>>119330For once, I really want to go to an Apple store and try one out. Generally speaking, though, the reviews I've seen seem generally pretty underwhelming. Apple has pushed that this is a platform for, "Spatial Computing," but they really haven't put any particular focus into software that would really make that a reality. At the moment, the headset has the typical apps you would find on a new smartphone: photos, settings, messages, a browser, music... Nothing that would really draw anyone into using it. Even what should be a major selling point, of being able to connect it to Macbook seems underwhelming. You can spawn a handful of any number of other apps, but you're limited to a single screen from an actual computer. What apps do seems available mostly come from cross-compatibility with iPad apps. Obviously a $3599-4000 headset isn't particularly even focused towards gaming, but from what I've seen there aren't even really any games available at the moment either.
The biggest flaw I see is that the input method of using your eyes to select UI items is fairly inconvenient. For example, sitting in front of a normal PC, you can look around and type and click on things as you wish, but to actually select anything you need to literally be looking directly at what you want to select. This is why every other sensible VR headset on the market ships with controllers. Or, as is the case on Oculus/Meta headsets, you can emulate controllers with your hands and either physically interact with windows by tapping, or by using a virtual pointer with hand gestures. The other thing I've noticed is that much less care has actually been given to using applications and organizing them within your view. On the Quest, for example, multitasking windows spawn connected to the main taskbar. From that taskbar you then also have the ability to launch other VR applications, or you can close windows by tapping the X in the corner. On the Apple headset, there's no equivalent taskbar, and windows can be placed anywhere. That naturally allows for much more freedom, but it's unstructured nature leads your immediate vicinity to end up looking cluttered with windows on top of windows with no real management to speak of. This is honestly the weirdest thing about the Apple Vision Pro to me. It seems a considerable amount of time went into the styling of the UI, but little effort seem
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