No.354
>>325I was thinking I'd wait until I have something to show for it, but now I gotta say it... I've been working on a programming language for the past couple days and I'm calling it Kuon!!
Kuon Programming Language... has a nice ring to it, I think.
Anyway, yeah, sort of off topic for this thread, just thought I'd mention it. Kissu has a lot of tech people apparently, I thought it was just vermin and 1 or 2 other anons until this board opened
No.355
Hooray! It seems like it finished some training rounds while I was away! The triton error is some optimizer that only works on linux, but I don't know what the other stuff means. Well, if it works then it works!
Looks like it will be a couple hours until it's done with the last epoch thing? I think I'm "overbaking" this, but I'll find out once it's done and I can actually boot up SD to test it out. Although I'll be able to test out the 'style', I won't be able to specifically prompt Kuon. I could get the hair and eye color and stuff, but not her specific outfit and and face. She does look similar to other characters of the same style, of course, perhaps closest to Tama-nee, but still a bit different.
>>354!! WHOA! THE
KUON LANGUAGE?! Now you're speaking my language! It's going to be beautiful and elegant, right?
I'm not a tech guy, though, I just follow instructions and FAQs for this stuff to accomplish limited goals.
No.356
>>355>It's going to be beautiful and elegant, right?I'm more so going for something very practical but easy to write. So instead of going in a direction of pure elegance like lisp or haskell, I'm more so doing something like mainstream languages, merging a lot of different ideas together and trying to keep it simple and very light on syntax.
Now that I think about it, that sort of feels fitting for Kuon... her whole appeal isn't just beauty, after all, she's a very capable and independent person with lots of different qualities
Anyway, I'm still trying out a bunch of different ideas, but I've got a rough idea of what the language looks like in my head with some things written down
No.366
But man, the hands...
This is something I ran into on my 1.5 LORAs, too, the hands just get messed up. I wonder if I can fix them with tags or something...
No.370
Another round of training complete with different settings. Seems to allow greater variety in outfits, which was a problem in what you see here
>>364But, I think style can be improved more.
I'm going to try a slower learning rate with more epochs. The unfortunate thing with these AI LLM things is so much of it is random. I can never actually reproduce the exact training because it branches out and it's uncontrollable. I guess 'exponential' might be a good word to use because if it veers into a direction it may continue following it.
No.484
oh wait I just realized I had an older lora active in each of these so it's doubled up...
gotta test again
No.490
>>489I completed 2 training rounds overnight and a third one will be done in a couple hours at which point I'll make another comparison chart!
Also something cool I noticed with my tagging is that I can properly prompt "white cat tail" to mean Kuon's tail, whereas it prompts a white cat in the other guy's LORA since it was never trained with that in mind. One does pop up rarely, but for the most part it doesn't.
AND LOOK AT HER HAIR TIE! My 1.5 merge wasn't able to do the "low-tail long hair" thing, but there it is in the images without even training on Kuon specifically!
No.1197
nope, this one isn't better. there goes another 8 hours of GPU usage
No.1209
on topic sager
No.1223
The curve is hard to fit
No.1224
>>1222trippy kuon the destroyer
No.1225
and uhhh because it's as blackboxy as they come iunno
No.1227
Information I only now know because someone decided to ask a question in a thread and another guy was helpful enough to remember a post from 2 months ago...
Most of my source images have transparent backgrounds which I then changed by adding gradients or backgrounds from other Aquaplus games so maybe this is something I should do...
But Pony's backgrounds are already known for being bad so I wonder if I should bother.
These backgrounds here aren't great now that I specifically look at them, but they're not the focus of the image of course
>>1221
No.1230
>>1229>(the IT/s thingerr apparently it's s/IT
Seconds per iteration or something? dunno
No.1237
>>1233Are you looking to achieve something in particular? A task as open ended as approximating a general style across all sorts of situations while dealing with the unreliable results of a ramshackle console nobody seems to truly understand would make me lose hair from stress, and it seems to me pics like
>>1215 and
>>489 are already pretty decent. What do you think it's missing?
No.1239
>>1237Well, apart from just trying to make it look as good as possible I want to minimize the damage to hands, colors and backgrounds and stuff. With some of these it's close to being there, but then there's something that sticks out as worse than other versions. I should test to see how it interacts with other LORAs more, too, but that's a low priority.
Some of it just hard to explain, but in this set of images I prefer the warmer, softer colors of the middle row, but it also has the most errors and some sort of prompt bleed thing where the 'white cat tail' prompt for Kuon's tail also summons a white cat.
In the bottom row, the floral-pattern kimono I prompted for Kuon looks very similar to Karulau's Uta 2 and 3 kimono in the training data, which I guess isn't a huge problem but it's less than ideal.
In all of the images you can see how the stained glass background in the middle is quite bad, but I don't know if there's anything I can do about that. I read about some masked thing and posted about it here
>>1227 but I don't see any options in that UI thing and am really not going to research command prompt stuff. This AI stuff is so horrendously documented that it's a wonder that any information spreads at all.
No.1241
>>1239and now that I look at it more the middle outfit is leaning into Irena's Sage outfit.
Hmm... these ARE cool outfits, but I think this may be a problem when it comes to prompting other outfits.... maybe?
arrgghhh
No.1334
The training on Autismmix was a failure. I mean, it's there but it's easily worse. It was my assumption that this would be the case, but it's nice to know for sure.
ALso... working on getting SDXL and my LORA working in irc and /chat/!