things that are so unique to Japan that it's better to leave the word untranslated.
40 posts and 13 image replies omitted. Click reply to view.

 No.112266

>>112264
Hate tubers

 No.112267

File:1543876896574.png (147.08 KB,405x327)


 No.112271

File:Salmon_sushi_cut.jpg (111.9 KB,800x600)

>>112264
>>112265
You guys want some sour-y? Or as they call it today, longevitydirector.
Itasha is a loanword, not a calque.

 No.112272

File:waterfox_VeNqj9cpvz.png (112.44 KB,237x218)

>>112271
hehehe

 No.112276

>>112272
Bit shusshy there.




File:1612026768044.jpg (1.5 MB,3446x2290)

 No.111320[Reply]

You know, I've often wondered about the (western) anime vs manga debate, do non-originals stand on their own and are separate works or at least different interpretations?

Are they just commercials?

Does this debate mostly exist in the west because of how hard tls of manga can be to come by, especially of unpopular series or very new series?

Is there even a debate in Japan? I know mangaonlys tend to be riaju and anime is the realm of otaku but is there any division there like there is in the west?
21 posts and 5 image replies omitted. Click reply to view.

 No.112098

>>112096
What you are doing is dividing franchise into individual portions of revenue and I can see that the way you see it is that as Manga is the largest individual portion(though that itself is arguable) that this means Manga is the most important part of the model and everything else is subject to it, everything is a commercial for it(though even if that were true I don't think x making less than y makes x a commercial for y, I would say that the LOTR film franchise and extended media have made more than the books did but that does not make the books commercials for the films).

But what this does is miss the way the franchise as a whole works and the way all of those topics interact with each other. So yes, merchandise, Pachinko and Live Services are not actually anime itself, however, they are still part of the anime ecosystem with people buying merchandise because of the anime and so it being a profit made by the anime existing even if it's not a purchase of the anime itself. It's about how something makes money.
And this effects manga too, manga itself will drive merchandise sales, manga itself could be seen in a way as a commercial for merchandise.
It would be very difficult to see what drives merchandise sales more however and one would also have to look at where the three pieces sit in the corporate structure and see who is making the merchandise, for what purpose, where the profits go and why. But what is telling is that it's listed in the market report under anime, not manga.

And it is quite important to remember what my source actually is, because it is a market report, it is something made with the intention of providing information to investors on potential investments for the future.

That relates to your point about the Japanese market being the focal point of the industry as well. Yes, it is, and yes over the years the overseas portion has been increasing in proportion of revenue. But as your source shows it always made up a large portion of the income.
The overseas growth of the industry shows what the industry is doing and putting effort towards and that can be seen in the movements Japanese companies put into selling to the overseas market now. Crunchyrole was made by a Japanese company with the intention of increasing western sales for example.
So yes, it revolves around Japan but no, it's not indPost too long. Click here to view the full text.

 No.112107

The idea of anime "advertising" manga is fundamentally backwards.

It's more correct to look at the manga (and LN) markets as pilots for the anime and goods industry.

Manga and LNs take relatively little investment, usually the work of a small team or even a solo author. Whereas anime production requires hundreds of people. Some goods like high quality figures also require a substantial initial investment in the sculpting, building molds, painting, etc.

If a manga or LN is popular, it will get picked up for further monetization through anime and goods. A popular manga or LN guarantees a pre-existing fanbase, so there is less risk in the investment.

So basically mangas and LNs are used to "pitch" the idea of the story to the public, and if it's successful, it'll get picked up for an anime.

 No.112115

>>112098
>and so it being a profit made by the anime existing even if it's not a purchase of the anime itself. It's about how something makes money.
Yeah, anime existing makes money, which mostly comes from merchandise and manga sales. That means anime indeed mainly serve as advertisements.

>manga itself could be seen in a way as a commercial for merchandise.
This is partly true. However, manga is a terrible form of advertisement, due to much less exposure compared to anime. Social media and fanart activity, which is an indicator of the exposure of a franchise, heavily correlates with anime airing activities, even if the corresponding manga is already well-received. This is why making anime, while costly, gains a lot more exposure for the franchise that it increases the revenue of it as a whole. This point also addresses >>112107.

>But as your source shows it always made up a large portion of the income.
Not always, only recently. In 2013, overseas revenues make less than 20% of the total revenue. It's important to know that the anime industry business model had already been developed and established long before that.
I have also explained that they have adjusted the business model of overseas markets, due to high demand of anime and low demand of merchandises.

>>112107
>It's more correct to look at the manga (and LN) markets as pilots for the anime and goods industry.
Incorrect, the sale numbers of them indicates the profitability of the franchise as a whole. If the manga/LN is good and get decent sale numbers, they will make anime to advertise them to a broader audience, to achieve even larger sale numbers. If the source material is bad in the first place, the IP holder won't be able to recoup the cost of making anime afterwards, and it won't be adapted.

 No.112129

File:__aoi_toori_kyoukaisenjou_….jpg (195.67 KB,565x631)

>>112115
bro I think we agree on this, you just said the exact same thing but in different words

 No.112132

>>112115
It does not mean that anime serves as advertisement any more than it means Dune the books was an advertisement for Dune the movies.
It's just another way it makes money.

So what that says is that anime is very popular and gets lots of exposure, so it stands on it's own as a form of entertainment and not as an advertisement for something else.

20% is a lot.
The US market example posted before shows that there is a considerable demand for Merchandise overseas a s well, probably not as large as it is in Japan but still considerable.
Because of course merchandise does not just mean anime figs and dakis, Pokemon toys and Naruto shirts are also merchandise.




File:1474220773777.png (510.93 KB,836x964)

 No.74491[Reply][Last50 Posts]

Does /qa/ know any fun facts?

One I just learned is that copper is actually more dense than iron.
296 posts and 75 image replies omitted. Click reply to view.

 No.111882

and Alberta hit it's lowest oil production in a while. Seems like a political move if anything to appease the "made in the USA" voices.
Can vs US dollar low enough for me to be getting good deals on exported skilled labour

 No.111919

A lot of fediverse instances got pwned and users are being mass doxed

 No.111922

File:[SubsPlease] AI no Idenshi….jpg (200.44 KB,1920x1080)

>>111919
Is that really a fun fact?

 No.111925

>>111919
Surely people aren't putting readily identifiable information on these...

 No.113323

>>86780
>>86781
The bison should roam free.




File:b66997a63d70de3434db0ff060….png (742.4 KB,579x819)

 No.111649[Reply]

does anyone else feel really scared to share fucked up things about themselves on imageboards even when its completely anonymous?
i should be able to overshare all i want on these places but i cant idrk why
20 posts and 6 image replies omitted. Click reply to view.

 No.111688

>>111682
Returning to OP's topic, I never know how to properly start a thread. I don't know what the norm is, but I feel my comment-to-thread posting ratio must be through the roof.

 No.111689

>>111682
Just because the blog thread eats many good thread ideas doesn't mean that the majority of posts in it aren't complete wastes of space. There's a line between "something happened that made me think about x" and "today I saw a bird."

 No.111691

>>111688
Usually if I make a thread I don't post in it again because I never feel like I know what to add without feeling like I'm just trying to bump it.

 No.111698

File:35344181_p0.jpg (304.95 KB,980x750)

I only know how to make jaypee-esque threads.

 No.111699

File:STL266413.jpg (55.33 KB,959x1500)

Blogposting and even general random thoughts are all fine with me. In fact I'd even encourage more people to put those random thoughts into /jp/ threads than into those big overused bloat threads. The argument I see that the former will fall off makes no sense to me since most of the time people never really check the older posts in the huge threads anyways. It's much easier to spark up a conversation about something with a thread than it is inside of a mega one, with the threat of it falling off unnoticed being something that should only be a small fear. Bloggers should be welcomed to make their observations on life until they start to talk about relationship stuff and then I kill the norms die die die die die die die die die




File:FnXD6PyagAAW0bT.jpg (400.46 KB,1299x1813)

 No.103116[Reply]

So /qa/, which is it? Do you stay true to your Japanese spirit or are the enticements from the west just too alluring?
83 posts and 12 image replies omitted. Click reply to view.

 No.111631

File:nep bleh.gif (876.71 KB,500x281)

i always thought "jrpg" meant "rpg from japan" and that "wrpg" meant "game from america". people trying to make it into a discussion about story/aesthetics/themes/gameplay distinctions always struck me as odd. we classify music, movies, animation, and books based on where they were made, so why is it suddenly weird to do that with games?

anyway, i like jrpgs more. admittedly, i've never really spent much time playing a wrpg, but also because jrpgs tend to appeal to me more.

 No.111633

>>111631
>so why is it suddenly weird to do that with games?
that's what was discussed above...

 No.111634

>>107509
I don't play WRPGs too often, but I'll play female if I can play third person and use lots of different sexy armor, I guess. If there's romance stuff then I'll usually play a guy, especially if it's first-person and/or you make a lot of decision to make him "you". This is also a bigger deal in Japanese games when romance is locked to opposite gender, so you can't be a cute girl in Harvest Moon games and marry a cute girl. I guess that's not really an RPG, though.

 No.111647

>>107509
I get more invested into JRPGs and explore more, read all the lore I can, unlock all the content I can etc. But with western games I don't really do that as it's not as interesting.

 No.111648

>>105242
>>105203
It is in a way but it's hard to get people to understand what genre you mean without it, but also "RPG from japan" can mean a lot of games. "jrpg" has stereotypes associated with it (most of which have faded since the 2000s), but I guess the association still remains? See Yahtzee. I'm kind of surprised he's never faced accusation of xenophobia or outright racism for the way he feels about Japanese games as whole.
They should complain about this more.




File:R-1687641481477.jpg (182.6 KB,550x550)

 No.110052[Reply]

When did you first start using imageboards?
12 posts and 4 image replies omitted. Click reply to view.

 No.110093

Right now, I just discovered this site and this is my first post. Nice to meet you guise. ^_^

Btw, sorry for the noobiness but how do I set my avatar and signature? >_>

 No.110094

File:1615405169715.jpg (76.49 KB,1440x1080)

>>110093
OH MAI GAH
A NEW PERSON WOW!!!11!

HI!!!!!!!1!!!!!!

 No.110095

started with the 'sharty in 2022

yep im pasted(USER WAS BANNED FOR THIS POST)

 No.110100

>>110087
Never really ventured there much but I get the feeling that at that time the board must have been a cistern of negativity and downward spirals.
Glad you got out of it.

 No.111632

>>110052
my very first time going onto a board firsthand was...sometime in the mid 2010s, maybe 2016? i don't really remember. i went onto /b/ out of curiosity once.

i didn't start actually using imageboards, as in, posting on them until...way more recently than i'd like to admit...like, in 2020 or so >_>...

>>110093
hai newfren ^_^




File:Untitled.png (21.91 KB,492x314)

 No.67182[Reply][Last50 Posts]

/qa/! It's time to show off your MS paint skills! Try drawing a character and seeing if others can guess at who it is. Starting off with an iconic one so that the first picture isn't impossible...
164 posts and 85 image replies omitted. Click reply to view.

 No.104231

File:ddd.png (10.02 KB,597x624)


 No.104239

>>104231
I like this one.

 No.111613

File:C-1690281295882.png (8.31 KB,400x300)

poutato

 No.111615

File:average precure fan cookin….png (32.16 KB,1200x900)


 No.111616

>>111615
making some tsew




File:f7f8e7b8d497013bc717b0ba4e….jpg (5.23 MB,4780x2500)

 No.110979[Reply]

What are your thoughts on using multiple displays vs having one main one.

Having done the following:
- One widescreen monitor
- Two monitors
- One Widescreen + Laptop screen
- One TV monitor
I find that my ability to focus on tasks and get into the `zen` zone state of programming is much simpler when I only have one primary monitor to focus my attention on and then potentially an auxiliary one to play music or get outside notifications. Only one thing is the object of my focus at a time and this helps me get things done.
18 posts and 3 image replies omitted. Click reply to view.

 No.111457

>>111433
I never fullscreen anything when I'm working. Chats, email, spreadsheets, code, old ass webapps; none of them need more than half the screen at most. Even when slacking it's better to put a video in the corner and work around it so you can keep everything close to your point of focus at all times.

>>111445
The trick is to size everything differently and arrange them in ways so that there's always a small piece of each window that's peeking out so you can activate it in-line.

 No.111458

File:C-1689974048091.png (4.46 MB,3440x1440)

>>111445
>3440 x 1440
your desktop bg

 No.111459

Never black bar, always streeeeetch

 No.111462

>>111458
:D >: |

 No.111493

File:desktop.png (14.55 MB,7680x1440)

I like having 3 monitors (each 27 inch and 1440p). one for videos, one for general internet browsing and 1 for any chat or side webpage I want up for information if I'm playing a game or something. I was using 2 monitors and a tv but having a big tv right in my face was pointless so I switched to a normal monitor.




File:one-outs-anime.webp (20.9 KB,736x411)

 No.111443[Reply]

We're watching baseball today.
One Outs is a gambling/psychological anime from 2008 focusing around the sport of baseball.
Don't naysay it, it's actually exciting.
Many people consider it one of the best sports anime ever made.
It stays far away from those annoying shone tropes.

I'll co-opt https://theatre.kissu.moe/kiss/yukkuri for this stream.
We'll start at 6PM EST
15 posts and 3 image replies omitted. Click reply to view.

 No.111476

>>111468
aspect

 No.111484

File:[sam] Gin no Saji - 06 [BD….jpg (265 KB,1920x1080)

Pretty great show. It did a good job of making something as mundane as baseball more interesting. Keikaku doori stuff is hit or miss to me, but I think it pulled them off

 No.111490

Good stuff. It strikes a nice balance at doing ridiculous stuff without going overboard, and while Tokuchi is OP mentally and A-tier physically, he doesn't quite manage to steamroll through everything, namely Johnson. Those last few EPs were my favorites.

 No.111491

darn, wish my internet was good. been meaning to watch baseball-akagi

 No.111492

I watched One Outs a long time ago and was nervous it wasn't as good as I remembered. I'm happy that I was wrong - One Outs is still lots of fun.




File:[SubsPlease] Jujutsu Kaise….jpg (272.77 KB,1920x1080)

 No.111297[Reply]

How do I learn discipline in dropping more seasonals so I can do more work on my backlogs for other anime/games/vns? There's a bunch of stuff I pick up each season that's mearly passable at best and I know I probably won't come out of it at the end of the season feeling great about watching, but I don't feel it's so bad that I should drop it. Yet at the same time these hangups prevent me from getting through more of what I really like the most and know I will deeply enjoy when I'm finished. It's a complicated feeling because I know that most likely whatever I drop during the season for being merely passable I probably won't ever rewatch later on since it'll be competing against the rest of my backlog. How does /qa/ deal with this?

Also pic not related, that's the 5th AOTS this season.
12 posts and 1 image reply omitted. Click reply to view.

 No.111358

>>111329
I forgot about VN adaptations.
Regular novel adaptations must be pretty rare. Legend of Galactic Heroes was one, I don't know of any others.

 No.111362

>>111358
Hikari no Ou was a recent one. Fune wo Amu a while back. Aoi Bungaku but that's kind of cheating. I'm sure there's been others that don't come to mind at the moment.

 No.111363

>>111362
Subete ga F ni Naru

 No.111364

>>111307
I've mostly already achieved that state for the majority of seasonal shows, but still I persist.

 No.111365

>>111297
Use the 3 episode rule. Give a show 3 episodes to meet your expectations, and if it fails to deliver, drop it. The key is to raise your standard of quality, so that only shows that truly impress you make it through the filter. Don't feel pressured to keep up with a show by online hypetrains or "popular" shows, just stick with what you enjoy the most.

Honestly, I've went for years before without even watching seasonals. It's possible you just want to stay current, which is fine, but if you find discipline to be a problem maybe you should take a break from seasonals. List out the top priority shows/games/VNs from your backlog that you absolutely must get through, like the stuff you would feel bad if you died before finishing or trying them, and try to complete that list before watching seasonal anime anymore.




File:1689477495393250.png (785.79 KB,1275x717)

 No.111342[Reply]

There's an anime convention next month and I'm thinking of going. I want to cosplay as Akira from Eden of the East. Would I be allowed in if I cosplayed pic rel? I would tape a white piece of card to my groin so nobody sees my dick

 No.111343

Should be fine as long as you're properly censored

 No.111346

Well, make sure to include the guns. You wouldn't people to think you're crazy




File:4chan-xia.png (554.32 KB,1316x545)

 No.111313[Reply]

If I have anal sex but I don't like it, am I still gay?
7 posts and 1 image reply omitted. Click reply to view.

 No.111339

Depends on the context.
If you have a boyfriend that you love, and do it to please him, then you're obviously gay.
If you are a prostitute and do it because you need the cash, then it's possible that you aren't.

 No.111340

File:20230307203333_1.jpg (302.63 KB,1920x1080)

What if I let my best mate do me in the b*tt and nakadashi me as a sign of friendship, does that make me gay?

 No.111345

20 dollar is 20 dollar

 No.111381

>>111339
What if I have a boyfriend I hate and do it to please myself?

 No.111391

>>111381
Still gay, you're just weird.




File:eiyuuou_butte.webm (5.39 MB,1280x720)

 No.110890[Reply]

Strong start for generic fantasy anime. The show had some good animation, funny faces, and decent enough fan service, for the genre, but otherwise isn't too amazing. I didn't like that the school nurse's office is basically just a typical modern anime nurse's office, complete with the nurse in a lab-coat and short skirt.
The end of the first episode really caught my attention. It seems to be an allegory for the MC getting married to the redhead. The ritual, forming a pact with the fire demon represents their wedding ceremony. And after this ritual the MC carries her (naked body) away to, presumably, consummate their marriage. Her change in hair and personality in the follow scene, cements her change as an woman reliant on her family (the demon sword) to a now part of a cooperative union between husband and wife.
Thinking about this, makes me wonder how many other harem anime have allegories for marriage between the MC and his harem that I wasn't actively looking for.
8 posts and 5 image replies omitted. Click reply to view.

 No.111249

>>111247
Interesting, the difference is more of an actions vs characteristics thing. I'll have to keep that distinction in mind as I watch shows and see if how characters are called changes throughout a show.

 No.111250

>>111246
>>111247
yeah yuusha is literally brave-person, 勇者
英雄's nuance isn't as obvious though (also it's a different yuu)

 No.111251

knew all of that from gaogaigar
sometimes anime helps

 No.111252

>>111246
>>111247
>>111249
>>111250
>>111251
I swear we had this exact same discussion on /qa/ a year or two ago.

 No.111253

>>111252
certainly possible




File:__houraisan_kaguya_touhou_….png (500.87 KB,1226x885)

 No.110895[Reply]

Am I the only one who thinks that traditional RPG progression systems are weird from a game design standpoint?

The reward for playing the game well (leveling your characters, using the right equipment, etc.) is your party becoming more powerful and thus the game becoming easier, which seems counterintuitive to me. Ideally, you'd want to give better players more of a challenge, or at least not less.

I've had this on my mind because I've been replaying RPGs I had as a young kid, and it's disappointing to see how easy they've become now that I know how to manage my party properly.
13 posts and 3 image replies omitted. Click reply to view.

 No.111127

>>111032
>I think the most important example of greater power being both cool and kinda boring in turn-based combat is the exponential power curve of casters in tabletop caused by the bajillion options they start to gain as they advance. It ends up trivializing encounters and it's a complaint I see a lot when it comes to people talking about their experience with higher level play, there is such a thing as too cool.

At least in D&D, in my experience the caster problem is more of an issue with the "15 minute day" style of play, where you take a long rest after every encounter. Because casters are supposed to be able to do something super awesome once or twice a day, but start to fall off after sequential encounters as they spend their spells/spell slots. While weapon-based classes should have more consistent output.

Pocket dimension spells with no costly component exacerbate the problem because now there's a always a safe place to hide for a day and come back fully healed an spells restored. Leads to kind of boring game sessions because nothing is a challenge unless it can either instakill the players or the DM gets tired of it and starts making homebrew monsters with 10x health and reduced effects from save or die/save or sucks spells.

I suppose you could also do something like "you have to beat the dragon before he razes the city" or "all enemies in this dungeon respawn at midnight". Every once in a while that might not be bad, but feels kinda hamfisted if it's used all the time.

 No.111133

>>111035
Most games do have some sort of soft level cap, either by having limited available XP (set number of enemies, quest, etc.) or by increasing the amount needed to level up until it becomes unrealistic to grind past a current point. Both are generally more natural than simply stopping growth because I said so.

There are tons of games that try to build in roguelike randomizer elements and they generally don't make things any better. Even putting aside the difficulty of designing a tight experience when you never know what the parts will be, learning the details of a game and attaining mastery over them is a huge part of the appeal. If you don't know what's coming, every playthrough is just blind guessing without you ever having gained anything. Much better to just add a difficulty level geared towards optimal play for the replayers.

 No.111135

>>111127
I've never done tabletop, but are most encounters just "wild kobold appeared"? I'd think there were enemies enacting evil schemes that would progress if you did that video game shit. Having a DM should make it super easy to go "you rest a day in your pocket dimension while the goblins burn down the village and rape all of its inhabitants."

 No.111232

>>111127
I think that by the time you're around level 8, full casters like sorcerers and wizards have more than enough slots to go through multiple encounters with just one long rest, especially if they're using CC well. I used Hypnotic Pattern as a warlock in one fight against like eight dudes and managed to take out half of them with a single action, super efficient spell.

>>111135
Personally I haven't found myself in any situations with a deadline like that. The campaign I played consisted of going around looking for the shards of the mcguffin, so you're searching for a lost expedition in a mine and come across the bugs that killed them as well as some fey leaking in from a portal, there's a banshee with some zombies in an abandoned town, or a sneaky medusa in a dark labyrinth. It lasted like two years and a lot of stuff happened, but we weren't really saving anyone. (In fact, we brought about the end of the world.)

 No.111248

>>111135
the "murder hobo" joke is pretty true for most tabletops I've played, most players aren't too concerned about what happens to villagers and stuff, it's more about leveling up and getting loot.

Also setting up the logistics for something like a goblin attack on a village becomes complicated, you've got hundreds of villagers and goblins theoretically on the field but you have to abstract everything not near the players and it tends towards more of a "fight goblins until the DM says you're done" kind of situation.

Far more typical adventures is exploring a dungeon looking for some kind of treasure like >>111232
said. Maybe of use in stopping a greater evil. It gives the players more agency in exploring, dealing with traps, ambushing or being ambushed by enemies, and retreating when necessary.

>>111232
yeah you should have enough to keep going, but there's people who like to burn their top level spells at every fight and then want to rest as soon as they're out of high level spells, even if they have plenty of mid-lower ones still. 5e has some improvement on this with spell recovery in short rests at least.




File:1585142503722-0.png (186.48 KB,540x784)

 No.111143[Reply]

Do you abuse pharma amphetamines for qualityposting?
9 posts and 2 image replies omitted. Click reply to view.

 No.111228

File:Neurochems.png (512.18 KB,960x720)

>>111164
What are feelings? Responses to certain chemicals in your brain? Are chemicals created in response to substances any more "real" than chemicals created as a reaction to watching anime? Are all sources of escapism unhealthy and we should focus entirely on work and productive hobbies only?

 No.111229

File:Coffee!.png (6.22 MB,2480x3507)

I use them to low effort post faster.

 No.111230

>>111229
diet cokeffee

 No.111240

File:loli stirner.jpg (50.44 KB,613x771)

>>111228
Feelings are a spook.

 No.111241

>>111240
Midwit loli




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