the few games currently using LLMs that i can recall were implementing them for text, like AI dungeon and the like
training them for videogames in general is something i've only seen in experiments and they were often quite janky, either failing to act according to design expectations or subverting them via unexpected glitchy cheese
https://www.youtube.com/watch?v=nKJlF-olKmghttps://www.youtube.com/watch?v=zkbPdEHEyEIat this point the above examples are ancient history but i haven't heard much since then in this regard, it still seems hard to implement and/or not particularly fun to play against
>>2160funny you say that, because the biggest battle royale today is full of bots and has had them since 2019
https://fortnite.fandom.com/wiki/Botson top of tons of regular npc mobs