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/megu/ - Megumin 2.0

Pitiful creature... Synchronize yourself with the red smoke, and atone in a surge of blood! Burst Forth, EXPLOSION!

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 File:00762-3688624663-(masterpi….png (552.29 KB,576x768)

 No.183[Last50 Posts]

General interest in AI image generation has fallen when you look at the activity levels on 4chan, but one thing that has remained, if not intensified, is the immense power it has to produce fap material.
This is a thread for sharing results or cataloging research into it

 No.186

 File:embeds.zip (1.18 MB)

To "create" the OP image I used the following prompt and you may notice that many of them were ignored. That's just how it goes.

(masterpiece), (highly detailed:1.2), absurdres, HDR, beautiful lighting, explict, nsfw, sharp focus, cat ears, (megumin:1.3), red eyes, eyepatch, wizard hat, leather gloves, red cape, (huge penis:1.3), delicate, nipples, focused on waist, belly, solo, perfect face, beautiful, shiny skin, sweat, from side, singing, [squatting:straddling:squatting:.3], (riding anal dildo:1.3) beautiful detailed concert stage, explosion in background, spotlight, audience, (realistic shadows:0.6)

Negative prompt:
(bad_prompt2:0.8), 3D, lowres, navel, feet, legs, extra nipple, bad anatomy, feet, bad hands, text, error, missing fingers, extra digit, fewer digits, cropped, worst quality, low quality, normal quality, jpeg artifacts, signature, watermark, username, (deformed), [blurry], disfigured, poorly drawn face, mutation, mutated, (extra_limb), (ugly), (poorly drawn hands), messy drawing, pussy

Steps: 34, Sampler: Euler a, CFG scale: 8.5, Seed: 3688624663, Size: 576x768, Model hash: d86b2baa, Clip skip: 2, ENSD: 31337



"explict" is a purposeful typo by me because when someone made the furry model he mistyped "explicit". Why is the furry model involved with this Megumin, you ask? Because the furry stuff is loaded with much more sexual content so penetration and anuses actually show up. You can even have penises viewed from behind, which is what I was going for, but the "AI" isn't perfect.
So, what I did is I took the furry model and merged it with the Chinese 'Anything' model to pick up some of its anime-ness including Megumin's existence. The downside is that her face would look horrendous since she's not an animal, but you can't see it from this angle.


Attached to this post are the embeds I have. Extract the ZIP into your main AI folder (keeping the embeddings folder) and you can call them by name. Of particular interest is the "bad_prompt" and "bad_prompt2" ones which are meant to be put into the negative prompt at 80% strength to try and automate the negative prompt process. I should probably try experimenting with all the other text in the negative prompt gone.
But as I said here >>>/qa/100161 people otherwise don't make embeds any more in favor of hypernetworks

 No.187

>>186
>(highly detailed:1.2)
>[squatting:straddling:squatting:.3]
What do these bits with colons and numbers do? Is that a way of setting a precise strength or something else?

 No.189

 File:grid-1129.png (7.92 MB,2304x3072)

And here's an example of that prompt in action, including the same seed.

>>187
I'm not entirely sure how stuff is "read" by the AI, but...

>(highly detailed:1.2)
It's in parenthesis so 1.2 is intensifying it by 20%. I've seen people use parenthesis in different ways, but I'm not sure how that works, if it does. Many people like myself are just learning as we go.

>[squatting:straddling:squatting:.3]
It's supposed to be drawing one, then the other, and then the other. It only does this if it's in brackets. I'm still not sure how this one works. I mentioned it in that /qa/ thread with the angel/demon thing >>>/qa/100156
because it's really obvious when it's something like that, but for something like this I don't even know if it does anything. My intent, at least, was for the AI processing to start drawing her squatting down but also in a similar position to straddling something. Again with the angel/demon example you can see how that imageset in the middle was a cross between angel Sachiko and demon Sachiko so I was going for something like that.

 No.190

 File:grid-1130.png (8.38 MB,2304x3072)

>>189
By contrast, here is the prompt in the default 'Anything' checkpoint model thingie. While it is certainly of a better style and quality, you would need to produce dozens upon dozens of images before you might get one that had a dildo actually penetrating her, and it would probably look weird. I've yet to find the magical recipe of combining checkpoints to have good faces while also having sex stuff.
Also, the "Anything" model is terrible at putting penises onto girls and often even boys. You need to give it an intensity of like 1.8 to make one appear, but when it's that high it's rarely one of them and they're all usually deformed.

 No.191

>>186
What's the CFG thing anyways?

 No.192

 File:xy_grid-0163-2215924190-(m….png (1.94 MB,3136x647)

>>191
You can hover most things to get a tooltip. The CFG controls how much it follows your prompt input. 1 would be something closer to completely random and results in a garbled mess. The NAI model is built around 12, so I generally hover around there, although maybe I should start increasing it since I'm getting better at writing the prompts.

(masterpiece), (highly detailed:1.2), HDR, beautiful lighting, nsfw, (minase iori:1.3), (loli:1.1), (chibi:1.3), sharp focus, (huge penis:1.2), nipples, focused on waist, solo, perfect face, beautiful, shiny skin, sweat, (pink lingerie), pink gloves, pink bunny ears, looking at viewer, looking down, first person view, from below, blushing, angry, claw pose, bedroom

Negative prompt: (bad_prompt2:0.8), lowres, navel, feet, legs, extra nipple, bad anatomy, feet, bad hands, text, error, missing fingers, extra digit, fewer digits, cropped, worst quality, low quality, normal quality, jpeg artifacts, signature, watermark, username, (deformed), [blurry], disfigured, poorly drawn face, mutation, mutated, (extra_limb), (ugly), (poorly drawn hands), messy drawing, pussy

Steps: 34, Sampler: Euler a, CFG scale: 4.0, Seed: 2215924190, Size: 448x576, Model hash: 579c005f, Hypernet: Momoko-hn2, Clip skip: 2, ENSD: 31337

 No.193

 File:firefox_wkfIMrq8cg.png (48.07 KB,663x658)

And to create that image there I used the X/Y Plot script which is immensely helpful at doing this stuff. You can see at the bottom of the window.

 No.194

 File:megumin.png (1.47 MB,1024x1398)

Well here's my first attempt at generating a Me-goo-min.

Prompt: {{{{loli}}}}, {{1girl}}, impressionism, expressionism, , , , , , , , watercolor (medium), cum, pov, {{{megumin}}}, ahegao, orgasm, upper body, bare shoulders, collar, nipples, [choker], {hat}, symmetry, blush, arms, red eyes, , squinting, cum, dramatic shadows, {{cum in mouth}}, cum on face, outdoors, loli, symmetrical mouth, cum on hair, open mouth
Negative prompt (plus NovelAI defaults): huge ass, doujinshi, comic, huge breasts, yuri, bowtie, bound wrists, penis, nipples, tongue
Steps: 28
Scale: 6.33
Seed: 309519879
Size: 512x768, but then upscaled and cropped
Sampler: Euler a
Model: NovelAI Diffusion Anime (Full)

 No.195

>>194
What are the brackets for?

 No.196

>>195
I don't know the exact details, but as I understand it curly brackets strengthen the input whereas square brackets weaken it.

 No.197

NAI itself has different tagging systems. The offline version people like myself use added the decimals to replace the multiple brackets and such. Well, both work actually, but numbers seem a lot easier to manage since it's some weird multiplier with them. I think each pair is a 1.1 multiplier. NAI uses {} for emphasis whereas the offline uses (), but both use [] for less emphasis (or you can use a number below 1 like 0.7 for offline version)

 No.202

Some info on the "models" (also called checkpoints).
When I say "merge", it's when you use the Checkpoint Merge tab in the WebUI to, well, merge two different models. I don't know the way it works, but some stuff is sacrificed from the main model when you add a new one to it. I.E if you have a 2D one and you add the "gape" model which was trained on RL sex stuff you'll get better results for that 2D versions of that sex stuff, but you'll find it's worse as doing specific characters or something. I'm only including models people I've personally messed with or merged.

Stable Diffusion (SD) - The base one. Super generic and good at real life stuff, but not anything related to 2D escapism. Sometimes used as a merge with the others to add more variety to them

Waifu Diffusion (WD) - One of if not the first 2D models. Atrocious name, but it started to show the potential of this for 2D. Not great, but apparently a new version is in development and will be released around the 1st which could be major

NovelAI (NAI) - A paid service with its own model. It was thankfully leaked almost immediately. It scraped danbooru and proudly told people about it which lead to a bunch of drama and takedowns on danbooru itself. Fuck these guys. Nice model that obeys danbooru tags, although it seems like it couldn't scrape the paid tags like loli. Because of that, this model and similar ones respond much better to "chibi" or SD descriptions like "12 year old girl". Very common as the base model in merges

Anything (also called the Chinese model) - Another scrape of danbooru. I don't know what they did exactly, but it generally results in much higher quality art than NAI. However, as I said earlier it's absolutely horrendous at penises

Trinart - A scrape of modern 2D art (including Japanese) that is apparently fine tuned towards quality, however it does not use danbooru tags and does NOT include NSFW stuff. Used as a merge to enhance others sometimes

Rule 34 (R34) - Scrape of a rule34 site similar to the way the others scraped danbooru. I never had luck when I messed with this, but I never gave it much of a chance, either. Seems to produce a lot of bizarre monstrosities that the other models don't. It has its own tagging system and I don't want to learn a bunch of them. I've seen merges include it, but I don't know what exactly it adds to them.

Hentai Diffusion - Some combination of danbooru and R34 scraping. I can't remember much about it because I never went back after the NAI leak.

Yiffy and Furry - Two different anthropomorphic ("furry") models trained on e621 the furry booru site. You could go to the /trash/ board on 4chan and search for the stable diffusion thread to see what they make with it. I use this as a merge into other models because it's significantly better at the crotch region. I don't know if it's because of Japanese censoring on danbooru or if it's just that Western artists generally add much more detail. This comes at the price of face detail since I make humans, but hypernetworks can cancel this somewhat.

Gape - Used as a merge to make the others better at penetration, gaping orifices or those holes down there in general. I'm not sure it's worth it, but I've downloaded it and merged it when following guides. Now that I've thought about this probably isn't something I make use of personally since I use the furry model merged into stuff.

 No.203

>>202
>Anything (also called the Chinese model)
Was reading some Github posts about this model where someone was speculating that it may actually itself be another leak from NovelAI since the same image with the same hash could be created as with AnythingV3. Although I'm not sure if that's really true or not.

 No.205

 File:novelai comparison.png (2.8 MB,2556x768)

>>202
>NovelAI (NAI) - although it seems like it couldn't scrape the paid tags like loli.
No? NovelAI works fine with the paid tags - the first two images here are a comparison of generations (with the same seed and basic settings) for 1boy and 1boy, shota. It's also worth mentioning that NovelAI has its own furry model too, although I don't know if it is the same as either of the ones you mention - the new three images here are respectively for male, human, 1boy, human and 1boy, cub, human in the furry model (it also works with shota but the result was a bit too far in the shota hentai direction for Kissu).

 No.206

>>205
Hmm, strange. I never had luck with those blacklisted tags myself. I made a bunch of comparison images for myself, but already deleted them weeks ago...

 No.207

>>206
Huh, I'm not sure why that would be. I'd suggest you were using the censored NovelAI model, but even that seems to work with shota (although for some reason generating males is much more difficult, which is why I didn't bother including the results in that comparison image). I also have test loli/shota images that I generated over a month ago using the leaked model, so it's definitely not a new change either.
That being said though, I have noticed that for some reason the rape tag doesn't work on NovelAI (although it is easy enough to generate such content regardless), even though that one isn't premium-only on Danbooru, so there does seem to be a certain degree of prompt censoring at some level.

 No.208

I've been spending so much time generating images to try and find a good seed, and then I realized I can just cut down the amount of images I generate to like 3 to see if I like the process and then I can go generate a full set once I find a seed I like....

 No.209

 File:xy_grid-0172-2683737196-(m….png (6.72 MB,8192x1144)

So, I've just spent the last couple hours learning the ins and outs of this X/Y plot prompt S/R thing, and while doing it I realized that you don't need to stick to one scale that changes with a value over time. You can actually substitute out the bit you select with anything and it'll compile. This is very useful for getting the right images in a selection, or trying to make a more gradual shift process instead of leaving all the hard work up to the AI itself leading to many misinterpretations.

For this image I used:
Positive prompts
(masterpiece), {{ishikei}}, (highly detailed:1), 1girl, 1boy, masterpiece, {nipple}, {straddling}, {pink hair}, [flat chest loli ahegao: surprised breasts gyaru with cum on body sweat sex:0.9]
Negative prompts
(bad_prompt2:0.8), 3D, lowres, extra nipple, bad anatomy, bad hands, text, error, missing fingers, extra digit, fewer digits, cropped, worst quality, low quality, normal quality, jpeg artifacts, signature, watermark, username, (deformed), [blurry], disfigured, poorly drawn face, mutation, mutated, (extra_limb), (ugly), (poorly drawn hands), messy drawing

Sample steps: 40
Width: 512
Height: 640
CFG: 16
Seed: 2683737196

Then I used what follows in the image for my X/Y plot prompts. Maybe it's a bit too fetishistic, but I think it really does a great job to illustrate just how creative you can get with making changes to the image.

 No.210

I know that before I've seen people making images in an artist's likeness, but how would you go about doing that? As a test I tried replicating Asanagi's style, but I just can't seem to generate anything that has that unique look to it.

 No.211

 File:grid-1192.png (1.62 MB,896x1408)

>>210
In an attempt at plausible deniability the AI people scrubbed all artist names from the data so they can't be called by the prompt. This isn't true for the furry models (why are the furries always the best at this stuff?), but anything built on the big danbooru scrapes don't have them.

So, the answer is hypernetworks and embeds. I already uploaded a zip of my embeds in the thread and one of them is asanagi. There's also asanagi hypernetworks but they're 78mb each so I can't just upload them here.
https://rentry.org/sdgoldmine#hypernetworks

 No.212

 File:grid-1197.png (1.64 MB,896x1408)

>>211
and here's one of the asanagi hypernetworks in action. Even at 1.3 intensity it's weaker than the embed stylewise, but it does properly allow Takane to shine. I've been messing around with e621 tags to see which might work with Anything and the answer is a resounding "nothing". Danbooru uses 'muscular' instead of 'muscles' so it wasn't picked up. 'stocky' is e621's version of 'plump' and it was ignored, and so on. I forgot Anything doesn't do penises so that one was wasted. I don't think it matters if you use something like "pale skin" instead of "pale_skin", but I should test that.
The stuff inside the curly brackets are wildcards used by the dynamic prompt extension which you can find on the Extensions tab. You write a text file with words and it will insert them randomly. REALLY nice to have. It also has its own "magic prompt" system of wildcards that you can choose to enable to add even more variety.

(masterpiece), (highly detailed:1.2), (akihiko yoshida), HDR, beautiful lighting, (asanagi:1.3), nsfw, solo, gothic, pale_skin, (shijou takane:1.3), vampire, (veiny penis:1.06), sharp focus, gothic lolita, nipples, perfect face, (huge muscles), stocky, {__expression__}, {__pose__}, blushing, beautiful detailed castle, (realistic shadows:0.6), professionally retouched, vibrant red lighting

Negative prompt: (bad_prompt2:0.8), feet, mature, adult, multiple boys, lowres, group, vaginal, bad anatomy, out of frame, bad hands, text, error, missing fingers, extra digit, fewer digits, cropped, worst quality, low quality, normal quality, jpeg artifacts, signature, watermark, username, (((deformed))), [blurry], bad anatomy, disfigured, poorly drawn face, mutation, mutated, (extra_limb), (ugly), (poorly drawn hands), messy drawing, pussy, censored

Steps: 38, Sampler: Euler a, CFG scale: 12, Seed: 3120914168, Size: 448x704, Model hash: 6569e224, Hypernet: asanagi, Clip skip: 2, ENSD: 31337

 No.218

 File:00839-300445860-(masterpie….png (649.3 KB,576x768)

I'm dumb. I moved "penis" to the front of the prompt and now 'Anything' will include them. I forgot that the front gets priority, but in my mind I was imagining that I should first describe the body and then its attachments.
Have I ever told kissu how much I love mermaids? I don't know what it is, but they've always represented something magical and otherworldly and idealistic and beautiful to me. Maybe half the stuff I've made has been with mermaids in some capacity, although tails meeting the crotch can be a bit messy. It also helps that the colorful underworld aesthetic is very appealing as well. An alien world without heading to another planet. Anyway...
Before I go to bed I'm going to set up a massive test on a bunch of artists that I know the AI will recognize. It's mostly traditional and mainstream stuff, but it can have a VERY strong enhancing effect on the more escapism-oriented stuff that this is built on. Offhand Alphonse Mucha is VERY nice.

I did a huge one-image test a month ago, but now I want to be more thorough and use... hmmm.. maybe 6 images per artist.

 No.228

 File:Mario Sanchez Nevado_.png (2.26 MB,1152x1536)

Organizing the 150 or so images (each containng 4 seeds) and it seems the artist 'Mario Sanchez Nevado' can't compete with Nintendo so this prompt won't work

 No.234

 File:explorer_bYYFidQ030.png (1.69 MB,1038x834)

Okay, I organized them.

This is the effect of 146 artists on the Chinese Anything Full EMA model which you can find a torrent of here: https://rentry.org/sdmodels#anything-v30-38c1ebe3-1a7df6b8-6569e224. I organized them into minor, medium and major change:

Minor Change has a minor effect, but still an effect. Some of them might even just be considered "noise", but I did notice some patterns like larger heads, a more mature face or bigger bellies so I can't count them out. If AI was an artist I'd believe that these were all from the same person.

Medium Change makes it look as if it were drawn by a different artist, but it's still what you'd expect to see on a booru on an average day. Some might look similar enough that you'd accept it as a seed variation at first glance, but there was enough of a difference that I think it was actually influenced by the tag.

Major Change has a huge influence on how it looks. I go by immediate impression and most of these you would notice from the thumbnails and I included a screenshot to demonstrate.

The images:
https://mega.nz/file/sl8glAjJ#ZxcpkF6qqrW8i5_VOx9Fuv283m-XI7OfFLx9bE4Ke1Q

Note that I did these at 1.42 intensity to make sure that they would heavily influence the resulting image. You can easily tune them down for a more sensible result, as some of the Major ones are incomprehensible. In hindsight I should have included a muscle tag because artists can heavily influence those, but it's something to do in the future I guess. I should also do a set of these with barely any descriptions so that the artist tag itself influences it more. Something like "nsfw, 1girl, beautiful background" or something.

Feel free to share the RAR around, I included a kissu.moe link inside.

 No.235

 File:firefox_wDLnioIVCi.png (205.22 KB,1211x517)

Note that since the images were not directly uploaded on an imageboard the extra data was not purged and you open the PNG Info tab and drag and drop to get the data used to produce it. I.E when you drag and drop the _ORIGINAL_ image this is what you'll see. But if you want to try it on NAI or something here is the prompt:

nsfw, (penis:1.2), (solo), 1girl, (fins), (scales), feathered wings, plump, belly, long purple hair, jewelry, fish, cute face, warm smile, nipples, beautiful detailed water, wading, splashing, yellow mountainous horizon, pink waterfall, bubbles, rainbow, starry sky

Negative prompt: (bad_promp2:0.75), (3d:0.9), feet, lowres, fleshpile, bad anatomy, worst quality, pussy, censored

Steps: 37, Sampler: Euler a, CFG scale: 12, Seed: 1774960972, Size: 576x768, Model hash: 6569e224, Clip skip: 2, ENSD: 31337

 No.236

 File:00853-638332262-nsfw, (pen….png (655.37 KB,576x768)

>>235
Oh, and this reminds me. Put "3D" in the negative prompts. It's a meta tag on boorus and selecting against it will give you things that look less generic because they're not influenced by all the 3DCG stuff that people never give proper shaders to, although I'm bit surprised danbooru has enough of that low quality stuff for it to get influenced.

Lisa Frank at 1.42, George B. Bridgman at 1.2.
If only penises weren't so prone to messing up...

 No.237

 File:explorer_bYYFidQ030.png (1.69 MB,1038x834)

(deleted and reposted because I deleted the remaining "_" symbol in each image filename so now you can just copy paste the names)

Okay, I organized them.

This is the effect of 146 artists on the Chinese Anything Full EMA model which you can find a torrent of here: https://rentry.org/sdmodels#anything-v30-38c1ebe3-1a7df6b8-6569e224. I organized them into minor, medium and major change:

Minor Change has a minor effect, but still an effect. Some of them might even just be considered "noise", but I did notice some patterns like larger heads, a more mature face or bigger bellies so I can't count them out. If AI was an artist I'd believe that these were all from the same person.

Medium Change makes it look as if it were drawn by a different artist, usually, but it's still what you'd expect to see on a booru on an average day. Some might look similar enough that you'd accept it as a seed variation at first glance, but there was enough of a difference that I think it was actually influenced by the tag.

Major Change has a huge influence on how it looks. I go by immediate impression and most of these you would notice from the thumbnails and I included a screenshot to demonstrate.

The images:
https://mega.nz/file/VgFBkYJR#65ospjxqcT20V0gwdoHuFzpp6SngFWO2AAjeWHS91o8

Note that I did these at 1.42 intensity to make sure that they would heavily influence the resulting image. You can easily tune them down for a more sensible result, as some of the Major ones are incomprehensible. In hindsight I should have included a muscle tag because artists can heavily influence those, but it's something to do in the future I guess. I should also do a set of these with barely any descriptions so that the artist tag itself influences it more. Something like "nsfw, 1girl, beautiful background" or something.

Feel free to share the RAR around, I included a kissu.moe link inside.

 No.272

 File:00855-581497609-nsfw, (pen….png (646.39 KB,576x768)

oh yeah, and if you want to try the list yourself:

pino daenim, yoshiyuki yomino, alphonse mucha, shohei otomo, heywood hardy, Albert Bierstadt, john berkey, michael & inessa garmash, lisa frank, Albrecht Dürer, andrew wyeth, camille pissarro, camille corot, anna mary robertson moses, charles adams, charles dana gibson, coles phillips, dale chihuly, dean ellis, dorothea tanning, edmund dulac, Édouard Manet, Edward Burne-Jones, Edward Hopper, Gaston Bussière, George Inness, Gustaf Tenggren, Gustave Moreau, Hieronymus Bosch, Ivan Aivazovsky, John Bauer, John Constable, Joseph Cornell, Kandinsky, Kate Greenaway, Kelly Mckernan, Louis Glackens, Louis Janmot, Makoto Shinkai, Malevich, Marianne North, Mati Klarwein, Maxfield Parrish, Mike Mignola, Milton Caniff, Odd Nerdrum, Odilon Redon, Paul Delvaux, Paul Lehr, Pierre Bonnard, Raphael Lacoste, Rene Magritte, Richard Dadd, Salvador Dalí, Seb McKinnon, Tamara Lempicka, Tsutomu Nihei, Wassily Kandinsky, Alberto Vargas, Aleksi Briclot, Akihiko Yoshida, Alex Katz, Alex Toth, Alexander Jansson, Alex Horley-Orlandelli, Anna Dittmann, Antonio Mancini, April Gornik, Arnold Böcklin, Art Spiegelman, Artemisia Gentileschi, Arthur Rackham, Asher Brown Durand, Austin Briggs, Ayami Kojima, Bastien Lecouffe-Deharme, Beatrix Potter, Brian Bolland, Brian Froud, Bruce Pennington, Canaletto, Clara Peeters, Clyde Caldwell, Coby Whitmore, Damien Hirst, Daniel Merriam, David Firth, Diane Dillon, Donato Giancola, Dr. Seuss, disney, E.H. Shepard, Earl Norem, El Greco, Elizabeth Shippen Green, Emmanuel Shiu, Esao Andrews, Eugène Delacroix, Federico Pelat, Frederick McCubbin, Gediminas Pranckevicius, Geof Darrow, George B. Bridgman, Gerald Brom, George Cruikshank, H.R. Giger, Harvey Kurtzman, Hokusai, Inyi Han, Johfra Bosschart, Jon Whitcomb, Junji Ito, Kim Jung Gi, Laura Muntz Lyall, Laurel Burch, Laurie Lipton, Lee Madgwick, Liam Wong, Lise Deharme, Luis Royo, Lynda Benglis, Lyubov Popova, Maciej Kuciara, Peter Max, Peter Mohrbacher, Pieter Claesz, Ray Caesar, Rebecca Guay, Richter, Rob Gonsalves, Robert McCall, Robert McGinnis, Robert Rauschenberg, Rockwell Kent, Rodney Matthews, Ross Tran, Sir John Tenniel, Stephan Martiniere, Steve Dillon, Steven DaLuz, Sylvain Sarrailh, Takashi Murakami, Takato Yamamoto, Takeshi Obata, Tomer Hanuka, Wendy Froud, franz xaver winterhalter

 No.299

 File:00022-1139115540-(masterpi….png (625.83 KB,576x768)

Yeah, Flan lifts.

I'm going to be attempting training soon, but I'm not sure how to handle sharing it if it turns out well. A character, sure, but one built on an artist? Seems unethical...

 No.307

 File:firefox_vwrV2lXphI.png (839.83 KB,1663x1050)

After a whole bunch of annoying cropping and typing and editing and general frustrating I have set it up to train a sinesian hypernetwork overnight. In hindsight I should have started out with something simple, but this is so cool.
This is peaking at 9.1GB VRAM usage, so 10gb people should be fine with this, but I didn't look at VRAM optimization stuff.

 No.308

Also... I AM NOW ACCEPTING TRAINING DATA FROM KISSU USERS! You need to give me images and then text files with booru tags that match it. A good way to get those is to use Grabber and follow the directions in this post:
https://desuarchive.org/g/thread/89739263/#89739456

I personally used the "bulk rename utility I linked in the "cool software thread" on /qa/ to rename the text files.
I still had to do a bunch of cleaning, though, especially after cropping stuff out. I'm not sure how important that is, though. I guess I probably did overkill, but maybe that will give me great results?

So for instance if you wanted a new character, you'd get me like 10-50 images (or more?) of that character, properly tagged, and then I could built an embedding or hypernetwork out of it and stuff. COOL!

 No.309

>>308
This is the sort of thing that must work with 512x512 pictures, right?
Also, does it have to be all booru-style tags or can they be accompanied by other text? The Stable Diffusion model was trained on the LAION 5 billion image/text dataset which had natural language descriptions.
My understanding of training embeddings or hypernetworks is that they still work when you give them just images, and text descriptions are an optional extra.

 No.310

 File:sinensian-60.png (394.37 KB,512x512)

(I'll answer that post after I made some blog posts)

>>308
Training is going well, but I kind of regret going for an option I read was quite a bit slower, but more "safe". Maybe it would have been better to mess up and lose a night of progress than take 80 hours altogether. Well, this is something you can really only get a hang of by testing it yourself, but sadly this stuff is much larger timescale.
I have it set up to produce an image from random tags inside the batch of text files and watching it progress is really amazing.

Pic related is from 60 steps, from a process I set to be 20,000

 No.311

 File:sinensian-300.png (371.92 KB,512x512)

>>310
300 steps (grab the proud /megu/ doll by the penis?)

 No.312

 File:sinensian-690.png (282.63 KB,512x512)

>>311
690 (using the images that demonstrate the most "random"ness from the given images

 No.313

 File:sinensian-990.png (324.35 KB,512x512)

>>312
990
The body shape really does look like his style here, except perhaps a bit more muscular

 No.314

 File:sinensian-1400.png (263.24 KB,512x512)

>>313
1400
I did crop a couple images so "face out of image" or whatever the danbooru tag was exists in these

 No.315

 File:sinensian-1870.png (347.19 KB,512x512)

>>314
and I'll end it here with the 1870 image.
It's getting really good at doing the penises and body, but the faces not so much. I'm a bit worried if this means faces are going to be screwed up, or if I can chalk it down to me never using 'face' in the text files apart from the booru tags for smile and such.
You can fix faces with the inpainting thing, but I'd rather not

 No.316

 File:sinensian-2020.png (280.23 KB,512x512)

step 2020
The good news is that this training stuff doesn't seem as intensive as general image generation, although with so much VRAM reserved I don't think I could play a modern 3D game.
This image looks like a failure in that regard, however looking at its tags it did not include 'penis', just 'veiny penis' and 'huge penis', which I believe never exist on a booru without the 'penis' tag so it's possible that this image never attempted to draw it.

>>309
From what I've read people say to use 512x512 unless you're some expert or have a really expensive card with 24gb of VRAM or something. This isn't actually written down anywhere from what I can tell, at least in layman's terms. I'm relying on 4chan and github comments.
It doesn't NEED to be booru tags, but I'm personally most interested in using tags and characters that you'd see on a booru and not an amalgamation of reality, so that was what I mentioned. "Huge breasts" has a very different meaning in 2D, for example, and of course stable diffusion's newer versions have begun to trim away nsfw and the new one (2.0) has done its best to proudly purge sexual stuff altogether.
But yes, SD's system is meant to have a more natural flow of words as you mentioned. The danbooru models are built upon it and function alongside its descriptions, but I specifically want to invoke tags and assumed others would as well. I guess I should clarify that my offer to train stuff does NOT extend to real life porn or people. I don't want to look at that stuff and it's even more morally reprehensible than copying an artist's style to masturbate.

Training without tagging? I'm aware of it for the "aesthetic gradient" thing, however that may work, but I don't know of it. Everything I read about with hypernetworks says to include text files of the description. Well, there's the 'deepdanbooru' script that automatically detects them, but it's not perfect. I really do think the text files are necessary, at least for the booru stuff.
I think dreambooth is supposed to work without tagging, but that's a whole other ballgame and I have no idea how it works. Some people say it sucks, some people say it's amazing. It's 12gb VRAM minimum, which I do now meet, but getting information on it is extremely difficult. I don't really have faith that it'd recognize giant penises, either, when everything struggles so much with them even when you directly point them out.

 No.317

 File:waterfox_2ZdfzutrKC.png (26.22 KB,1211x353)

>>316
>This image looks like a failure in that regard
Oops, moved some sentences around. I was referring to what is now the last sentence of that post in regards to generating penises.
I'm going through 4chan search (sadly it resets every month) and desuarchive trying to find information and I'll catalog it when I'm done.
Here is an example of people specifically talking about embeds, but I don't really understand the last paragraph. Oh well.

 No.318

 File:00840-3453180096-(penis_1)….png (613.37 KB,576x768)

I stopped at 3000 steps. I think the one I started one was doing faces better at 50 steps than the one I'm at 3000 steps on, so I'm reverted to the one that I briefly tried last night before switching to this slower method.
I've also noticed some tags aren't correct, as I grabbed some images from danbooru, gelbooru, r34, and sankaku and they aren't all shared. R34 in particular is too different, and some stuff is obsolete. I.E "cock-tail" used to be the name for a penis visible from behind, but at some point it was switched to "penis tucked".
Also, I think the penises I had in isolation and cropped are causing problems, so I'm removing those. I thought it'd be good for more data to learn from, but when it's isolated like that it's not contributing to where the penis is supposed to be located, so that must be bad information to include.
Still, I'm amazed at how well it's doing. As far as I'm aware SinenSian never drew Chun Li, but here she is. Also, I don't have the VAE active which is the colored are muted and it might look worse than it would in reality.
COOOOOOOOL!
If someone wants to mess with this incomplete and flawed one, here it is:
Rename it as 'sinensian.pt' and put it in your hypernetworks folder and remember to include 'sinensian' in the prompt!
I'm using litterbox because I'm going to replace it with a better version by the time this link expires in 3 days, and plus it's built on plagiarize an artist so...
https://litter.catbox.moe/6e6tb6.pt

 No.320

 File:waterfox_35aekBrQy7.png (57.48 KB,964x780)

Wow. I did a whole bunch of scouring and reading and think I found the hyper settings I want.
https://github.com/AUTOMATIC1111/stable-diffusion-webui/discussions/2670#discussioncomment-4022968

 No.321

 File:sinensianHN-50.png (251.71 KB,512x512)

>>320
It still have to wait and see what it's doing, but so far it seems to be learning REALLY fast.
This is after only 50 steps! Compare this one to the 60 and 300 in post >>310 and >>311 respectively.

 No.323

 File:00988-2790887116-(huge pen….png (692.13 KB,576x768)

>>321
Bleh. As nice as the progression looked in this method, I must have done something wrong because it produces a lot of noise in actual use. I'm not sure why. I also learned that apparently you're not supposed to train on 'Anything' and instead use NovelAI, so maybe that was it.
However, the good news is that someone shared a model merge built on dickgirls and it works really well, so I think I'm going to forgo this sinensian thing for now. This merge is also obviously partly trained on him anyway.
Here it is: it's called chunkymix: https://drive.google.com/file/d/1nGzWG0UIbvhHY0JCC0zM2N33Wg4OyDh8/view
You should manually turn a VAE on when you switch to it or else things will come out grey and washed out. I use Anything's VAE with it. Follow the thing I mentioned here about adding those options to the main menu to make it a lot easier: >>>/qa/100551

 No.324

 File:00980-3502520440-(huge pen….png (635.03 KB,576x768)

This is one of the best prompts ever. I built it another guy's generic thing to put Patchy in a restaurant with burgers, and if you set CFG low (7 for instance) you get lots of nonsensical stuff and it's amazing. Also apparently people say to use CLIP 1 on Anything, which this is based on. So go to Settings and set the clip skip in the middle column to 1. (It should be 2 for NAI). Remember that the __pose__ is a wildcard used by Dynamic Prompt extension which I linked in the /qa/ thread.

(huge penis:1.2), large testicles, sketch_lines, nsfw, masterpiece, 4k, 1girl, big belly, loli, huge breasts, (burger:1.25), __pose__, , lisa frank, Coby Whitmore, (patchouli knowledge:1.3), hat, flustered, cowboy_shot, facing viewer, from above, beautiful detailed restaurant, mcdonald's, (colorful)

Negative prompt: twintails, (extra nipple), (extra breast), out of frame, amputee, mutated, mutation, deformed, severed, dismembered, corpse, pubic, real, photograph, poorly drawn, bad anatomy, blur, blurry, lowres, bad hands, error, missing fingers, extra digit, fewer digits, cropped, worst quality, low quality, monochrome

Steps: 26, Sampler: DPM++ 2M Karras, CFG scale: 7, Seed: 2790887116, Size: 576x768, Model hash: 4aa445b9, Batch size: 5, Batch pos: 1, ENSD: 31337

 No.325

 File:sinen_nai-2805.png (259.57 KB,512x512)

>>323
On second thought, I tried introducing the hypernetwork into that chunkymix and it actually works really well at reduced intensity. So, now I'm training again from scratch with NAI and it's working well and the preview images do seem a lot better... I think?
However, it's doing a worse job of specifically that Power girl from Chainsaw Man when she pops up since (she's labeled in one of the training images).
However, chainsaws are no longer appearing in the background so I think that's a plus?

 No.326

 File:xy_grid-0004-3193368034-1g….png (13.16 MB,2016x9322)

Well, I'll be damn. It's actually working even if the preview images themselves often look messed up. Oldest stuff I trained at top, newest at bottom. (the increased number mean more training steps, but the one that is called simply sinen_nai2 is like step 3000)
This is kind of scary...

 No.327

 File:firefox_r6kosW4vBR.png (44.18 KB,958x555)

So, the training setup I put together from what I read:
Modules: (I checked all of them because it's unclear what they do. Everything was checked by default except 1024 which seems to be a new addition)
Layer Structure: 1, 1.5, 1.5, 1.5, 1 (called a deep network as opposed to average or wide)
Activation Function: Softsign
Weight intitiation: XavierNormal
Layer normalization: No
Use Dropout: Yes

 No.328

>>327
actually I'll post this in the /qa/ thread

 No.374

>>326
What in the world happened with that sinen_nai 4500 one... she's pulling off her boobs...

 No.382

 File:china 2.png (2.18 MB,1024x1536)


 No.414

 File:againstwall.png (1.17 MB,1024x1536)


 No.457

 File:00018-2505029370-(nsfw), 1….png (812.08 KB,768x1024)

>>>/jp/
...but maybe I'll see if I can make some of characters I don't feel attached to

 No.459

 File:00019-2505029374-(nsfw), 1….png (1.17 MB,768x1024)

oops
>>>/jp/47146
heh I like how "breasts out" made a cutout for the nipples. Not what I asked for, but cool

 No.460

 File:00021-4074480576-(nsfw), 1….png (838.91 KB,832x960)

>>459
hmm nipples should probably be visible, but otherwise looks pretty great

 No.462

>>460
Looks pre-censored

 No.481

 File:00089-690686204-2girls, fr….png (789.12 KB,784x784)

this is what happens when you get moderated on kissu

This is a combination of stuff I've learned. I've got a small mixture of sinensian as a LORA, but I also trained the pose with two characters which is VERY difficult to get right. Even then, it severely damages the quality of the faces.
Damn, this stuff is addictive. I really need to get back to 3D modeling since this technology is coming for 3D creators, too, although it will have limiting factors.

 No.482

>>481
Dang this looks to have turned out very well. I can imagine that the pose training was probably one of the toughest parts.

 No.483

>>481
>this is what happens when you get moderated on kissu
What did you get moderated for?

 No.484

 File:00148-703458672-nsfw, 2gir….png (819.61 KB,864x864)

>>483
No no, I mean that is an anthropomorphization of the process. I wasn't moderated at all, but that's what it looks like when someone is. Maybe it's hard to tell since these mixed models don't do specific characters well without secondary training things, but that's Verniy the character doing someone in the butt.

AI is weird, if there's more than one character it's impossible to do individual traits, like hair color. You can add "green hair" and then "purple hair" somewhere else, but it's random if and where the purple hair will show up

 No.485

>>481
>>484
Can't believe this is AI art, wow.

 No.491

 File:00172-3702709668-(masterpi….png (1.93 MB,1152x1536)

>>485
Compared to the other stuff that's out there the impressive thing about the ones I generate is the accurate portrayal of the penis from behind. The quality and fidelity of people doing normal non-penised women have a huge advantage.

Normally in this AI stuff a penis from behind looks the way that it does from the front, so it gives people penis tails. I tried to will 'penis tails' into becoming a fetish, but it didn't work. It would need some well done doujin first I think. Rarely, it does actually do it correctly, though, but the other parts of the images being good is also random so the odds are not in your favor. Well, the furry model was good at it, but I tried making merges of it so it could somehow use the furry penis knowledge on 2D girls, but it always came at a severe price of completely destroying the faces. (which is a theme it seems)

 No.492

 File:00292-1344192008-nsfw, (2g….png (643.77 KB,736x840)

the /secret/ space program

 No.498

 File:00237-2435854376-nsfw, 2gi….png (723.96 KB,736x840)

forgot to mention that I made a "frontal sex" version of the thing and it even works with kissing. It's one of those impossible positions in 3D space so it's rare in art, but BOOM!
It's a weird feeling to think that I might be the only person on the planet capable of producing dickgirl on dickgirl action from different angles

 No.499

>>498
How is that impossible in 3D space?

 No.500

 File:grid-0093-3710749955-nsfw,….png (11.7 MB,5120x2048)

>>499
I dunno, stuff like this looks like the giver has a long, misaligned torso, doesn't it? Or maybe I'm too paranoid about this stuff.
Maybe I should try it on the furry model and see what happens since they have much better genital anatomy by default

 No.502

>>500
Not that I have any experience with this, but that pose looks very doable to me.

 No.503

 File:huge_ass gyaru 2boys 1girl….png (373.05 KB,512x768)

Not bad

 No.504

I reckon I could do that pose.

 No.506

 File:_chun-li, huge ass, altern….png (405.21 KB,512x768)

I fell in love with AI the same reason you did, putting my love in alternate costumes

 No.507

 File:_chun-li, alternate costum….png (385.96 KB,512x768)


 No.508

 File:_chun-li, alternate costum….png (443.41 KB,512x768)


 No.509

 File:_chun-li, thick thighs, 1g….png (449.03 KB,512x768)

I actually think its creative the way it uses her costume in others

 No.510

 File:_shijou takane, chun-li (c….png (418.93 KB,512x768)

I also thought this was quite good for web

 No.511

 File:_chun-li, alternate costum….png (412.04 KB,512x768)

But yeah, its limited, it put out some generic bullshit instead of Mitsudomoe characters and it refuses to let me give her a guy to fuck.

I know this is super pedestrian to you but being able to do all this with my childhood crush is incredible and makes me feel so many different things

 No.512

 File:_chun-li, alternate costum….png (356.44 KB,512x768)

Chunners gets a real job!

 No.513

 File:_chun-li, alternate costum….png (373.11 KB,512x768)

Chunners as your secretary!

 No.514

 File:_chun-li, alternate costum….png (417.06 KB,512x768)

Chunners as your boss!

 No.516

 File:00619-1768516021-1girl, si….png (898.76 KB,824x944)

>>511
Nope, I know exactly know you feel. After dozens of hours of research and work I can generate Kuon which is something I haven't exactly kept secret.
But, something I have kept secret is that I generate lots of images of her that I keep to myself. It's a very special and warm feeling. I was very hesitant to do it at first, but I let go of those inhibitions and I feel at peace. If I can help someone else capture that feeling please let me know how I can help and I'll teach you everything I know.

We are far off from something like the holodeck with tangible environments around us, but I can't help but feel that this AI stuff recently is opening many doors that I did not think would be opened in our lifetimes.

 No.517

>>516
>We are far off from something like the holodeck with tangible environments around us
If you like reading, we're not too far off from a written version of that. How you can basically have never-ending non-lewd and lewd reading material of exactly what you want is just gonna keep getting better, quickly.

 No.518

>>516
Also, if you feel that strongly about her, I apologize for making so many crass jokes

 No.519

>>516
Congratulations on acquiring your waifu.

 No.520

 File:[gurimjang[[red-haired war….jpg (3.74 MB,1750x3150)

NOTE: This isn't an AI image. Read on...

I'm not that far gone yet, I just mean it makes me smile and it's nice to have an on-demand generator for this stuff. People can and should post as many dumb and crude jokes or edits as they want. That's kind of why I was hesitant to say anything.

I finished training a model based on gurimjang's art. I really, really love how he does the shiny skin on his brown girls.
This is what his work looks like, but you may have seen me post it on /ec/ before. The warrior Kuon I posted yesterday used it: >>>/ec/10617
Again I feel conflicted. I'd love to contribute to the community on 4/h/ that have helped me learn this stuff over the past couple months, but I also respect any artist I do this on so my conscience doesn't allow me to do so. I'd share it with a kissu person on request, but I won't just post it for free download.

 No.521

 File:00632-2222687453-1girl, th….png (743.88 KB,784x1008)

>>520
Using the exact prompt that I extracted and edited from that image...
It doesn't do weapons very well at all, but you get the point

 No.522

>>517
From what I've heard the main issue is the idea of permanence or "memory" if you were to humanize it. It won't remember what was said a few lines ago, much less 500 interactions ago. There's also something like a "leak" that builds up over time that eventually breaks them the longer you run it without starting over. Have you run into anything like that?

 No.523

>>522
It depends on what your using I guess. NovelAI has a "memory bank" so it can remember important things but it also remembers stuff without it for me. I havent encountered the memory leak though

 No.525

 File:proxy-image.jpeg (96.4 KB,656x668)

>>520
Im glad 4/h/ has something to talk besides how cool they are for liking NTR

 No.526

>>522
The one noticeable mistake was that I was a generating a story with asian characters and it described her nipples as PINK?!?!

 No.534

 File:00746-1173280002-nsfw, (pe….png (711.31 KB,768x768)

Disabled my AI filter on pixiv and decided to look at futanari and otoko no ko and... there's really nothing comparable to what I can make.
I guess I haven't waited too long and I can still make accounts on places and get attention. Should make a new pixiv account or just use my current empty one? But, then where do I post the proper uncensored stuff? Mastadon? Or do people just put them on patreon? I don't want to charge people for it, but I guess I could do requests since I'm not exactly wealthy. This is a headache and it's part of why I never do anything. I don't like dealing with people.

bleehhhhhhh someone swoop in and do all the work so I can go back into my hole
does anyone have experience with this stuff. If 4chan teens can do it I should be able to do it

also I'd need to clean up images and that doesn't sound fun, like Megumin's double balls here

 No.535

>>534
Just use my rule of thumb regarding hobbies, if it stops being fun or creates problems with other things, just stop doing it.

 No.536

 File:Untitled-1.png (517.07 KB,633x760)

Yesterday I spent 12 hours combining, comparing and trashing models while taking notes (poorly).
I figured the best way to figure out how this selective merging works was to combine the current hotness (AbyssOrangeMix) with the furry model aptly named Yiffy. Furries really know how to draw penises and detail in general, but I want a hybrid approach since I don't want furry creatures, but humans with penises of Western furry quality. Oh, the horrors I have seen.
Pic related is an example of a subtle change. Seems perfect at first glance, it's got the higher quality penis, but, wait a minute... she's colored like an animal with a belly that's lighter! You might be thinking tanlines, but after doing a bunch of testing this is a pattern that repeatedly shows up. Also that loose skin at the base of the penis is a furry thing for sure. I flew too close to the sun again.
Also trying to figure out where the tag system lies somewhere in this thing. This is tagged with extra emphasis on Elizabeth Bathory from Fate which seems to be the perfect amount of fame for something that works great on danbooru-based models but not so great on others (like furry). It gave her generic horns and the proper hairstyle, but the clothing and hair color isn't there. The horns are really important, too, so I need to find where this stuff is located. She seems like a very good character to test the veracity of the system since I'd expect the furry model to be full of horns.

 No.537

 File:firefox_6xbsG2zx8u.png (86.8 KB,1919x821)

This is what the "simple" merge UI looks like

 No.538

 File:spot the difference.mp4 (22.27 MB,1008x1080)

And here is a much more fun way of looking at the effect of the sliders. It's 1080 in height so go fullscreen
WARNING: CONTAINS AFOREMENTIONED HORRORS

 No.611

 File:00986-1957439404-1girl, so….png (11.32 MB,3560x2448)

too erotic for /qa/ blooper reel

 No.612

 File:01002-2365233925-1girl, so….png (11.31 MB,3560x2448)

>>611
even generated pasties
geeeez

 No.613

>>611
holy boobers

 No.615

>>516
>let me know how I can help and I'll teach you everything I know.
I.... This.... My heart.
I'm not sure I'm worthy.

>>534
What I'd do is first of all look at the patreon pages of established people or look up their history and see how they started out. In the meantime starting to post stuff on Pixiv shouldn't do any harm. Unless your old account has a history linking it to other stuff, I think it's fine to have just the one, same as plenty other people.

Uncensored stuff, if it's intended to be public you could post it on catbox, mega, or a drive folder, right? If you want it to be explicitly under your pseudonym account then I suppose yeah, mastodon or twitter, I imagine the latter would reach more people but I honestly don't know how things are on mastodon. Could combine a file host with a blog to have the best of both worlds, dodging twitter's compression stuff.

As for commissions and requests, V's gone from patreon to ko-fi so I guess you can ask him. There's a lot of videos about it on youtube, personally I'd only check them out after having looked at established people's history as above since that kind of stuff can be overwhelming.

 No.620

 File:grid-0320-2648405923-nsfw,….png (5.07 MB,2304x1728)

I feel like I'm getting close, but now they have more prominent noses. Alas, the increase in Western furry quality along with some bleed from RL stuff has given them noses. By itself it's fine (and I like cute noses), but my Utawarerumono LORA can't overwrite them and that means I need to create one with separate merge options so I can generate accurate Kuon images.

After so many tests I can't seem to eliminate them. As I move the sliders for more furry/RL influence to give them better shading and hands, the noses appear.
I've tried putting "nose" in the negative prompt on generation and it doesn't work.

>>615
Yeah, I've decided that I think I'll start organizing stuff now into folders for batch uploads, but since it's pixiv I must also defile it and censor them as well.

 No.621

 File:grid-0321-2648405923-nsfw,….png (5.07 MB,2304x1728)

>>620
For comparison here is the same prompt/seed generated on the popular 'Anything' checkpoint

 No.622

 File:grid-0323-2648405923-nsfw,….png (5.08 MB,2304x1728)

>>621
and this is the AOM_nsfw checkpoint which I used as the base. I like it, but it's not as good as following prompts and it looks kind of foggy. The penises don't generate as well as I'd like, either. Meanwhile the furry model can generate them from a bunch of directions perfectly fine which is what I was trying to get, and I think I did succeed there.
The limitation of this model is that if you set the CFG higher than about 6 it begins to break down somehow, and a higher CFG is how closely it follows your prompt. If you just prompt "naked girl" then sure, it'll generate some crazy stuff, but if you want specific poses in specific clothing in specific locations? Nope, not going to happen.
In this example it completely ignored "detached sleeves" while mine at least got it in two of them and drew regular sleeves in another. But why is it better at doing 'orange hair'...

 No.623

 File:01042-1385166438-nsfw, 1gi….png (848.2 KB,768x864)

Oh, and you're probably thinking "hey, these images look a lot better >>611 " and I fully agree, but unfortunately the slider I found that controls its ability to follow danbooru tags relating to pose and composition also greatly hurts its quality.
The 50 other merges I've made since realizing this have been trying to bandage up that hole to very mixed results.

 No.624

 File:01044-2146716817-1girl, (m….png (756.3 KB,864x768)

I'm trying to understand why specifically OUT04 >>537
destroys the ability to control the mouth. The first theory was that it somehow switches to using that e621 furry place's tags, since the furry scrapes are from that, but it doesn't obey their tag ("mouth closed" instead of "closed mouth") either.
For some reason mouths will always be open when I have this slider far enough and you can see it in earlier images in the thread.

also holy crap look at the water here

 No.626

>>624
holy mackarel

 No.636

 File:_chun-li, huge ass, altern….png (417.43 KB,512x768)

When you let NovelAI do its thing without constantly messing with it it really likes gay male stuff and forcibly being turned into a woman...

 No.649

 File:01954-[Cockmix! GrapeCock ….png (1.06 MB,840x944)

I'm still generating stuff, but I feel like I've reached the point of diminished returns when it comes to time investment and have "solved" most of the stuff I set out to do. When this happens my interest in something plummets. It's why I can never finish a game mod, among other things.
sigh
hate being like this

 No.650

 File:01694-[Cockmix! Grape! M0!….png (648.76 KB,576x768)

I don't know where I go from here
I can generate the stuff I want to generate

 No.655

>>650
now create pixiv account(s) and post art with similar style for each account

 No.656

>>650
Make a game?

 No.663

>>655
No way I'm going to make multiple accounts, but I think I'll rename my existing account and start posting stuff that matches a theme and uploading it in chunks. As for name, I think I'm going to try and combine the first futa stuff I saw back in the day into a name..
Well, time to think of it now...

>>656
That's a big leap from putting in prompts and obsessively creating merges. But, I want to do it with 3D modeling stuff so who knows...
I still need the motivation to do it, though, which is what has kept me from doing anything at all

 No.666

>>650
Very good pic, just wanted to say that I really like it.

 No.671

 File:01698-[Cockmix! Grape! M0!….png (1.02 MB,840x944)

>>666
nice GET
Yeah, autofellatio'ing nature sprites is pretty great.
it's nice when you find a combination of artists, traditional and modern, and a concept that all blends together really well

 No.676

 File:firefox_vbMYh9G3EF.png (1.83 MB,1098x1094)

I took a screenshot of one of the early preview images of an image generation and now it's more clear why the faces come out ugly in some of my merges
They start out as furry faces and then there's an attempt to humanize them with later, uhh, what to call them... later pass-throughs on the image? I'm not smart

 No.679

>>676
iterations

 No.681

 File:02284-[BasilYiffyNewMerge!….png (510.61 KB,576x768)

>>679
Yeah, that's the one.
Been trying to think of my pixiv name, but having trouble. I want to combine two words associated with the first dickgirl images I saw so long ago.
For some reason one of them had "ZAYRE!" in text, and another one had Lilith Aensland from Darkstalkers.
These are the names I'm thinking about:
Aenzay
Zayaen (looks Korean?)
Aenre
Zayrith
Zaymor

I wanted to do "Zayre", but it's apparently a chain of supermarkets that out of business in the early 90s and I don't want people to think of baby senpai nostalgia when they see my name.
I could also try think of a name, but I'm terrible at those. I could try to generate a bunch of text in images and see if I see anything? Dunno....
Why are names so difficult?

 No.682

 File:02406-[BasilYiffyNewMerge!….png (781.77 KB,640x832)

>>681
>baby senpai
dang. it happened to me

 No.684

>>681
Zaire is also the old name for the Democratic Republic of the Congo.
I think you'd have more options if you further spliced them and played around with their ordering, to get something like Layrn or Dayr. You could take a look at examples of Middle or Old English for that sort of enchanting fairytale feel it's got.
Thought of Zslan too, that one sounds hilarous to me. Looks kinda Polish.
>>682
That's what happens when an old term gets refashioned into a quasi-buzzword.

 No.685

>>684
>Zaire is also the old name for the Democratic Republic of the Congo.
Yeah, I ran into that one too. Someone linked this in IRC so I'll try messing with it later: https://www.spinxo.com/

 No.686

>>682
hehe

 No.776

 File:_STARTING PLACE.png (7.03 MB,3584x1536)

Decided to make a new merge with some of the other new merges people have made.
But, I decided I need a good variety of stuff to see at once.
So... behold! This is what I generate for each new merge test. I tried to get a good variety going. I'll also use this, maybe with some tinkering, to run a mega test of artists LORAs later on.

1. Torso focus: body detail
2. Muscular, sweat, seiza. The seiza pose is something specific to booru and other things don't recognize it. It's a good indicator of how the checkpoint is reading tags)
3. Colored skin, dark skin, demon, fat, magic. Some of these checkpoints really can't do dark skin, so it's actually quite important to test it. Colored skin should hopefully give it a non-human tint, but it's kind of unreliable
4. Flan of a certain body type butt. After a bunch of thinking, Flan seems like one of the best characters to use for recognition because the wings are extremely unique. The butt shot also shows whether or not penises are properly generated from behind (this is really hard to get)
5. Face focus. Not much to explain
6. Mermaid has a whole lot of concepts rolled into it including colors and body parts. Furry models do this a lot better as you may imagine
7. Kemono Kitsune. This gauges how anthropomorphic ("furry") the mode is in comparison to the other generations that have furry traits in the negative prompt. This AI gen is starting to warm me up on kemono stuff as long as it's not too furry. Uh oh.

Oh, and I never did the pixiv thing. Bleh.

 No.833

 File:Nanatsuta Quality Cute Col….png (6.03 MB,3584x1536)

I need to make a SFW image comparison set soon for my Patchy adventure thread, but here is what I've made for my perverted prompting.
Since I went in blind with most of the artists, I had to see what they were actually good at.

Images in order:

Portrait test with no modifiers
: See what tendency it has and what faces look like.
Dark Elf Armored Mage Bulge- Testing armor, dark skin, and 'magic' pose which most fail at.
Flan character recognition and uhh... you know.
Mature female and belly- This is a good indicator not just of those traits, but how they draw skin and so shading
Trap test with my 'cock tail' embedding. Some artists do focus on traps and stuff and this shows it. This one passed by not adding breasts.
Mermaid- Fantasy elements like scales and water and scenery stuff
Furry test It's actually supposed to be a half-furry half-robot to see if any artists picked up on the cyborg part, but very few did. This is without the furry hypernetwork, so any tendency towards furry is easily noticeable. This one is not.

 No.834

>>833
also that image shows one of the most horrific-yet-not-too-uncommon things: belly buttons on a fat belly replaced by a nipple. I should have censored that before uploading...

 No.836

 File:00252-936255644.png (713.95 KB,848x952)

There's a small issue I'm having with nipples at an unusual angle, but holy crap this is working out much better than before. Fat patch looking good.

 No.838

 File:C-1680021119775.png (986.28 KB,848x952)

>>836
Also something I thought up while generating variations after variations to get it to look right was "What if I just stitch together two parts I like from different generations together? And that actually worked pretty well. With that said it seems like AI would be pretty good for stitching huh.

 No.839

 File:00292-936255643.png (842.84 KB,848x952)

>>836
Actually by stitching smaller parts together and photoshop I can do the same thing....

 No.840

>>671
Oh yeah, how do you get the skin to be a nice shade of blue like that? I always end up failing to achieve this

 No.850

 File:00508-(Alexander_Jansson_1….png (1.1 MB,816x960)

>>836
What settings are you using? Which model (is it mine?)
Is it an artist LORA? Etc, etc. Misplaced/misdrawn nipples aren't too uncommon if you have one or more LORAs loaded and for some reason they aren't interfacing with the model smoothly.
I guess you could upload it to catbox so I can see the metadata, too.

>>840
It shouldn't be too hard unless you've got strong character tags (or LORA) working against it.
(blue skin:1.4) or (colored skin:1.3) and stuff like that makes it pretty easy, at least on the merges I've made.

 No.852

 File:purp.png (855.66 KB,848x952)

>>850
Ah, I was using the LORA of two artists at once during that time so that's probably it. Although it did fix itself when I did the stitching so maybe I just went down a bad path? Also yeah, the kissu model, it's working extremely well.

I think my issue with the skin was more to do with that I was trying to do it based off img2img, and since the skin wasn't already colored it was extremely resistant to change, when I generate stuff from just a prompt I notice the issue isn't really as present. Although something funny I noticed while figuring out the stitching specific body parts in img2img was also that just selecting the skin and using a hue/saturation filter on it would give me the same desired result as well which is how I made >>841 from the base.

 No.855

I have a lot of thoughts about text generation AI. Do you care at all? I mostly use novelAI (not for images dont worry).
I will say, it's telling that it naturally wants to generate smut when you aren't trying to do so

 No.856

>>855
Not OP, but I'm really interested in text generation AI, especially the offline models that are supposedly extremely powerful. For the most part I just use NovelAI for now too while I wait for kobold/agnai to support 4bit LLaMa models as my GPU isn't really strong enough to do 8bit. It's fair, but my biggest issue is that my aspirations for text-based AI are much higher than 4k tokens on NAI can achieve. I want to write entire worlds of lore and maybe even import them if I can, but just a few entries usually nets me like half the total tokens and it sucks.

 No.857

>>856
I bet you in a couple of years that will be much more reasonable.

I would recommend using it to augment your skills right now that it is limited to you. There's been massive interest in worldbuilding so there's software specifically for that, perhaps you could save it in chunks?

 No.858

Also, it will always be overshadowed by visual AI porn, but the smut potential with text is ridiculous so far. It can do fetishes pretty well and even mix it with the setting, it made a good Nier Automata porn

 No.859

>>857
In a couple of years I'll have a 50 series so yeah it'll be reasonable

 No.878

 File:xyz_grid-0015-3712059318.png (6.76 MB,5760x1454)

Getting better at this, but I still encounter some hurdles here and there when it comes to getting everything right. Like in terms of corruption this was probably my best generation yet, retaining a somewhat consistent general form from img2img and the changes being gradual yet visible and consistent. However, it's pretty obvious that the lower body over generations just got completely messed up and I went through a bunch of different seeds with similar results (or an extra hand).

What I really need to find is some sort of way to apply variable denoising to an image so that the parts I want changed will be more likely to change while keeping more of the fine parts from morphing and deforming into a mess.

 No.1076

 File:realization.png (1.12 MB,864x1152)

>>855
I've recently started to mess with it a bit, but I've posted about it on /qa/ already and gave my thoughts here >>>/qa/106919 (and its follow up post) and here >>>/qa/107086
I've created a few characters/scenarios and image sets to go with them, such as chubby Waggy here. Alas, I still run into the issue I did months ago where too many things seem to be competing in an area of the screen and it's difficult to impossible to get them to generate correctly. Specifically: mermaid bottom, penis, and a belly. I guess it's something you're supposed to use inpainting to solve, but I still vastly prefer the "generate a bunch of images and go do something else and hope you get lucky" method.

>>878
Hmm... well with the script someone mentioned on /qa/ a few weeks ago about selecting image prompts in different parts of the image, it might be possible already. I tried it with Furry Patchy and talked about it a bit, but the VRAM requirements are absurd so I don't do it. I guess there's a chance it's better now, though.

 No.1144

 File:xyz_grid-0187-nsfw,_1girl,….png (15.5 MB,1728x6912)

Been trying to make an improved Kissu Megamix, but it's hard to find improvement. I downloaded some new models to try mixing in, and this one seems like a decent ingredient:
https://civitai.com/models/8281/perfect-world
I decided on merging it with the furry model with this ratio: 1,0.9,0.7,0.5,0.3,1,0,0,0,0,0,1,1,1,1,0,0,1,1,1,1,1,0,0,0 and it seems decent enough as that result, but it doesn't have the cute appeal. So I'm taking this one and trying to find the right ratio to mix it with grape to see if I can find a gain somewhere.

I've tried the newer models of the 'grapefruit hentai model', but none of them impress me. I've also tried mixing in the 'Cross Kemono' models, but they sacrifice too much. I'm still not sure if this will bear fruit.
In this set they're in sets of 4 squares and Kissu Megamix is the top 4. Alas...

 No.1145

>>1144
Ah, to clarify, none of anything in that image is a downloaded model. They're all mixed I've made and it's kind of impossible to describe what they are. I've give them names like [PerfectYay Grape4 134 Mix] which have meaning to me but surely none to anyone else.

 No.1148

 File:xyz_grid-0472-nsfw,_nude,_….png (17.96 MB,6912x2304)

>>>/qa/108209
Roughly /megu/fied. I just added "nsfw" and "penis" to the tags so it came out with some dramatic errors. Penises aren't normally this deformed. Remi looks good, though.

 No.1155

 File:00415-568025506.png (2.7 MB,2395x896)

control net is very good

 No.1193

https://www.pixiv.net/en/users/3727149/artworks?p=1
This is a pretty amazing model, but do you think models heavily trained obviously on a specific artist like this are bordering on plagiarism?

 No.1198

 File:2D models labels.png (71.15 KB,477x597)

>>1193
I don't know any of those artists, but I heard that pixiv (or fanbox or something related) has started to take action against those that are just blatant copies.
Even though this stuff takes such little effort compared to actually learning to draw, people really aren't using it to its potential at all and are just using one artist at a time at full strength. The true enjoyment comes from combining different artists, anyway, so people are really missing out.

Anyway, I uploaded a chart and I didn't want to edit in this little guide so I'm just posting it here. The images are in rows with each different checkpoint being a horizontal line.
https://mega.nz/file/DKJEkSbJ#k38NVTciBEz7ApitrTHqXJiI6M8dAVlbaucfVSYgZx0
(MASSIVE WALL OF DICKGIRLS WARNING)

When I do model merge testing, I just name them with the stuff I've used, so the bottom row is "GrapeEaster MonsterCock" because it has, yes, Grapefruit Hentai Model 4, Easter Furry model and, uhh... "Monster Cock". The monster cock model is pretty interesting because even though it is not labeled very well in regards to characters or poses, by using specific outputs in the merge (OUT3 and OUT4) I was able to get its penis influence without severe model damage.
My pride and joy (kissu megamix), which I am actively improving upon, is row number 8 and then kissu megamix v2 is immediately below it. After my recent testing I don't think v2 is worth keeping around, but it'll stay on the server for the possibility that people like whatever it might do best. You may notice it's the only model that can come close to rendering a penis from behind (last two images in each row) without going through extra steps like img2img editing or other annoyances. Such is the power of furries.
It did hit the face quality a bit and you need a tag like "nose" in the negative prompt, but as a side effect of using the furry model it gives it colorful, flat shading that I really prefer anyway. You'll notice two sets of "real life" prompts around the middle (the blonde in a castle and the beach butt) and the third row from the top is one of those "2.5D models" that are mixture of 2D and real life that is closer to RL. (all of these 2D models have real life data in them, no way around it since it's based on SD).

Do you guys think something like the first and sixth row are worth making a model out of? (the nice painted look)
Models are kind of big in file size, but the main problem with them is that SD can only have one of them loaded at a time. We'll have to test how an online system deals with someone switching models while someone has something queued, because I don't think it'll work well with the base SD UI

 No.1199

>>1198
6 > 2 > 1 > 8 > 4
My top 5.

 No.1200

>>1199
I could try to make something with the sixth model (ColorBox), but I'm starting to see limitations on it, like how it defaults to a blue skirt every time and all body types are identical despite many different prompts

 No.1206

 File:xyz_grid-1991-.png (11.94 MB,3456x2304)

Messing around with colorbox merge and I guess I was able to do a decent enough job.
As I said in my previous post, the 'colorbox' model really only does a specific body type, so stuff like loli, bellies and muscles are just not possible, but these particular merge settings seem decent enough. (top is original and the prompt on top and bottom are identical)

 No.1207

>>1206
I don't get why penises are so hard for AI to do right.

 No.1209

 File:02129-nsfw,_(penis_1.2),_1….png (1.1 MB,864x1152)

>>1207
The ones from the front aren't too bad, at least in the mixes I've made. I just assume there's very little data comparatively to cute girls, so it's not nearly as good as faces or breasts and other regular parts.
Once you add a LORA for penises it's a lot better, although that usually alters the other visuals a bit, too.

 No.1210

LORA for small penises

 No.1211

>>1210
I have one, yeah, but it doesn't work too well (or maybe it's specific to my merges). The way stuff works is that to make sure a penis appears you add something like (penis:1.2) and that also seems to increase its portion of the image which means it will be bigger.
The alternative is that the penis is only half formed or there's only balls and it just looks awful (and that still happens even with 1.2)

 No.1212

>>1211
>I have one, yeah
can i touch it

 No.1213

>>1198
2 and 6 look great and are very distinct from the rest, while others like 4/5/8/9/etc I had a much harder time telling apart from each other. I feel like 8 has something going for it but I can't put my finger on it. Parts of 7, particularly the mermaid and Remi, has this sort of grayer lighting that's pretty cool. In general I prefer the ones that go easier on shading, since that aspect can seem very AI-y to me. In the mermaid example I'd take 11 over 9.
It's interesting that in some scenarios a model can look fairly different from the rest and in others be closer to the average.

3 though, kill it with fire.

>>1206
In general it makes sense that the ones that stand out are more narrow in range since their training material is more specific, right? Unless I got that wrong.

 No.1252

 File:xyz_grid-0002-123123.png (19.99 MB,3024x9216)

HAHAHAHAHA!
finally got almost everything installed on the kissu server's 4090 thing. Doing my merge testing is going to be a lot faster now, AND I can do stuff like watch video at the same time now!
Alright then, soon I shall create the new Grape/Orange + Furry Base mix and then do some customizations.
I definiutely have to do some adjustments because there's some major errors here, and not just the general kind.

 No.1253

>>1252
Damn, the futa cocks are still a pain though I guess. Wonder how some people are able to make them pretty much perfect without errors and even pose them to an extent.

 No.1265

 File:16.png (39.76 MB,3456x9216)

>>1253
These are just 2 images each out of a specific seed. It can generate them pretty well overall. They're not going to be great as-is. People often make use of LORAs for penises, but I won't use them for comparison purposes.
People also generate a lot of images or do the img2img thing for repeatedly generating a specific part of an image until it looks good. You're not seeing any of the process when someone just uploads something on a site.

 No.1268

 File:grape.png (13.27 MB,2304x4608)

Crosskemono + Rockyfurry thing mixes
I'm doing this locally so they're much smaller, but anyway you can see the differences between them.
All of the following images are CrossKemono versions plus the same type of merge into FluffyRock.

First, we'll see my default Grape merging:

 No.1270

 File:25.png (14.14 MB,2304x4608)

25

 No.1271

 File:A.png (14.11 MB,2304x4608)

A

 No.1272

 File:B.png (13.97 MB,2304x4608)

B

 No.1273

 File:C.png (14.47 MB,2304x4608)

C

 No.1274

 File:D.png (14.15 MB,2304x4608)

D

 No.1275

 File:E.png (14.34 MB,2304x4608)

E

 No.1276

 File:G.png (14.88 MB,2304x4608)

G

 No.1277

 File:G2.png (14.25 MB,2304x4608)

G2

 No.1278

 File:E alone.png (14.94 MB,2304x4608)

>>1275
E by itself (no merge)

 No.1279

 File:JUST MID.png (19.34 MB,3456x4608)

I'll show what it's like to compare merge sliders.
I've got a selection of the OUT sliders here, and basically what I do is try to find a pattern somewhere to indicate what is in charge of what.
Although I don't do it fully isolated, I give them a bit of a uhh.. triangle shape?
Instead of a slider being like this:

0
0
0
1
0
0

I do this:

0
0
0
0.5
1
0.5
0

and it seems to do a better job of showing what controls what, to an extent. Because of this I know OUT3 and OUT4 are heavily important for penises.
JUST MID is treated as the "base" image for these.

Please let me know if you find any pattern in these. Even if it seems obvious, maybe I missed it.

 No.1280

 File:OUT 00.png (19.58 MB,3456x4608)


 No.1281

 File:OUT 01.png (19.44 MB,3456x4608)


 No.1282

 File:OUT 02.png (19.22 MB,3456x4608)


 No.1283

 File:OUT 03.png (19.22 MB,3456x4608)


 No.1284

 File:OUT 04.png (18.26 MB,3456x4608)


 No.1285

 File:OUT 05.png (18.12 MB,3456x4608)


 No.1286

 File:OUT 06.png (18.47 MB,3456x4608)


 No.1287

 File:OUT 07.png (19.85 MB,3456x4608)


 No.1288

 File:OUT 08.png (19.74 MB,3456x4608)


 No.1289

 File:OUT 09.png (18.45 MB,3456x4608)


 No.1290

 File:OUT 10.png (17.44 MB,3456x4608)

and that's one side of sliders
hooray

 No.1291

 File:xyz_grid-0064-878.png (38.45 MB,3456x9216)

Full day (kinda) of merge testing.
I don't think people will understand how much trial and error was needed to get all this stuff to look right. The penises aren't perfect, but they're very good compared to what you'll normally see.
Anyway, the current plan is to have 3, possibly 4 models.

A. General Model
B. Kemono Model (it's so strong that it overrides regular humans)
C. Watercolor Model (This one is kinda at 1/3rd of the watercolor effect)
D. Character Recognition at the cost of lower quality (The girl on the bed in red is supposed to be Flan, but obviously much of her isn't recognized)

 No.1292

>>1291
Yeah aside from peach these are for sure really nice looking. No idea why the model fucks up so much with her, maybe too much western art? This leans into 2D-ish more without being too saturated like some of the other models, although I don't think it'd hurt to have one of those really "TV-Anime" style ones in the mix as well.

 No.1293

>>1291
Actually now that I think about it, probably more like this:

A. General NSFW (with furry capabilities)
B. General Cute (focus on cute faces and recognition)
C. Kemono
D. Watercolor

 No.1295

 File:firefox_JEU0Q15W2Q.jpg (448.97 KB,2264x1150)

>>1292
I do have a theory.
Look at the second image of the third row here: >>1270
But, it is generally going to be bad at the "looking back" face as that was a weakness of the original kissu model, too.
It's probably better now, but I haven't tested it.

But, man, am I happy at how good the penises are. This is expensive furry commission quality.

 No.1300

 File:BASE.png (11.09 MB,3456x2304)

Man, this sucks. The slider thing that controls genitalia is also hugely important for character recognition.
Here is the "base"

 No.1303

 File:OUT 5.png (10.82 MB,3456x2304)

>>1301
and you see with Tenshi there at the bottom why the hentai models are so bad at penises. Two of the images for Tenshi generated with censor lines...
Sigh, how cruel it is that you can't have booru character tags and good penises.
Yeah, you could introduce a penis LORA but they tend to impart their own "style" and the penises will look very similar every time.
Oh well, this will be the "Cute" mix.

 No.1304

 File:01938-4001987089.png (1.16 MB,864x1152)

>>1303
Oh, boy, you know what else is controlled by these sliders? The natural kemono-ness of the Kissumono Mix.
uugghhhh yeah, I have to rethink this...
I think we're going to have to rely on the kemono hypernetwork or maybe kemono artist loras to do furrification of characters. It's what I did for my Furry Patchy mini-adventure thing test thing on /qa/ so it does work pretty well

 No.1310

 File:00730-1100871400.png (1.36 MB,864x1152)

ahh I love it, I could spend hours just prompting mermaids

 No.1335

 File:03398-(3girls,_group_1.3),….png (1.36 MB,864x1248)

I've done some more model merging tests and I think I have something that can semi-reliably produce multiple characters in the same frame without too many horrific aberrations. And what IS messed up can be cleaned up with inpainting. Having 3 penises appear attached to girls in the right positions is pretty damn amazing compared to where this stuff was a year ago.
Face quality still takes a hit and it tends to produce the same face multiple times, but again it's something you can fix up with inpainting if you wanted to

 No.1386

I normally dont care, but this is too much because he's charging for it while practically cloning the art feels wrong.
https://www.pixiv.net/en/artworks/110136910
Its also weird to me that people still care about an h-manga all these years later enough to make fan content of it

 No.1389

Do you think the frustration with text generation getting neutered will inspire to people to learn to write good porn again

 No.1396

>>1389
Hmm, probably not. I think the text stuff will probably create new porn writers, as even I myself who never would have considered myself capable of writing such things have been doing it in small amounts to move the text generation along. The advanced online models (which are increasingly neutered) were great at writing stories along by itself, but as you move to the weaker models the user has to do more and more work.

 No.1397

>>1386
Its weirdly inspiring in a way that these hardcores are coping with the disappearance of this artist by making their own sequel CGs with AI. Surely the original artist would be more flattered/touched they care that much than just feeling like they stole his art, right?

 No.1398

Honestly, its weird how muted artists themselves have been on AI lately

 No.1399

>>1398
>Honestly, its weird how muted artists themselves have been on AI lately
I'm glad that they've shut up then.

 No.1422

Do the image models still freak out and intentionally break if they think you're making loli/shota with it

 No.1423

>>1422
No I looked it up it doesnt look like it but shota are probably a bitch to tune for as what I see on pixiv they either look like toddlers or lesbians

 No.1438

>>1386
we're on an IB but you still post URL I'm not gonna click

 No.1441

 File:xyz_grid-1166-1girl,_solo,….png (16.82 MB,9216x2205)

The nice thing about gacha sluts is that there's thousands of them and and hundreds if not thousands of LORAs, but I know nothing about them so they're just blank templates that I can turn into anything. I can't do that with video game or anime characters because I think "she wouldn't do that or wear that".

Three weeks of model merging experiments and I think my final lineup is about 10 models.
I'm going to do some more experimenting, though, as I'd like the appearance of the last on the right with the colors of KISSUMIX 8 UKA95 and the shading of the one first on the left. This is why I keep getting sucked back into making merges...

>>1422
Huh? If you're using online stuff then maybe? I don't have experience with that stuff, just local generation

 No.1442

>>1441
My experience doing that was quite some time ago

 No.1469

 File:explorer_m94dmzrooy.png (3.86 MB,2978x1191)

lots and lots and lots of testing
I can see a light at the end of the tunnel, though

 No.1482

 File:xy_grid-0000-1girl,_solo,_….png (6.33 MB,3312x2360)

trying to add another layer of refinement with "elemental merging" which is too complex to really explain and I really can't understand it myself, except that each of the 25 blocks can be split apart into more blocks and I can further mix and max merges.
In this example I can see which parts don't immediately destroy the Takane tag

 No.1502

can you do kuon with two tone hair

 No.1510

>>1502
not sure if that's a tag, but I can try it later...

 No.1511

 File:00071-2536665933.png (1.1 MB,720x960)

The two-tone hair is kind of unreliable and I'll be making a lot more AI Kuons soon, but this will suffice for now. The local model is tied up doing preview images, so I used the IRC one (also available on /chat/)

 No.1512

>>1511
oops meant to reply to >>1502

 No.1513

>>1512
>>1511
nice thanks

 No.1515

 File:tiki.png (6.34 MB,2400x2144)

god damn I love my new model
looking at the OP image... it's come (huhuhuh) so far

 No.1517

>>1515
It does look pretty nice.
Outside of fine-tuning these models, has SD itself progressed recently? Also curious as to how the Kissu UI is going, if I may ask.

 No.1518

 File:thumb.png (6.18 MB,2400x2144)

>>1517
>Also curious as to how the Kissu UI is going, if I may ask.
Sadly it hasn't gone anywhere. I don't have the ability to do it and vern is doing something else offsite and generally isn't interested. I was already writing up a post on /qa/ to direct people to /chat/ so they can at least try it, but I think it's an idea that will remain an idea unless we have programmers around that want to do it. I don't think anyone shares my interest in this stuff unfortunately. I honestly cannot comprehend it and it makes me feel like I've gone crazy as I feel like everyone should be rushing to take advantage of it

 No.1519

 File:1684836511933274.png (1.59 MB,1104x3388)

>>1517
Oh and SD itself? Well, the SD company itself made the XL thing which is theoretically better, but in reality it doesn't have the Novel AI leak to build off of so it's very slow going. The VRAM requirements are also higher and just to train a LORA (like if I wanted to add Kuon) I would need like 24GB of VRAM. I doubt anything like the NAI leak will happen again, but we could hope.
As for people creating new plugins and stuff for 1.5? I don't really monitor it, but I look at extensions now and then and there really isn't major that sticks out to me. When you look at the 4chan threads for this stuff nowadays there isn't much information exchanged like when it was new. Presumably people are like me and just moved on since there isn't anything to figure out.

I'll need to look at the animation stuff soon since there's a way to use the previous frame to help influence the next one in an attempt to make it more consistent, but it's still a mess. (since you're making lots of frame at once it also uses a lot more VRAM and it's slower)

 No.1521

 File:(Hi10)_Hidamari_Sketch_x_H….jpg (411.26 KB,1920x1080)

>>1518
>makes me feel like I've gone crazy
Well, it's definitely hard to match your enthusiasm. I'm still fairly interested, that's in part why I'm asking, I just don't want to use it publicly. (Also depends on how well the LORA still works.)

>>1519
Hmmm, not much then. At least this prompt stuff sounds like it could give some funny results when used to mix facial expressions, if it doesn't produce shoggoths that is.

 No.1522

>>1521
>Also depends on how well the LORA still works.
It should still work about the same, POSSIBLY (maybe) better. I need to go back and retrain stuff probably since the ways to do it have likely improved

 No.1535

 File:xyz_grid-0014-1girl,_solo,….png (17.08 MB,2016x8448)

I'm trying to isolate a certain LORA by its block weight things. It's an obvious one with an obvious effect so it seems like a good test, anyway I'll post my attempts. The line in each successive image is the the 'base' and then with each successful chart I try to isolate the layer that has the greatest effect. I don't want to upload 30MB files so here's me starting at about step 5.
START!

 No.1536

 File:xyz_grid-0015-1girl,_solo,….png (17.02 MB,2016x8448)

I think I guessed the correct one. Next step

 No.1537

 File:xyz_grid-0016-1girl,_solo,….png (15.71 MB,2016x7680)

Starting to get somewhere...

 No.1538

 File:xyz_grid-0017-1girl,_solo,….png (14.16 MB,2016x6912)

Alright, now it's getting difficult. Any idea what the lora concept is for? I think you can see something changing by now

 No.1539

 File:xyz_grid-0018-1girl,_solo,….png (14.31 MB,2016x6912)

hmm actually I'll use its activated keyword and see if it helps differentiate them..
yes it does! I bet things are starting to look obvious on what this LORA is for right about now

 No.1540

>>1539
ponytails?
or maybe it's eris from mushoku tensei?

 No.1541

 File:xyz_grid-0019-1girl,_solo,….png (12.32 MB,2016x6144)

>>1540
Not quite...

 No.1542

 File:xyz_grid-0023-1girl,_solo,….png (23.89 MB,3024x9216)

Skipping two stages and I changed seed and went to 6 images at once and I think it's obvious now.
I'm going to see if the layers I previously skipped because they were minor actually have an effect now

 No.1543

>>1541
then a shab I see posted on kissu but from an anime I haven't watched
that harem one
kanojo mo kanojo?
or that megami terrace cafe one?

 No.1544

 File:grid-0206.png (Spoiler Image,4.38 MB,1728x1536)

>>1543
Nope, it's a concept and not a character. The bottom-right image in >>1542 removes all the mystery. This image is the exact same prompt and seed, but without using lora weight. Using specific lora layers allow greater customization and often better quality.
This is something that will carry over to other loras.
Oh yeah, I forgot to mention the reason I'm doing this again is the extension I use for lora weights changed how it's set up so I had to redo this testing. Not sure if it's better or not...

 No.1545

 File:grid-0213.png (Spoiler Image,4.71 MB,1728x1536)

>>1544
and here is the final result. (spoilered so people can follow the image chain if they want to, it starts at >>1535)
I'm not going to mess with the numbers. You can put in a number between 0 and 1, but I only do 0 and 1 because I already get annoyed by it.
By using Lora weights you can take concepts which are overpowering and tinker with them so that they can blend in with others. The gyate face was one such concept as it was clearly trained to show only the head, but by selectively eliminating layers you make it more useful. COOL!

 No.1547

>>1545
hmmm it becomes more visible in >>1539 but only with the left violet girl
is it an angle thing? how does it look like with tags like looking_to_the_side or sideways_glance?

 No.1548

 File:04232-1girl,_solo,_black_h….png (1.24 MB,864x1152)

>>1547
>is it an angle thing?
I couldn't tell you. This seed stuff is a mystery to me. Just like when you prompt normally, there's a chance it will just be completely ignored or even become really strong.
I doubt the gyate face is possible from the side since the face is specifically drawn at a specific unnatural angle

 No.1725

 File:C-1704073893757.png (1.52 MB,864x1152)


 No.1726

 File:C-1704073959832.png (1.52 MB,864x1152)

above was manually edited from this generated one... it felt weird to do that kind of work and now I feel a bit bad for anyone whose job has become doing this kind of touch-up work to an AI generation. It's as if you are being taunted by being made to do useless work, you know the computer would have worked no harder to generate it correctly

 No.1774

 File:00911-female,_huge_breasts….png (1.67 MB,1088x1408)

I haven't posted in this thread in a while, partly out of forgetfulness but also because it's hard to overcome the innate shame I feel about my fetishes and sharing them.
I hype up my model a lot so I guess I should show people what I mean. I don't do any inpainting, so these pics are all directly from my SD without editing.

 No.1775

 File:00266-female,_gynomorph,_(….png (1.73 MB,1088x1520)


 No.1776

 File:01402-_lora_RubbishFox_0.5….png (1.42 MB,960x1248)

(forgot the face touch-up setting on this one)

 No.1777

 File:01487-1boy,_(shota),_(flat….png (1.54 MB,1088x1408)


 No.1778

 File:01494-female,_(penis,_big_….png (1.78 MB,1088x1408)

why is my upload so slow right now...

 No.1780

 File:01927-female,_(penis_1.2),….png (1.39 MB,976x1304)

kinda funny honestly

 No.1781

 File:01790-1girl,_(loli),_huge_….png (1.63 MB,960x1248)


 No.1782

 File:01858-female,_gigantic_bre….png (1.89 MB,1088x1408)

hey my upload rate is fixed... hooray

 No.1783

 File:01725-female,_gigantic_bre….png (1.72 MB,1088x1408)


 No.1785

 File:01748-female,_gigantic_bre….png (1.71 MB,1088x1408)


 No.1786

 File:01783-1girl,_muscular_gyno….png (1.83 MB,1088x1408)


 No.1787

 File:01823-female,_gigantic_bre….png (1.37 MB,1088x1408)


 No.1789

 File:01893-(white_skin_1.3),_fe….png (2.24 MB,1088x1408)


 No.1791

actually I should redo this upload set in order... one sec...

 No.1792

 File:01606-1boy,_(shota),_(flat….png (1.3 MB,960x1248)


 No.1793

 File:01587-1boy,_(shota),_flat_….png (1.58 MB,960x1248)


 No.1794

 File:01562-1boy,_(shota),_flat_….png (1.69 MB,1088x1408)


 No.1795

 File:01316-(duo_1.2),_(shota),_….png (1.66 MB,1088x1408)


 No.1796

i like your taste except for the futa

 No.1797

 File:01615-1boy,_(shota),_(flat….png (1.35 MB,960x1248)

>>1796
Does that mean you like the fat, the boys or something else? Technically they're newhalves also, the vagina-balls thing is something I can't tolerate and no balls at all would be a travesty.

 No.1798

>>1797
The fat. If they were a bunch of plump shabbers that'd be perfect.

 No.1800

 File:01991-female,_gynomorph,_(….png (1.72 MB,1088x1520)

I'll regenerate the stuff with the exact same prompt, but will remove 'penis' from it (and I guess substitute 'pussy' on some of them). As you will see, the generation itself is altered in other ways which is quite interesting.

>>1775

 No.1801

 File:01992-_lora_RubbishFox_0.5….png (1.44 MB,960x1248)

>>1776
Without 'pussy'
(also you can see how I turned on the post-processing face option here in comparison to the 'original' I'm replying to

 No.1802

 File:01993-_lora_RubbishFox_0.5….png (1.47 MB,960x1248)

>>1801
with 'pussy'

 No.1803

 File:01994-female,_gigantic_bre….png (1.76 MB,1088x1408)

>>1783
Putting 'pussy' in this one altered it a lot. I'll try without it...

 No.1804

 File:01995-female,_gigantic_bre….png (1.75 MB,1088x1408)

>>1803
without it... didn't really change much.
Actually I'll experiment again after uploading this

 No.1805

nice

 No.1806

 File:01996-female,_gigantic_bre….png (1.78 MB,1088x1408)

>>1804
oh wait, I just remembered that I have 'pussy' in negatives by default since it naturally conflicts with 'penis'.
Yeah, that was it.
If there's a specific image style you like here I can type it out and throw the LORAs on the kissu merged model IP thing so you can prompt it yourself

 No.1807

 File:01997-female,_gigantic_bre….png (1.61 MB,1088x1408)


 No.1808

 File:01998-1girl,_muscular_gyno….png (1.82 MB,1088x1408)


 No.1809

 File:01999-female,_gigantic_bre….png (1.44 MB,1088x1408)

>>1787
I think that's all of them that had bellies. Whew, prompting women without penises is exhausting work

 No.1880

>If there's a specific image style you like here I can type it out and throw the LORAs on the kissu merged model IP thing so you can prompt it yourself
ordered from most liked to least
>>1806
>>1809
>>1807
>>1808

 No.1893

 File:firefox_KWNZuYOYG7.jpg (326.13 KB,1710x1121)

Reaching the final stages of my monstergirl model (not actually specific for it since it's other pre-existing models, but my testing is focused on trying to get prompt coherence for stuff that is hard for mixed models to understand like centaurs or lamia)
It seems like no matter what I do these strange artifacts of other creatures show up, but it's a price I'm willing to pay. It's not like there's a nuance to this I'm following, just doing a whole bunch of merges and eliminating the weaker combinations after making thousands of images and opening a bunch of windows to compare them

It's kind of funny, the more I do this the more I open blender to slowly retoplogize a model so I can actually start making things. One day...

 No.1896

 File:K8.png (542.09 KB,832x1216)

Manga-styled.

 No.1911

>>1896
huh that really doesn't look that bad




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